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Tuesday, 16 September 2025 12:48
ENDLESS LEGEND 2 V0.24.00154141-S35 (64-bit Standalone, Public, RELEASE, build: 0)

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12:48:30.255NoneDiagnostics started.

Amplitude.Framework.Application:SetupDiagnosticsLogFile()

12:48:30.380Unity[Application] Project: Endless Legend 2 0.24.154141+a4978929d1 (Demo1)


12:48:30.498Unity[Application] Branch: 'demo-1/integration', Revision: 'a4978929d134a58eb54f29e0e44587a54dc7a7bf'


12:48:30.616Unity[Application] FullVersion: 'V0.24.00154141-S35 (64-bit Standalone, Public, RELEASE, build: 0)'


12:48:30.733Unity[Application] Accessibility: 'Public', ApplicationIdentifier: '0x000000000036e174'


12:48:30.851Unity[Application] GameDirectory: 'C:\Users\29065\Documents\Endless Legend 2'


12:48:30.972Unity[Application] GameSaveDirectory: 'C:\Users\29065\Documents\Endless Legend 2\Save Files'


12:48:31.088Unity[Application] UserDirectory: 'C:\Users\29065\Documents\Endless Legend 2\Users\0x0000000000000000'


12:48:31.203Unity[Application] TempDirectory: 'C:\Users\29065\Documents\Endless Legend 2\Temporary Files'


12:48:31.322Unity[Application] OutputDebugFolder: 'C:\Users\29065\Documents\Endless Legend 2\Temporary Files'


12:48:31.441Unity[Application] DumpDirectory: 'C:\Users\29065\Documents\Endless Legend 2\Temporary Files\Dumps'


12:48:31.447None[LaunchGameplayHandler] Waiting for RuntimeService

Amplitude.Mercury.Game.LaunchGameplayHandler+d__3:MoveNext()

12:48:31.447None[MainThreadEventsDispatcher] Initialized with thread as main thread

Amplitude.Framework.MainThreadEventsDispatcher:Awake()

12:48:31.582Unity[mod.io] PluginSettings variable directories resolved to: .cacheDirectory=C:\Users\29065\Documents\Endless Legend 2\mod.io\cache .installationDirectory=C:\Users\29065\Documents\Endless Legend 2\Community\mod.io .userDirectory=C:\Users\29065\Documents\Endless Legend 2\mod.io\user


12:48:31.592NoneSentry is enabled. Execution Id: d93484e7f93d49f8b67826dfd3b0381d

SentryLoggerIntegration:Start()

12:48:31.617NoneAmplitude.Framework version 0.0.0.0.

Amplitude.Framework.Application:OnApplicationStarting()

12:48:31.617NoneStarting the application, version is V0.24.00154141-S35 (64-bit Standalone, Public, RELEASE, build: 0)...

Amplitude.Framework.Application:OnApplicationStarting()

12:48:31.617NoneProject version is 0.24.154141+a4978929d1...

Amplitude.Framework.Application:OnApplicationStarting()

12:48:31.617NoneExecution ID: d93484e7f93d49f8b67826dfd3b0381d

Amplitude.Framework.Application:OnApplicationStarting()

12:48:31.617NoneMultiplayer cross-compatibility version is adf6b513b3b409e1c6df58a3cbedc846.

Amplitude.Mercury.Application:OnApplicationStarting()

12:48:31.618None[LoadingScreen] Show

Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:31.623NoneSystem.Environment.CommandLine = '"D:\Game\steam\steamapps\common\ENDLESS Legend 2 Demo\Endless Legend 2.exe"'

Amplitude.Mercury.Application:DoParseCommandLineArguments()

12:48:31.624NoneParsing the command line arguments...

Amplitude.Mercury.Application:DoParseCommandLineArguments()

12:48:31.672NoneLoading registry file 'D:/Game/steam/steamapps/common/ENDLESS Legend 2 Demo/Registry.xml'...

Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:31.678NoneRegistry file 'C:\Users\29065\Documents\Endless Legend 2\Registry.xml' does not exist.

Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:31.680NoneDiagnostics files limit is: 20

Amplitude.Framework.Application+d__136:MoveNext()

12:48:31.700NoneFirst Clear swap chain.

Amplitude.Mercury.Fx.Rendering.RenderPipeline:Render(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:31.871UnitySetting LocalDriveStorageContainer.StorageContainerMountFolder to 'C:/Users/29065/AppData/Local/Temp/Amplitude Studios/Endless Legend 2\Mount'.


12:48:32.058NoneUsing digital distribution client: [SteamClient] (Amplitude.Steam.DigitalDistribution.SteamworksDigitalDistributionClient)

Amplitude.Framework.Application+d__143:MoveNext()

12:48:32.071NoneUsing digital distribution credentials: '二者断一', 0x011000014dd41be0, Steam.

Amplitude.Framework.Application+d__143:MoveNext()

12:48:32.071NoneUsing digital distribution current game language: 'schinese'.

Amplitude.Framework.Application+d__143:MoveNext()

12:48:32.091NoneCurrent resolution: 1920x1080

Amplitude.Framework.Display.DisplayManager+d__44:MoveNext()

12:48:32.092NoneDetected platform is 'PC'

Amplitude.Framework.Display.DisplayManager+d__44:MoveNext()

12:48:32.093NoneChanging display settings to 1920x1080 (60.001)...

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

12:48:32.093None... current resolution is 1920 x 1080 @ 60.001Hz. Searching for resolution 1920 x 1080 @ 60.001Hz.

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

12:48:32.093None... bestMatchingResolution resolution found 1920 x 1080 @ 60.001Hz.

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

12:48:32.093None... skipped change because resolution remains the same 1920 x 1080 @ 60.001Hz.

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

12:48:32.114NoneStorage thread started.

Amplitude.Framework.Storage.StorageThread:StartThread()

12:48:32.406NoneSimulation: Entity contract count: 61 / 16383.

Amplitude.Framework.Simulation.SimulationEntityRepository:Initialize()

12:48:32.556UnityAssetDatabase.Load GraphicsLowLevel


12:48:32.556NoneAssetDatabase.Load GraphicsLowLevel

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

12:48:32.709UnityLoad AssetBundleLoadingConfiguration success


12:48:32.723NoneAssetProvider 'instancingandfx.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:32.726NoneAssetProvider 'mercury.data.shared.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:32.851Unity[Modding] Loading modding data at path 'D:/Game/steam/steamapps/common/ENDLESS Legend 2 Demo/Public/Modding'...


12:48:32.853None[Modding] Found 2 mod(s) at 'D:/Game/steam/steamapps/common/ENDLESS Legend 2 Demo/Public/Modding\'.

Amplitude.Framework.Asset.FileSystemAssets:FetchData()

12:48:32.931None[Modding] Mod #0 "A Lot of HP" modifies 2 asset(s).

Amplitude.Framework.Asset.FileSystemAssets:FetchData()

12:48:32.935None[Modding] Mod #1 "Gotta Go Fast" modifies 1 asset(s).

Amplitude.Framework.Asset.FileSystemAssets:FetchData()

12:48:32.936NoneAssetProvider 'modding.amplitude-studios' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:33.063Unity[Modding] Loading modding data at path 'C:\Users\29065\Documents\Endless Legend 2\Modding'...


12:48:33.191Unity[Modding] No modding folder found at path C:\Users\29065\Documents\Endless Legend 2\Modding.


12:48:33.212NoneUsing Photon AppId a99aXXXX-XXXX-XXXX-XXXX-XXXXXXXX0b78 based on accessibility level 'Public'.

Amplitude.Photon.PhotonManager+d__12:MoveNext()

12:48:33.281NoneInitializing the Wwise sound engine...

Amplitude.Wwise.Audio.AudioManager+d__53:MoveNext()

12:48:33.362NoneSound engine initialized.

Amplitude.Wwise.Audio.AudioManager+d__53:MoveNext()

12:48:33.415NoneLoading audio module 'Amplitude.Mercury.Audio.BankAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

12:48:33.418NoneWwise : Async Bank load operation has been sent for 'Main_Soundbank'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()

12:48:33.418NoneWwise : Async Bank load operation has been sent for 'ENV_Biomes'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()

12:48:33.418NoneWwise : Async Bank load operation has been sent for 'GUI'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()

12:48:33.418NoneWwise : Async Bank load operation has been sent for 'ENV_POI'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()

12:48:33.418NoneWwise : Async Bank load operation has been sent for 'Placeholders'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()

12:48:33.418NoneWwise : Async Bank load operation has been sent for 'Soundscapes'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()

12:48:33.418NoneWwise : Async Bank load operation has been sent for 'MinorFactions'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()

12:48:33.418NoneWwise : Async Bank load operation has been sent for 'Mukags'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()

12:48:33.418NoneWwise : Async Bank load operation has been sent for 'Necrophages'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()

12:48:33.418NoneWwise : Async Bank load operation has been sent for 'KinOfSheredyn'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()

12:48:33.418NoneWwise : Async Bank load operation has been sent for 'MainTheme'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()

12:48:33.418NoneWwise : Async Bank load operation has been sent for 'Orchestral'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()

12:48:33.418NoneWwise : Async Bank load operation has been sent for 'LastLords'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()

12:48:33.418NoneWwise : Async Bank load operation has been sent for 'City_KOS'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()

12:48:33.418NoneWwise : Async Bank load operation has been sent for 'City_NECRO'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()

12:48:33.418NoneWwise : Async Bank load operation has been sent for 'City_MUK'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()

12:48:33.418NoneWwise : Async Bank load operation has been sent for 'Tormented'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()

12:48:33.418NoneWwise : Async Bank load operation has been sent for 'City_LASTL'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()

12:48:33.418NoneWwise : Async Bank load operation has been sent for 'Voices'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()

12:48:33.418NoneWwise : Async Bank load operation has been sent for 'WorldHeroes'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()

12:48:33.418NoneWwise : Async Bank load operation has been sent for 'Aspects'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()

12:48:33.419NoneWwise : Async Bank load operation has been sent for 'City_ASP'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()

12:48:33.419NoneWwise : Async Bank load operation has been sent for 'ENV_River'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()

12:48:33.419NoneWwise : Async Bank load operation has been sent for 'ENV_Monsoon'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()

12:48:33.419NoneWwise : Async Bank load operation has been sent for 'ENV_Recess'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()

12:48:33.419NoneWwise : Async Bank load operation has been sent for 'Staging'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()

12:48:33.419NoneLoading audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

12:48:33.419NoneLoading audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

12:48:33.552UnityAssetDatabase.Load Audio


12:48:33.553NoneAssetDatabase.Load Audio

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

12:48:33.749UnityPreloadAllAssets of mercury.data.audio.assetbundle


12:48:33.925Unity found 7478 objects


12:48:33.925NoneAssetProvider 'mercury.data.audio.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:33.957NoneAssetProvider 'mercury.data.leaders.lipsync.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:34.089Unity[Modding] Loading modding data at path 'C:\Users\29065\Documents\Endless Legend 2\Modding'...


12:48:34.218Unity[Modding] No modding folder found at path C:\Users\29065\Documents\Endless Legend 2\Modding.


12:48:34.222NoneLoading audio module 'Amplitude.Mercury.Audio.IdleUnitsAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

12:48:34.222NoneLoading audio module 'Amplitude.Mercury.Audio.CullingUnitAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

12:48:34.222NoneLoading audio module 'Amplitude.Mercury.Audio.WorldPositionAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

12:48:34.223NoneLoading audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

12:48:34.224NoneLoading audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

12:48:34.224NoneLoading audio module 'Amplitude.Mercury.Audio.RiverAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

12:48:34.224NoneLoading audio module 'Amplitude.Mercury.Audio.FootstepAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

12:48:34.224NoneLoading audio module 'Amplitude.Mercury.Audio.PointOfInterestAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

12:48:34.225NoneLoading audio module 'Amplitude.Mercury.Audio.TileBasedAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

12:48:34.225NoneLoading audio module 'Amplitude.Mercury.Audio.CameraSequenceAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

12:48:34.225NoneLoading audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

12:48:34.227NoneLoading audio module 'Amplitude.Mercury.Audio.ThalliumAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

12:48:34.229NoneLoading audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

12:48:34.229NoneLoading audio module 'Amplitude.Mercury.Audio.RecessAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

12:48:34.229NoneLoading audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

12:48:34.233NoneLoading audio module 'Amplitude.Mercury.Audio.CityAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

12:48:34.235NoneLoading audio module 'Amplitude.Mercury.Audio.StatisticAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

12:48:34.235NoneLoading audio module 'Amplitude.Mercury.Audio.PriorityAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

12:48:34.237NoneLoading audio module 'Amplitude.Mercury.Audio.RiftAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

12:48:34.237NoneLoading audio module 'Amplitude.Mercury.Audio.CorruptionAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

12:48:34.237NoneLoading audio module 'Amplitude.Mercury.Audio.CoralAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

12:48:34.238NoneLoading audio module 'Amplitude.Mercury.Audio.CursorAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

12:48:34.238NoneLoading audio module 'Amplitude.Mercury.Audio.WaveRecessAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

12:48:34.239NoneThe audio manager is ready.

Amplitude.Wwise.Audio.AudioManager+d__53:MoveNext()

12:48:34.245NoneAssetProvider 'mercurydatabases.avatarpresentation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:34.303None[LaunchGameplayHandler] Waiting for RuntimeService Runtime.FiniteStateMachine.CurrentState to be present

Amplitude.Mercury.Game.LaunchGameplayHandler+d__3:MoveNext()

12:48:34.307NoneWwise: Async Audio bank load operation succeed for bank 'Main_Soundbank'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:34.307NoneWwise: Async Audio bank load operation succeed for bank 'ENV_Biomes'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:34.307NoneWwise: Async Audio bank load operation succeed for bank 'GUI'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:34.307NoneWwise: Async Audio bank load operation succeed for bank 'ENV_POI'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:34.307NoneWwise: Async Audio bank load operation succeed for bank 'Placeholders'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:34.307NoneWwise: Async Audio bank load operation succeed for bank 'Soundscapes'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:34.307NoneWwise: Async Audio bank load operation succeed for bank 'MinorFactions'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:34.307NoneWwise: Async Audio bank load operation succeed for bank 'Mukags'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:34.307NoneWwise: Async Audio bank load operation succeed for bank 'Necrophages'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:34.307NoneWwise: Async Audio bank load operation succeed for bank 'KinOfSheredyn'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:34.307NoneWwise: Async Audio bank load operation succeed for bank 'MainTheme'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:34.307NoneWwise: Async Audio bank load operation succeed for bank 'Orchestral'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:34.307NoneWwise: Async Audio bank load operation succeed for bank 'LastLords'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:34.307NoneWwise: Async Audio bank load operation succeed for bank 'City_KOS'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:34.307NoneWwise: Async Audio bank load operation succeed for bank 'City_NECRO'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:34.307NoneWwise: Async Audio bank load operation succeed for bank 'City_MUK'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:34.307NoneWwise: Async Audio bank load operation succeed for bank 'Tormented'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:34.307NoneWwise: Async Audio bank load operation succeed for bank 'City_LASTL'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:34.307NoneWwise: Async Audio bank load operation succeed for bank 'Voices'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:34.307NoneWwise: Async Audio bank load operation succeed for bank 'WorldHeroes'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:34.307NoneWwise: Async Audio bank load operation succeed for bank 'Aspects'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:34.307NoneWwise: Async Audio bank load operation succeed for bank 'City_ASP'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:34.308NoneWwise: Async Audio bank load operation succeed for bank 'ENV_River'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:34.308NoneWwise: Async Audio bank load operation succeed for bank 'ENV_Monsoon'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:34.308NoneWwise: Async Audio bank load operation succeed for bank 'ENV_Recess'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:34.308NoneWwise: Async Audio bank load operation succeed for bank 'Staging'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:34.438UnityAssetDatabase.Load GraphicsFont


12:48:34.438NoneAssetDatabase.Load GraphicsFont

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

12:48:34.451NoneAssetProvider 'mercury.data.ui.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:34.579Unity[Modding] Loading modding data at path 'C:\Users\29065\Documents\Endless Legend 2\Modding'...


12:48:34.708Unity[Modding] No modding folder found at path C:\Users\29065\Documents\Endless Legend 2\Modding.


12:48:34.962UnityAssetDatabase.Load UILowLevel


12:48:34.962NoneAssetDatabase.Load UILowLevel

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

12:48:35.110Unity[Modding] Loading modding data at path 'C:\Users\29065\Documents\Endless Legend 2\Modding'...


12:48:35.251Unity[Modding] No modding folder found at path C:\Users\29065\Documents\Endless Legend 2\Modding.


12:48:35.277NoneIn 'UIMercuryMaterialCollection' (Amplitude.UI.UIMaterialCollection) using a '1875' collisionFreeHashSetSize

Amplitude.UI.UIMaterialCollection:Load()

12:48:35.422UnityAssetDatabase.Load UIData


12:48:35.423NoneAssetDatabase.Load UIData

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

12:48:35.426NoneAssetProvider 'camerasequence.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:35.548NoneAssetProvider 'ui_textures.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:35.687Unity[Modding] Loading modding data at path 'C:\Users\29065\Documents\Endless Legend 2\Modding'...


12:48:35.828Unity[Modding] No modding folder found at path C:\Users\29065\Documents\Endless Legend 2\Modding.


12:48:36.090NoneCreating atlas [Font:distanceFieldAtlas] from 4096x4096xRFloat

Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:36.092NoneCreating atlas [Font:softwareRasterAtlas] from 4096x4096xARGB32

Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:36.116UILoaded UI texture 'UI_NavigableSelector'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:36.154NoneConverting 'schinese' to iso 'zh-CN'.

Amplitude.Framework.Localization.LocalizationManager:TryFindLoadableLanguage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:36.167NoneAssetProvider 'localization-zh-cn.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:36.396NoneAssetProvider 'mercurydatabases.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:38.214NoneFinished registering DLC's

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__5:MoveNext()

12:48:38.215NonePlaying with 1 downloadable content(s): Loyalty_EndlessLegend.

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__5:MoveNext()

12:48:38.215NonePlaying with 1 activated downloadable content(s): Loyalty_EndlessLegend.

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__5:MoveNext()

12:48:38.218NoneSaving user registry.

Amplitude.Framework.Application:SaveUserRegistry()

12:48:38.222NoneResolution initialized to 1920x1080

Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()

12:48:38.269NoneCannot get statistic (name: 'StatStrategicResources', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.269NoneCannot get statistic (name: 'StatAdvancedCity', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.269NoneCannot get statistic (name: 'StatMaxBiomeTypeInEmpire', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.269NoneCannot get statistic (name: 'StatAllTechnologies', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.269NoneCannot get statistic (name: 'StatSumOfDustOverall', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.269NoneCannot get statistic (name: 'StatNbLuxuryBoosterMax', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.269NoneCannot get statistic (name: 'StatDrownedArmy', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.269NoneCannot get statistic (name: 'StatAllNaturalWonder', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.269NoneCannot get statistic (name: 'StatNbPopulationCollectionMax', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.269NoneCannot get statistic (name: 'StatHorrorBaitCapital', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.269NoneCannot get statistic (name: 'StatHugeEndlessAIBeatenCount', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.269NoneCannot get statistic (name: 'StatDifficultyBeaten', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.269NoneCannot get statistic (name: 'StatAspectNbPacifiedByCoral', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.269NoneCannot get statistic (name: 'StatAspectNbActiveTreaties', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.269NoneCannot get statistic (name: 'StatAspectCoralSpread', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.269NoneCannot get statistic (name: 'StatMaxFortification', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.269NoneCannot get statistic (name: 'StatDefeatArchEnemy', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.269NoneCannot get statistic (name: 'StatMaxPartnerPerHero', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.269NoneCannot get statistic (name: 'StatLoneWolfOnly', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.269NoneCannot get statistic (name: 'StatNotableAndPartner', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.269NoneCannot get statistic (name: 'StatMaxHeroLevel', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.269NoneCannot get statistic (name: 'StatMaxHeroPerArmy', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.269NoneCannot get statistic (name: 'StatNbActiveChosen', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.269NoneCannot get statistic (name: 'StatDestroyArmyWithWrath', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.269NoneCannot get statistic (name: 'StatKinLastFortificationThreshold', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.269NoneCannot get statistic (name: 'StatLLEstateCount', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.269NoneCannot get statistic (name: 'StatLLNbMarquisBattle', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.269NoneCannot get statistic (name: 'StatLLMainQuestEnding', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.269NoneCannot get statistic (name: 'StatEliminateAllPlayers', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.270NoneCannot get statistic (name: 'StatWinPowerDifference', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.270NoneCannot get statistic (name: 'StatNbBattleWin', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.270NoneCannot get statistic (name: 'StatKillDoomwraith', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.270NoneCannot get statistic (name: 'StatKillHoratio', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.270NoneCannot get statistic (name: 'StatEquipDoomwraith', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.270NoneCannot get statistic (name: 'StatMaxUnitKillCount', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.270NoneCannot get statistic (name: 'StatRazeCity', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.270NoneCannot get statistic (name: 'StatPlayingAgainstHuman', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.270NoneCannot get statistic (name: 'StatMukagCalledOnly', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.270NoneCannot get statistic (name: 'StatMukagGlassOnly', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.270NoneCannot get statistic (name: 'StatMukagQuestEnding', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.270NoneCannot get statistic (name: 'StatNecroBurrowCount', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.270NoneCannot get statistic (name: 'StatNecroMaxLarvaBattle', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.270NoneCannot get statistic (name: 'StatNecroBuildOtherUnit', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.270NoneCannot get statistic (name: 'StatNbTurn', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.270NoneCannot get statistic (name: 'StatSandSandTerritory', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.270NoneCannot get statistic (name: 'StatSandTeleportAndAttack', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.270NoneCannot get statistic (name: 'StatWinMasterPath', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.270NoneCannot get statistic (name: 'StatWinEnrichPath', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.271NoneCannot get statistic (name: 'StatWinGlorifyPath', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.271NoneCannot get statistic (name: 'StatNbCutForestOrRidges', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.271NoneCannot get statistic (name: 'StatKillDungeonWarden', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.271NoneCannot get statistic (name: 'StatSumCuriosityCollected', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.271NoneCannot get statistic (name: 'StatNbRecruitedStellar', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.271NoneCannot get statistic (name: 'StatKillJailer', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.271NoneCannot get statistic (name: 'StatKillTorturedSoul', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.271NoneCannot get statistic (name: 'StatNbTreatySigned', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.271NoneCannot get statistic (name: 'StatMaxDistrictTypeInCity', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:48:38.275NoneComponent MainView [Amplitude.Mercury.UIFx.UIFxCanvas is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:38.275NoneUnable to load Amplitude.Mercury.UIFx.UIFxCanvas, base Ok, settingsResolved Ok, viewResolved Ok, renderCameraResolved Nok,

Amplitude.Mercury.UIFx.UIFxCanvas:ResolveDependencies()

12:48:38.454None[LoadingScreen] Showing the LoadingScreen LoadingScreen_Variant_Application. Predicted duration 27.9

Amplitude.Mercury.LoadingScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)

12:48:38.459UILoading async UI texture 'LoadingScreen_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:48:38.471UILoaded UI texture 'UI_LoadingScreen_BackgroundShadow_FullCircle'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:38.473UILoaded UI texture 'UI_LoadingScreen_BackgroundOrnaments_Full'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:38.473UILoaded UI texture 'UI_LoadingScreen_AnimatedOrnament_Small'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:38.473UILoaded UI texture 'UI_LoadingScreen_AnimatedOrnament_Big'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:38.483UILoaded UI texture 'Gauge_Horizontal_Big_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:38.483UILoaded UI texture 'Gauge_Horizontal_Big_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:38.490UILoaded UI texture 'UI_LoadingScreen_Separator'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:38.620UnityAssetDatabase.Load Default|FxLowLevel|FxData|Leader|Terrain|Unit|Database


12:48:38.620NoneAssetDatabase.Load Default|FxLowLevel|FxData|Leader|Terrain|Unit|Database

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

12:48:38.625NoneAssetProvider 'automation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:38.628NoneAssetProvider 'fxartist.heavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:38.822UnityPreloadAllAssets of fxartist.light.assetbundle


12:48:39.229Unity found 17998 objects


12:48:39.229NoneAssetProvider 'fxartist.light.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:39.381UnityPreloadAllAssets of levelbuildcomposition.assetbundle


12:48:39.574Unity found 5888 objects


12:48:39.575NoneAssetProvider 'levelbuildcomposition.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:39.590NoneAssetProvider 'levelbuildelements.heavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:39.747UnityPreloadAllAssets of levelbuildelements.light.assetbundle


12:48:40.117Unity found 7991 objects


12:48:40.117NoneAssetProvider 'levelbuildelements.light.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:40.122NoneAssetProvider 'mercury.data.leaders.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:40.123NoneAssetProvider 'mercury.data.leaders.materials.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:40.254UnityPreloadAllAssets of mercury.data.mecanimevent.assetbundle


12:48:40.433Unity found 261 objects


12:48:40.433NoneAssetProvider 'mercury.data.mecanimevent.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:40.910UnityPreloadAllAssets of mercury.data.units.assetbundle


12:48:41.182Unity found 4216 objects


12:48:41.182NoneAssetProvider 'mercury.data.units.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:41.199NoneAssetProvider 'mercury.data.units.materials.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:41.200NoneAssetProvider 'outgameviews.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:41.201NoneAssetProvider 'scenario.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:41.202NoneAssetProvider 'terrain.exploration.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:41.204NoneAssetProvider 'terrain.mapsaves.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:41.206NoneAssetProvider 'terrain.matchingheavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:41.334UnityPreloadAllAssets of terrain.matchinglight.assetbundle


12:48:41.465Unity found 91 objects


12:48:41.466NoneAssetProvider 'terrain.matchinglight.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:41.592Unity[Modding] Loading modding data at path 'C:\Users\29065\Documents\Endless Legend 2\Modding'...


12:48:41.719Unity[Modding] No modding folder found at path C:\Users\29065\Documents\Endless Legend 2\Modding.


12:48:41.723NoneLoading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: True)

Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()

12:48:41.728UILoaded UI texture 'UI_LoadingScreen_PlayerContainer_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:41.728UILoaded UI texture 'UI_Outgame_GameClientState_Authentication'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:41.729UILoaded UI texture 'UI_Faction_KinOfSheredyn'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:41.732NoneChanging display settings to 1920x1080 (60.001)...

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

12:48:41.732None... current resolution is 1920 x 1080 @ 60.001Hz. Searching for resolution 1920 x 1080 @ 60.001Hz.

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

12:48:41.732None... bestMatchingResolution resolution found 1920 x 1080 @ 60.001Hz.

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

12:48:41.732None... skipped change because resolution remains the same 1920 x 1080 @ 60.001Hz.

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

12:48:41.733NoneParsing the command line arguments...

Amplitude.Mercury.Application+d__10:MoveNext()

12:48:41.733None[Analytics] CommandLine Accessibility None; CommandLine Filters None; Application Accessibility Public

Amplitude.Mercury.Application:StartAnalytics()

12:48:41.788None[Analytics] Analytics_Public Started

Amplitude.Mercury.Analytics.Analytics_Public:StartAnalyticsSession()

12:48:42.322NoneInitializing order policies...

Amplitude.Mercury.Sandbox.Sandbox:InitializeOrderPolicies()

12:48:42.416None[LoadingScreen] Already added Application

Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:42.417NoneStart play movie (Movies/Webm/AMPLITUDE Studios.webm) with timeout (25)

Amplitude.Mercury.Application+d__54:MoveNext()

12:48:42.421NoneReading video D:/Game/steam/steamapps/common/ENDLESS Legend 2 Demo/Endless Legend 2_Data/StreamingAssets/Movies/Webm/AMPLITUDE Studios.webm, with audio track 0/1

Amplitude.Framework.Media.UnityMovieController:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:42.440UILoading async UI texture 'Bitmaps Small_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:48:44.109NoneComponent MainView [Amplitude.Mercury.UIFx.UIFxCanvas is waiting dependencies for 100 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:44.109NoneUnable to load Amplitude.Mercury.UIFx.UIFxCanvas, base Ok, settingsResolved Ok, viewResolved Ok, renderCameraResolved Nok,

Amplitude.Mercury.UIFx.UIFxCanvas:ResolveDependencies()

12:48:44.762NoneEnd play movie Movies/Webm/AMPLITUDE Studios.webm

Amplitude.Mercury.Application+d__54:MoveNext()

12:48:44.766NoneUsing runtime module 'presentation', 'Presentation'...

Amplitude.Framework.Runtime.RuntimeManager:FillRuntimeModuleInfosFromConfigurations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:44.839NoneKeep 1480 asset from 24834

Amplitude.Framework.Runtime.DatabasePlugin:LoadPlugin(System.Reflection.RuntimeParameterInfo)

12:48:44.876NoneSpent 0.1106524 second(s) loading 1 module plugin(s).

Amplitude.Framework.Runtime.RuntimeModuleInfo:LoadRuntimePlugins()

12:48:44.882NoneUsing runtime module 'uimapper', 'UIMapper'...

Amplitude.Framework.Runtime.RuntimeManager:FillRuntimeModuleInfosFromConfigurations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:44.915NoneKeep 7013 asset from 24834

Amplitude.Framework.Runtime.DatabasePlugin:LoadPlugin(System.Reflection.RuntimeParameterInfo)

12:48:45.036NoneSpent 0.1531006 second(s) loading 1 module plugin(s).

Amplitude.Framework.Runtime.RuntimeModuleInfo:LoadRuntimePlugins()

12:48:45.612None[Presentation] Starting PresentationDataLoader (Amplitude.Mercury.Presentation.PresentationDataLoader)

Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()

12:48:45.612None[Presentation] Starting PresentationLeaderController (Amplitude.Mercury.Presentation.PresentationLeaderController)

Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()

12:48:45.613None[Presentation] Starting PresentationAnimationController (Amplitude.Mercury.Presentation.PresentationAnimationController)

Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()

12:48:47.231NoneAsset 'Assets/Data/Environment/LevelBuildElements/Civilians/Necrophage/Necro_OverrideController/NecroFlight_1_OverrideController_01.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:47.234NoneAsset 'Assets/Data/Environment/LevelBuildElements/Civilians/Necrophage/Necro_OverrideController/NecroFlight_1_OverrideController_02.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:47.234NoneAsset 'Assets/Data/Environment/LevelBuildElements/Civilians/Necrophage/Necro_OverrideController/NecroFloor_1_OverrideController_00.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:47.234NoneAsset 'Assets/Data/Environment/LevelBuildElements/Civilians/Necrophage/Necro_OverrideController/NecroFloor_2_OverrideController_00.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:47.239NoneAsset 'Assets/Data/Environment/LevelBuildElements/Civilians/Necrophage/Necro_OverrideController/NecroFloor_2_OverrideController_02.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:47.239NoneAsset 'Assets/Data/Environment/LevelBuildElements/Civilians/Necrophage/Necro_OverrideController/NecroFlight_3_OverrideController_02.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:47.242NoneAsset 'Assets/Data/Environment/LevelBuildElements/Civilians/Necrophage/Necro_OverrideController/NecroFloor_1_OverrideController_01.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:47.242NoneAsset 'Assets/Data/Environment/LevelBuildElements/Civilians/Necrophage/Necro_OverrideController/NecroFloor_1_OverrideController_02.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:47.246NoneAsset 'Assets/Data/Environment/LevelBuildElements/Civilians/Necrophage/Necro_OverrideController/NecroFlight_3_OverrideController_00.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:47.246NoneAsset 'Assets/Data/Environment/LevelBuildElements/Civilians/Necrophage/Necro_OverrideController/NecroFloor_2_OverrideController_01.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:47.246NoneAsset 'Assets/Data/Environment/LevelBuildElements/Civilians/Necrophage/Necro_OverrideController/NecroFlight_1_OverrideController_00.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:47.247NoneAsset 'Assets/Data/Environment/LevelBuildElements/Civilians/Necrophage/Necro_OverrideController/NecroFlight_3_OverrideController_01.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:47.248NoneAsset 'Assets/Data/Environment/LevelBuildElements/Civilians/Necrophage/Necro_OverrideController/NecroFlight_3_OverrideController_03.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:47.248NoneAsset 'Assets/Data/Environment/LevelBuildElements/Civilians/Necrophage/Necro_OverrideController/NecroFlight_2_OverrideController_02.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:47.254NoneAsset 'Assets/Data/Environment/LevelBuildElements/Civilians/Necrophage/Necro_OverrideController/NecroFlight_1_OverrideController_03.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:47.258NoneAsset 'Assets/Data/Environment/LevelBuildElements/Civilians/Necrophage/Necro_OverrideController/NecroFlight_2_OverrideController_03.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:47.328NoneAsset 'Assets/Data/Environment/LevelBuildElements/Civilians/Necrophage/Necro_OverrideController/NecroFlight_2_OverrideController_00.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:48.837NoneLoading plugin at path 'D:\Game\steam\steamapps\common\ENDLESS Legend 2 Demo\Endless Legend 2_Data\Plugins/x86_64\AnimationPlugin-AVX2.dll'

Amplitude.Native.DynamicPlugin:Load()

12:48:48.848NoneDynamically loaded native plugin 'D:\Game\steam\steamapps\common\ENDLESS Legend 2 Demo\Endless Legend 2_Data\Plugins/x86_64\AnimationPlugin-AVX2.dll'

Amplitude.Native.DynamicPluginLoader:LoadPlugin(System.Reflection.RuntimeParameterInfo)

12:48:48.850NoneAnimationPlugin loading, version = '0.52.0.0')

Amplitude.Animation.AnimationPlugin:Load()

12:48:48.850NoneRegister external logger 'NativeDiagnostics' with flags 'Native'

Amplitude.Diagnostics:RegisterExternalLogger(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:48.850NativeDiagnostics log function binded


12:48:48.850NativeType check OK


12:48:48.853NativeInitialized AnimationPlugin (Version 0.52.0.0, Platform: Windows, Configuration: Release, Thread count: 15)


12:48:48.930NoneAmplitude.Mercury.Runtime.ViewManager still waiting all presentation controller to start

Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()

12:48:48.930NoneAmplitude.Mercury.Presentation.PresentationDataLoader is not yet started

Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()

12:48:48.931NoneAsync GPU request force completion - Buffer buffer1D of type System.Int32. It shouldn't happen to often.

Amplitude.Graphics.Tools.Buffer1DAsyncGPUReader`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Fetch(System.Reflection.RuntimeParameterInfo)

12:48:48.933NoneAudio pass not done yet : guard value is zero

Amplitude.Mercury.Terrain.TLFx.TLFxComponentAudioManager:BuildWwizeHandle(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:49.600NoneAudio pass not done yet : guard value is zero

Amplitude.Mercury.Terrain.TLFx.TLFxComponentAudioManager:BuildWwizeHandle(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:50.126NoneAsync GPU request force completion - Buffer buffer1D of type Amplitude.Mercury.Fx.HgFx.GPUType.HgFxAudioSourceParticle. It shouldn't happen to often.

Amplitude.Graphics.Tools.Buffer1DAsyncGPUReader`1[[Amplitude.Mercury.Fx.HgFx.GPUType.HgFxAudioSourceParticle, Amplitude.Mercury.Fx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Fetch(System.Reflection.RuntimeParameterInfo)

12:48:50.127NoneAsync GPU request force completion - Buffer buffer1D of type System.Int32. It shouldn't happen to often.

Amplitude.Graphics.Tools.Buffer1DAsyncGPUReader`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Fetch(System.Reflection.RuntimeParameterInfo)

12:48:50.127NoneAsync GPU request force completion - Buffer buffer1D of type System.UInt32. It shouldn't happen to often.

Amplitude.Graphics.Tools.Buffer1DAsyncGPUReader`1[[System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Fetch(System.Reflection.RuntimeParameterInfo)

12:48:51.345NoneAmplitude.Mercury.Runtime.ViewManager still waiting all presentation controller to start

Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()

12:48:51.345NoneAmplitude.Mercury.Presentation.PresentationDataLoader is not yet started

Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()

12:48:53.179NoneAmplitude.Mercury.Runtime.ViewManager.DoStartAllPresentationController took 7567 ms

Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()

12:48:53.183NoneRuntime configuration is null or empty; using the default module 'thallium' as new configuration.

Amplitude.Framework.Runtime.RuntimeManager+d__25:MoveNext()

12:48:53.183NoneUsing runtime module 'thallium', 'Thallium'...

Amplitude.Framework.Runtime.RuntimeManager:FillRuntimeModuleInfosFromConfigurations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:53.923NoneKeep 16341 asset from 24834

Amplitude.Framework.Runtime.DatabasePlugin:LoadPlugin(System.Reflection.RuntimeParameterInfo)

12:48:54.452NoneSpent 1.2665149 second(s) loading 1 module plugin(s).

Amplitude.Framework.Runtime.RuntimeModuleInfo:LoadRuntimePlugins()

12:48:54.474NoneApplication started.

Amplitude.Framework.Application:OnApplicationStarted()

12:48:54.557NoneThe constructible family 'DistrictImprovementFamily_Bridge', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:48:54.557NoneThe constructible family 'DistrictImprovementFamily_Bridge_Exploitation', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:48:54.557NoneThe constructible family 'DistrictImprovementFamily_Bridge_Military', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:48:54.557NoneThe constructible family 'DistrictImprovementFamily_CityCenterUpgrade_Tier2', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:48:54.557NoneThe constructible family 'DistrictImprovementFamily_CityCenterUpgrade_Tier3', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:48:54.557NoneThe constructible family 'DistrictImprovementFamily_Extractor', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:48:54.557NoneThe constructible family 'DistrictImprovementFamily_Food', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:48:54.557NoneThe constructible family 'DistrictImprovementFamily_General', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:48:54.557NoneThe constructible family 'DistrictImprovementFamily_Industry', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:48:54.557NoneThe constructible family 'DistrictImprovementFamily_Influence', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:48:54.557NoneThe constructible family 'DistrictImprovementFamily_Military', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:48:54.557NoneThe constructible family 'DistrictImprovementFamily_Money', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:48:54.557NoneThe constructible family 'DistrictImprovementFamily_Population', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:48:54.557NoneThe constructible family 'DistrictImprovementFamily_Science', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:48:54.557NoneThe constructible family 'DistrictImprovementFamily_Trade', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:48:54.557NoneThe constructible family 'Mukag_DistrictImprovementFamily_SGEUpgrade', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:48:54.557NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier1', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:48:54.557NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier2', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:48:54.557NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier3', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:48:54.601None[LaunchGameplayHandler] Waiting for RuntimeService to pass the RuntimeState_Bootstrapper state

Amplitude.Mercury.Game.LaunchGameplayHandler+d__3:MoveNext()

12:48:54.867NoneStart loading criticity 'OutGame_0' (criticity value : 0).

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()

12:48:55.298UILoaded UI texture 'UI_SaveLoad_Singeplayer'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.303UILoaded UI texture 'Toggle_Switch_Thumb'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.304UILoaded UI texture 'OutGameButton_Label_Primary_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.304UILoaded UI texture 'OutGameButton_Label_Primary_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.304UILoaded UI texture 'OutgameContainer_Section'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.306UILoaded UI texture 'OutGameButton_Icon_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.307UILoaded UI texture 'UI_Icon_BottomChevron'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.311UILoaded UI texture 'HorizontalSeparator_OneDot'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.311UILoaded UI texture 'UI_PlaceholderPictoSVG'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.311UILoaded UI texture 'UI_System_CloudSavePicto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.311UILoaded UI texture 'UI_Common_DownArrow'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.311UILoaded UI texture 'HorizontalSeparator_TwoDots'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.312UILoaded UI texture 'ArrowOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.312UILoaded UI texture 'UI_SaveLoad_ClockOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.328UILoaded UI texture 'UI_Settings_Accessibility'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.328UILoaded UI texture 'UI_Settings_Video'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.329UILoaded UI texture 'UI_Settings_Audio'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.329UILoaded UI texture 'UI_Settings_Keyboard'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.330UILoaded UI texture 'UI_Settings_UI'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.330UILoaded UI texture 'UI_Settings_Gameplay'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.331UILoaded UI texture 'UI_Settings_Telemetry Options'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.331UILoaded UI texture 'OutgameTabSelectionCursor'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.336UILoaded UI texture 'SystemButton_Icon_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.337UILoaded UI texture 'SystemButton_Icon_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.337UILoaded UI texture 'UI_Common_ClosePicto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.338UILoaded UI texture 'RightChevron'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.339UILoaded UI texture 'BackArrow'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.339UILoaded UI texture 'SystemButton_Label_Primary_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.340UILoaded UI texture 'SystemButton_Label_Primary_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.341UILoaded UI texture 'AccessButton_Icon_Secondary_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.341UILoaded UI texture 'AccessButton_Icon_Secondary_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.341UILoaded UI texture 'UI_EmpireSymbol_KinOfSheredyn02'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.341UILoaded UI texture 'UI_CityPin_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.341UILoaded UI texture 'UI_CityPin_Inner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.342UILoaded UI texture 'UI_CityPin_InteractionOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.342UILoaded UI texture 'UI_CityPin_Ornaments'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.342UILoaded UI texture 'UI_CityCapitalPin_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.342UILoaded UI texture 'UI_CityCapitalPin_Inner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.342UILoaded UI texture 'UI_CityCapitalPin_InteractionOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.344UILoaded UI texture 'UI_CityCapitalPin_Ornement'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.344UILoaded UI texture 'UI_CityCapitalPin_Crown'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.345UILoaded UI texture 'UI_EventOverlayWindow_ChoiceItemTitleDecoration'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.376UILoaded UI texture 'LeftChevron'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.380UILoaded UI texture 'UI_Common_Refresh'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.381UILoaded UI texture 'MessageModalWindow_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.383UILoaded UI texture 'MessageModalWindow_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.383UILoaded UI texture 'DottedLineOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.389UILoaded UI texture 'TechnologyWindow_CenterTitle_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.389UILoaded UI texture 'UI_Controller_MOUSE_AND_KEYBOARD_RightClick'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.542UILoaded UI texture 'SystemButton_Label_Secondary_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.543UILoaded UI texture 'SystemButton_Label_Secondary_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.545UILoaded UI texture 'HorizontalSeparator_LeftSide'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.545UILoaded UI texture 'UI_OrnamentQuote'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.547UILoaded UI texture 'LockOpened'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.557UILoaded UI texture 'UI_NewsPopup_TitleOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.558UILoaded UI texture 'UI_NewsPopup_ImageOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.568UILoaded UI texture 'UI_NewsPopup_Stroke'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.828UILoaded UI texture 'UI_DistrictImprovement_City_Center_08'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.832UILoaded UI texture 'UI_UnitItem_Damage'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.835UILoaded UI texture 'UI_Common_Deed'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.837UILoaded UI texture 'UI_Common_Anomaly'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.838UILoaded UI texture 'Gauge_Horizontal_Small_Primary_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.838UILoaded UI texture 'Gauge_Horizontal_Small_Primary_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.841UILoaded UI texture 'ContainerBorder'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.841UILoaded UI texture 'UI_UnitPowerEstimation'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.842UILoaded UI texture 'UI_Veterancy_Level_4'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.844UILoaded UI texture 'UI_UnitItem_Defense'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.845UILoaded UI texture 'UI_UnitItem_Focus'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.845UILoaded UI texture 'UI_UnitItem_MovementPoints'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.846UILoaded UI texture 'Gauge_Horizontal_Small_Secondary_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.846UILoaded UI texture 'Gauge_Horizontal_Small_Secondary_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.859UILoaded UI texture 'UI_UnitItem_UnitClass_Cavalry'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.865UILoaded UI texture '_constructibleExtensionShape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.869UILoaded UI texture 'UI_Faction_Rebel'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.873UILoaded UI texture 'UI_diplomaticState_eliminated'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.873UILoaded UI texture 'UI_PlaceholderPicto_Full'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:55.912UILoaded UI texture 'UI_UnitItem_UnitClass_Ranged'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.061NoneFinished loading windows of criticity 'OutGame_0' (criticity value : 0) in 1.0 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()

12:48:56.061NoneStart loading criticity 'OutGame_1' (criticity value : 1).

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()

12:48:56.208NoneReading video D:/Game/steam/steamapps/common/ENDLESS Legend 2 Demo/Endless Legend 2_Data/StreamingAssets/Movies/Webm/Outgame_Montage.webm, with audio track 0/1

Amplitude.Framework.Media.UnityMovieController:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.212UILoaded UI texture 'MainMenuOrnamentBackgroundRotating1'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.212UILoaded UI texture 'MainMenuOrnamentBackgroundRotating2'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.213UILoaded UI texture 'MainMenuOrnamentBackgroundRotating3'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.213UILoaded UI texture 'MainMenuContinueButtonShape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.213UILoaded UI texture 'MainMenuContinueButtonStroke'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.214UILoaded UI texture 'MainMenuWindowBackgroundHeroOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.214UILoaded UI texture 'UI_MainMenu_ContinuePicto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.214UILoaded UI texture 'UI_MainMenu_Play'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.216UILoaded UI texture 'UI_MainMenu_Content'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.216UILoaded UI texture 'UI_MainMenu_SystemSettings'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.217UILoaded UI texture 'UI_MainMenu_MapEditor'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.217UILoaded UI texture 'UI_MainMenu_ExitToDesktop'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.217UILoaded UI texture 'MainMenuOrnamentBackgroundFix1'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.217UILoaded UI texture 'MainMenuOrnamentBackgroundFix2'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.217UILoaded UI texture 'MainMenuOrnamentBackgroundFix3'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.218UILoaded UI texture 'MainMenuDiscordSVG'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.218UILoaded UI texture 'OutGame_NewsPopupIcon_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.218UILoaded UI texture 'MainMenuNewsPopup'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.219UILoaded UI texture 'UI_SurveyPopupIcon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.220UILoaded UI texture 'UI_SteamLogo_Icon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.220UILoaded UI texture 'UI_MainMenu_G2G_ReportBug'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.220UILoaded UI texture 'UI_MainMenu_G2G_ShareIdeas'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.220UILoaded UI texture 'MainMenuSeparator'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.222UILoaded UI texture 'OutgameContainer_Section_HorizontalBorders'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.222UILoaded UI texture 'OutGameButton_Card_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.222UILoaded UI texture 'OutGameButton_Card_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.245UILoaded UI texture 'LobbyWindow_LocalLeaderPortraitOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.246UILoaded UI texture 'UI_FactionSlotPattern_KinOfSheredyn'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.247UILoaded UI texture 'UI_EmpireSymbol_KinOfSheredyn01'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.247UILoaded UI texture 'UI_BattleScreen_DefenderPicto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.249UILoaded UI texture 'ChatWhisper'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.249UILoaded UI texture 'ChatMute'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.250UILoaded UI texture 'LobbyWindow_FactionsIcon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.250UILoaded UI texture 'LobbyWindow_CustomizationIcon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.250UILoaded UI texture 'LobbyWindow_CompetitorsIcon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.250UILoaded UI texture 'EditSliders'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.251UILoaded UI texture 'LobbyWindow_MultiplayerSettingsIcon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.251UILoaded UI texture 'LobbyWindow_WorldSettingsIcon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.251UILoaded UI texture 'LobbyWindow_PaceSettingsIcon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.251UILoaded UI texture 'LobbyWindow_DifficultySettingsIcon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.253UILoaded UI texture 'UI_Common_Rename'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.253UILoaded UI texture 'LobbyWindow_SlotBorder'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.254UILoaded UI texture 'AddPlus'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.254UILoaded UI texture 'UI_FactionSlotPattern_LastLord'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.254UILoaded UI texture 'UI_EmpireSymbol_LastLord03'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.255UILoaded UI texture 'LobbyWindow_SlotLockIcon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.255UILoaded UI texture 'LobbyWindow_KickMemberIcon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.255UILoaded UI texture 'UI_Common_Bin'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.255UILoaded UI texture 'VerticalSeparator'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.256UILoaded UI texture 'UI_System_CopyToClipboard'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.258UILoaded UI texture 'UI_FactionSlotPattern_Aspect'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.259UILoaded UI texture 'Full_Ornament_Frame'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.259UILoaded UI texture 'VerticalSeparator_ThreeDots'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.259UILoaded UI texture 'LobbyWindow_FactionCard_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.259UILoaded UI texture '_UI_minorFaction'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.261UILoaded UI texture 'UI_Common_PadlockLockPicto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.261UILoaded UI texture 'UI_EmpireSymbol_LastLord01'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.276UILoaded UI texture 'OutGameButton_Label_Secondary_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.276UILoaded UI texture 'OutGameButton_Label_Secondary_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.285UILoaded UI texture 'UI_NewsPopup_TabButton'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.292UILoaded UI texture 'UI_StartScreen_CircleOrnaments'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.292UILoaded UI texture 'UI_StartScreen_CircleOrnament_LinearGradient'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.292UILoaded UI texture 'UI_StartScreen_FullscreenOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.292UILoaded UI texture 'UI_StartScreen_PressButtonOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.293None%StartScreenWindow_PressAnyButton Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

12:48:56.308UILoaded UI texture 'UI_UnitItem_LockedShape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.308UILoaded UI texture 'UI_BattleActionsType_RemoveReinforcementUnit'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.311UILoaded UI texture 'UI_System_wait'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.341None'???|MainMenuWindow_DLCItem' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

12:48:56.459NoneFinished loading windows of criticity 'OutGame_1' (criticity value : 1) in 0.4 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()

12:48:56.459NoneStart loading criticity 'OutGame_2' (criticity value : 2).

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()

12:48:56.459NoneFinished loading windows of criticity 'OutGame_2' (criticity value : 2) in 0.0 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()

12:48:56.477None[ILaunchGameplayService] Check for gameplay launch request

Amplitude.Mercury.Runtime.RuntimeState_Bootstrapper:Run()

12:48:56.477None[ILaunchGameplayService] Service not found

Amplitude.Mercury.Runtime.RuntimeState_Bootstrapper:Run()

12:48:56.479None[LaunchGameplayHandler] There is no ILaunchGameplayService available. LaunchGameplayHandler is not needed anymore. Destroying.

Amplitude.Mercury.Game.LaunchGameplayHandler+d__3:MoveNext()

12:48:56.563None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

12:48:56.566NoneReading video D:/Game/steam/steamapps/common/ENDLESS Legend 2 Demo/Endless Legend 2_Data/StreamingAssets/Movies/Webm/Video_Introduction_Demo.webm, with audio track 0/1

Amplitude.Framework.Media.UnityMovieController:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:56.759UILoading async UI texture 'LoadingScreen_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:48:58.293NoneReading video D:/Game/steam/steamapps/common/ENDLESS Legend 2 Demo/Endless Legend 2_Data/StreamingAssets/Movies/Webm/Video_Introduction_Saiadha.webm, with audio track 0/1

Amplitude.Framework.Media.UnityMovieController:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:01.281UILoading async UI texture 'Bitmaps Others_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:49:01.286UILoaded UI texture 'UI_EmpireSymbol_KinOfSheredyn03'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:01.288UILoading async UI texture 'Faction_Leaders_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:49:01.289UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:49:13.358UIUnload UI texture 'FallbackTexture'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:16.792UIUnload UI texture 'Bitmaps Small_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:16.792UIUnload UI texture 'LoadingScreen_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:16.809UIUnload UI texture 'LoadingScreen_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:46.447UILoading async UI texture 'Bitmaps Others_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:49:46.574UILoading async UI texture 'Deprecated.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:49:49.092None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

12:49:49.097NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__16:MoveNext()

12:49:49.103NoneMetadata 'GameOption_GameSpeed' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:49.103NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:49.103NoneMetadata 'GameOption_WorldSize' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:49.103NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Framework.Session.SessionManager+d__16:MoveNext()

12:49:49.109NoneOpening the session, hosting an offline game...

Amplitude.Framework.Session.Session+d__57:MoveNext()

12:49:49.114NoneSession has been opened.

Amplitude.Framework.Session.Session+d__57:MoveNext()

12:49:49.118NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)

12:49:49.118NoneTLPROD-28676 set local member

Amplitude.Framework.Session.Session+d__57:MoveNext()

12:49:49.119NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)

12:49:49.171UILoaded UI texture 'UI_MajorFaction_Archetype_KinOfSheredyn'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:49.174UILoading async UI texture 'Technologies_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:49:49.176UILoading async UI texture 'Technologies_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:49:49.177UILoading async UI texture 'Technologies_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:49:49.177UILoading async UI texture 'Faction_Leaders_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:49:49.186UILoaded UI texture 'UI_MajorFaction_Archetype_Aspect'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:49.186UILoading async UI texture 'Faction_Leaders_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:49:49.186UILoading async UI texture 'Hero_08.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:49:49.192UILoaded UI texture 'UI_Common_Diplomacy'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:49.192UILoaded UI texture 'UI_Common_Technology'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:50.729None[LoadingScreen] Show

Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:50.730None[LoadingScreen] Showing the LoadingScreen LoadingScreen_Variant_Session. Predicted duration 1.9

Amplitude.Mercury.LoadingScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)

12:49:50.732NoneTryBindSessionInfos factionName:'Faction_KinOfSheredyn' empireSymbol:'EmpireSymbolDefinition_Blason_KinOfSheredyn03' colorIndex:'0'

Amplitude.Mercury.LoadingScreen_Session:TryBindSessionInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:50.734UILoading async UI texture 'LoadingScreen_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:49:50.745UILoaded UI texture 'UI_Common_Curiosity'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:50.745UILoading async UI texture 'Bitmaps Small_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:49:50.750NoneStart loading criticity 'InGame_0' (criticity value : 3).

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()

12:49:50.820UILoaded UI texture 'ArmyContextualMenuWindow_Shape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:50.820UILoaded UI texture 'GameplayButton_Icon_Secondary_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:50.820UILoaded UI texture 'GameplayButton_Icon_Secondary_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:50.821UILoaded UI texture 'UI_ImmersiveNotification_TitleOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:50.821UILoaded UI texture 'UI_QuestContextualMenuWindow_Support'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:50.822UILoaded UI texture 'GameplayButton_Icon_HexagonButton_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:50.822UILoaded UI texture 'GameplayButton_Icon_HexagonButton_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:50.823UILoaded UI texture 'GameplayButton_Icon_HexagonButton_Stroke'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:50.823UILoaded UI texture 'UI_Settlement_City'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:50.823UILoaded UI texture 'UI_Common_Camp'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:50.823UILoaded UI texture 'UI_QuestStatus_VFX_PendingChoice'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:50.823UILoaded UI texture 'UI_Common_Unit'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:50.824UILoaded UI texture 'UI_Notification_NarrativeEventUnread'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:50.830None'???|MapNotificationItem' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

12:49:50.832NoneLoading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: False)

Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()

12:49:50.833UILoaded UI texture 'UI_QuipsPanel_PortraitStroke'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.109UnityThe referenced script on this Behaviour (Game Object '') is missing!


12:49:51.187UIUnload UI texture 'FallbackTexture'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.195UILoaded UI texture 'PillarOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.197UILoaded UI texture 'UI_KinOfSheredyn_Pattern'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.197UILoaded UI texture 'UI_District_Mask'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.197UILoaded UI texture 'UI_District_InnerHexagonShape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.197UILoaded UI texture 'UI_Terraformation_InnerStroke'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.197UILoaded UI texture 'UI_District_OuterHexagonShape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.197UILoaded UI texture 'UI_Necrophage_DistrictImprovement_Food_00'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.198UILoaded UI texture 'UI_Terraformation_HexagonShape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.198UILoaded UI texture 'UI_System_ValidatePicto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.198UILoaded UI texture 'UI_Common_Resource_Food'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.199UILoaded UI texture 'UI_ConstructionWindow_TerraformationBackground'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.201UILoaded UI texture 'UI_Terraformation_OutsideStroke'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.201UILoaded UI texture 'UI_Terraformation_Deepmine'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.208UILoaded UI texture 'HorizontalSeparator_RightSide'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.210UILoaded UI texture 'UI_UnitTrain_UnitBackground'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.210UILoaded UI texture 'UnitItem_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.210UILoaded UI texture 'UI_UnitTrain_UnitInnerBackground'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.211UILoaded UI texture 'UI_UnitTrain_UnitInnerBackgroundOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.211UILoaded UI texture 'ContainerBorder_Left'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.214UILoaded UI texture 'UI_PopulationCategory_3'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.214UILoaded UI texture 'UI_PopulationWindow_PopulationItem_BackgroundOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.215UILoaded UI texture 'UI_PopulationItem_Swapped'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.367Unity[Item] Load


12:49:51.378UILoaded UI texture 'UI_PopulationWindow_BackgroundOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.379UILoaded UI texture 'UI_PopulationWindow_PopulationItem_EmptyPopulation'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.380UILoaded UI texture 'CloseCross'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.380UILoaded UI texture 'CurlyBracketOrnament_Horizontal'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.396UILoaded UI texture 'UI_CoralSpore'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.396UILoaded UI texture 'UI_Common_Status_Positive'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.396UILoaded UI texture 'UI_Common_Status_Negative'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.396UILoaded UI texture 'UI_Breach'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.396UILoaded UI texture 'UI_Common_Territory'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.397UILoaded UI texture 'UI_Common_Resources'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.398UILoaded UI texture 'UI_Common_Fortification'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.398UILoaded UI texture 'UI_System_ExclamationMarkPicto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.398UILoaded UI texture 'UI_Village_State_Pacified'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.398UILoaded UI texture 'UI_Common_LastLord_LordsEstate'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.399UILoaded UI texture 'UI_Common_LastLord_SoulRepository'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.399UILoaded UI texture 'UI_City_Stock'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.399NoneLoading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: False)

Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()

12:49:51.402UILoaded UI texture 'GameplayButton_Icon_Map_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.402UILoaded UI texture 'GameplayButton_Icon_Map_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.402UILoaded UI texture 'UI_City_Repair'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.403UILoaded UI texture 'UI_SettlementActionType_SacrificePopulation'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.403UILoaded UI texture 'UI_Faction_Tormented'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.403UILoaded UI texture 'UI_Common_Locate'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.403UILoaded UI texture 'UI_MilitiaPicto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.404UILoaded UI texture 'UI_Common_Resource_PublicOrder'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.404UILoaded UI texture 'UI_Settlement_SettlementPopulationPicto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.404UILoaded UI texture 'UI_Dropdown_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.405UILoaded UI texture 'UI_Dropdown'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.405UILoaded UI texture 'UI_System_population'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.405UILoaded UI texture 'UI_Population_Buyout'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.406UILoaded UI texture 'UI_SettlementActionType_MonsoonFestival'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.406UILoaded UI texture 'UI_Hexagon_72x72'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.406UILoaded UI texture 'UI_City_ForeignConsumption'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.407UILoaded UI texture 'UI_Common_Resource_Money'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.407UILoaded UI texture 'UI_Settlement_BuyoutInfluence'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.407UILoaded UI texture 'UI_Settlement_BuyoutMoney'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.408UILoaded UI texture 'UI_ConstructionQueueItem_Selected'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.408UILoaded UI texture 'UI_ConstructionQueueItem_Bakcground'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.408UILoaded UI texture 'UI_ConstructionQueueItem_Stroke'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.408UILoaded UI texture 'UI_City_Convert'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.410UILoaded UI texture 'UI_CityConstructionMode'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.411UILoaded UI texture 'ArrowPrevious'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.411UILoaded UI texture 'UI_Settlement_CapitalPicto_Fill'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.412UILoaded UI texture 'ArrowNext'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.417NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__18:MoveNext()

12:49:51.456NoneThe constructible family 'DistrictImprovementFamily_Bridge', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:49:51.456NoneThe constructible family 'DistrictImprovementFamily_Bridge_Exploitation', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:49:51.456NoneThe constructible family 'DistrictImprovementFamily_Bridge_Military', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:49:51.456NoneThe constructible family 'DistrictImprovementFamily_CityCenterUpgrade_Tier2', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:49:51.456NoneThe constructible family 'DistrictImprovementFamily_CityCenterUpgrade_Tier3', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:49:51.456NoneThe constructible family 'DistrictImprovementFamily_Extractor', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:49:51.456NoneThe constructible family 'DistrictImprovementFamily_Food', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:49:51.456NoneThe constructible family 'DistrictImprovementFamily_General', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:49:51.456NoneThe constructible family 'DistrictImprovementFamily_Industry', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:49:51.456NoneThe constructible family 'DistrictImprovementFamily_Influence', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:49:51.456NoneThe constructible family 'DistrictImprovementFamily_Military', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:49:51.456NoneThe constructible family 'DistrictImprovementFamily_Money', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:49:51.456NoneThe constructible family 'DistrictImprovementFamily_Population', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:49:51.456NoneThe constructible family 'DistrictImprovementFamily_Science', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:49:51.456NoneThe constructible family 'DistrictImprovementFamily_Trade', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:49:51.456NoneThe constructible family 'Mukag_DistrictImprovementFamily_SGEUpgrade', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:49:51.456NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier1', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:49:51.456NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier2', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:49:51.456NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier3', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:49:51.465UIUnload UI texture 'FallbackTexture'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.470None[GameOptions] Random Options resolved after '1' tries.

Amplitude.Mercury.Options.GameOptionsManager:ResolveAllRandomOptions()

12:49:51.470UILoaded UI texture 'TabOrnament_NoTop'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.476UILoaded UI texture 'UI_UnitEvolutionWindow_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.476UILoaded UI texture 'UI_UnitEvolutionWindow_TopOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.477UILoaded UI texture 'UI_System_CloseMedium'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.479UILoaded UI texture 'TabsGroupLine'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.479UILoaded UI texture 'UI_Faction_Necrophage'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.481UILoaded UI texture 'UI_Battle_UnitAbility_Pull_1'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.481UILoaded UI texture 'UI_UnitAbility_Circle_OuterBorder'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.481None[WorldGenerator] Option : {"GameSeed":2106011752,"WorldWidth":58,"WorldHeight":58,"WidthScale":130,"HeightScale":95,"WorldWrap":true,"WastelandWidth":2,"MapEdgeAiriness":33,"WastelandMaxPercent":0,"MinDistrictArea":5,"MaxDistrictArea":15,"LandMasses":4,"MinLandMasses":6,"MaxLandMasses":8,"ContinentUsedAreaPercent":10,"ContinentAvoidedAreaPercent":0,"ScrambleTerritoryBorderPercentChance":40,"SelectedTerritorySetting":"Default","SelectedMinorWorldSetting":"Normal","MaxLandElevation":15,"StartLandElevation":10,"StartLandMaxElevation":12,"StartLandCliffPercentPerDistrict":5,"MaxCliffDeltaElevation":3,"MaxPassableDeltaElevation":1,"PassablePrevalence":90,"CliffPrevalence":10,"MinLakeArea":4,"MaxLakeArea":6,"LakePresencePercent":40,"JunctionChokePointLakeWidth":8,"JunctionChokePointLakeHeight":10,"SecondaryChokePointLakeWidth":5,"SecondaryChokePointLakeHeight":5,"AlternativeChokePointLakeWidth":5,"AlternativeChokePointLakeHeight":5,"ChokePointLakeRaise":-2,"StartingAreaSize":200,"ElevationAreaSize":24,"ElevationGrowPercent":100,"PlateauAreaSize":10,"JunctionIslandAreaSize":17,"SecondaryIslandAreaSize":9,"AlternativeIslandAreaSize":6,"IslandElevationNoise":1,"JunctionIslandElevationNoise":1,"SecondaryIslandElevationNoise":1,"AlternativeIslandElevationNoise":1,"JunctionBridgeNeighboursUsagePercent":125,"SecondaryBridgeNeighboursUsagePercent":125,"AlternativeBridgeNeighboursUsagePercent":100,"NewRegionAreaSize":36,"NewRegionRequiredSpace":40,"NewRegionBridgeNeighboursUsagePercent":75,"BridgeEdgeDistance":5,"RidgePresencePercent":30,"MinRidgeSize":1,"MaxRidgeSize":5,"RidgeMinElevation":0,"RiverPresencePercent":65,"RiverSeedCount":50,"RiverMinCount":12,"RiverMaxCount":14,"RiverSourceMinElevation":9,"RiverSourceMaxElevation":15,"RiverSourceRidgeScore":5,"RiverSourceElevationScore":1,"RiverSourceIterationCount":3,"RiverSourcesMinDistance":3,"RiverMinLength":7,"RiverMaxLength":25,"RiverLowElevationBonusScore":20,"RiverFrontierBonusScore":5,"RiverChangeDirectionBonusScore":2,"RiverLakeMinLength":3,"RiverLakeBonusScore":10,"StrategicCanGivePoi":false,"StrategicResourcesPerTerritory":1.0,"StrategicMaxPerTerritory":3,"LuxuryCanGivePoi":false,"LuxuryResourcesPerTerritory":1.0,"LuxuryMaxPerTerritory":4,"LuxuryPool":13,"NaturalModifierCanGivePoi":false,"NaturalModifierPerTerritory":3.0,"NaturalModifierMaxPerTerritory":6,"SelectedNaturalWonderWorldSetting":"Normal","SelectedRecessSetting":"RecessDefinition_Map_Continents","SelectedMapArchetypeSetting":"Continents","EmpireDefinitions":[{"FactionName":"FactionAffinity_KinOfSheredyn","Human":true},{"FactionName":"FactionAffinity_KinOfSheredyn","Human":false},{"FactionName":"FactionAffinity_Necrophage","Human":false},{"FactionName":"FactionAffinity_KinOfSheredyn","Human":false}]}

Amplitude.Mercury.WorldGenerator.Generator.WorldGenerator:Generate(System.Reflection.RuntimeParameterInfo)

12:49:51.481UILoaded UI texture 'UI_UnitAbility_Circle_InnerBorder'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.481UILoaded UI texture 'UI_UnitAbility_Hexagon_Shape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.481UILoaded UI texture 'UI_UnitAbility_Hexagon_OuterBorder'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.481UILoaded UI texture 'UI_UnitAbility_Hexagon_InnerBorder'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.484UILoaded UI texture 'UI_UnitEvolutionWindow_FullyUpgradedOrnaments'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.484UILoaded UI texture 'UI_HUD_Borders_LuxuryPanel'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.484UILoaded UI texture 'HorizontalSeparator_ThreeDots'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.484UILoaded UI texture 'UI_UnitEvolutionItem_UnitBorder'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.485UILoaded UI texture 'UI_UnitItem_Health'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.486UILoaded UI texture 'UI_UnitAbility_AppendixRemoved'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.489None'???|UnitEvolutionTreeItem' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

12:49:51.490UILoaded UI texture 'UI_Common_SlicableEvolutionArrows'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.490UILoaded UI texture 'UI_Common_UnitEvolutionArrow_Straight'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.490UILoaded UI texture 'UI_UnitEvolutionTreeItem_OuterBorder'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.490UILoaded UI texture 'UI_UnitEvolutionTreeItem_InnerOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.492NoneRecess: 0, Turn: 0, SeaLevel: 9

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.SetMercuryData:Execute(System.Reflection.RuntimeParameterInfo)

12:49:51.492NoneRecess: 1, Turn: 34, SeaLevel: 7

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.SetMercuryData:Execute(System.Reflection.RuntimeParameterInfo)

12:49:51.492NoneRecess: 2, Turn: 75, SeaLevel: 5

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.SetMercuryData:Execute(System.Reflection.RuntimeParameterInfo)

12:49:51.492NoneRecess: 3, Turn: 135, SeaLevel: 0

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.SetMercuryData:Execute(System.Reflection.RuntimeParameterInfo)

12:49:51.493UILoaded UI texture 'CurlyBracketOrnament_Vertical'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.494UILoaded UI texture 'UI_UnitEvolutionTreeItem_SpinningBorder'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.494UILoaded UI texture 'UI_Common_Resource_Influence'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.494UILoaded UI texture 'UI_Resource_Strategic_Glasteel'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.495UILoaded UI texture 'GoToMagnifyingGlass'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.496UILoaded UI texture 'UI_UnitEvolutionWindow_FullyUpgradedLines'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.499UILoaded UI texture 'UI_DungeonWindow_BackgroundShape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.500UILoaded UI texture 'UI_DungeonWindow_LineOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.500UILoaded UI texture 'Side_Fanion'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.501UILoaded UI texture 'UnitItem_Dead'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.501UILoaded UI texture 'BattleWindow_ReinforcementAndDeployment_Contender_TitleOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.501UILoaded UI texture 'UI_Veterancy_Level_1'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.501UILoaded UI texture 'UnitItem_Stroke'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.502UILoaded UI texture 'UI_Common_Resource_Dust'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.508UILoaded UI texture 'HeroWoundedIcon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.510UILoaded UI texture 'UI_ArmyWindow_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.510UILoaded UI texture 'UI_ArmyWindow_Footer_Background_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.510UILoaded UI texture 'UI_ArmyWindow_UpperBackground_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.510UILoaded UI texture 'Ornament_Bullet_Title'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.511UILoaded UI texture 'UI_ArmyActionTypeTransferUnit'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.511UILoaded UI texture 'UI_ArmyWindow_ModeButtons_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.513UILoaded UI texture 'UI_Common_HeroEquipment'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.513UILoaded UI texture 'UI_Common_HeroInformation'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.513UILoaded UI texture 'UI_Common_HeroSkills'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.513UILoaded UI texture 'UI_ArmyWindow_UpgradeUnit'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.513UILoaded UI texture 'GameplayButton_Icon_Secondary_Border_Small'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.513UILoaded UI texture 'UI_ArmyActionTypeHealUnits'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.515UILoaded UI texture 'UI_ArmyActionTypeCreateCamp'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.516UILoaded UI texture 'UI_Common_Tormented'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.516UILoaded UI texture 'UI_TormentedStatusType_FollowingBait'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.517UILoaded UI texture 'UI_ArmyWindow_ActionPanel_OtherEmpireOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.517UILoaded UI texture 'UI_Settlement_settlementUpgradeAvailable'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.521UILoaded UI texture 'BattleWindow_Header'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.521UILoaded UI texture 'BattleWindow_Header_Stroke'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.521UILoaded UI texture 'BattleWindow_Header_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.522UILoaded UI texture 'TagLine_Horziontal_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.522UILoaded UI texture 'BattleWindow_Header_ExpandCollapseButton'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.522UILoaded UI texture 'BattleWindow_Header_ExpandCollapseButton_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.522UILoaded UI texture 'BattleWindow_Header_ExpandCollapseButton_Picto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.530UILoaded UI texture 'UI_BattleActionsType_RetreatFromBattleAsAttacker'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.530UILoaded UI texture 'UI_ArmyActionTypeSiege'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.530UILoaded UI texture 'UI_ArmyActionTypeAttackVilage'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.530UILoaded UI texture 'BattleWindow_Siege_Footer'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.530UILoaded UI texture 'UI_HeroWindow_SelectionPanel_ScrollOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.532UILoaded UI texture 'UI_DesignSystem_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.532UILoaded UI texture 'BattleWindow_Siege_Footer_Fortification_LeftPart'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.532UILoaded UI texture 'Trade_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.532UILoaded UI texture 'BattleWindow_Siege_Footer_Fortification_RightPart'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.532UILoaded UI texture 'BattleWindow_ReinforcementAndDeployment_Footer_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.532UILoaded UI texture 'BattleWindow_ReinforcementAndDeployment_Footer_Stroke'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.533UILoaded UI texture 'BattleWindow_ReinforcementAndDeployment_Footer_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.533UILoaded UI texture 'BattleWindow_ReinforcementAndDeployment_Contender_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.533UILoaded UI texture 'BattleWindow_ReinforcementAndDeployment_Contender_Stroke'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.534UILoaded UI texture 'UI_BattleGroupRole_Defender_Defeated'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.534UILoaded UI texture 'BattleWindow_BattleAffinity'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.551UILoaded UI texture 'UI_BattleActionsType_RetreatFromBattleAsDefender'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.552UILoaded UI texture 'BattleWindow_Battle_Footer_Objective'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.561UILoaded UI texture 'BattleWindow_Battle_BattleSkillPanel_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.561UILoaded UI texture 'UI_Battle_UnitAbility_Ranged_5'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.561UILoaded UI texture 'UI_UnitAbility_Battle_Hexagon_Shape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.561UILoaded UI texture 'UI_UnitAbility_Battle_Hexagon_InnerBorder'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.561UILoaded UI texture 'UI_UnitAbility_Battle_Hexagon_OuterBorder'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.562UILoaded UI texture 'UI_BattleScreen_AttackerPicto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.562UILoaded UI texture 'BattleWindow_Battle_Contender_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.562UILoaded UI texture 'StatusItem_Outline_Left'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.562UILoaded UI texture 'StatusItem_Outline_Right'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.562UILoaded UI texture 'UI_UnitItem_Shield'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.568UILoaded UI texture 'UI_BattleActionsType_EndRound'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.569UILoaded UI texture 'BattleWindow_Battle_WideFooter'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.570UILoaded UI texture 'BattleWindow_Battle_footer'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.570UILoaded UI texture 'BattleWindow_Battle_Footer_Stroke'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.570UILoaded UI texture 'BattleWindow_Battle_EndRoundOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.570UILoaded UI texture 'BattleWindow_Battle_Footer_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.572UILoaded UI texture 'BattleWindow_Battle_AttackPreviewPanel_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.572UILoaded UI texture 'BattleWindow_Battle_AttackPreviewPanel_Stroke'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.572UILoaded UI texture 'UI_Battle_UnitAbility_BreachingAttack_1'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.586UILoaded UI texture 'UI_EndTurn_Radial_Pointer'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.587UILoaded UI texture 'UI_EndTurn_CrownPicto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.592UILoaded UI texture 'UI_SpoilOfWarOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.593UILoaded UI texture 'Gauge_Horizontal_Small_Right_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.593UILoaded UI texture 'Gauge_Horizontal_Small_Right_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.594UILoaded UI texture 'UI_BattleWindow_Aftermath_SubjugationFooter'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.594UILoaded UI texture 'UI_BattleWindow_Aftermath_SubjugationFooter_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.614None'???|UnitItem2' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

12:49:51.615UILoaded UI texture 'UI_UnitItem_HealthGaugeStroke'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.617UILoaded UI texture 'UI_UnitItem_HealthGaugeShape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.632UILoaded UI texture '_UI_Resource_All_Filled'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.634UILoaded UI texture 'UI_PacifiedVillage_Placeholder'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.643UILoaded UI texture 'UI_SubjugationActionItem_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.643UILoaded UI texture 'UI_Diplomacy_Banner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.644UILoaded UI texture 'UI_SubjugationActionItem_Ornament2'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.645UILoaded UI texture '_UI_UserInstruction_EmpireOrnement'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.645NoneLoading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: False)

Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()

12:49:51.645UILoaded UI texture '_UI_UserInstruction_EmpireHexagonShape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.645UILoaded UI texture '_UI_UserInstruction_EmpireBorder'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.968UIUnload UI texture 'FallbackTexture'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.974UILoaded UI texture 'UI_DialogWindow_TitleOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.977UILoaded UI texture 'AccessButton_Icon_Secondary_Border_OuterOnly'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.977UILoaded UI texture 'UI_EndGameScreen_SpecialMentionsPanelBorders'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.979UILoaded UI texture 'UI_EndGameScreen_SpecialMentionItemBordersTop'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.979UILoaded UI texture 'UI_EndGameScreen_SpecialMentionItemBordersBottom'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.988None'???|TechnologyItem' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

12:49:51.989None'/ItemDragPreviewGhost' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

12:49:51.989UILoaded UI texture 'TechnologyWindow_Background_Cross'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.989UILoaded UI texture 'TechnologyWindow_Background_RightTriangle'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.989UILoaded UI texture 'TechnologyWindow_Background_DownTriangle'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.991None'???|TechnologyWindow_LinkItem' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

12:49:51.991UILoaded UI texture 'TechnologyWindow_Center_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.991UILoaded UI texture 'TechnologyWindow_Center_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.991UILoaded UI texture 'TechnologyWindow_InfoContainer_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.991UILoaded UI texture 'TechnologyWindow_SwitchEra_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.991UILoaded UI texture 'TechnologyWindow_SwitchEra_Arrow'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.991UILoaded UI texture 'TechnologyWindow_SwitchEra_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.992UILoaded UI texture 'TechnologyWindow_Header_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.992UILoaded UI texture 'TechnologyWindow_Header_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.992UILoaded UI texture 'TechnologyWindow_Header_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.995None'???|TechnologyWindow_QueueItem' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

12:49:51.997UILoaded UI texture 'TechnologyItem_UnlockBackground'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.997UILoaded UI texture 'TechnologyItem_UnlockBorder'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.998UILoaded UI texture 'TechnologyItem_BackgroundOrnament_CurrentResearch'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.998UILoaded UI texture 'UI_System_FocusPicto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.999UILoaded UI texture 'SearchBar_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.999UILoaded UI texture 'SearchBar_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:51.999UILoaded UI texture 'SystemButton_TopIcon_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.011UILoaded UI texture 'FullscreenWindowHeader_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.011UILoaded UI texture 'FullscreenWindowHeader_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.012UILoaded UI texture 'UI_Diplomacy_WarFatigue'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.012UILoaded UI texture 'UI_Diplomacy_Blason'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.013UILoaded UI texture 'UI_Diplomacy_Blason_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.013UILoaded UI texture 'UI_Diplomacy_SimpleBlasson'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.013UILoaded UI texture 'UI_AcademyWindow_TitleView_Stroke'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.031UILoaded UI texture 'UI_Diplomacy_PublicOpinion_Positive'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.031UILoaded UI texture 'UI_Common_PublicOpinion'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.031UILoaded UI texture 'UI_Diplomacy_PublicOpinion_Negative'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.032UILoaded UI texture 'NonInteractibleOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.032UILoaded UI texture 'UI_SpecialResources_Coral'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.034UILoaded UI texture 'UI_Diplomacy_WarDemand_HoverOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.034UILoaded UI texture 'Proposition_Received'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.035UILoaded UI texture 'UI_Diplmacy_War_RoundOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.035UILoaded UI texture 'UI_ProtectorateWindow_Ornament_Diamond'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.035UILoaded UI texture 'UI_EmpireSymbol_Aspect01'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.037UILoaded UI texture 'UI_Diplomacy_WarScore'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.037UILoaded UI texture 'UI_Diplomacy_Treaty_Silouhete'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.037UILoaded UI texture 'UI_Diplomacy_Bottom'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.038UILoaded UI texture 'UI_Diplomacy_Signed'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.038UILoaded UI texture 'UI_Diplomacy_Treaty_HoverOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.038UILoaded UI texture 'UI_Diplomacy_Declaration'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.040UILoaded UI texture 'UI_Diplomacy_Declaration_EmpireBackground'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.040UILoaded UI texture 'UI_Diplomacy_Declaration_Cost'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.040UILoaded UI texture '_UI_ManagementBanner_AllSettlements'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.040UILoaded UI texture 'UI_Diplomacy_Declaration_HoverOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.040UILoaded UI texture 'UI_Diplomacy_ExclusiveLock_Middle'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.054UILoaded UI texture 'TabOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.054UILoaded UI texture 'UI_HeroWindow_InformationPanel_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.057UILoaded UI texture 'UI_Diplomacy_RelationStatus'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.057UILoaded UI texture 'UI_Diplomacy_RelationStatus_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.058UILoaded UI texture 'UI_Common_AddPicto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.061UILoaded UI texture 'UI_HeroWindow_OrnamentFrame_Light'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.061UILoaded UI texture 'GameplayButton_Icon_Resource_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.061UILoaded UI texture 'GameplayButton_Icon_Resource_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.061UILoaded UI texture 'GameplayButton_Icon_Resource_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.061UILoaded UI texture 'SystemButton_Label_Left_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.062UILoaded UI texture 'SystemButton_Label_Left_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.062UILoaded UI texture 'SystemButton_Label_Right_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.062UILoaded UI texture 'SystemButton_Label_Right_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.062UILoaded UI texture 'EmpireWindow_CornerOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.063UILoaded UI texture 'BulletTitle'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.074UILoaded UI texture 'EmpireWindow_UniqueConstructibleItem_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.074UILoaded UI texture 'EmpireWindow_UniqueConstructibleItem_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.095UILoaded UI texture 'UI_Diplomacy_TopListSeparator'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.104UILoaded UI texture 'UI_Diplomacy_PowerBalance'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.131UILoaded UI texture 'EmpireWindow_SideGroupOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.133UILoaded UI texture 'CheckedStep'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.134UILoaded UI texture 'PopulationCornerOrnement'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.135UILoaded UI texture 'MinorFactionRelationState_Cohabitation'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.135UILoaded UI texture 'EmpireWindow_CouncilButtonOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.135UILoaded UI texture 'AccessButton_Label_Primary_Back_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.135UILoaded UI texture 'AccessButton_Label_Primary_Back_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.135UILoaded UI texture 'AccessButton_Label_Primary_Front_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.136UILoaded UI texture 'AccessButton_Label_Primary_Front_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.136UILoaded UI texture 'EmpireWindow_SubHeader_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.136UILoaded UI texture 'EmpireWindow_SubHeader_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.136UILoaded UI texture 'UI_Common_City'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.137UILoaded UI texture 'UI_EmpireWindow_EmpireBonus_Shape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.137UILoaded UI texture 'UI_EmpireWindow_EmpireBonus_DoubleArrow'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.137UILoaded UI texture 'UI_EmpireWindow_EmpireBonus_Ornament_Content'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.137UILoaded UI texture 'UI_EmpireWindow_EmpireBonus_Ornament_Top'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.138UILoaded UI texture 'UI_System_NoFilter'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.138UILoaded UI texture 'UI_EmpireWindow_EmpireBonus_Ornament_Top_Halfrings'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.140UILoaded UI texture 'EmpireWindow_AllCourtesansPanel_CharacterCouncilorOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.140UILoaded UI texture 'EmpireWindow_AllCourtesansPanel_PortraitCouncilorOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.140UILoaded UI texture 'CouncilCard_Seat_Small_InnerForeground'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.141None'???|UITooltip' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

12:49:52.141UILoaded UI texture 'UI_HeroWindow_PartnerFriend_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.141UILoaded UI texture 'UI_HeroWindow_PartnerFriend_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.141UILoaded UI texture 'UI_HeroWindow_Nemesis_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.142UILoaded UI texture 'UI_HeroWindow_Entourage_Detail'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.142UILoaded UI texture 'UI_HeroWindow_Entourage_Name_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.142UILoaded UI texture 'EntourageRelationTypePartner_Picto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.142UILoaded UI texture 'UI_HearthBroken'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.142UILoaded UI texture 'UI_CouncilorState_InCouncil'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.143UILoaded UI texture 'EmpireWindow_AllCourtesansPanel_Ornament_Diamond'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.143UILoaded UI texture 'EmpireWindow_AllCourtesansPanel_TitleOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.144UILoaded UI texture 'EmpireWindow_AllCourtesansPanel_FlowerOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.145UILoaded UI texture 'UI_EmpireSymbol_KinOfSheredyn08'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.160UILoaded UI texture 'UI_ProtectorateWindow_Background_Left'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.161UILoaded UI texture 'UI_Reduce'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.161NoneLoading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: False)

Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()

12:49:52.161UILoaded UI texture 'MinorFaction_Card_Divider'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.161UILoaded UI texture 'Village_Group_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.162UILoaded UI texture 'UI_Village_State_Wary'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.162UILoaded UI texture 'UI_Village_State_Destroyed'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.162UILoaded UI texture 'Object_Border_New'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.162UILoaded UI texture 'Protectorate_Unit_Ornament_Combined'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.164UILoaded UI texture 'MinorFaction_Card_Collapsed_Ornament_Inner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.164UILoaded UI texture 'MinorFaction_Card_Ornament_Corner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.164UILoaded UI texture 'MinorFaction_Card_Expanded_Ornament_Inner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.164UILoaded UI texture 'UI_Reminder_ProtectorateAvailable'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.164UILoaded UI texture 'UI_Common_MinorVillage'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.165UILoaded UI texture 'UI_Expand'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.165UILoaded UI texture 'UI_ProtectorateWindow_Background_Page_Main'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.166UILoaded UI texture 'UI_ProtectorateWindow_Background_Page_Back'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.166UILoaded UI texture 'UI_ProtectorateWindow_Background_Page_Front'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.166UILoaded UI texture 'UI_Protectorate_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.166UILoaded UI texture 'UI_Protectorate_Slot_Locked_Background_Outer'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.166UILoaded UI texture 'UI_Protectorate_Slot_Locked_Background_Inner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.166UILoaded UI texture 'UI_Protectorate_Slot_Locked_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.166UILoaded UI texture 'UI_Protectorate_Slot_Locked_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.166UILoaded UI texture 'UI_Protectorate_Slot_Empty_Outline_Primary'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.167UILoaded UI texture 'UI_Protectorate_Slot_Empty_Outline_Secondary'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.167UILoaded UI texture 'UI_Protectorate_Slot_Outline_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.167UILoaded UI texture 'UI_Protectorate_Slot_Empty_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.167UILoaded UI texture 'UI_Protectorate_Slot_Empty_Portrait'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.167UILoaded UI texture 'UI_Protectorate_Slot_Portrait_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.167UILoaded UI texture 'UI_Protectorate_Slot_Portrait_Outline_Bold'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.168UILoaded UI texture 'UI_Protectorate_Slot_Occupied_Outline_Primary'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.168UILoaded UI texture 'UI_Protectorate_Slot_Occupied_Outline_Secondary'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.168UILoaded UI texture 'UI_Protectorate_Slot_Occupied_Shape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.168UILoaded UI texture 'UI_Protectorate_Slot_Occupied_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.177UILoaded UI texture 'UI_CouncilWindow_SeatItems_BackgroundShape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.178UILoaded UI texture 'UI_CouncilWindow_SeatItem_CouncilorOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.178UILoaded UI texture 'Pillar_Society'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.178UILoaded UI texture 'CouncilCard_Seat_Small_Border_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.178UILoaded UI texture 'CouncilCard_Seat_Small_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.178UILoaded UI texture 'GameplayButton_Label_Primary_Background_Back'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.178UILoaded UI texture 'GameplayButton_Label_Primary_Border_Back'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.179UILoaded UI texture 'GameplayButton_Label_Primary_Background_Front'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.179UILoaded UI texture 'GameplayButton_Label_Primary_Border_Front'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.179UILoaded UI texture 'UI_CouncilWindow_SeatItem_EffectsBottomOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.180UILoaded UI texture 'UI_CouncilWindow_SeatItem_LeftBottomOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.181UILoaded UI texture 'UI_CouncilWindow_AppointCouncilorMenu_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.181UILoaded UI texture 'UI_CouncilWindow_CouncilorItem_BorderNoOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.181UILoaded UI texture 'Pillar_Discovery'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.185UIUnload UI texture 'FallbackTexture'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.193UILoaded UI texture 'UI_QuestWindow_QuestListItem_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.193UILoaded UI texture 'UI_QuestCompleted'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.193UILoaded UI texture 'UI_QuestWindow_QuestReward_Ornament_Color'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.194UILoaded UI texture 'SystemButton_TopIcon_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.194UILoaded UI texture 'UI_PinQuest'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.194UILoaded UI texture 'UI_QuestWindow_QuestNameBackground'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.194UILoaded UI texture 'UI_QuestWindow_QuestNameBackground_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.195UILoaded UI texture 'UI_QuestWindow_QuestListItem_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.196UILoaded UI texture 'UI_QuestWindow_QuestListItem_Arrow'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.196UILoaded UI texture 'DialogWindow_OrnamentIcon_Quest'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.196UILoaded UI texture 'UI_QuestCategory_Faction'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.198UILoaded UI texture 'UI_DeedItem_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.198UILoaded UI texture 'Pillar_Development'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.198UILoaded UI texture 'UI_DeedItem_Shape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.198UILoaded UI texture 'UI_DeedItem_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.229None%HeroWindow_SkillTree_HeroPointsCount Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

12:49:52.230UILoaded UI texture 'UI_HeroWindow_Skills_OuterSkillTree_Shape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.230UILoaded UI texture 'UI_HeroWindow_Skills_SkillTier_0_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.230UILoaded UI texture 'UI_HeroWindow_Skills_SkillTreeDividerOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.231UILoaded UI texture 'UI_HeroWindow_Skills_SkillTreeDivider'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.231UILoaded UI texture 'UI_HeroWindow_Skills_InnerSkillTree_Shape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.231UILoaded UI texture 'UI_HeroWindow_Skills_InnerSkillTree_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.232UILoaded UI texture 'UI_HeroClass_Symbiosis'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.232UILoaded UI texture 'UI_HeroWindow_Skills_TierLock_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.233UILoaded UI texture 'UI_HeroWindow_AttributeDispenser_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.233UILoaded UI texture 'UI_HeroWindow_AttributeDispenser_Shape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.234UILoaded UI texture 'UI_HeroStatistic_StrengthAttribute'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.234UILoaded UI texture 'UI_HeroWindow_AttributeDispenser_ArrowOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.234UILoaded UI texture 'UI_HeroStatistic_ConstitutionAttribute'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.234UILoaded UI texture 'UI_HeroStatistic_IntellectAttribute'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.234UILoaded UI texture 'UI_HeroStatistic_DexterityAttribute'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.236UILoaded UI texture 'UI_HeroWindow_Quote_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.237UILoaded UI texture 'UI_Hero_Enemies'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.237UILoaded UI texture 'UI_HeroWindow_Enemy_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.238UILoaded UI texture 'UI_HeroWindow_Enemy_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.239UILoaded UI texture 'UI_HeroWindow_SelectionPanel_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.239UILoaded UI texture 'UI_HeroWindow_SelectionPanel_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.241UILoaded UI texture 'UI_HeroWindow_EquipmentItem_BackgroundPattern'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.241UILoaded UI texture 'UI_HeroWindow_ArmoryItem_InnerOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.242UILoaded UI texture 'UI_System_CloseFat'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.242UILoaded UI texture 'UI_HeroWindow_ArmoryItem_BackgroundPattern'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.242UILoaded UI texture 'UI_Hero_Set'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.249UILoaded UI texture 'UI_HeroWindow_EquipmentTab_HalfOrnamentFrame'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.251UILoaded UI texture 'UI_Common_ButtonBack'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.251UILoaded UI texture 'UI_Common_ButtonNext'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.252UILoaded UI texture 'UI_HeroWindow_HeroPortraitShape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.252UILoaded UI texture 'UI_HeroWindow_HeroPortraitOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.252UILoaded UI texture 'Heart'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.263UILoaded UI texture 'UI_VictoryConditionsWindow_PreTriggerBackgroundMask'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.265UILoaded UI texture 'UI_VictoryConditionsWindow_PreTriggerOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.265UILoaded UI texture 'UI_EndGameVictoryPath_Glorify_Picto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.266UILoaded UI texture 'UI_VictoryConditionsWindow_PathObjectiveOrnaments'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.266UILoaded UI texture 'UI_VictoryConditionType_Population_Picto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.266UILoaded UI texture 'UI_DialogWindow_QuestObjectiveTabDecoration'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.266UILoaded UI texture 'UI_DialogWindow_QuestObjectiveTabBackground'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.266UILoaded UI texture 'UI_DialogWindow_QuestObjectiveTabStroke'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.268UILoaded UI texture 'UI_VictoryConditionType_TurnLimit_Picto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.268UILoaded UI texture 'UI_VictoryConditionsWindow_EmpireSymbolOrnamentStripes'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.268UILoaded UI texture 'UI_VictoryConditionsWindow_EmpireSymbolOrnamentSectors'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.269UILoaded UI texture 'UI_Faction_Unknown'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.269UILoaded UI texture 'UI_VictoryConditionType_EveryoneIsDead_Picto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.270UILoaded UI texture 'UI_VictoryConditionsWindow_VictoryRaceEmpireItemHighlight'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.270UILoaded UI texture 'UI_VictoryConditionsWindow_EmpireCountOrnamentLeft_Chosen'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.270UILoaded UI texture 'UI_VictoryConditionsWindow_EmpireCountOrnamentRight'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.271UILoaded UI texture 'UI_VictoryConditionsWindow_VictoryColumnFrame'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.271UILoaded UI texture 'UI_VictoryConditionsWindow_Disabled'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.272UILoaded UI texture 'UI_VictoryConditionsWindow_BeatButtonShape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.272UILoaded UI texture 'CheckmarkIcon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.273UILoaded UI texture 'UI_VictoryConditionsWindow_BeatButtonOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.273UILoaded UI texture 'UI_VictoryConditionsWindow_BeatButtonOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.273UILoaded UI texture 'DialogWindow_OrnamentIcon_Event'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.273UILoaded UI texture 'UI_Common_Recess'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.273UILoaded UI texture 'UI_VictoryConditionsWindow_BeatsNPCsBackground'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.273UILoaded UI texture 'UI_VictoryConditionsWindow_BeatsNPCsWaves'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.273UILoaded UI texture 'UI_EndGameVictoryPath_Master_Picto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.273UILoaded UI texture 'UI_EndGameVictoryPath_Enrich_Picto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.283UILoaded UI texture 'UI_AcademyWindow_HeroCard_Shape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.283UILoaded UI texture 'UI_AcademyWindow_NameOrnamentRibbon_Shape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.284UILoaded UI texture 'UI_Entourage_Shape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.284UILoaded UI texture 'UI_Entourage_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.284UILoaded UI texture 'EntourageRelationTypeFriend_Picto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.284UILoaded UI texture 'UI_AcademyWindow_HeroCard_HoverBackground'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.284UILoaded UI texture 'UI_AcademyWindow_HeroCard_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.284UILoaded UI texture 'UI_Common_RotatedRect_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.287UILoaded UI texture 'UI_Hero_Class_Defender'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.291None'???|TechnologyItem_UnlockItem' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

12:49:52.293UILoaded UI texture 'TechnologyItem_TechnologyAdvice_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.294UILoaded UI texture 'TechnologyItem_BackgroundOrnament_Queued'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.294UILoaded UI texture 'TechnologyItem_TechnologyAdvice_Picto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.361NoneApply terrain TerrainType_PointOfInterest/21 at [19, 19] for poi POI_NaturalModifier30/29

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.361NoneApply terrain TerrainType_PointOfInterest/21 at [30, 24] for poi POI_NaturalModifier30/29

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.361NoneApply terrain TerrainType_PointOfInterest/21 at [52, 11] for poi POI_NaturalModifier30/29

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.361NoneApply terrain TerrainType_PointOfInterest/21 at [37, 42] for poi POI_NaturalModifier30/29

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.361NoneApply terrain TerrainType_PointOfInterest/21 at [46, 26] for poi POI_NaturalModifier30/29

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.362NoneApply terrain TerrainType_PointOfInterest/21 at [66, 24] for poi POI_NaturalModifier30/29

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.362NoneApply terrain TerrainType_PointOfInterest/21 at [49, 20] for poi POI_NaturalModifier30/29

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.362NoneApply terrain TerrainType_PointOfInterest/21 at [56, 22] for poi POI_NaturalModifier30/29

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.362NoneApply terrain TerrainType_PointOfInterest/21 at [28, 9] for poi POI_ResourceDepositStrategic01/46

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.362NoneApply terrain TerrainType_PointOfInterest/21 at [25, 45] for poi POI_ResourceDepositStrategic01/46

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.362NoneApply terrain TerrainType_PointOfInterest/21 at [15, 37] for poi POI_ResourceDepositStrategic01/46

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.362NoneApply terrain TerrainType_PointOfInterest/21 at [41, 40] for poi POI_ResourceDepositStrategic01/46

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.362NoneApply terrain TerrainType_PointOfInterest/21 at [41, 39] for poi POI_ResourceDepositStrategic01/46

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.362NoneApply terrain TerrainType_PointOfInterest/21 at [42, 18] for poi POI_ResourceDepositStrategic01/46

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.362NoneApply terrain TerrainType_PointOfInterest/21 at [48, 1] for poi POI_ResourceDepositStrategic01/46

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.362NoneApply terrain TerrainType_PointOfInterest/21 at [26, 39] for poi POI_ResourceDepositStrategic01/46

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.362NoneApply terrain TerrainType_PointOfInterest/21 at [47, 37] for poi POI_ResourceDepositStrategic01/46

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.362NoneApply terrain TerrainType_PointOfInterest/21 at [30, 49] for poi POI_ResourceDepositStrategic01/46

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.362NoneApply terrain TerrainType_PointOfInterest/21 at [43, 40] for poi POI_ResourceDepositStrategic01/46

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.362NoneApply terrain TerrainType_PointOfInterest/21 at [45, 33] for poi POI_ResourceDepositStrategic02/47

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.362NoneApply terrain TerrainType_PointOfInterest/21 at [22, 44] for poi POI_ResourceDepositStrategic02/47

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.362NoneApply terrain TerrainType_PointOfInterest/21 at [22, 17] for poi POI_ResourceDepositStrategic02/47

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.362NoneApply terrain TerrainType_PointOfInterest/21 at [23, 8] for poi POI_ResourceDepositStrategic02/47

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.362NoneApply terrain TerrainType_PointOfInterest/21 at [28, 45] for poi POI_ResourceDepositStrategic02/47

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.362NoneApply terrain TerrainType_PointOfInterest/21 at [33, 42] for poi POI_ResourceDepositStrategic02/47

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.362NoneApply terrain TerrainType_PointOfInterest/21 at [46, 37] for poi POI_ResourceDepositStrategic02/47

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.362NoneApply terrain TerrainType_PointOfInterest/21 at [64, 28] for poi POI_ResourceDepositStrategic02/47

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.362NoneApply terrain TerrainType_PointOfInterest/21 at [39, 40] for poi POI_ResourceDepositStrategic02/47

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.362NoneApply terrain TerrainType_PointOfInterest/21 at [32, 45] for poi POI_ResourceDepositStrategic02/47

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.362NoneApply terrain TerrainType_PointOfInterest/21 at [62, 28] for poi POI_ResourceDepositStrategic02/47

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.363NoneApply terrain TerrainType_PointOfInterest/21 at [70, 47] for poi POI_ResourceDepositStrategic03/48

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.363NoneApply terrain TerrainType_PointOfInterest/21 at [70, 7] for poi POI_ResourceDepositStrategic03/48

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.363NoneApply terrain TerrainType_PointOfInterest/21 at [8, 39] for poi POI_ResourceDepositStrategic03/48

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.363NoneApply terrain TerrainType_PointOfInterest/21 at [67, 11] for poi POI_ResourceDepositStrategic03/48

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.363NoneApply terrain TerrainType_PointOfInterest/21 at [36, 20] for poi POI_ResourceDepositStrategic03/48

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.363NoneApply terrain TerrainType_PointOfInterest/21 at [73, 20] for poi POI_ResourceDepositStrategic03/48

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.363NoneApply terrain TerrainType_PointOfInterest/21 at [71, 46] for poi POI_ResourceDepositStrategic03/48

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.363NoneApply terrain TerrainType_PointOfInterest/21 at [71, 5] for poi POI_ResourceDepositStrategic03/48

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.363NoneApply terrain TerrainType_PointOfInterest/21 at [52, 36] for poi POI_ResourceDepositStrategic03/48

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.363NoneApply terrain TerrainType_PointOfInterest/21 at [61, 8] for poi POI_ResourceDepositStrategic04/49

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.363NoneApply terrain TerrainType_PointOfInterest/21 at [6, 15] for poi POI_ResourceDepositStrategic04/49

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.363NoneApply terrain TerrainType_PointOfInterest/21 at [14, 41] for poi POI_ResourceDepositStrategic04/49

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.363NoneApply terrain TerrainType_PointOfInterest/21 at [61, 6] for poi POI_ResourceDepositStrategic04/49

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.363NoneApply terrain TerrainType_PointOfInterest/21 at [66, 15] for poi POI_ResourceDepositStrategic04/49

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.363NoneApply terrain TerrainType_PointOfInterest/21 at [48, 40] for poi POI_ResourceDepositStrategic04/49

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.363NoneApply terrain TerrainType_PointOfInterest/21 at [65, 11] for poi POI_ResourceDepositStrategic04/49

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.363NoneApply terrain TerrainType_PointOfInterest/21 at [9, 8] for poi POI_ResourceDepositStrategic04/49

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.363NoneApply terrain TerrainType_PointOfInterest/21 at [57, 47] for poi POI_ResourceDepositStrategic06/51

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.363NoneApply terrain TerrainType_PointOfInterest/21 at [52, 50] for poi POI_ResourceDepositStrategic06/51

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.363NoneApply terrain TerrainType_PointOfInterest/21 at [10, 46] for poi POI_ResourceDepositStrategic06/51

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.363NoneApply terrain TerrainType_PointOfInterest/21 at [16, 3] for poi POI_ResourceDepositStrategic06/51

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.363NoneApply terrain TerrainType_PointOfInterest/21 at [58, 2] for poi POI_ResourceDepositStrategic06/51

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.363NoneApply terrain TerrainType_PointOfInterest/21 at [58, 44] for poi POI_ResourceDepositStrategic06/51

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.363NoneApply terrain TerrainType_PointOfInterest/21 at [42, 45] for poi POI_ResourceDepositStrategic06/51

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.363NoneApply terrain TerrainType_PointOfInterest/21 at [15, 7] for poi POI_ResourceDepositStrategic06/51

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.363NoneApply terrain TerrainType_PointOfInterest/21 at [63, 44] for poi POI_ResourceDepositStrategic06/51

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.363NoneApply terrain TerrainType_PointOfInterest/21 at [67, 0] for poi POI_ResourceDepositStrategic06/51

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.364NoneApply terrain TerrainType_PointOfInterest/21 at [18, 46] for poi POI_ResourceDepositStrategic05/50

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.364NoneApply terrain TerrainType_PointOfInterest/21 at [47, 49] for poi POI_ResourceDepositStrategic05/50

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.364NoneApply terrain TerrainType_PointOfInterest/21 at [71, 37] for poi POI_ResourceDepositStrategic05/50

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.364NoneApply terrain TerrainType_PointOfInterest/21 at [36, 49] for poi POI_ResourceDepositStrategic05/50

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.364NoneApply terrain TerrainType_PointOfInterest/21 at [54, 40] for poi POI_ResourceDepositStrategic05/50

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.364NoneApply terrain TerrainType_PointOfInterest/21 at [67, 3] for poi POI_ResourceDepositStrategic05/50

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.364NoneApply terrain TerrainType_PointOfInterest/21 at [63, 50] for poi POI_ResourceDepositStrategic05/50

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.364NoneApply terrain TerrainType_PointOfInterest/21 at [72, 30] for poi POI_ResourceDepositStrategic05/50

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.364NoneApply terrain TerrainType_PointOfInterest/21 at [52, 0] for poi POI_ResourceDepositStrategic05/50

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.364NoneApply terrain TerrainType_PointOfInterest/21 at [61, 50] for poi POI_ResourceDepositStrategic05/50

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.364NoneApply terrain TerrainType_PointOfInterest/21 at [45, 9] for poi POI_ResourceDepositLuxury01/30

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.364NoneApply terrain TerrainType_PointOfInterest/21 at [53, 6] for poi POI_ResourceDepositLuxury01/30

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.364NoneApply terrain TerrainType_PointOfInterest/21 at [55, 6] for poi POI_ResourceDepositLuxury01/30

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.364NoneApply terrain TerrainType_PointOfInterest/21 at [38, 5] for poi POI_ResourceDepositLuxury01/30

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.364NoneApply terrain TerrainType_PointOfInterest/21 at [37, 8] for poi POI_ResourceDepositLuxury01/30

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.364NoneApply terrain TerrainType_PointOfInterest/21 at [31, 12] for poi POI_ResourceDepositLuxury01/30

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.364NoneApply terrain TerrainType_PointOfInterest/21 at [37, 2] for poi POI_ResourceDepositLuxury01/30

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.364NoneApply terrain TerrainType_PointOfInterest/21 at [26, 12] for poi POI_ResourceDepositLuxury01/30

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.364NoneApply terrain TerrainType_PointOfInterest/21 at [49, 8] for poi POI_ResourceDepositLuxury01/30

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.364NoneApply terrain TerrainType_PointOfInterest/21 at [50, 8] for poi POI_ResourceDepositLuxury01/30

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.364NoneApply terrain TerrainType_PointOfInterest/21 at [36, 6] for poi POI_ResourceDepositLuxury01/30

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.364NoneApply terrain TerrainType_PointOfInterest/21 at [39, 7] for poi POI_ResourceDepositLuxury01/30

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.364NoneApply terrain TerrainType_PointOfInterest/21 at [33, 12] for poi POI_ResourceDepositLuxury01/30

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.364NoneApply terrain TerrainType_PointOfInterest/21 at [33, 5] for poi POI_ResourceDepositLuxury01/30

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.364NoneApply terrain TerrainType_PointOfInterest/21 at [58, 12] for poi POI_ResourceDepositLuxury01/30

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.365NoneApply terrain TerrainType_PointOfInterest/21 at [34, 43] for poi POI_ResourceDepositLuxury02/31

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.365NoneApply terrain TerrainType_PointOfInterest/21 at [34, 46] for poi POI_ResourceDepositLuxury02/31

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.365NoneApply terrain TerrainType_PointOfInterest/21 at [55, 35] for poi POI_ResourceDepositLuxury02/31

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.365NoneApply terrain TerrainType_PointOfInterest/21 at [58, 35] for poi POI_ResourceDepositLuxury02/31

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.365NoneApply terrain TerrainType_PointOfInterest/21 at [15, 40] for poi POI_ResourceDepositLuxury02/31

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.365NoneApply terrain TerrainType_PointOfInterest/21 at [0, 20] for poi POI_ResourceDepositLuxury02/31

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.365NoneApply terrain TerrainType_PointOfInterest/21 at [29, 6] for poi POI_ResourceDepositLuxury02/31

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.365NoneApply terrain TerrainType_PointOfInterest/21 at [33, 48] for poi POI_ResourceDepositLuxury02/31

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.365NoneApply terrain TerrainType_PointOfInterest/21 at [36, 44] for poi POI_ResourceDepositLuxury02/31

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.365NoneApply terrain TerrainType_PointOfInterest/21 at [57, 33] for poi POI_ResourceDepositLuxury02/31

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.365NoneApply terrain TerrainType_PointOfInterest/21 at [56, 35] for poi POI_ResourceDepositLuxury02/31

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.365NoneApply terrain TerrainType_PointOfInterest/21 at [1, 20] for poi POI_ResourceDepositLuxury02/31

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.365NoneApply terrain TerrainType_PointOfInterest/21 at [31, 6] for poi POI_ResourceDepositLuxury02/31

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.365NoneApply terrain TerrainType_PointOfInterest/21 at [20, 41] for poi POI_ResourceDepositLuxury02/31

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.365NoneApply terrain TerrainType_PointOfInterest/21 at [29, 19] for poi POI_ResourceDepositLuxury02/31

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.365NoneApply terrain TerrainType_PointOfInterest/21 at [2, 49] for poi POI_ResourceDepositLuxury03/32

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.365NoneApply terrain TerrainType_PointOfInterest/21 at [5, 26] for poi POI_ResourceDepositLuxury03/32

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.365NoneApply terrain TerrainType_PointOfInterest/21 at [1, 26] for poi POI_ResourceDepositLuxury03/32

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.365NoneApply terrain TerrainType_PointOfInterest/21 at [39, 22] for poi POI_ResourceDepositLuxury03/32

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.365NoneApply terrain TerrainType_PointOfInterest/21 at [3, 40] for poi POI_ResourceDepositLuxury03/32

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.365NoneApply terrain TerrainType_PointOfInterest/21 at [6, 29] for poi POI_ResourceDepositLuxury03/32

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.365NoneApply terrain TerrainType_PointOfInterest/21 at [68, 37] for poi POI_ResourceDepositLuxury04/33

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.365NoneApply terrain TerrainType_PointOfInterest/21 at [67, 28] for poi POI_ResourceDepositLuxury04/33

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.365NoneApply terrain TerrainType_PointOfInterest/21 at [72, 17] for poi POI_ResourceDepositLuxury04/33

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.365NoneApply terrain TerrainType_PointOfInterest/21 at [67, 38] for poi POI_ResourceDepositLuxury04/33

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.365NoneApply terrain TerrainType_PointOfInterest/21 at [70, 26] for poi POI_ResourceDepositLuxury04/33

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.365NoneApply terrain TerrainType_PointOfInterest/21 at [70, 19] for poi POI_ResourceDepositLuxury04/33

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.365NoneApply terrain TerrainType_PointOfInterest/21 at [1, 9] for poi POI_ResourceDepositLuxury07/36

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.365NoneApply terrain TerrainType_PointOfInterest/21 at [13, 18] for poi POI_ResourceDepositLuxury07/36

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.365NoneApply terrain TerrainType_PointOfInterest/21 at [15, 11] for poi POI_ResourceDepositLuxury07/36

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.365NoneApply terrain TerrainType_PointOfInterest/21 at [26, 4] for poi POI_ResourceDepositLuxury07/36

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.365NoneApply terrain TerrainType_PointOfInterest/21 at [12, 16] for poi POI_ResourceDepositLuxury07/36

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.365NoneApply terrain TerrainType_PointOfInterest/21 at [16, 9] for poi POI_ResourceDepositLuxury07/36

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.365NoneApply terrain TerrainType_PointOfInterest/21 at [65, 35] for poi POI_ResourceDepositLuxury08/37

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.365NoneApply terrain TerrainType_PointOfInterest/21 at [65, 7] for poi POI_ResourceDepositLuxury08/37

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.365NoneApply terrain TerrainType_PointOfInterest/21 at [41, 27] for poi POI_ResourceDepositLuxury08/37

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.365NoneApply terrain TerrainType_PointOfInterest/21 at [64, 36] for poi POI_ResourceDepositLuxury08/37

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.365NoneApply terrain TerrainType_PointOfInterest/21 at [64, 8] for poi POI_ResourceDepositLuxury08/37

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.365NoneApply terrain TerrainType_PointOfInterest/21 at [40, 24] for poi POI_ResourceDepositLuxury08/37

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.365NoneApply terrain TerrainType_PointOfInterest/21 at [5, 43] for poi POI_ResourceDepositLuxury09/38

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.365NoneApply terrain TerrainType_PointOfInterest/21 at [33, 26] for poi POI_ResourceDepositLuxury09/38

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.366NoneApply terrain TerrainType_PointOfInterest/21 at [30, 30] for poi POI_ResourceDepositLuxury09/38

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.366NoneApply terrain TerrainType_PointOfInterest/21 at [33, 28] for poi POI_ResourceDepositLuxury09/38

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.366NoneApply terrain TerrainType_PointOfInterest/21 at [29, 37] for poi POI_ResourceDepositLuxury09/38

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.366NoneApply terrain TerrainType_PointOfInterest/21 at [36, 23] for poi POI_ResourceDepositLuxury06/35

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.366NoneApply terrain TerrainType_PointOfInterest/21 at [1, 2] for poi POI_ResourceDepositLuxury06/35

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.366NoneApply terrain TerrainType_PointOfInterest/21 at [33, 29] for poi POI_ResourceDepositLuxury06/35

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.366NoneApply terrain TerrainType_PointOfInterest/21 at [13, 4] for poi POI_ResourceDepositLuxury11/40

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.366NoneApply terrain TerrainType_PointOfInterest/21 at [13, 5] for poi POI_ResourceDepositLuxury11/40

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.366NoneApply terrain TerrainType_PointOfInterest/21 at [10, 0] for poi POI_ResourceDepositLuxury13/42

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.366NoneApply terrain TerrainType_PointOfInterest/21 at [10, 5] for poi POI_ResourceDepositLuxury13/42

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.366NoneApply terrain TerrainType_PointOfInterest/21 at [3, 31] for poi POI_ResourceDepositLuxury14/43

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.366NoneApply terrain TerrainType_PointOfInterest/21 at [3, 33] for poi POI_ResourceDepositLuxury14/43

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.366NoneApply terrain TerrainType_PointOfInterest/21 at [8, 49] for poi POI_ResourceDepositLuxury15/44

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.366NoneApply terrain TerrainType_PointOfInterest/21 at [6, 47] for poi POI_ResourceDepositLuxury15/44

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.366NoneApply terrain TerrainType_PointOfInterest/21 at [74, 1] for poi POI_ResourceDepositLuxury15/44

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.366NoneApply terrain TerrainType_PointOfInterest/21 at [73, 38] for poi POI_ResourceDepositLuxury16/45

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.366NoneApply terrain TerrainType_PointOfInterest/21 at [72, 39] for poi POI_ResourceDepositLuxury16/45

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.366NoneApply terrain TerrainType_PointOfInterest/21 at [64, 18] for poi POI_NaturalModifier03/2

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.366NoneApply terrain TerrainType_PointOfInterest/21 at [53, 24] for poi POI_NaturalModifier03/2

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.366NoneApply terrain TerrainType_PointOfInterest/21 at [24, 32] for poi POI_NaturalModifier03/2

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.366NoneApply terrain TerrainType_PointOfInterest/21 at [24, 25] for poi POI_NaturalModifier03/2

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.366NoneApply terrain TerrainType_PointOfInterest/21 at [4, 22] for poi POI_NaturalModifier25/24

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.366NoneApply terrain TerrainType_PointOfInterest/21 at [23, 21] for poi POI_NaturalModifier25/24

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.366NoneApply terrain TerrainType_PointOfInterest/21 at [11, 23] for poi POI_NaturalModifier25/24

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.366NoneApply terrain TerrainType_PointOfInterest/21 at [31, 24] for poi POI_NaturalModifier25/24

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.366NoneApply terrain TerrainType_PointOfInterest/21 at [14, 18] for poi POI_NaturalModifier04/3

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.367NoneApply terrain TerrainType_PointOfInterest/21 at [19, 28] for poi POI_NaturalModifier04/3

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.367NoneApply terrain TerrainType_PointOfInterest/21 at [22, 30] for poi POI_NaturalModifier04/3

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.367NoneApply terrain TerrainType_PointOfInterest/21 at [46, 16] for poi POI_NaturalModifier04/3

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.367NoneApply terrain TerrainType_PointOfInterest/21 at [42, 26] for poi POI_NaturalModifier11/10

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.367NoneApply terrain TerrainType_PointOfInterest/21 at [61, 27] for poi POI_NaturalModifier11/10

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.367NoneApply terrain TerrainType_PointOfInterest/21 at [15, 34] for poi POI_NaturalModifier11/10

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.367NoneApply terrain TerrainType_PointOfInterest/21 at [42, 31] for poi POI_NaturalModifier11/10

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.367NoneApply terrain TerrainType_PointOfInterest/21 at [12, 19] for poi POI_NaturalModifier15/14

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.367NoneApply terrain TerrainType_PointOfInterest/21 at [21, 21] for poi POI_NaturalModifier15/14

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.367NoneApply terrain TerrainType_PointOfInterest/21 at [56, 28] for poi POI_NaturalModifier15/14

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.367NoneApply terrain TerrainType_PointOfInterest/21 at [50, 31] for poi POI_NaturalModifier15/14

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.367NoneApply terrain TerrainType_PointOfInterest/21 at [46, 22] for poi POI_NaturalModifier06/5

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.367NoneApply terrain TerrainType_PointOfInterest/21 at [59, 19] for poi POI_NaturalModifier06/5

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.367NoneApply terrain TerrainType_PointOfInterest/21 at [54, 18] for poi POI_NaturalModifier06/5

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.367NoneApply terrain TerrainType_PointOfInterest/21 at [58, 16] for poi POI_NaturalModifier06/5

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.367NoneApply terrain TerrainType_PointOfInterest/21 at [48, 12] for poi POI_NaturalModifier27/26

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.367NoneApply terrain TerrainType_PointOfInterest/21 at [13, 32] for poi POI_NaturalModifier27/26

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.367NoneApply terrain TerrainType_PointOfInterest/21 at [20, 17] for poi POI_NaturalModifier27/26

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.367NoneApply terrain TerrainType_PointOfInterest/21 at [43, 19] for poi POI_NaturalModifier27/26

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.367NoneApply terrain TerrainType_PointOfInterest/21 at [9, 27] for poi POI_NaturalModifier14/13

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.367NoneApply terrain TerrainType_PointOfInterest/21 at [17, 13] for poi POI_NaturalModifier14/13

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.367NoneApply terrain TerrainType_PointOfInterest/21 at [59, 24] for poi POI_NaturalModifier14/13

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.367NoneApply terrain TerrainType_PointOfInterest/21 at [56, 26] for poi POI_NaturalModifier14/13

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.367NoneApply terrain TerrainType_PointOfInterest/21 at [54, 30] for poi POI_NaturalModifier14/13

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.367NoneApply terrain TerrainType_PointOfInterest/21 at [33, 24] for poi POI_NaturalModifier19/18

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.368NoneApply terrain TerrainType_PointOfInterest/21 at [50, 32] for poi POI_NaturalModifier19/18

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.368NoneApply terrain TerrainType_PointOfInterest/21 at [7, 22] for poi POI_NaturalModifier19/18

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.368NoneApply terrain TerrainType_PointOfInterest/21 at [54, 16] for poi POI_NaturalModifier19/18

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.368NoneApply terrain TerrainType_PointOfInterest/21 at [27, 8] for poi POI_NaturalModifier01/0

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.368NoneApply terrain TerrainType_PointOfInterest/21 at [34, 41] for poi POI_NaturalModifier01/0

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.368NoneApply terrain TerrainType_PointOfInterest/21 at [36, 9] for poi POI_NaturalModifier01/0

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.368NoneApply terrain TerrainType_PointOfInterest/21 at [44, 12] for poi POI_NaturalModifier01/0

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.368NoneApply terrain TerrainType_PointOfInterest/21 at [39, 10] for poi POI_NaturalModifier01/0

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.368NoneApply terrain TerrainType_PointOfInterest/21 at [45, 36] for poi POI_NaturalModifier01/0

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.368NoneApply terrain TerrainType_PointOfInterest/21 at [27, 46] for poi POI_NaturalModifier01/0

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.368NoneApply terrain TerrainType_PointOfInterest/21 at [44, 8] for poi POI_NaturalModifier23/22

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.368NoneApply terrain TerrainType_PointOfInterest/21 at [27, 20] for poi POI_NaturalModifier23/22

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.368NoneApply terrain TerrainType_PointOfInterest/21 at [36, 47] for poi POI_NaturalModifier23/22

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.368NoneApply terrain TerrainType_PointOfInterest/21 at [32, 42] for poi POI_NaturalModifier23/22

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.368NoneApply terrain TerrainType_PointOfInterest/21 at [46, 4] for poi POI_NaturalModifier23/22

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.368NoneApply terrain TerrainType_PointOfInterest/21 at [22, 41] for poi POI_NaturalModifier23/22

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.368NoneApply terrain TerrainType_PointOfInterest/21 at [43, 10] for poi POI_NaturalModifier23/22

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.368NoneApply terrain TerrainType_PointOfInterest/21 at [26, 44] for poi POI_NaturalModifier07/6

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.368NoneApply terrain TerrainType_PointOfInterest/21 at [23, 12] for poi POI_NaturalModifier07/6

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.368NoneApply terrain TerrainType_PointOfInterest/21 at [27, 5] for poi POI_NaturalModifier07/6

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.368NoneApply terrain TerrainType_PointOfInterest/21 at [52, 33] for poi POI_NaturalModifier07/6

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.368NoneApply terrain TerrainType_PointOfInterest/21 at [15, 39] for poi POI_NaturalModifier07/6

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.368NoneApply terrain TerrainType_PointOfInterest/21 at [17, 34] for poi POI_NaturalModifier07/6

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.368NoneApply terrain TerrainType_PointOfInterest/21 at [41, 32] for poi POI_NaturalModifier07/6

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.368NoneApply terrain TerrainType_PointOfInterest/21 at [46, 35] for poi POI_NaturalModifier28/27

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.369NoneApply terrain TerrainType_PointOfInterest/21 at [42, 39] for poi POI_NaturalModifier28/27

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.369NoneApply terrain TerrainType_PointOfInterest/21 at [52, 5] for poi POI_NaturalModifier28/27

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.369NoneApply terrain TerrainType_PointOfInterest/21 at [58, 34] for poi POI_NaturalModifier28/27

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.369NoneApply terrain TerrainType_PointOfInterest/21 at [25, 12] for poi POI_NaturalModifier28/27

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.369NoneApply terrain TerrainType_PointOfInterest/21 at [28, 43] for poi POI_NaturalModifier28/27

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.369NoneApply terrain TerrainType_PointOfInterest/21 at [22, 11] for poi POI_NaturalModifier28/27

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.369NoneApply terrain TerrainType_PointOfInterest/21 at [44, 5] for poi POI_NaturalModifier28/27

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.369NoneApply terrain TerrainType_PointOfInterest/21 at [22, 42] for poi POI_NaturalModifier12/11

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.369NoneApply terrain TerrainType_PointOfInterest/21 at [28, 44] for poi POI_NaturalModifier12/11

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.369NoneApply terrain TerrainType_PointOfInterest/21 at [2, 20] for poi POI_NaturalModifier12/11

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.369NoneApply terrain TerrainType_PointOfInterest/21 at [29, 11] for poi POI_NaturalModifier12/11

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.369NoneApply terrain TerrainType_PointOfInterest/21 at [34, 4] for poi POI_NaturalModifier12/11

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.369NoneApply terrain TerrainType_PointOfInterest/21 at [25, 18] for poi POI_NaturalModifier12/11

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.369NoneApply terrain TerrainType_PointOfInterest/21 at [30, 42] for poi POI_NaturalModifier12/11

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.369NoneApply terrain TerrainType_PointOfInterest/21 at [20, 33] for poi POI_NaturalModifier13/12

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.369NoneApply terrain TerrainType_PointOfInterest/21 at [39, 35] for poi POI_NaturalModifier13/12

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.369NoneApply terrain TerrainType_PointOfInterest/21 at [56, 8] for poi POI_NaturalModifier13/12

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.369NoneApply terrain TerrainType_PointOfInterest/21 at [45, 42] for poi POI_NaturalModifier13/12

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.369NoneApply terrain TerrainType_PointOfInterest/21 at [27, 13] for poi POI_NaturalModifier13/12

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.369NoneApply terrain TerrainType_PointOfInterest/21 at [39, 41] for poi POI_NaturalModifier13/12

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.369NoneApply terrain TerrainType_PointOfInterest/21 at [43, 41] for poi POI_NaturalModifier13/12

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.369NoneApply terrain TerrainType_PointOfInterest/21 at [3, 44] for poi POI_NaturalModifier18/17

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.369NoneApply terrain TerrainType_PointOfInterest/21 at [65, 5] for poi POI_NaturalModifier18/17

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.369NoneApply terrain TerrainType_PointOfInterest/21 at [14, 12] for poi POI_NaturalModifier18/17

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.369NoneApply terrain TerrainType_PointOfInterest/21 at [68, 25] for poi POI_NaturalModifier18/17

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.370NoneApply terrain TerrainType_PointOfInterest/21 at [50, 38] for poi POI_NaturalModifier18/17

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.370NoneApply terrain TerrainType_PointOfInterest/21 at [8, 8] for poi POI_NaturalModifier18/17

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.370NoneApply terrain TerrainType_PointOfInterest/21 at [34, 23] for poi POI_NaturalModifier18/17

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.370NoneApply terrain TerrainType_PointOfInterest/21 at [67, 40] for poi POI_NaturalModifier21/20

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.370NoneApply terrain TerrainType_PointOfInterest/21 at [11, 14] for poi POI_NaturalModifier21/20

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.370NoneApply terrain TerrainType_PointOfInterest/21 at [12, 40] for poi POI_NaturalModifier21/20

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.370NoneApply terrain TerrainType_PointOfInterest/21 at [39, 15] for poi POI_NaturalModifier21/20

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.370NoneApply terrain TerrainType_PointOfInterest/21 at [71, 16] for poi POI_NaturalModifier21/20

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.370NoneApply terrain TerrainType_PointOfInterest/21 at [10, 35] for poi POI_NaturalModifier21/20

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.370NoneApply terrain TerrainType_PointOfInterest/21 at [73, 22] for poi POI_NaturalModifier21/20

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.370NoneApply terrain TerrainType_PointOfInterest/21 at [4, 9] for poi POI_NaturalModifier26/25

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.370NoneApply terrain TerrainType_PointOfInterest/21 at [13, 15] for poi POI_NaturalModifier26/25

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.370NoneApply terrain TerrainType_PointOfInterest/21 at [10, 38] for poi POI_NaturalModifier26/25

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.370NoneApply terrain TerrainType_PointOfInterest/21 at [37, 20] for poi POI_NaturalModifier26/25

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.370NoneApply terrain TerrainType_PointOfInterest/21 at [71, 48] for poi POI_NaturalModifier26/25

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.370NoneApply terrain TerrainType_PointOfInterest/21 at [58, 4] for poi POI_NaturalModifier26/25

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.370NoneApply terrain TerrainType_PointOfInterest/21 at [64, 34] for poi POI_NaturalModifier08/7

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.370NoneApply terrain TerrainType_PointOfInterest/21 at [74, 9] for poi POI_NaturalModifier08/7

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.370NoneApply terrain TerrainType_PointOfInterest/21 at [38, 27] for poi POI_NaturalModifier08/7

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.370NoneApply terrain TerrainType_PointOfInterest/21 at [62, 11] for poi POI_NaturalModifier08/7

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.370NoneApply terrain TerrainType_PointOfInterest/21 at [72, 20] for poi POI_NaturalModifier08/7

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.370NoneApply terrain TerrainType_PointOfInterest/21 at [72, 6] for poi POI_NaturalModifier08/7

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.370NoneApply terrain TerrainType_PointOfInterest/21 at [67, 18] for poi POI_NaturalModifier08/7

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.370NoneApply terrain TerrainType_PointOfInterest/21 at [72, 43] for poi POI_NaturalModifier22/21

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.370NoneApply terrain TerrainType_PointOfInterest/21 at [34, 24] for poi POI_NaturalModifier22/21

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.370NoneApply terrain TerrainType_PointOfInterest/21 at [68, 8] for poi POI_NaturalModifier22/21

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.370NoneApply terrain TerrainType_PointOfInterest/21 at [31, 34] for poi POI_NaturalModifier22/21

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.370NoneApply terrain TerrainType_PointOfInterest/21 at [27, 2] for poi POI_NaturalModifier22/21

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.371NoneApply terrain TerrainType_PointOfInterest/21 at [13, 40] for poi POI_NaturalModifier22/21

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.371NoneApply terrain TerrainType_PointOfInterest/21 at [63, 8] for poi POI_NaturalModifier02/1

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.371NoneApply terrain TerrainType_PointOfInterest/21 at [9, 42] for poi POI_NaturalModifier02/1

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.371NoneApply terrain TerrainType_PointOfInterest/21 at [62, 7] for poi POI_NaturalModifier02/1

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.371NoneApply terrain TerrainType_PointOfInterest/21 at [8, 31] for poi POI_NaturalModifier02/1

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.371NoneApply terrain TerrainType_PointOfInterest/21 at [4, 26] for poi POI_NaturalModifier02/1

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.371NoneApply terrain TerrainType_PointOfInterest/21 at [70, 10] for poi POI_NaturalModifier02/1

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.371NoneApply terrain TerrainType_PointOfInterest/21 at [60, 6] for poi POI_NaturalModifier02/1

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.371NoneApply terrain TerrainType_PointOfInterest/21 at [52, 49] for poi POI_NaturalModifier09/8

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.371NoneApply terrain TerrainType_PointOfInterest/21 at [42, 47] for poi POI_NaturalModifier09/8

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.371NoneApply terrain TerrainType_PointOfInterest/21 at [64, 45] for poi POI_NaturalModifier09/8

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.371NoneApply terrain TerrainType_PointOfInterest/21 at [18, 47] for poi POI_NaturalModifier09/8

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.371NoneApply terrain TerrainType_PointOfInterest/21 at [61, 42] for poi POI_NaturalModifier09/8

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.371NoneApply terrain TerrainType_PointOfInterest/21 at [35, 33] for poi POI_NaturalModifier05/4

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.371NoneApply terrain TerrainType_PointOfInterest/21 at [18, 3] for poi POI_NaturalModifier05/4

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.371NoneApply terrain TerrainType_PointOfInterest/21 at [1, 39] for poi POI_NaturalModifier05/4

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.371NoneApply terrain TerrainType_PointOfInterest/21 at [73, 32] for poi POI_NaturalModifier05/4

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.371NoneApply terrain TerrainType_PointOfInterest/21 at [12, 47] for poi POI_NaturalModifier10/9

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.371NoneApply terrain TerrainType_PointOfInterest/21 at [56, 40] for poi POI_NaturalModifier10/9

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.371NoneApply terrain TerrainType_PointOfInterest/21 at [14, 46] for poi POI_NaturalModifier10/9

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.371NoneApply terrain TerrainType_PointOfInterest/21 at [57, 49] for poi POI_NaturalModifier10/9

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.371NoneApply terrain TerrainType_PointOfInterest/21 at [59, 40] for poi POI_NaturalModifier10/9

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.371NoneApply terrain TerrainType_PointOfInterest/21 at [12, 1] for poi POI_NaturalModifier16/15

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.371NoneApply terrain TerrainType_PointOfInterest/21 at [3, 35] for poi POI_NaturalModifier16/15

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.371NoneApply terrain TerrainType_PointOfInterest/21 at [63, 42] for poi POI_NaturalModifier16/15

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.371NoneApply terrain TerrainType_PointOfInterest/21 at [18, 5] for poi POI_NaturalModifier16/15

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.371NoneApply terrain TerrainType_PointOfInterest/21 at [70, 1] for poi POI_NaturalModifier16/15

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.371NoneApply terrain TerrainType_PointOfInterest/21 at [19, 45] for poi POI_NaturalModifier17/16

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.372NoneApply terrain TerrainType_PointOfInterest/21 at [55, 2] for poi POI_NaturalModifier17/16

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.372NoneApply terrain TerrainType_PointOfInterest/21 at [4, 1] for poi POI_NaturalModifier17/16

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.372NoneApply terrain TerrainType_PointOfInterest/21 at [42, 49] for poi POI_NaturalModifier17/16

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.372NoneApply terrain TerrainType_PointOfInterest/21 at [63, 48] for poi POI_NaturalModifier17/16

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.372NoneApply terrain TerrainType_PointOfInterest/21 at [56, 46] for poi POI_NaturalModifier20/19

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.372NoneApply terrain TerrainType_PointOfInterest/21 at [70, 32] for poi POI_NaturalModifier20/19

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.372NoneApply terrain TerrainType_PointOfInterest/21 at [7, 48] for poi POI_NaturalModifier20/19

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.372NoneApply terrain TerrainType_PointOfInterest/21 at [45, 47] for poi POI_NaturalModifier20/19

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.372NoneApply terrain TerrainType_PointOfInterest/21 at [48, 47] for poi POI_NaturalModifier24/23

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.372NoneApply terrain TerrainType_PointOfInterest/21 at [9, 2] for poi POI_NaturalModifier24/23

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.372NoneApply terrain TerrainType_PointOfInterest/21 at [70, 2] for poi POI_NaturalModifier24/23

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.372NoneApply terrain TerrainType_PointOfInterest/21 at [50, 49] for poi POI_NaturalModifier24/23

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.372NoneApply terrain TerrainType_PointOfInterest/21 at [53, 2] for poi POI_NaturalModifier24/23

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:49:52.373NoneApply terrain TerrainType_PointOfInterest/21 at [12, 49] for minorSpawnPoint NaturalWonder_01

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:49:52.373NoneApply terrain TerrainType_PointOfInterest/21 at [13, 50] for minorSpawnPoint NaturalWonder_01

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:49:52.373NoneApply terrain TerrainType_PointOfInterest/21 at [12, 50] for minorSpawnPoint NaturalWonder_01

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:49:52.373NoneApply terrain TerrainType_PointOfInterest/21 at [59, 31] for minorSpawnPoint NaturalWonder_04

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:49:52.373NoneApply terrain TerrainType_PointOfInterest/21 at [60, 31] for minorSpawnPoint NaturalWonder_04

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:49:52.373NoneApply terrain TerrainType_PointOfInterest/21 at [60, 32] for minorSpawnPoint NaturalWonder_04

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:49:52.373NoneApply terrain TerrainType_PointOfInterest/21 at [59, 32] for minorSpawnPoint NaturalWonder_04

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:49:52.373NoneApply terrain TerrainType_PointOfInterest/21 at [69, 42] for minorSpawnPoint NaturalWonder_07

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:49:52.373NoneApply terrain TerrainType_PointOfInterest/21 at [70, 42] for minorSpawnPoint NaturalWonder_07

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:49:52.373NoneApply terrain TerrainType_PointOfInterest/21 at [69, 43] for minorSpawnPoint NaturalWonder_07

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:49:52.373NoneApply terrain TerrainType_PointOfInterest/21 at [69, 41] for minorSpawnPoint NaturalWonder_07

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:49:52.373NoneApply terrain TerrainType_PointOfInterest/21 at [7, 0] for minorSpawnPoint NaturalWonder_00

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:49:52.373NoneApply terrain TerrainType_PointOfInterest/21 at [8, 0] for minorSpawnPoint NaturalWonder_00

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:49:52.373NoneApply terrain TerrainType_PointOfInterest/21 at [7, 1] for minorSpawnPoint NaturalWonder_00

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:49:52.373NoneApply terrain TerrainType_PointOfInterest/21 at [6, 1] for minorSpawnPoint NaturalWonder_00

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:49:52.373NoneApply terrain TerrainType_PointOfInterest/21 at [7, 11] for minorSpawnPoint NaturalWonder_02

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:49:52.373NoneApply terrain TerrainType_PointOfInterest/21 at [8, 11] for minorSpawnPoint NaturalWonder_02

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:49:52.373NoneApply terrain TerrainType_PointOfInterest/21 at [8, 12] for minorSpawnPoint NaturalWonder_02

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:49:52.373NoneApply terrain TerrainType_PointOfInterest/21 at [7, 12] for minorSpawnPoint NaturalWonder_02

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:49:52.443UILoaded UI texture 'UI_Tutorial_TextBoxBackground_Small'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.444UILoaded UI texture 'UI_Tutorial_TextBoxBackground_SmallFront'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.445UILoaded UI texture 'UI_Tutorial_TextBoxArrow_Back'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.445UILoaded UI texture 'UI_Tutorial_TextBoxArrow_Front'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.445UILoaded UI texture 'UI_Tutorial_TextBoxArrow_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.447UILoaded UI texture 'UI_System_HidePicto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.447UILoaded UI texture 'UI_System_unknown'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.450UILoaded UI texture 'UI_DialogWindow_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.450UILoaded UI texture 'UI_DialogWindow_OrnamentStroke'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.450UILoaded UI texture 'UI_Common_Minimize'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.451UILoaded UI texture 'UI_DialogWindow_ButtonSeparator'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.451UILoaded UI texture 'DialogWindow_Skip'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.451UILoaded UI texture '_UI_ManagementBanner_Protectorate'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.451UILoaded UI texture 'UI_DialogWindow_RewardIcon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.454UILoaded UI texture 'UI_QuestOverlayWindowForVictoryPath_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.454UILoaded UI texture 'UI_QuestOverlayWindowForVictoryPath_TopOrnaments'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.455UILoaded UI texture 'UI_QuestOverlayWindowForVictoryPath_TitleOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.455UILoaded UI texture 'UI_VictoryConditionType_AllResearchesDone_Picto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.460UILoaded UI texture 'UI_EventOverlayWindow_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.460UILoaded UI texture 'UI_EventOverlayWindow_Stroke'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.460UILoaded UI texture 'UI_EventOverlayWindow_CharacterFrame'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.460UILoaded UI texture 'UI_EventOverlayWindow_ChoicePanelBackground'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.460UILoaded UI texture 'UI_EventOverlayWindow_ChoicePanelStroke'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.461UILoaded UI texture 'UI_EventOverlayWindow_ChoiceItemTitleStrokeDecoration'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.461UILoaded UI texture 'UI_WingsIcon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.467UILoaded UI texture 'UI_ImmersiveNotification_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.467UILoaded UI texture 'UI_ImmersiveNotification_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.468UILoaded UI texture 'UI_ImmersiveNotification_TitleStroke'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.468UILoaded UI texture 'UI_ImmersiveNotification_ResponsiveBox'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.468UILoaded UI texture 'UI_ImmersiveTechnologyUnlockItem_Stroke'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.469UILoaded UI texture 'UI_Technology_UnlockCategory_District_Military'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.471UILoaded UI texture 'UI_MoodMessageImmersiveWindow_EmpireBannerOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.471UILoaded UI texture 'UI_MoodMessageImmersiveWindow_EmpireBanner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.471UILoaded UI texture 'UI_MoodMessageImmersiveWindow_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.471UILoaded UI texture 'UI_MoodMessageImmersiveWindow_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.471UILoaded UI texture 'UI_MoodMessageImmersiveWindow_Separator'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.472UILoaded UI texture 'UI_DiplomaticState_War'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.474UILoaded UI texture 'UI_DiplomacyExtraordinaryWindow_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.475NoneLoading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: False)

Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()

12:49:52.475UILoaded UI texture 'UI_DiplomacyExtraordinaryWindow_Stroke'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.475UILoaded UI texture 'UI_DiplomacyIcon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.486UIUnload UI texture 'FallbackTexture'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.493NoneLoading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: False)

Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()

12:49:52.493UILoaded UI texture 'UI_Common_Pause'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.493UILoaded UI texture 'UI_HUD_Background_EmpireAsymmetry'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.495UILoaded UI texture 'UI_HUD_Background_KinOfSheredynAssymetry'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.495UILoaded UI texture 'Mukag_SacredGlassEye'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.496UILoaded UI texture 'UI_Header_Chosen'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.496UILoaded UI texture 'EmpireFactionState_MukagBalanced'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.496UILoaded UI texture 'UI_icon_populationType_mukagCalled'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.497UILoaded UI texture 'UI_HUD_Background_LeftShape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.497UILoaded UI texture 'UI_HUD_Borders_Left'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.497UILoaded UI texture 'UI_HUD_Borders_QuestPanel'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.498UILoaded UI texture 'ChatToggle_Icon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.500UILoaded UI texture 'ChatPanel_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.500UILoaded UI texture 'UI_HUD_Background_RightShape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.502UILoaded UI texture '_UI_LuxuryResourceFilled'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.502UILoaded UI texture 'UI_HUD_Borders_Right'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.503UILoaded UI texture 'UI_Notification_Informative_TitleOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.503UILoaded UI texture 'UI_NotificationPanel_Picto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.503UILoaded UI texture 'UI_Notification_Informative_Item'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.504UILoaded UI texture 'UI_Notification_Informative_ItemInner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.504UILoaded UI texture 'UI_Tormented_HorrorsEmpireIcon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.505UILoaded UI texture 'TrapezoidOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.506UILoaded UI texture 'Trade_TrendPriceNeutral'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.506UILoaded UI texture 'Trade_BackgroundOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.506UILoaded UI texture 'UI_Resource_Luxury_Songsilk'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.507UILoaded UI texture 'Trade_RectArrow'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.507UILoaded UI texture 'Trade_BoosterBackgroundOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.514UILoaded UI texture 'UI_EndTurn_UnfoldBar_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.514UILoaded UI texture 'UI_EndTurn_UnfoldBar_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.514UILoaded UI texture 'AccessButton_Icon_Secondary_Extension_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.514UILoaded UI texture 'AccessButton_Icon_Secondary_Extension_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.516None'???|TechnologyWindow_QueueItem' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

12:49:52.516UILoaded UI texture 'UI_EndTurn_UnfoldBar_Separator'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.517UILoaded UI texture 'UI_SpecificNotification_TopMask'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.517UILoaded UI texture 'UI_SpecificNotification_DecorationOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.518UILoaded UI texture 'UI_SpecificNotification_Mask'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.518UILoaded UI texture 'UI_SpecificNotification_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.518UILoaded UI texture 'UI_SpecificNotification_IllustrationOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.518UILoaded UI texture 'UI_SpecificNotification_TopOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.518UILoaded UI texture '_UI_ManagementBanner_AllArmies'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.518UILoaded UI texture 'UI_SpecificNotification_TopOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.519UILoaded UI texture 'UI_EndTurnOverride_Pending_Picto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.520UILoaded UI texture 'AccessButton_Icon_Secondary_Border_InnerOnly'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.522UILoaded UI texture 'UI_ReminderPanel_TitleOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.523UILoaded UI texture 'UI_ReminderPanel_TitleIcon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.523UILoaded UI texture 'UI_EndTurn_MonsoonPicto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.524UILoaded UI texture 'UI_EndTurn_MonsoonPredictabilityArrow'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.524UILoaded UI texture 'UI_EndTurn_CornerControl_Shape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.524UILoaded UI texture 'UI_EndTurn_ReminderPicto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.525UILoaded UI texture 'UI_EndTurn_CornerControl_Lines'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.525UILoaded UI texture 'UI_EndTurn_SectorControl_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.525UILoaded UI texture 'UI_EndTurn_SectorControl_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.526UIUnload UI texture 'FallbackTexture'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.530UILoaded UI texture 'UI_Notification_IdleArmy_Picto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.538UILoaded UI texture 'UI_AllSettlementsWindow_TopBackground'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.539UILoaded UI texture 'UI_AllSettlementsWindow_TopOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.539UILoaded UI texture 'UI_AscendingSortIcon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.539UILoaded UI texture '_UI_Resource_Score'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.540UILoaded UI texture 'UI_AllSettlementWindow_LastConstruction'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.540UILoaded UI texture 'UI_Common_Turn'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.540UILoaded UI texture 'UI_AllSettlementWindow_ItemCorner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.540UILoaded UI texture 'UI_Common_Siege'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.540UILoaded UI texture 'UI_Tormented_Picto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.541UILoaded UI texture 'UI_Common_Resource_Industry'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.541UILoaded UI texture 'UI_Common_Resource_Science'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.542UILoaded UI texture 'UI_AllSettlementsWindow_CityLevelsIcon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.542UILoaded UI texture 'UI_AllSettlementsWindow_ExtendedSeparator'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.542UILoaded UI texture 'UI_AllSettlementsWindow_CityLevelsBackground'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.542UILoaded UI texture 'UI_AllSettlementsWindow_CityLevelsCorner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.542UILoaded UI texture 'UI_AllSettlementsWindow_NextPopulationIcon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.543NoneLoading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: False)

Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()

12:49:52.543UILoaded UI texture 'UI_AllSettlementsWindow_MinorVillagesIcon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.544UILoaded UI texture 'UI_UnitCollectionVisualBehaviorType_Peaceful'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.544UILoaded UI texture 'UI_AllSettlementsWindow_ResourcesIcon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.544UILoaded UI texture 'UI_Resource_Luxury_EmeraldGaz'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.545UILoaded UI texture 'UI_SpecialResources_Spirits'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.545UILoaded UI texture 'UI_SpecialResources_Cadavers'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.546UILoaded UI texture 'UI_AllSettlementsWindow_ExtensionIcon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.548UILoaded UI texture 'UI_PauseMenuWindow_SideOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.548UILoaded UI texture 'UI_PauseMenuWindow_PauseButton_SideOrnament_Line'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.548UILoaded UI texture 'UI_PauseMenuWindow_PauseButton_SideOrnament_Circle'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.551UIUnload UI texture 'FallbackTexture'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.565UILoaded UI texture 'UI_Common_CancelPicto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.567UILoaded UI texture 'UI_ColonizeWindow_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.581NoneAncillaries DoStart finished. (Time=0.0011ms)

Amplitude.Mercury.Sandbox.Sandbox:StartAncillaries()

12:49:52.585UILoaded UI texture 'UI_EndTurn_DiplomacyPicto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.586UILoaded UI texture 'UI_Common_Council'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.586UILoaded UI texture 'UI_EndTurn_Radial_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.587UILoaded UI texture 'UI_DiplomaticState_Peace'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.588UILoaded UI texture 'UI_IntroductionScreen_BackgroundOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.588NoneLoading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: False)

Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()

12:49:52.667UIUnload UI texture 'FallbackTexture'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.671UILoaded UI texture 'UI_Controller_PS5_CONTROLLER_Lineart'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.671UILoaded UI texture 'UI_Controller_PS5_CONTROLLER_ControlsLines'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.672NoneInputAction Thallium.Gamepad/Select has 2 bindings, each of which could have a different button. Selecting the first binding.

Amplitude.Mercury.UI.GamepadGlyphHandler:GetSymbolMapper(System.Reflection.RuntimeParameterInfo)

12:49:52.677NoneInputAction Thallium.Gamepad/ContextUp[/Keyboard/numpad8] has 2 bindings, each of which could have a different button. Selecting the first binding.

Amplitude.Mercury.UI.GamepadGlyphHandler:GetSymbolMapper(System.Reflection.RuntimeParameterInfo)

12:49:52.677NoneInputAction Thallium.Gamepad/ContextDown[/Keyboard/numpad2] has 2 bindings, each of which could have a different button. Selecting the first binding.

Amplitude.Mercury.UI.GamepadGlyphHandler:GetSymbolMapper(System.Reflection.RuntimeParameterInfo)

12:49:52.678NoneInputAction Thallium.Gamepad/ContextLeft[/Keyboard/numpad4] has 2 bindings, each of which could have a different button. Selecting the first binding.

Amplitude.Mercury.UI.GamepadGlyphHandler:GetSymbolMapper(System.Reflection.RuntimeParameterInfo)

12:49:52.679NoneInputAction Thallium.Gamepad/ContextRight[/Keyboard/numpad6] has 2 bindings, each of which could have a different button. Selecting the first binding.

Amplitude.Mercury.UI.GamepadGlyphHandler:GetSymbolMapper(System.Reflection.RuntimeParameterInfo)

12:49:52.679NoneInputAction Thallium.Gamepad/ContextUp[/Keyboard/numpad8] has 2 bindings, each of which could have a different button. Selecting the first binding.

Amplitude.Mercury.UI.GamepadGlyphHandler:GetSymbolMapper(System.Reflection.RuntimeParameterInfo)

12:49:52.680NoneInputAction Thallium.Gamepad/ContextDown[/Keyboard/numpad2] has 2 bindings, each of which could have a different button. Selecting the first binding.

Amplitude.Mercury.UI.GamepadGlyphHandler:GetSymbolMapper(System.Reflection.RuntimeParameterInfo)

12:49:52.681NoneInputAction Thallium.Gamepad/ContextLeft[/Keyboard/numpad4] has 2 bindings, each of which could have a different button. Selecting the first binding.

Amplitude.Mercury.UI.GamepadGlyphHandler:GetSymbolMapper(System.Reflection.RuntimeParameterInfo)

12:49:52.681NoneInputAction Thallium.Gamepad/ContextRight[/Keyboard/numpad6] has 2 bindings, each of which could have a different button. Selecting the first binding.

Amplitude.Mercury.UI.GamepadGlyphHandler:GetSymbolMapper(System.Reflection.RuntimeParameterInfo)

12:49:52.688UILoaded UI texture 'AccessButton_Label_Secondary_Back_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.719UILoaded UI texture 'UI_ArmyActionTypeEnterBurrow'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.719UILoaded UI texture 'UI_EmpireSymbol_Necrophage01'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.720UILoaded UI texture 'BurrowPin_TravelInitialDestinationChanged'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.720UILoaded UI texture 'UI_SettlementPin_CurrentConstructionBackgroundShape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.720UILoaded UI texture 'UI_SettlementPin_CurrentConstructionOrnaments'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.722UILoaded UI texture 'UI_Pin_FoldedBackground'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.722UILoaded UI texture 'UI_Pin_FoldedOrnaments'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.722UILoaded UI texture 'UI_EmpireSymbol_Mukag02'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.729NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_HeroTrait_Archimedias_PartnerTrait.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.729NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Descriptor_BattleAbility_Equipment_Passive_37.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.729NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_08_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.731NoneDescriptor 'UnitAbility_Hero_BattleAbility_Equipment_Passive_29_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.731NoneDescriptor 'UnitAbility_Hero_BattleAbility_Equipment_Passive_45_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.731NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_48_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.731NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_49_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.731NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_50_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.731NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_51_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.731NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sChampion_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.731NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sChampion_Descriptor' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.731NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sDefender_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.731NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sInfusor_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.731NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sInstructor_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.732None'???|CityPin_StripWithContentItem' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

12:49:52.733UILoaded UI texture 'UI_Pin_UnfoldedBackground'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.733NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Hydracorn01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.733NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Noquensi01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.733UILoaded UI texture 'UI_Pin_UnfoldedOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.733NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Sollusk01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.733UILoaded UI texture 'UI_Pin_UnfoldedDivider'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.733NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Hero_Mukag05.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.733NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Hero_Necrophage_Warrior01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.733NoneDescriptor 'BattleAbility_Descriptor_Hero_Stellar01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.733NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Descriptor_Hero_MinorFaction_Ochling02.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.734NoneDescriptor 'Effect_HeroTrait_Mercenary' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.734NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_HeroTrait_KinOfSheredyn_PartnerTrait02.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.734NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Ambassy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.734NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Ambassy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.734NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.734NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.734NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.734NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.734NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.734NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.734NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.734NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.734NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.735NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.735NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.735NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.735NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.735NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.735NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.735NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.735NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.735NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.735NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.735NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Relation.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.735NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Relation.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.735NoneDescriptor 'Effect_Empire_HasNoOngoingWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.735NoneDescriptor 'Effect_Empire_HasNoOngoingWar' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.735NoneDescriptor 'Effect_Empire_IsAtWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.735NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.735NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.735NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.735NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.735NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.735NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.735NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.735NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.736NoneDescriptor 'Effect_Base_Treaty' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.736NoneDescriptor 'Effect_Base_Treaty' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.736NoneDescriptor 'TreatyCancelCost_Descriptor_Large' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.736NoneDescriptor 'TreatyCancelCost_Descriptor_Large_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.736NoneDescriptor 'TreatyCancelCost_Descriptor_Large_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.736NoneDescriptor 'TreatyCancelCost_Descriptor_Medium' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.736NoneDescriptor 'TreatyCancelCost_Descriptor_Medium_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.736NoneDescriptor 'TreatyCancelCost_Descriptor_Medium_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.736NoneDescriptor 'TreatyCancelCost_Descriptor_Small' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.736NoneDescriptor 'TreatyCancelCost_Descriptor_Small_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.736NoneDescriptor 'TreatyCancelCost_Descriptor_Small_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.736NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for TreatyCost_Descriptor_DeclareWarInTruce.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.736NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for TreatyCost_Descriptor_EverFighting_CostIncrease.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.736NoneDescriptor 'TreatyCost_Descriptor_ForceTruce' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.736NoneDescriptor 'TreatyCost_Descriptor_Large' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.737NoneDescriptor 'TreatyCost_Descriptor_Large_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.737NoneDescriptor 'TreatyCost_Descriptor_Large_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.737NoneDescriptor 'TreatyCost_Descriptor_Medium' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.737NoneDescriptor 'TreatyCost_Descriptor_Medium_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.737NoneDescriptor 'TreatyCost_Descriptor_Medium_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.737NoneDescriptor 'TreatyCost_Descriptor_PublicOpinionBased' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.737NoneDescriptor 'TreatyCost_Descriptor_Small' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.737NoneDescriptor 'TreatyCost_Descriptor_Small_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.737NoneDescriptor 'TreatyCost_Descriptor_Small_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.737NoneDescriptor 'TreatyCost_Descriptor_UnjustifiedWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.738NoneDescriptor 'Effect_Status_Empire_GenericMinor05_Step02A' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.739NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Lesser.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.739NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.739NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '14' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.739NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.739NoneDescriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.739NoneDescriptor 'Tag_Empire_Major' Effect '6' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.739NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.739NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.739NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.739NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.739NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.739NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.739NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.739NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.741NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Councillor_SocietyTrait15.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.741NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.742NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.742NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.742NoneDescriptor 'Effect_Custom_Specific02' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.742NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific03.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.742NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific15.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.742NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific15.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.742NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific18.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.742NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific22.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.742NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific22.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.742NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific29.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.742NoneDescriptor 'Effect_Aspects_Chapter04Choice1Step02A_FactionQuest': Effect '0': Cannot feedback '!Tag_Coral_Disabled' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.742NoneDescriptor 'Effect_Aspects_CoralHealthRegen': Effect '0': Cannot feedback '!Tag_Coral_Disabled' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.742NoneDescriptor 'Effect_KinOfSheredyn_ApprovalUnderColonizationCap' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.742NoneDescriptor 'Effect_KinOfSheredyn_ChosenCapUpkeepIncrease' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.742NoneDescriptor 'Effect_KinOfSheredyn_ChosenCapUpkeepIncrease' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.742NoneDescriptor 'Effect_LastLord_BaseHealMoneyCost' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.743NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LastLord_NoRebellion.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.743NoneDescriptor 'Effect_LastLord_PopulationBuyout' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.743NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LastLord_UnitCannotRegen.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.743NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_Chapter05Step01B_FactionQuest.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.743NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_Chapter06AStep01Choice2C_FactionQuest.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.743NoneDescriptor 'Effect_Mukag_HolyFireConduit' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.743NoneDescriptor 'Effect_Mukag_Land01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.743NoneDescriptor 'Effect_Mukag_Library' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.743NoneDescriptor 'Effect_Mukag_Light03' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.743NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_SGE_Empire_Property.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.743NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_SGE_Empire_Property.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.743NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Necrophage_BurrowsAndNestsCost.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.743NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Necrophage_BurrowsAndNestsCost.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.743NoneDescriptor 'Effect_Status_ForeignPopulationConsumption' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.744NoneDescriptor 'Effect_Status_ForeignPopulationKnighting' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.744NoneDescriptor 'MinorEmpire_MaxDwellerCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.744NoneDescriptor 'MinorEmpire_MinDwellerCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.744NoneDescriptor 'MinorEmpire_UnitCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.744NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.744NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.744NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.744NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.744NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for TerrainEffects_MonsoonTheme_04.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.744NoneDescriptor 'RiftDescriptor_CloseRiftRewardScore' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.744NoneDescriptor 'RiftDescriptor_MaxRiftTileSpawnPerMonsoon' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.744NoneDescriptor 'RiftDescriptor_MinRiftTileSpawnPerMonsoon' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.746NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_District_Money_OnCity.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.746NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_District_Science_OnCity.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.748None%EmpireBonusResourceStock Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

12:49:52.748NoneDescriptor 'Tag_FortificationConversion' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.748NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.748NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.748NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.748NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.748NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.748NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '11' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.749NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PopulationCollection_Called_2.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.749NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.749NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.749NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.749NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.749NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.749NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_Settlement.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.750NoneDescriptor 'Effect_Base_Synergy' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.750NoneDescriptor 'Effect_Base_Synergy' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.750NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.750NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.750NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.750NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.750NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.751NoneDescriptor 'UnitAbilityDescriptor_HeroUnit_ShieldBash' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.751NoneDescriptor 'UnitAbilityDescriptor_HeroUnit_ShieldBash' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.754NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_CursedDefense.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.754NoneDescriptor 'Effect_Status_Unit_Battle_DefenderOnFortification' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.754NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_Entangled.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.754NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_Immobilized.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.754NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_UnecessaryExistence.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.754NoneDescriptor 'Effect_Status_Unit_Damaged' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.754NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.754NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.754NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.755NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.755NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.755NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.755NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.755NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_HP_Loss01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.755NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Sick.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.755NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_StoneStance_Upgraded.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.755NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Warmaster.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.755NoneDescriptor 'Tag_UnitClass_Juggernaught' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.755NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Descriptor_Aware.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.755NoneDescriptor 'UnitAbility_Descriptor_RighteousWrath' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.755NoneDescriptor 'UnitDescriptor_ExperienceValue_Hero' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.755NoneDescriptor 'UnitDescriptor_Hero_LevelUpScaling' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.756NoneDescriptor 'UnitDescriptor_Hero_LevelUpScaling' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.756NoneDescriptor 'UnitDescriptor_SpoilOfWarHero' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.756NoneDescriptor 'UnitDescriptor_UnitPrototype_LandUnit' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.756NoneDescriptor 'UnitDescriptor_UnitPrototype_LandUnit' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.756NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.756NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.756NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.756NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitDescriptor_UnitPrototype_Unit.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.756NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitDescriptor_UnitPrototype_Unit.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.756NoneDescriptor 'GameEffect_UnitCollection' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.757NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury01': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.757NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury02': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.757NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury03': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.757NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury04': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.757NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury05': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.757NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury06': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.757NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury07': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.757NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury08': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.757NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury09': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.757NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury10': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.757NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury11': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.757NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury12': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.758NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury13': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.758NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury14': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.758NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury15': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.758NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury16': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.758NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic01': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.758NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic02': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.758NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic03': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.759NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic04': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.759NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic05': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.759NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic06': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.762UILoaded UI texture 'UI_SettlementActionType_EvolveOutpostToCity'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.763UILoaded UI texture 'UI_CampPin_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.763UILoaded UI texture 'UI_CampPin_Inner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.763UILoaded UI texture 'UI_CampPin_InteractionOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.763UILoaded UI texture 'UI_CampPin_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.767None[DATA] The descriptor Tag_DistrictImprovement_00 is used both in DistrictImprovement_Bridge_01 and DistrictImprovement_Bridge_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.767None[DATA] The descriptor Tag_DistrictImprovement_Family_Food is used both in DistrictImprovement_Food_01 and DistrictImprovement_Food_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.767None[DATA] The descriptor Tag_DistrictImprovement_Family_Industry is used both in DistrictImprovement_Industry_01 and DistrictImprovement_Industry_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.767None[DATA] The descriptor Tag_DistrictImprovement_Family_Influence is used both in DistrictImprovement_Influence_01 and DistrictImprovement_Influence_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.767None[DATA] The descriptor Tag_DistrictImprovement_Family_Military is used both in DistrictImprovement_Military_01 and DistrictImprovement_Military_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.767None[DATA] The descriptor Tag_DistrictImprovement_Family_Money is used both in DistrictImprovement_Money_01 and DistrictImprovement_Money_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.768None[DATA] The descriptor Tag_DistrictImprovement_Family_Population is used both in DistrictImprovement_Population_03 and DistrictImprovement_Population_01. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.768None[DATA] The descriptor Tag_DistrictImprovement_Family_Science is used both in DistrictImprovement_Science_01 and DistrictImprovement_Science_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.768None[DATA] The descriptor Effect_DistrictImprovement_CityCenter_TerritoryCap_Flat00 is used both in Mukag_DistrictImprovement_02 and DistrictImprovement_Prototype_CityCenter_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.768None[DATA] The descriptor Effect_DistrictImprovement_CityCenter_LevelUp_00 is used both in Mukag_DistrictImprovement_02 and DistrictImprovement_Prototype_CityCenter_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.768None[DATA] The descriptor Effect_District_Vision_Flat01 is used both in District_HeroDen and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.768None[DATA] The descriptor Effect_District_Default_Fortification is used both in District_Prototype_Base and District_HeroDen. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.768None[DATA] The descriptor Effect_District_Vision_Flat00 is used both in District_Prototype_Base and District_HeroDen. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.768None[DATA] The descriptor Tag_FortificationConversion is used both in District_Prototype_CityCenter and District_Prototype_BaseCampCenter. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.768None[DATA] The descriptor Tag_District_Tier2_Or_Above is used both in District_Prototype_Tier3 and District_Prototype_Tier2. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.768None[DATA] The descriptor Tag_Bridge is used both in District_Tier0_Bridge and District_Bridge. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.768None[DATA] The descriptor Effect_District_LevelUp_00 is used both in District_Tier1_Bridge_Exploitation and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.769None[DATA] The descriptor Effect_Synergy_FoodOnRiver is used both in District_Tier1_Food and District_Tier0_Bridge. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.769None[DATA] The descriptor Tag_District_Family_Industry is used both in District_Tier1_VictoryConditionBuilding and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.769None[DATA] The descriptor Tag_District_Tier1_Industry is used both in District_Tier1_VictoryConditionBuilding and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.769None[DATA] The descriptor Effect_District_LevelUp_01 is used both in District_Tier2_Food and District_Base_CityCenter_Tier2. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.769None[DATA] The descriptor Effect_Synergy_FoodOnLake is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.769None[DATA] The descriptor Effect_Synergy_DistrictPopulation_00 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.769None[DATA] The descriptor Tag_District_Tier1_Food is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.769None[DATA] The descriptor Tag_District_Family_Food is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.769None[DATA] The descriptor Effect_District_Food_Flat00 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.770None[DATA] The descriptor Effect_District_Food_OnTerrainType_Food_Flat01 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.770None[DATA] The descriptor Effect_Synergy_IndustryOnMountain_00 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.770None[DATA] The descriptor Effect_Synergy_DistrictPopulation_01 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.770None[DATA] The descriptor Effect_District_Industry_Flat00 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.770None[DATA] The descriptor Effect_District_Industry_OnTerrainType_Industry_Flat01 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.770None[DATA] The descriptor Effect_Synergy_InfluenceAdjacentDistrict_T1_00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.770None[DATA] The descriptor Effect_Synergy_InfluenceAdjacentDistrict_T2_00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.770None[DATA] The descriptor Tag_District_Family_Influence is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.770None[DATA] The descriptor Tag_District_Tier1_Influence is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.770None[DATA] The descriptor Effect_District_Influence_Flat00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.770None[DATA] The descriptor Effect_Synergy_Fortification_00 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.770None[DATA] The descriptor Tag_District_Family_Military is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.770None[DATA] The descriptor Tag_District_Tier1_Military is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.770None[DATA] The descriptor Effect_District_FortificationBonus_Flat00 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.770None[DATA] The descriptor Effect_District_Vision_Flat02 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.770None[DATA] The descriptor Effect_Synergy_DistrictPopulation_02 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.770None[DATA] The descriptor Tag_District_Family_Money is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.770None[DATA] The descriptor Tag_District_Tier1_Money is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.770None[DATA] The descriptor Effect_District_Money_Flat00 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.770None[DATA] The descriptor Effect_District_Money_OnTerrainType_Money_Flat01 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.770None[DATA] The descriptor Effect_Synergy_ScienceAdjacentAnomaly_00 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.770None[DATA] The descriptor Effect_Synergy_DistrictPopulation_03 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.771None[DATA] The descriptor Tag_District_Family_Science is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.771None[DATA] The descriptor Tag_District_Tier1_Science is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.771None[DATA] The descriptor Effect_District_Science_Flat00 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.771None[DATA] The descriptor Effect_District_Science_OnTerrainType_MixedFIDSI_Flat01 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.771None[DATA] The descriptor Effect_District_Food_Flat01 is used both in District_Tier2_Food_Custom_Specific24 and District_Tier2_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.771None[DATA] The descriptor Effect_District_Industry_Flat01 is used both in District_Tier2_Industry_Custom_Specific24 and District_Tier2_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.771None[DATA] The descriptor Effect_District_Influence_Flat01 is used both in District_Tier2_Influence_Custom_Specific24 and District_Tier2_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.771None[DATA] The descriptor Effect_District_Money_Flat01 is used both in District_Tier2_Money_Custom_Specific24 and District_Tier2_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.771None[DATA] The descriptor Effect_District_Science_Flat01 is used both in District_Tier2_Science_Custom_Specific24 and District_Tier2_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.771None[DATA] The descriptor Tag_District_LastLord_Estate is used both in LastLord_District_LordsEstate00_Repair and LastLord_District_LordsEstate00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.771None[DATA] The descriptor Tag_District_Appendage is used both in Necrophage_District_Appendage00_Tier1 and District_Tier1_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.771None[DATA] The descriptor Effect_District_Appendage01 is used both in Necrophage_District_Appendage01_Tier1 and District_Tier1_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.771None[DATA] The descriptor Effect_District_Appendage01_Tier2 is used both in Necrophage_District_Appendage01_Tier2 and District_Tier2_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.771None[DATA] The descriptor Effect_District_Appendage01_Tier3 is used both in Necrophage_District_Appendage01_Tier3 and District_Tier3_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.771None[DATA] The descriptor Tag_CityCenter_Level01 is used both in Necrophage_District_Base_CityCenter_Tier1 and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.771None[DATA] The descriptor Tag_CityCenter_Level02 is used both in Necrophage_District_Base_CityCenter_Tier2 and District_Base_CityCenter_Tier2. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.771None[DATA] The descriptor Tag_CityCenter_Level03 is used both in Necrophage_District_Base_CityCenter_Tier3 and District_Base_CityCenter_Tier3. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.771None[DATA] The descriptor Tag_CityCenter_Level04 is used both in Necrophage_District_Base_CityCenter_Tier4 and District_Base_CityCenter_Tier4. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.771None[DATA] The descriptor Tag_Family_Bridge_Exploitation is used both in Necrophage_District_Tier1_Bridge_Exploitation and District_Tier1_Bridge_Exploitation. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.771None[DATA] The descriptor Tag_Tier1_Bridge is used both in Necrophage_District_Tier1_Bridge_Exploitation and District_Tier1_Bridge_Exploitation. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.771None[DATA] The descriptor Tag_District_Tier1_Population is used both in Necrophage_District_Tier1_Population and District_Tier1_Population. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.771None[DATA] The descriptor Effect_District_PopulationSlot_00 is used both in Necrophage_District_Tier1_Population and District_Tier1_Population. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.771None[DATA] The descriptor Effect_Synergy_MoneyAdjacentResourceDeposit_01 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.771None[DATA] The descriptor Tag_TradingPost is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.772None[DATA] The descriptor Effect_District_TradingPost_00 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.772None[DATA] The descriptor Effect_District_TradingPost_Flat00 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.772None[DATA] The descriptor Effect_District_Bridge_Exploitation_Yield_00 is used both in Necrophage_District_Tier2_Bridge_Exploitation and District_Tier2_Bridge_Exploitation. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.772None[DATA] The descriptor Effect_District_FortificationBonus_Flat02 is used both in Necrophage_District_Tier2_Military and District_Tier2_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.772None[DATA] The descriptor Effect_District_PopulationSlot_01 is used both in Necrophage_District_Tier2_Population and District_Tier2_Population. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.772None[DATA] The descriptor Effect_District_TradingPost_Flat01 is used both in Necrophage_District_Tier2_TradingPost and District_Tier2_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.772None[DATA] The descriptor Tag_District_Base is used both in Extractor_Base and District_Prototype_Base. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.772None[DATA] The descriptor Tag_District_Extractor is used both in Extractor_Base_Strategic and Extractor_Base_Luxury. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.772None'???|CampPin_StripWithContentItem' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

12:49:52.772None[DATA] The descriptor Effect_Base_Hero is used both in Hero_Aspect_Archer_1 and Hero_Aspect_Archer_0. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.773None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both in UnitClass_FlyingRanged and UnitClass_CavalryRanged. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.773None[DATA] The descriptor UnitDescriptor_ExperienceValue_Hero is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.773None[DATA] The descriptor UnitDescriptor_SpoilOfWarHero is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.773None[DATA] The descriptor UnitDescriptor_Hero_AttributeTraduction is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.773None[DATA] The descriptor UnitDescriptor_Hero_LevelUpScaling is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.773None[DATA] The descriptor Effect_Unit_HeroTag is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.774None[DATA] The descriptor Effect_Aspects_CoralSporeCreation is used both in FactionTrait_Aspects_CoralSporeCreation and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.774None[DATA] The descriptor Effect_Aspects_CoralGenerationPerTurn is used both in FactionTrait_Aspects_CoralSporeCreation and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.774None[DATA] The descriptor Effect_PublicOpinion_YouSettledNextToMeAspect is used both in FactionTrait_Aspects_PublicOpinionOnNeighbors and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.774None[DATA] The descriptor Effect_PublicOpinion_YouSettledNextToMeKin is used both in FactionTrait_KinOfSheredyn_PublicOpinionOnNeighbors and FactionAffinity_KinOfSheredyn. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.774None[DATA] The descriptor Effect_Necrophage_EverFighting is used both in FactionTrait_Necrophage_NoDiplomacy and FactionTrait_Necrophage_EverFighting. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.774None[DATA] The descriptor Effect_Custom_Specific01 is used both in FactionTrait_Custom_Specific12 and FactionTrait_Custom_Specific01. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.774None[DATA] The descriptor Effect_Custom_Specific17 is used both in FactionTrait_Custom_Specific18 and FactionTrait_Custom_Specific17. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.775None[DATA] The descriptor Effect_EmpireBonus_PopSlot_Category01_OnCapital_00 is used both in Necrophage_Technology_03 and Technology_District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.775None[DATA] The descriptor Effect_EmpireBonus_MoneyOnCapital_00 is used both in Necrophage_Technology_05 and Technology_District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.775None[DATA] The descriptor Effect_EmpireBonus_CollectibleScore1 is used both in Necrophage_Technology_06 and Technology_District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.775None[DATA] The descriptor Effect_EmpireBonus_PopSlot_Category03_OnCapital_00 is used both in Necrophage_Technology_07 and Technology_District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.775None[DATA] The descriptor Effect_EmpireBonus_FortificationOnCapital_01 is used both in Necrophage_Technology_08 and Technology_District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.775None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_High is used both in Status_Empire_PublicOpinionLoss_High and Status_Empire_ApprovalLoss_High. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.775None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_Medium is used both in Status_Empire_PublicOpinionLoss_Medium and Status_Empire_ApprovalLoss_Medium. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.775None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_Small is used both in Status_Empire_PublicOpinionLoss_Small and Status_Empire_ApprovalLoss_Small. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.775None[DATA] The descriptor Effect_Status_City_FoodLoss_Medium is used both in Status_City_GenericMinor14_Step02B and Status_City_FoodLoss_Medium. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.775None[DATA] The descriptor Effect_Status_Unit_Battle_Berserk is used both in Status_Unit_Berserk and Status_Unit_ReligiousRioter. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.776None[DATA] The descriptor Effect_NaturalWonder is used both in NaturalWonder_01 and NaturalWonder_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.776None[DATA] The descriptor Effect_Status_Empire_Revolution is used both in Revolution_Default and Revolution_Blitz. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.776None[DATA] The descriptor Effect_Status_Empire_PostRevolution is used both in Revolution_Default and Revolution_Blitz. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.777None[DATA] The descriptor Effect_Base_Population_FoodConsumption is used both in Population_Called and Population_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.777None[DATA] The descriptor Effect_Base_Population_Minor is used both in Population_Minor_Blackhammer and Population_Minor_Ametrine. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.777None[DATA] The descriptor Tag_Population_Minor is used both in Population_Minor_Blackhammer and Population_Minor_Ametrine. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.778None[DATA] The descriptor Tag_Exploitation_Food is used both in TerrainType_FoodIndustry and TerrainType_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.778None[DATA] The descriptor Tag_Exploitation_MixedFIDSI is used both in TerrainType_FoodMoney and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.778None[DATA] The descriptor Tag_Exploitation_Industry is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.778None[DATA] The descriptor Effect_LineOfSightBlocker is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.778None[DATA] The descriptor Tag_Forest is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.778None[DATA] The descriptor Tag_Exploitation_Money is used both in TerrainType_IndustryMoney and TerrainType_FoodMoney. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.778None[DATA] The descriptor Tag_Exploitation_Science is used both in TerrainType_IndustryScience and TerrainType_FoodScience. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.778None[DATA] The descriptor Effect_Exploitation_Mountain is used both in TerrainType_MountainSnow and TerrainType_Mountain. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.778None[DATA] The descriptor Effect_Exploitation_Sterile is used both in TerrainType_Sterile and TerrainType_NecroConsumed. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.780None[DATA] The descriptor UnitAbility_Descriptor_Aware has multiple source type. It is used both in Equipment_Accessory_04_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.780None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_1 has multiple source type. It is used both in Equipment_Armor_16_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.780None[DATA] The descriptor Effect_Equipment_Armor_23_Descriptor is used both in Equipment_Armor_23Bis_Definition and Equipment_Armor_23_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.780None[DATA] The descriptor UnitAbility_Descriptor_ShieldMastery_2 has multiple source type. It is used both in Equipment_Armor_26_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.780None[DATA] The descriptor UnitAbility_Descriptor_Ranged_3 has multiple source type. It is used both in Equipment_Bow_01_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.780None[DATA] The descriptor UnitAbility_Descriptor_Ranged_3 is used both in Equipment_Bow_02_Definition and Equipment_Bow_01_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.780None[DATA] The descriptor Tag_UnitAbility_IgnoreRangedBreakDamage has multiple source type. It is used both in Equipment_Bow_06_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.780None[DATA] The descriptor UnitAbility_Descriptor_Ranged_4 has multiple source type. It is used both in Equipment_Bow_09_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.780None[DATA] The descriptor Tag_UnitAbility_IgnoreRangedBreakDamage is used both in Equipment_Bow_12_Definition and Equipment_Bow_06_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.780None[DATA] The descriptor UnitAbility_Descriptor_Ranged_4 is used both in Equipment_Bow_13_Definition and Equipment_Bow_09_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.780None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_1 is used both in Equipment_OneHanded_01_Definition and Equipment_Armor_16_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.780None[DATA] The descriptor UnitAbility_Descriptor_RighteousWrath has multiple source type. It is used both in Equipment_OneHanded_02_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.780None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_2 has multiple source type. It is used both in Equipment_OneHanded_04_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.780None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_2 is used both in Equipment_OneHanded_08_Definition and Equipment_OneHanded_04_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.780None[DATA] The descriptor UnitAbility_Hero_BattleAbility_Equipment_Passive_27_Descriptor is used both in Equipment_OneHanded_15_Definition and Equipment_Bow_14_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.780None[DATA] The descriptor UnitAbility_Descriptor_RighteousWrath is used both in Equipment_TwoHanded_18_Definition and Equipment_OneHanded_02_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.782UILoaded UI texture 'UI_PlacementPin_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.782UILoaded UI texture 'UI_PlacementPin_Ornaments'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.783UILoaded UI texture 'UI_PlacementPin_Chevron'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.828UILoaded UI texture 'UI_ArmyPinActionType_OpenSubjugationChoiceWindow'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.829UILoaded UI texture 'UI_AdministrativeCenterPin_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.829UILoaded UI texture 'UI_AdministrativeCenterPin_Inner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.829UILoaded UI texture 'UI_AdministrativeCenterPin_InteractionOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.829UILoaded UI texture 'UI_AdministrativeCenterPin_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.834None'???|AdministrativeCenterPin_ContentStrip' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

12:49:52.834UILoaded UI texture 'UI_PinsStripContentItemRound_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.850UILoaded UI texture 'UI_UnitItem_DeadShape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.851UILoaded UI texture 'UI_VillagePin_ProtectorateBackground'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.851UILoaded UI texture 'UI_VillagePin_CohabitationIcon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.851UILoaded UI texture 'UI_VillagePin_ProtectorateOrnaments'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.851UILoaded UI texture 'UI_VillagePin_AssimiliationIcon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.852UILoaded UI texture 'UI_MinorFactionAffinityType_Hostile'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.853UILoaded UI texture 'UI_VillagePin_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.853UILoaded UI texture 'UI_VillagePin_Inner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.853UILoaded UI texture 'UI_VillagePin_InteractionOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.854UILoaded UI texture 'UI_VillagePin_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.854UILoaded UI texture 'UI_MinorEmpireSymbol_HoyLadran'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.854UILoaded UI texture 'UI_RoundUp'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.854UILoaded UI texture 'UI_ArmyAction_HexagonShape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.868None'???|VillagePin_ContentStrip' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

12:49:52.869UILoaded UI texture 'UI_VillagePin_Rebel'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.869UILoaded UI texture 'UI_MinorFactionVillage_Dwellers'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.897UILoaded UI texture 'UI_SettlementBoroughPin_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.897UILoaded UI texture 'UI_SettlementBoroughPin_Inner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.897UILoaded UI texture 'UI_SettlementBoroughPin_InteractionOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.897UILoaded UI texture 'UI_SettlementBoroughPin_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.902None'???|SettlementBoroughPin_ContentStrip' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

12:49:52.919UILoaded UI texture 'UI_DungeonPin_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.919UILoaded UI texture 'UI_DungeonPin_Inner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.919UILoaded UI texture 'UI_DungeonPin_InteractionOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.920UILoaded UI texture 'UI_DungeonPin_Ornaments'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.920UILoaded UI texture 'UI_DungeonPin_Icon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.924None'???|DungeonPin_StripWithContentItem' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

12:49:52.924UILoaded UI texture 'UI_Common_Dungeon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.940UILoaded UI texture 'UI_ArmyActionType_Ransack'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.940UILoaded UI texture 'UI_DenPin_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.940UILoaded UI texture 'UI_DenPin_Inner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.940UILoaded UI texture 'UI_DenPin_InteractionOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.940UILoaded UI texture 'UI_DenPin_Ornaments'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.942UILoaded UI texture 'UI_DenPin_Picto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.945None'???|DenPin_StripWithContent' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

12:49:52.962UILoaded UI texture 'UI_ArmyPin_Inner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.962UILoaded UI texture 'UI_ArmyPin_InteractionOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.963UILoaded UI texture 'UI_ArmyHeroPin_Inner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.963UILoaded UI texture 'UI_ArmyHeroPin_InteractionOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.963UILoaded UI texture 'UI_ArmyWorldHeroPin_Inner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.963NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

12:49:52.963UILoaded UI texture 'UI_ArmyWorldHeroPin_InteractionOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.963UILoaded UI texture 'UI_ArmyPin_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.964UILoaded UI texture 'UI_ArmyHeroPin_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.964UILoaded UI texture 'UI_ArmyPin_InBattlePreviewShape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.966UILoaded UI texture 'UI_UnitPowerEstimation'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.966UILoaded UI texture 'UI_ArmyPin_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.966UILoaded UI texture 'UI_ArmyPin_HeroWings'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.966UILoaded UI texture 'UI_ArmyHeroPin_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.966UILoaded UI texture 'UI_ArmyWorldHeroPin_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.967UILoaded UI texture 'UI_ArmyPin_WorldHeroWings'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.967UILoaded UI texture 'UI_ArmyWorldHeroPin_Ornaments'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.967UILoaded UI texture 'UI_UnitItem_DeadStroke'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:52.978NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

12:49:52.980NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

12:49:52.980NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

12:49:52.985None'???|ArmyPin_StripWithContentItem' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

12:49:52.986UILoaded UI texture 'UI_Army_CoralWaterWalking'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.023None'???|MinorArmyPin_StripWithContentItem' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

12:49:53.036UILoaded UI texture 'UI_TormentedPin_Inner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.036UILoaded UI texture 'UI_TormentedPin_InteractionOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.036UILoaded UI texture 'UI_TormentedPin_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.036UILoaded UI texture 'UI_TormentedHorrorPin_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.036UILoaded UI texture 'UI_TormentedHorrorPin_Inner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.037UILoaded UI texture 'UI_TormentedHorrorPin_InteractionOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.037UILoaded UI texture 'ArmyPin_InBattlePreviewShape_Tormented'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.037UILoaded UI texture 'ArmyPin_InBattlePreviewShape_Horror'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.037UILoaded UI texture 'UI_TormentedPin_Ornaments'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.037UILoaded UI texture 'UI_TormentedHorrorPin_Ornaments'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.043None'???|TormentedArmyPin_StripWithContentItem' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

12:49:53.044UILoaded UI texture 'UI_Tormented_BeingHunted'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.060UILoaded UI texture 'UI_UnitItem_UnitClass_Hero_Melee'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.060UILoaded UI texture 'UI_BattleUnitPin_HeroOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.060UILoaded UI texture 'UI_BattleUnitPin_HeroInner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.061UILoaded UI texture 'UI_BattleUnitPin_HeroInteractionOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.062UILoaded UI texture 'UI_Status_Unit_Damaged'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.063UILoaded UI texture 'UI_BattleUnitPin_RemovedStatusIcon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.069NoneLoading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: False)

Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()

12:49:53.069UILoaded UI texture 'UI_BattleCapturePointPin_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.070UILoaded UI texture 'UI_BattleCapturePointPin_Ornaments'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.077UIUnload UI texture 'FallbackTexture'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.082UILoaded UI texture 'UI_BattlePin_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.082UILoaded UI texture 'UI_BattlePin_Inner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.083UILoaded UI texture 'UI_BattlePin_InnerBackground'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.083UILoaded UI texture 'UI_EmpireSymbol_Necrophage02'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.083UILoaded UI texture 'UI_BattleSiegePin_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.083UILoaded UI texture 'UI_BattleSiegePin_Inner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.083UILoaded UI texture 'UI_BattleSiegePin_InnerBackground'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.083UILoaded UI texture 'UI_BattlePin_BannerStroke'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.087None'???|BattlePin_StripWithContentItem' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

12:49:53.108NoneBackward district descriptor ended. (Time=1.0605 ms)

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:InitializeStaticsAfterSave()

12:49:53.129UILoaded UI texture 'UI_BattleActionsType_DeployReinforcementUnit'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.148NoneLoading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: False)

Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()

12:49:53.149UILoaded UI texture 'UI_BattlePreviewPin_CharacterBackground'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.149UILoaded UI texture 'UI_BattlePreviewPin_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.149UILoaded UI texture 'UI_BattlePreviewPin_BackgroundDecoration'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.149UILoaded UI texture 'UI_BattlePreviewPin_Ornaments'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.150UILoaded UI texture 'UI_BattlePreviewPin_Icon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.150UILoaded UI texture 'UI_EmpireSymbol_Necrophage04'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.166None[RecessSeaLevels] Recess: 0, Turn: 1, SeaLevel: 9

Amplitude.Mercury.Simulation.RecessController:InitializeRecessInfos()

12:49:53.166None[RecessSeaLevels] Recess: 1, Turn: 36, SeaLevel: 7

Amplitude.Mercury.Simulation.RecessController:InitializeRecessInfos()

12:49:53.166None[RecessSeaLevels] Recess: 2, Turn: 79, SeaLevel: 5

Amplitude.Mercury.Simulation.RecessController:InitializeRecessInfos()

12:49:53.166None[RecessSeaLevels] Recess: 3, Turn: 144, SeaLevel: 0

Amplitude.Mercury.Simulation.RecessController:InitializeRecessInfos()

12:49:53.168UIUnload UI texture 'FallbackTexture'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.171UILoaded UI texture 'UI_FortificationPin_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.171UILoaded UI texture 'UI_FortificationPin_Ornaments'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.193UILoaded UI texture 'UI_SubjugationPoints'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.196None'???|PingPinGeolocItem' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

12:49:53.215UILoaded UI texture 'UI_LuxuryResourcePin_Fill'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.216UILoaded UI texture 'UI_ResourcePin_QueueExtractorButton'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.224None'???|ResourceDepositGeolocItem' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

12:49:53.238UILoaded UI texture 'UI_ArmyActionTypeStripTile'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.239UILoaded UI texture 'UI_BurrowPin_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.239UILoaded UI texture 'UI_BurrowPin_Inner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.239UILoaded UI texture 'UI_BurrowPin_InteractionOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.239UILoaded UI texture 'UI_BurrowPin_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.243None'???|BurrowPin_StripWithContent' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

12:49:53.262UILoaded UI texture 'UI_NestPin_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.262UILoaded UI texture 'UI_NestPin_Inner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.263UILoaded UI texture 'UI_NestPin_InteractionOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.263UILoaded UI texture 'UI_NestPin_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.267None'???|CampPin_StripWithContentItem' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

12:49:53.283UILoaded UI texture 'UI_icon_DistrictAction_HolyFireConduct'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.286None'???|DistrictDefensePin_StripWithContent' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

12:49:53.305UILoaded UI texture 'UI_CoralSporePin_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.305UILoaded UI texture 'UI_CoralSporePin_Inner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.306UILoaded UI texture 'UI_CoralSporePin_InteractionOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.306UILoaded UI texture 'UI_CoralSporePin_Ornaments'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.309None'???|CoralSporePin_StripWithContent' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

12:49:53.327UILoaded UI texture 'UI_ObservatoryPin_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.327UILoaded UI texture 'UI_ObservatoryPin_Inner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.328UILoaded UI texture 'UI_ObservatoryPin_InteractionOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.328UILoaded UI texture 'UI_ObservatoryPin_Ornaments'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.331None'???|ObservatoryPin_StripWithContent' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

12:49:53.349UILoaded UI texture 'UI_MapNotificationItem_Shape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.349UILoaded UI texture 'UI_MapNotificationItem_Stroke'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.349UILoaded UI texture 'UI_MapNotificationItem_PointerShadow'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.349UILoaded UI texture 'UI_MapNotificationItem_Pointer'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.350None[Sandbox] The sandbox thread has been started. (Time=962.1157ms)

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

12:49:53.372NoneLoading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: False)

Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()

12:49:53.374UILoaded UI texture 'UI_PinLine'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.376None'???|SandRuinPin_ContentStrip' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

12:49:53.390NoneBackground worker has returned.

Amplitude.Mercury.Game.Game+d__7:MoveNext()

12:49:53.390NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Framework.Game.GameManager+d__18:MoveNext()

12:49:53.394UIUnload UI texture 'FallbackTexture'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.396UILoaded UI texture 'UI_Common_Quest'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.421UILoaded UI texture 'UI_Common_NarrativeEvent'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.426UILoaded UI texture '_UI_Curiosity'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:53.440None'???|UnitItem2' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

12:49:53.467None'???|UnitItem2' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

12:49:53.467None'???|UnitItem2' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

12:49:53.468None'???|UnitItem2' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

12:49:53.468None'???|UnitItem2' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

12:49:53.468None'???|UnitItem2' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

12:49:53.468None'???|UnitItem2' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

12:49:53.468None'???|UnitItem2' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

12:49:53.468None'???|UnitItem2' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

12:49:53.468None'???|UnitItem2' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

12:49:53.468None'???|UnitItem2' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

12:49:53.517None'???|UnitItem2' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

12:49:53.517None'???|UnitItem2' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

12:49:53.517None'???|UnitItem2' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

12:49:53.517None'???|UnitItem2' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

12:49:53.517None'???|UnitItem2' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

12:49:53.517None'???|UnitItem2' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

12:49:53.517None'???|UnitItem2' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

12:49:53.517None'???|UnitItem2' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

12:49:53.517None'???|UnitItem2' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

12:49:53.517None'???|UnitItem2' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

12:49:53.534NoneStart AI players...

Amplitude.Mercury.AI.AIController:StartAI()

12:49:53.538NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

Amplitude.Mercury.AI.AIController:StartAIAsync()

12:49:53.886NoneFinished loading windows of criticity 'InGame_0' (criticity value : 3) in 2.8 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()

12:49:53.886NoneStart loading criticity 'InGame_1' (criticity value : 4).

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()

12:49:53.886NoneFinished loading windows of criticity 'InGame_1' (criticity value : 4) in 0.0 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()

12:49:53.886NoneStart loading criticity 'InGame_2' (criticity value : 5).

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()

12:49:53.887NoneFinished loading windows of criticity 'InGame_2' (criticity value : 5) in 0.0 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()

12:49:53.898NoneInGameView instantiates PresentationPrefab.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

12:49:54.139NoneAI players started. Check for a save to load...

Amplitude.Mercury.AI.AIController:StartAIAsync()

12:49:54.139NoneAI players ready to run.

Amplitude.Mercury.AI.AIController:StartAIAsync()

12:49:54.495NoneInGameView calls Presentation DoStart.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

12:49:54.498None[Presentation] Starting PresentationVisibilityController (Amplitude.Mercury.Presentation.PresentationVisibilityController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:49:54.499None[Presentation] Starting PresentationAIController (Amplitude.Mercury.Presentation.PresentationAIController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:49:54.499None[Presentation] Starting PresentationBattlePreviewController (Amplitude.Mercury.Presentation.PresentationBattlePreviewController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:49:54.499None[Presentation] Starting PresentationCameraController (Amplitude.Mercury.Presentation.PresentationGameplayCameraController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:49:54.500None[Presentation] Starting PresentationCameraSequenceController (Amplitude.Mercury.Presentation.PresentationCameraSequenceController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:49:54.500None[Presentation] Starting PresentationCheatsController (Amplitude.Mercury.Presentation.PresentationCheatsController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:49:54.501None[Presentation] Starting PresentationClosingRiftsController (Amplitude.Mercury.Presentation.PresentationClosingRiftsController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:49:54.502None[Presentation] Starting PresentationCoralController (Amplitude.Mercury.Presentation.PresentationCoralController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:49:54.502None[Presentation] Starting PresentationCoroutineController (Amplitude.Mercury.Presentation.PresentationCoroutineController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:49:54.502None[Presentation] Starting PresentationEditorController (Amplitude.Mercury.Presentation.PresentationEditorController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:49:54.503None[Presentation] Starting PresentationEntityFactoryController (Amplitude.Mercury.Presentation.PresentationEntityFactoryController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:49:54.504NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationTerrainController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__49:MoveNext()

12:49:54.504None[Presentation] Starting PresentationEntityMeshController (Amplitude.Mercury.Presentation.PresentationEntityMeshController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:49:54.505None[Presentation] Starting PresentationFimsController (Amplitude.Mercury.Presentation.PresentationFimsController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:49:54.505None[Presentation] Starting PresentationFrontiersController (Amplitude.Mercury.Presentation.PresentationFrontiersController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:49:54.506None[Presentation] Starting PresentationGameObjectPoolController (Amplitude.Mercury.Presentation.PresentationGameObjectPoolController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:49:54.506None[Presentation] Starting PresentationGameShortcutController (Amplitude.Mercury.Presentation.PresentationGameShortcutController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:49:54.524None[Presentation] Starting PresentationGridController (Amplitude.Mercury.Presentation.PresentationGridController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:49:54.525None[Presentation] Starting PresentationHazardController (Amplitude.Mercury.Presentation.PresentationHazardController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:49:54.525None[Presentation] Starting PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindingController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:49:54.526None[Presentation] Starting PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindRenderingController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:49:54.534None[Presentation] Starting PresentationPawnColorController (Amplitude.Mercury.Presentation.PresentationPawnColorController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:49:54.534None[Presentation] Starting PresentationRecessController (Amplitude.Mercury.Presentation.PresentationRecessController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:49:54.535None[Presentation] Starting PresentationRiverController (Amplitude.Mercury.Presentation.PresentationRiverController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:49:54.536None[Presentation] Starting PresentationStartupController (Amplitude.Mercury.Presentation.PresentationStartupController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:49:54.536None[Presentation] Starting PresentationStripTileController (Amplitude.Mercury.Presentation.PresentationStripTileController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:49:54.536None[Presentation] Starting PresentationTerrainController (Amplitude.Mercury.Presentation.PresentationTerrainController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:49:54.537None[Presentation] Starting PresentationTerritoryController (Amplitude.Mercury.Presentation.PresentationTerritoryController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:49:54.538None[Presentation] Starting PresentationTerritoryHighlightController (Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:49:54.538NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()

12:49:54.538None[Presentation] Starting PresentationTileFeedbackController (Amplitude.Mercury.Presentation.PresentationTileFeedbackController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:49:54.538None[Presentation] Starting PresentationTormentedCorruptionController (Amplitude.Mercury.Presentation.PresentationTormentedCorruptionController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:49:54.540None[Presentation] Starting PresentationTutorialController (Amplitude.Mercury.Presentation.PresentationTutorialController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:49:54.544None[Presentation] Starting PresentationUIController (Amplitude.Mercury.Presentation.PresentationUIController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:49:54.545None[Presentation] Starting PresentationUnitChoreographyController (Amplitude.Mercury.Presentation.PresentationChoreographyController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:49:54.545None[Presentation] Starting PresentationWorldController (Amplitude.Mercury.Presentation.PresentationWorldController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:49:54.546None[Presentation] Starting PresentationCursorController (Amplitude.Mercury.Presentation.PresentationCursorController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:49:54.546None[Presentation] Starting PresentationDialogController (Amplitude.Mercury.Presentation.PresentationDialogController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:49:54.547None[Presentation] Starting PresentationBattleController (Amplitude.Mercury.Presentation.PresentationBattleController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:49:54.549None[Presentation] Starting PresentationMovementController (Amplitude.Mercury.Presentation.PresentationMovementController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:49:54.700NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:54.848UnityPresentation fims started


12:49:54.850NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationFrontiersController.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()

12:49:54.916NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationFrontiersController.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()

12:49:55.024NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController took 526 ms

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:49:55.027NoneStart calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__70:MoveNext()

12:49:55.069NonePresentation has been started.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

12:49:55.129NonePresentation has been presented.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

12:49:55.129NoneInGameView calls Snapshots.Present.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

12:49:55.129NoneInGameView Snapshots.Present done.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

12:49:55.138UILoading async UI texture 'Bitmaps Others_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:49:55.227NoneLoading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: False)

Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()

12:49:55.240None'???|AcademyWindow_HeroCardItem' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

12:49:55.259UIUnload UI texture 'FallbackTexture'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:55.276NoneFinished calling OnPresentationStarted on in-game windows in 0.0792 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__70:MoveNext()

12:49:55.282None[Audio][Rift] Start building rift cluster

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

12:49:55.283None[Audio][River] End building 0 clusters in 0.4932 ms.

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

12:49:55.322NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:55.341UILoaded UI texture 'UI_DiplomaticState_Unknown'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:55.388UILoaded UI texture 'UI_EmpireActionTypeKinOfSheredyn_Economy01'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:55.388UILoaded UI texture 'UI_EmpireActionTypeKinOfSheredyn_Military01'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:55.388UILoaded UI texture 'UI_EmpireActionTypeKinOfSheredyn_Economy02'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:55.390UILoaded UI texture 'UI_EmpireActionTypeKinOfSheredyn_Military02'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:55.390UILoaded UI texture 'UI_EmpireActionTypeKinOfSheredyn_Military03'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:55.390UILoaded UI texture 'UI_Common_Victory'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:55.390UILoaded UI texture 'UI_Header_QuestPicto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:55.390UILoaded UI texture 'UI_fidsSwitch'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:55.390UILoaded UI texture 'UI_System_ActivateGrid'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:55.392UILoaded UI texture '_UI_MenuBannerPauseMenu'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:55.393UILoaded UI texture 'UI_EndTurn_SelectNextArmyPicto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:55.393UILoaded UI texture 'UI_EndTurn_SelectNextSettlementPicto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:55.393UILoaded UI texture 'UI_EndTurn_DoFurtherActions'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:55.639None[Sandbox] Process order. (Serial=1, Empire=0, Order=OrderSetControlledByHuman ControlledByHuman: True, NeedUnlockBattle: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.643None[Sandbox] Process order. (Serial=2, Empire=0, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.643None[Sandbox] Process order. (Serial=3, Empire=1, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.643None[Sandbox] Process order. (Serial=4, Empire=2, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.644None[Sandbox] Process order. (Serial=5, Empire=3, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.644None[Sandbox] Process order. (Serial=6, Empire=4, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.644None[Sandbox] Process order. (Serial=7, Empire=5, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.644None[Sandbox] Process order. (Serial=8, Empire=6, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.644None[Sandbox] Process order. (Serial=9, Empire=7, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.644None[Sandbox] Process order. (Serial=10, Empire=8, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.644None[Sandbox] Process order. (Serial=11, Empire=9, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.645None[Sandbox] Process order. (Serial=12, Empire=10, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.645None[Sandbox] Process order. (Serial=13, Empire=11, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.645None[Sandbox] Process order. (Serial=14, Empire=12, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.645None[Sandbox] Process order. (Serial=15, Empire=13, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.645None[Sandbox] Process order. (Serial=16, Empire=14, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.645None[Sandbox] Process order. (Serial=17, Empire=15, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.645None[Sandbox] Process order. (Serial=18, Empire=16, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.645None[Sandbox] Process order. (Serial=19, Empire=17, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.645None[Sandbox] Process order. (Serial=20, Empire=18, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.646None[Sandbox] Process order. (Serial=21, Empire=19, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.646None[Sandbox] Process order. (Serial=22, Empire=20, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.646None[Sandbox] Process order. (Serial=23, Empire=21, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.646None[Sandbox] Process order. (Serial=24, Empire=22, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.646None[Sandbox] Process order. (Serial=25, Empire=23, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.646None[Sandbox] Process order. (Serial=26, Empire=24, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.646None[Sandbox] Process order. (Serial=27, Empire=25, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.646None[Sandbox] Process order. (Serial=28, Empire=26, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.647None[Sandbox] Process order. (Serial=29, Empire=27, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.647None[Sandbox] Process order. (Serial=30, Empire=28, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.647None[Sandbox] Process order. (Serial=31, Empire=29, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.647None[Sandbox] Process order. (Serial=32, Empire=30, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.647None[Sandbox] Process order. (Serial=33, Empire=31, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.647None[Sandbox] Process order. (Serial=34, Empire=32, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.647None[Sandbox] Process order. (Serial=35, Empire=33, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.647None[Sandbox] Process order. (Serial=36, Empire=34, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.647None[Sandbox] Process order. (Serial=37, Empire=35, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.647None[Sandbox] Process order. (Serial=38, Empire=36, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.647None[Sandbox] Process order. (Serial=39, Empire=37, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.647None[Sandbox] Process order. (Serial=40, Empire=38, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.647None[Sandbox] Process order. (Serial=41, Empire=39, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.647None[Sandbox] Process order. (Serial=42, Empire=40, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.647None[Sandbox] Process order. (Serial=43, Empire=41, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.647None[Sandbox] Process order. (Serial=44, Empire=42, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.647None[Sandbox] Process order. (Serial=45, Empire=43, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.647None[Sandbox] Process order. (Serial=46, Empire=44, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.649None[Sandbox] Process order. (Serial=47, Empire=45, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.649None[Sandbox] Process order. (Serial=48, Empire=46, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.649None[Sandbox] Process order. (Serial=49, Empire=47, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.649None[Sandbox] Process order. (Serial=50, Empire=48, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.649None[Sandbox] Process order. (Serial=51, Empire=49, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.649None[Sandbox] Process order. (Serial=52, Empire=50, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.649None[Sandbox] Process order. (Serial=53, Empire=51, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.649None[Sandbox] Process order. (Serial=54, Empire=52, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.649None[Sandbox] Process order. (Serial=55, Empire=53, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.650None[Sandbox] Process order. (Serial=56, Empire=54, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.650None[Sandbox] Process order. (Serial=57, Empire=55, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.650None[Sandbox] Process order. (Serial=58, Empire=56, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.650None[Sandbox] Process order. (Serial=59, Empire=57, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.650None[Sandbox] Process order. (Serial=60, Empire=58, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.650None[Sandbox] Process order. (Serial=61, Empire=59, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.650None[Sandbox] Process order. (Serial=62, Empire=60, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.650None[Sandbox] Process order. (Serial=63, Empire=61, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.650None[Sandbox] Process order. (Serial=64, Empire=62, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.651None[Sandbox] Process order. (Serial=65, Empire=63, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.651None[Sandbox] Process order. (Serial=66, Empire=64, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.651None[Sandbox] Process order. (Serial=67, Empire=65, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.651None[Sandbox] Process order. (Serial=68, Empire=66, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.651None[Sandbox] Process order. (Serial=69, Empire=67, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.651None[Sandbox] Process order. (Serial=70, Empire=68, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.651None[Sandbox] Process order. (Serial=71, Empire=69, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.651None[Sandbox] Process order. (Serial=72, Empire=70, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.651None[Sandbox] Process order. (Serial=73, Empire=71, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.652None[Sandbox] Process order. (Serial=74, Empire=72, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.652None[Sandbox] Process order. (Serial=75, Empire=73, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.652None[Sandbox] Process order. (Serial=76, Empire=74, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.652None[Sandbox] Process order. (Serial=77, Empire=75, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.652None[Sandbox] Process order. (Serial=78, Empire=76, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.652None[Sandbox] Process order. (Serial=79, Empire=77, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.652None[Sandbox] Process order. (Serial=80, Empire=78, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.652None[Sandbox] Process order. (Serial=81, Empire=79, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.652None[Sandbox] Process order. (Serial=82, Empire=80, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.653None[Sandbox] Process order. (Serial=83, Empire=81, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.653None[Sandbox] Process order. (Serial=84, Empire=82, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.653None[Sandbox] Process order. (Serial=85, Empire=83, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.654None[Sandbox] Process order. (Serial=86, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 04:49:55)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.667None[Sandbox] Process order. (Serial=87, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2,EmpireIndex=1 TimePlayed=2,EmpireIndex=2 TimePlayed=2,EmpireIndex=3 TimePlayed=2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.716None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

12:49:55.716None[LoadingScreen] Show

Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:55.716None[LoadingScreen] Showing the LoadingScreen LoadingScreen_Variant_Session. Predicted duration 0.2

Amplitude.Mercury.LoadingScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)

12:49:55.716NoneTryBindSessionInfos factionName:'Faction_KinOfSheredyn' empireSymbol:'EmpireSymbolDefinition_Blason_KinOfSheredyn03' colorIndex:'0'

Amplitude.Mercury.LoadingScreen_Session:TryBindSessionInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:55.717NoneReading video D:/Game/steam/steamapps/common/ENDLESS Legend 2 Demo/Endless Legend 2_Data/StreamingAssets/Movies/Webm/Video_Introduction_KinOfSheredyn.webm, with audio track 0/1

Amplitude.Framework.Media.UnityMovieController:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:55.738None[Sandbox] Process order. (Serial=88, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:55.777None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

12:49:57.304UILoading async UI texture 'EmpireWindow_Background_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:49:57.644None[Sandbox] Process order. (Serial=89, Empire=0, Order=OrderActivateAIBrain ActiveAIBrain: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:57.824None[Sandbox] Process order. (Serial=90, Empire=1, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:57.855None[Sandbox] Process order. (Serial=91, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='2455 [55, 32] --> 2380 [55, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:57.863None[Sandbox] Process order. (Serial=92, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='2380 [55, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:57.864None[Sandbox] Process order. (Serial=93, Empire=1, Order=OrderContinueGotoAction Action=2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:57.894None[Sandbox] Process order. (Serial=94, Empire=1, Order=OrderContinueGotoAction Action=3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:57.904None[Sandbox] Process order. (Serial=95, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:57.924None[Sandbox] Process order. (Serial=96, Empire=2, Order=OrderGoTo Entity=#5000, AdditionalFlags='IgnoreFogOfWar', Path='1881 [6, 25] --> 1807 [7, 24] --> 1732 [7, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:57.924None[Sandbox] Process order. (Serial=97, Empire=2, Order=OrderGoTo Entity=#5005, AdditionalFlags='IgnoreFogOfWar', Path='1881 [6, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:57.934None[Sandbox] Process order. (Serial=98, Empire=2, Order=OrderContinueGotoAction Action=5)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:57.936None[Sandbox] Process order. (Serial=99, Empire=2, Order=OrderContinueGotoAction Action=4)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:57.944None[Sandbox] Process order. (Serial=100, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:57.964None[Sandbox] Process order. (Serial=101, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='1753 [28, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:57.974None[Sandbox] Process order. (Serial=102, Empire=3, Order=OrderContinueGotoAction Action=6)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:57.974None[Sandbox] Process order. (Serial=103, Empire=3, Order=OrderGoTo Entity=#5027, AdditionalFlags='IgnoreFogOfWar', Path='1756 [31, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:57.985None[Sandbox] Process order. (Serial=104, Empire=3, Order=OrderContinueGotoAction Action=7)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:58.005None[Sandbox] Process order. (Serial=105, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:58.608None[Sandbox] Process order. (Serial=106, Empire=2, Order=OrderContinueGotoAction Action=4)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:58.611NoneThe AI synchronization took 522 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:49:58.647None[Sandbox] Process order. (Serial=107, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='2380 [55, 31] --> 2381 [56, 31] --> 2382 [57, 31] --> 2383 [58, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:58.658None[Sandbox] Process order. (Serial=108, Empire=1, Order=OrderContinueGotoAction Action=8)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:58.680None[Sandbox] Process order. (Serial=109, Empire=3, Order=OrderArmySettle ArmyGUID: #5023 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:58.713NoneNotify NewSettlementCreatedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

12:49:58.769NoneAI Synchronization took 23.1002ms at frame 52 (entities created: 2 deleted: 0 synchronized: 14 last entity synchronized: 5197 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

12:49:58.771None[Sandbox] Process order. (Serial=110, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:59.329None[Sandbox] Process order. (Serial=111, Empire=1, Order=OrderContinueGotoAction Action=8)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:00.002None[Sandbox] Process order. (Serial=112, Empire=1, Order=OrderContinueGotoAction Action=8)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:00.007NoneThe AI synchronization took 1052 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:50:00.041None[Sandbox] Process order. (Serial=113, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='2381 [56, 31] --> 2382 [57, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:00.052None[Sandbox] Process order. (Serial=114, Empire=1, Order=OrderContinueGotoAction Action=9)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:00.091None[Sandbox] Process order. (Serial=115, Empire=2, Order=OrderGoTo Entity=#5005, AdditionalFlags='IgnoreFogOfWar', Path='1806 [6, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:00.101None[Sandbox] Process order. (Serial=116, Empire=2, Order=OrderContinueGotoAction Action=10)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:00.152None[Sandbox] Process order. (Serial=117, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 5197)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:00.156None[Sandbox] Process order. (Serial=118, Empire=3, Order=OrderChangeSettlementConverter Settlement=5197, Converter=Converter_IndustryToInfluence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:00.162None[Sandbox] Process order. (Serial=119, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Influence, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:00.163None[Sandbox] Process order. (Serial=120, Empire=3, Order=OrderEnqueueConstructible Settlement=5197, Constructible=DistrictImprovement_City_Center_00, Position=1753, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:00.192None[Sandbox] Process order. (Serial=121, Empire=3, Order=OrderGoTo Entity=#5027, AdditionalFlags='IgnoreFogOfWar', Path='1832 [32, 24] --> 1907 [32, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:00.203None[Sandbox] Process order. (Serial=122, Empire=3, Order=OrderContinueGotoAction Action=11)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:00.725None[Sandbox] Process order. (Serial=123, Empire=1, Order=OrderContinueGotoAction Action=9)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:00.876None[Sandbox] Process order. (Serial=124, Empire=3, Order=OrderContinueGotoAction Action=11)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:00.882NoneThe AI synchronization took 563 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:50:00.896None[Sandbox] Process order. (Serial=125, Empire=1, Order=OrderArmySettle ArmyGUID: #4978 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:00.899NoneNotify NewSettlementCreatedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

12:50:00.937None[Sandbox] Process order. (Serial=126, Empire=3, Order=OrderParley ArmyGUID: #5027 StopAction=False Action=0 at 1982 [32, 26])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:00.953NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Blackhammer01_Step01_Start, Variable=EmpireNOTSheredyn, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:50:00.953NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Blackhammer01_Step01_Start, Variable=ArmyFarFromHome, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:50:01.011NoneSame QuestPinSubset Snapshot Frame (previous frame: 14, current data frame: 14) but different data length (remote: 1, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:50:01.097None[Sandbox] Process order. (Serial=127, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 5213)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:01.097None[Sandbox] Process order. (Serial=128, Empire=1, Order=OrderChangeSettlementConverter Settlement=5213, Converter=Converter_IndustryToInfluence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:01.097None[Sandbox] Process order. (Serial=129, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Influence, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:01.097None[Sandbox] Process order. (Serial=130, Empire=1, Order=OrderEnqueueConstructible Settlement=5213, Constructible=DistrictImprovement_City_Center_00, Position=2382, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:01.117None[Sandbox] Process order. (Serial=131, Empire=1, Order=OrderParley ArmyGUID: #4982 StopAction=False Action=0 at 2309 [59, 30])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:01.120NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Foundling01_Step01_Start, Variable=EmpireAtWar, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:50:01.120NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Foundling01_Step01_Start, Variable=EmpireProtectorate, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:50:01.120NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Foundling01_Step01_Start, Variable=MinorUnderProtectorate, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:50:01.167None[Sandbox] Process order. (Serial=132, Empire=3, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:01.170None[Sandbox] Process order. (Serial=133, Empire=3, Order=OrderQuestReplayDialog QuestIndex: 0, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:01.212NoneSame QuestPinSubset Snapshot Frame (previous frame: 84, current data frame: 84) but different data length (remote: 2, local: 1)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:50:01.298None[Sandbox] Process order. (Serial=134, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:01.298None[Sandbox] Process order. (Serial=135, Empire=1, Order=OrderQuestReplayDialog QuestIndex: 1, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:01.348None[Sandbox] Process order. (Serial=136, Empire=3, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:01.380None[Sandbox] Process order. (Serial=137, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:01.421NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

12:50:01.454UILoaded UI texture 'UI_ArmyActionTypeGuard'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:50:01.454UILoaded UI texture 'UI_ArmyActionTypeGuardUntilHealed'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:50:01.455UILoaded UI texture 'UI_ArmyActionTypeAutoExplore'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:50:01.455UILoaded UI texture 'UI_ArmyActionTypeSkipTurn'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:50:01.455UILoaded UI texture 'UI_ArmyActionTypeBuildCapital'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:50:01.455UILoaded UI texture 'UI_ArmyActionTypeCutForest'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:50:01.455UILoaded UI texture 'UI_ArmyActionTypePlantForest'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:50:01.455UILoaded UI texture 'UI_ArmyActionTypeClearMountain'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:50:01.455UILoading async UI texture 'Bitmaps Small_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:50:01.455UILoading async UI texture 'Units__Large_07.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:50:01.499None[Sandbox] Process order. (Serial=138, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:01.569None[Sandbox] Process order. (Serial=139, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:02.415NoneLoading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: False)

Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()

12:50:02.417UIUnload UI texture 'FallbackTexture'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:50:02.417NoneLoading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: False)

Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()

12:50:05.110NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

12:50:05.809NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

12:50:05.812UILoading async UI texture 'Units__Large_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:50:06.831None[Sandbox] Process order. (Serial=140, Empire=0, Order=OrderGoTo Entity=#4960, path='2145 [45, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:06.841None[Sandbox] Process order. (Serial=141, Empire=0, Order=OrderContinueGotoAction Action=16)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:10.011None[Sandbox] Process order. (Serial=142, Empire=0, Order=OrderGoTo Entity=#4960, path='2069 [44, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:10.022None[Sandbox] Process order. (Serial=143, Empire=0, Order=OrderContinueGotoAction Action=17)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:10.378UILoaded UI texture 'UI_Common_Forest'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:50:10.526UIUnload UI texture 'Faction_Leaders_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:50:10.527UIUnload UI texture 'Bitmaps Others_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:50:10.527UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:50:13.059UIUnload UI texture 'Deprecated'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:50:14.525UIUnload UI texture 'Faction_Leaders_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:50:14.525UIUnload UI texture 'Technologies_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:50:14.525UIUnload UI texture 'Technologies_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:50:14.525UIUnload UI texture 'Technologies_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:50:14.527UIUnload UI texture 'Hero_08'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:50:15.002None[Sandbox] Process order. (Serial=144, Empire=0, Order=OrderGoTo Entity=#4960, path='1995 [45, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:15.013None[Sandbox] Process order. (Serial=145, Empire=0, Order=OrderContinueGotoAction Action=18)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:15.141UILoaded UI texture 'UI_MinorEmpireSymbol_DaughterBor'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:50:16.359UIUnload UI texture 'LoadingScreen_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:50:17.860UIUnload UI texture 'EmpireWindow_Background_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:50:20.496None[Sandbox] Process order. (Serial=146, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 1, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:23.326NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

12:50:24.126NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

12:50:25.233UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:50:25.233UILoading async UI texture 'Units__Large_11.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:50:25.238UILoaded UI texture 'UI_UnitItem_UnitClass_Melee'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:50:25.240UILoaded UI texture 'UI_UnitAbility_DefenseExpert_1'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:50:25.240UILoaded UI texture 'UI_UnitAbility_ShieldMastery_1'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:50:27.865None[Sandbox] Process order. (Serial=147, Empire=0, Order=OrderSplitArmy ArmySimulationEntityGUID: 4956, WorldPosition: 2218, UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:30.148None[Sandbox] Process order. (Serial=148, Empire=0, Order=OrderGoTo Entity=#4956, path='2217 [42, 29] --> 2293 [43, 30] --> 2368 [43, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:30.158None[Sandbox] Process order. (Serial=149, Empire=0, Order=OrderContinueGotoAction Action=19)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:30.832None[Sandbox] Process order. (Serial=150, Empire=0, Order=OrderContinueGotoAction Action=19)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:31.505None[Sandbox] Process order. (Serial=151, Empire=0, Order=OrderContinueGotoAction Action=19)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:31.506NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

12:50:31.514NoneThe AI synchronization took 1147 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:50:34.826NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

12:50:34.888None[Sandbox] Process order. (Serial=152, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 2, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:34.888None[Sandbox] Process order. (Serial=153, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 2, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:36.865None[Sandbox] Process order. (Serial=154, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 2, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:39.814None[Sandbox] Process order. (Serial=155, Empire=0, Order=OrderGoToAndSettle Entity=#5235, path='2219 [44, 29] --> 2145 [45, 28]'. ConvertIntoCity: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:39.824None[Sandbox] Process order. (Serial=156, Empire=0, Order=OrderContinueGotoAction Action=20)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:39.826NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

12:50:39.834None[Sandbox] Process order. (Serial=157, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:40.497None[Sandbox] Process order. (Serial=158, Empire=0, Order=OrderContinueGotoAction Action=20)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:40.501NoneThe AI synchronization took 566 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:50:44.096None[Sandbox] Process order. (Serial=159, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44.097None[Sandbox] Process order. (Serial=160, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44.136None[Sandbox] Process order. (Serial=161, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44.146None[Sandbox] Process order. (Serial=162, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44.227NonePrevented Proxy creation for Entity #5067 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

12:50:44.231NonePrevented Proxy creation for Entity #5065 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

12:50:44.231NonePrevented Proxy creation for Entity #5044 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

12:50:44.231NonePrevented Proxy creation for Entity #5087 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

12:50:44.358NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:50:44.536None[Sandbox] Process order. (Serial=163, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 04:50:44)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44.547None[Sandbox] Process order. (Serial=164, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=51,EmpireIndex=1 TimePlayed=51,EmpireIndex=2 TimePlayed=51,EmpireIndex=3 TimePlayed=51)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:45.460UIUnload UI texture 'Units__Large_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:50:46.571None[Sandbox] Process order. (Serial=165, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='2382 [57, 31] --> 2381 [56, 31] --> 2380 [55, 31] --> 2379 [54, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:46.581None[Sandbox] Process order. (Serial=166, Empire=1, Order=OrderContinueGotoAction Action=21)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:46.611None[Sandbox] Process order. (Serial=167, Empire=2, Order=OrderGoTo Entity=#5000, AdditionalFlags='IgnoreFogOfWar', Path='1658 [8, 22] --> 1583 [8, 21] --> 1509 [9, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:46.622None[Sandbox] Process order. (Serial=168, Empire=2, Order=OrderContinueGotoAction Action=22)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:46.623None[Sandbox] Process order. (Serial=169, Empire=2, Order=OrderGoTo Entity=#5005, AdditionalFlags='IgnoreFogOfWar', Path='1881 [6, 25] --> 1957 [7, 26] --> 2032 [7, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:46.631None[Sandbox] Process order. (Serial=170, Empire=2, Order=OrderContinueGotoAction Action=23)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:46.641None[Sandbox] Process order. (Serial=171, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Money, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:46.641None[Sandbox] Process order. (Serial=172, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 5197)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:46.671None[Sandbox] Process order. (Serial=173, Empire=3, Order=OrderGoTo Entity=#5027, AdditionalFlags='IgnoreFogOfWar', Path='1983 [33, 26] --> 2057 [32, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:46.682None[Sandbox] Process order. (Serial=174, Empire=3, Order=OrderContinueGotoAction Action=24)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:46.691None[Sandbox] Process order. (Serial=175, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:46.729UIUnload UI texture 'Units__Large_11'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:50:46.729UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:50:47.255None[Sandbox] Process order. (Serial=176, Empire=1, Order=OrderContinueGotoAction Action=21)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:47.295None[Sandbox] Process order. (Serial=177, Empire=2, Order=OrderContinueGotoAction Action=22)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:47.305None[Sandbox] Process order. (Serial=178, Empire=2, Order=OrderContinueGotoAction Action=23)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:47.357None[Sandbox] Process order. (Serial=179, Empire=3, Order=OrderContinueGotoAction Action=24)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:47.927None[Sandbox] Process order. (Serial=180, Empire=1, Order=OrderContinueGotoAction Action=21)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:47.967None[Sandbox] Process order. (Serial=181, Empire=2, Order=OrderContinueGotoAction Action=22)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:47.977None[Sandbox] Process order. (Serial=182, Empire=2, Order=OrderContinueGotoAction Action=23)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:47.979NoneThe AI synchronization took 1083 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:50:48.017None[Sandbox] Process order. (Serial=183, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='2307 [57, 30] --> 2231 [56, 29] --> 2157 [57, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:48.028None[Sandbox] Process order. (Serial=184, Empire=1, Order=OrderContinueGotoAction Action=25)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:48.068None[Sandbox] Process order. (Serial=185, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='1828 [28, 24] --> 1827 [27, 24] --> 1901 [26, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:48.078None[Sandbox] Process order. (Serial=186, Empire=3, Order=OrderContinueGotoAction Action=26)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:48.087None[Sandbox] Process order. (Serial=187, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:48.699None[Sandbox] Process order. (Serial=188, Empire=1, Order=OrderContinueGotoAction Action=25)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:48.749None[Sandbox] Process order. (Serial=189, Empire=3, Order=OrderContinueGotoAction Action=26)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:49.371None[Sandbox] Process order. (Serial=190, Empire=1, Order=OrderContinueGotoAction Action=25)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:49.422None[Sandbox] Process order. (Serial=191, Empire=3, Order=OrderContinueGotoAction Action=26)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:49.427NoneThe AI synchronization took 1150 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:50:49.531None[Sandbox] Process order. (Serial=192, Empire=3, Order=OrderGoTo Entity=#5027, AdditionalFlags='IgnoreFogOfWar', Path='2056 [31, 27] --> 2055 [30, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:49.542None[Sandbox] Process order. (Serial=193, Empire=3, Order=OrderContinueGotoAction Action=27)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:49.551None[Sandbox] Process order. (Serial=194, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:50.212None[Sandbox] Process order. (Serial=195, Empire=3, Order=OrderContinueGotoAction Action=27)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:50.216NoneThe AI synchronization took 566 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:50:50.282None[Sandbox] Process order. (Serial=196, Empire=3, Order=OrderBuildBridge ArmyGUID: #5027 StopAction=False Action=0 at 2054 [29, 27])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:50.484None[Sandbox] Process order. (Serial=197, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:50.653None[Sandbox] Process order. (Serial=198, Empire=0, Order=OrderGoToAndSettle Entity=#5235, path='2145 [45, 28]'. ConvertIntoCity: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:50.663None[Sandbox] Process order. (Serial=199, Empire=0, Order=OrderContinueGotoAction Action=29)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:50.744NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

12:50:51.336None[Sandbox] Process order. (Serial=200, Empire=0, Order=OrderArmySettle ArmyGUID: #5235 Action=29)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:51.340NoneSkip DiscoverElementCameraSequence CameraSequence_Biomes due to undefined element Biome_Arid.

Amplitude.Mercury.Simulation.CameraSequenceController:StartDiscoverElementCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:50:51.341NoneNotify NewSettlementCreatedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

12:50:51.349NoneThe AI synchronization took 585 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:50:51.445None[Sandbox] Process order. (Serial=201, Empire=0, Order=OrderChangeCameraSequenceState CameraSequenceIndex: 0, IsPlaying: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:51.469UILoaded UI texture 'UI_Common_Population'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:50:52.428None[Sandbox] Process order. (Serial=202, Empire=0, Order=OrderUpdateTechnologyAdvices SortedTechnologyNames: Amplitude.StaticString[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:54.503None[Sandbox] Process order. (Serial=203, Empire=0, Order=OrderChangeCameraSequenceState CameraSequenceIndex: 0, IsPlaying: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:55.224UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:50:55.231UILoaded UI texture 'UI_PopulationCategory_1'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:50:55.231UILoaded UI texture 'UI_PopulationCategory_2'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:50:55.231UILoaded UI texture 'UI_PopulationCategory_Homeless'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:50:55.232UILoaded UI texture 'UI_CityConstructionMode_Foundation'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:50:55.233UILoaded UI texture 'UI_CityConstructionMode_District'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:50:55.233UILoaded UI texture 'UI_CityConstructionMode_Improvement'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:50:55.233UILoaded UI texture 'UI_CityConstructionMode_Units'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:50:55.233UILoaded UI texture 'UI_CityConstructionModePopulation'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:50:55.233UILoaded UI texture 'UI_CityConstructionModeTerraforming'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:50:56.443UIUnload UI texture 'Bitmaps Small_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:50:58.583None[Sandbox] Process order. (Serial=204, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 3, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:58.583None[Sandbox] Process order. (Serial=205, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 3, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:00.588None[Sandbox] Process order. (Serial=206, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 3, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:03.279UILoaded UI texture 'UI_Common_Water'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:06.151UILoading async UI texture 'KinOfSheredyn_Districts_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:51:06.155UILoaded UI texture 'UI_Common_Bridge'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:07.260UILoaded UI texture 'UI_Common_Link'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:09.260UILoaded UI texture 'ClosedLock'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:14.209UIUnload UI texture 'Units__Large_07'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:14.409UIUnload UI texture 'Bitmaps Others_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:19.746UILoading async UI texture 'Technologies_04.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:51:19.753UILoaded UI texture 'UI_Technology_UnlockCategory_Bridge'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:30.360NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

12:51:30.364UILoading async UI texture 'Units__Large_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:51:35.713UILoading async UI texture 'Bitmaps Others_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:51:38.303None[Sandbox] Process order. (Serial=207, Empire=0, Order=OrderEmpireResign UserName: )

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:38.410NoneCould not find subscription for InputAction 'Thallium.Shortcuts/ToggleHex[/Keyboard/equals]'

Amplitude.Framework.Input.InputManager+InputLayer+InputLayerModification:ApplyButtonSubscriptionRemovedModification()

12:51:38.410NoneCould not find subscription for InputAction 'Thallium.Shortcuts/ToggleFims[/Keyboard/minus]'

Amplitude.Framework.Input.InputManager+InputLayer+InputLayerModification:ApplyButtonSubscriptionRemovedModification()

12:51:38.495UILoading async UI texture 'Bitmaps Small_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:51:41.260NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__19:MoveNext()

12:51:41.293NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

12:51:41.293NoneWaiting while GameService is not completely shutdown...

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

12:51:41.293None[LoadingScreen] Show

Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:41.293None[LoadingScreen] Showing the LoadingScreen LoadingScreen_Variant_Application. Predicted duration 0.4

Amplitude.Mercury.LoadingScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)

12:51:41.293NoneInGameView calls Presentation DoShutdown.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

12:51:41.319None[Presentation] Shutting down PresentationMovementController (Amplitude.Mercury.Presentation.PresentationMovementController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:51:41.319None[Presentation] Shutting down PresentationBattleController (Amplitude.Mercury.Presentation.PresentationBattleController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:51:41.320None[Presentation] Shutting down PresentationDialogController (Amplitude.Mercury.Presentation.PresentationDialogController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:51:41.320None[Presentation] Shutting down PresentationCursorController (Amplitude.Mercury.Presentation.PresentationCursorController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:51:41.321None[Presentation] Shutting down PresentationWorldController (Amplitude.Mercury.Presentation.PresentationWorldController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:51:41.321None[Presentation] Shutting down PresentationUnitChoreographyController (Amplitude.Mercury.Presentation.PresentationChoreographyController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:51:41.322None[Presentation] Shutting down PresentationUIController (Amplitude.Mercury.Presentation.PresentationUIController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:51:41.322None[Presentation] Shutting down PresentationTutorialController (Amplitude.Mercury.Presentation.PresentationTutorialController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:51:41.322None[Presentation] Shutting down PresentationTormentedCorruptionController (Amplitude.Mercury.Presentation.PresentationTormentedCorruptionController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:51:41.322None[Presentation] Shutting down PresentationTileFeedbackController (Amplitude.Mercury.Presentation.PresentationTileFeedbackController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:51:41.324None[Presentation] Shutting down PresentationTerritoryHighlightController (Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:51:41.324None[Presentation] Shutting down PresentationTerritoryController (Amplitude.Mercury.Presentation.PresentationTerritoryController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:51:41.325None[Presentation] Shutting down PresentationTerrainController (Amplitude.Mercury.Presentation.PresentationTerrainController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:51:41.325None[Presentation] Shutting down PresentationStripTileController (Amplitude.Mercury.Presentation.PresentationStripTileController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:51:41.325None[Presentation] Shutting down PresentationStartupController (Amplitude.Mercury.Presentation.PresentationStartupController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:51:41.325None[Presentation] Shutting down PresentationRiverController (Amplitude.Mercury.Presentation.PresentationRiverController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:51:41.326None[Presentation] Shutting down PresentationRecessController (Amplitude.Mercury.Presentation.PresentationRecessController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:51:41.326None[Presentation] Shutting down PresentationPawnColorController (Amplitude.Mercury.Presentation.PresentationPawnColorController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:51:41.326None[Presentation] Shutting down PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindRenderingController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:51:41.327None[Presentation] Shutting down PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindingController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:51:41.327None[Presentation] Shutting down PresentationHazardController (Amplitude.Mercury.Presentation.PresentationHazardController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:51:41.327None[Presentation] Shutting down PresentationGridController (Amplitude.Mercury.Presentation.PresentationGridController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:51:41.327None[Presentation] Shutting down PresentationGameShortcutController (Amplitude.Mercury.Presentation.PresentationGameShortcutController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:51:41.327None[Presentation] Shutting down PresentationGameObjectPoolController (Amplitude.Mercury.Presentation.PresentationGameObjectPoolController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:51:41.327None[Presentation] Shutting down PresentationFrontiersController (Amplitude.Mercury.Presentation.PresentationFrontiersController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:51:41.328None[Presentation] Shutting down PresentationFimsController (Amplitude.Mercury.Presentation.PresentationFimsController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:51:41.328None[Presentation] Shutting down PresentationEntityMeshController (Amplitude.Mercury.Presentation.PresentationEntityMeshController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:51:41.328None[Presentation] Shutting down PresentationEntityFactoryController (Amplitude.Mercury.Presentation.PresentationEntityFactoryController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:51:41.332None[Presentation] Shutting down PresentationEditorController (Amplitude.Mercury.Presentation.PresentationEditorController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:51:41.332None[Presentation] Shutting down PresentationCoroutineController (Amplitude.Mercury.Presentation.PresentationCoroutineController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:51:41.333None[Presentation] Shutting down PresentationCoralController (Amplitude.Mercury.Presentation.PresentationCoralController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:51:41.333None[Presentation] Shutting down PresentationClosingRiftsController (Amplitude.Mercury.Presentation.PresentationClosingRiftsController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:51:41.333None[Presentation] Shutting down PresentationCheatsController (Amplitude.Mercury.Presentation.PresentationCheatsController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:51:41.334None[Presentation] Shutting down PresentationCameraSequenceController (Amplitude.Mercury.Presentation.PresentationCameraSequenceController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:51:41.334None[Presentation] Shutting down PresentationCameraController (Amplitude.Mercury.Presentation.PresentationGameplayCameraController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:51:41.335None[Presentation] Shutting down PresentationBattlePreviewController (Amplitude.Mercury.Presentation.PresentationBattlePreviewController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:51:41.335None[Presentation] Shutting down PresentationAIController (Amplitude.Mercury.Presentation.PresentationAIController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:51:41.335None[Presentation] Shutting down PresentationVisibilityController (Amplitude.Mercury.Presentation.PresentationVisibilityController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:51:41.335NonePresentation has been shutdown.

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:51:41.335NoneAmplitude.Mercury.Presentation.Presentation.DoShutdown took 42 ms

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:51:41.336NoneInGameView calls DestroyImmediate Presentation gameObject.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

12:51:41.345None[Sandbox] Gracefully exited the sandbox loop; shutting down...

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

12:51:41.348NoneInGameView Presentation destroy done.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

12:51:41.350NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

12:51:41.356UILoading async UI texture 'Faction_Leaders_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:51:41.356UILoading async UI texture 'LoadingScreen_05.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:51:41.365NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

12:51:41.368NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

12:51:41.421NoneAIController shutdown...

Amplitude.Mercury.AI.AIController:DoShutdown(System.Reflection.RuntimeParameterInfo)

12:51:41.424NoneAIController shutdown terminated.

Amplitude.Mercury.AI.AIController:DoShutdown(System.Reflection.RuntimeParameterInfo)

12:51:41.427NoneAncillaries DoShutdown finished. (Time=0.0019ms)

Amplitude.Mercury.Sandbox.Sandbox:ShutdownAncillaries(System.Reflection.RuntimeParameterInfo)

12:51:41.459NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Framework.Game.GameManager+d__19:MoveNext()

12:51:41.492NoneGameService is now completely shutdown.

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

12:51:41.493NoneDisconnecting...

Amplitude.Mercury.Game.GameClient:Disconnect()

12:51:41.493NoneDisconnected

Amplitude.Mercury.Game.GameClient:Disconnect()

12:51:41.495NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer:Disconnect()

12:51:41.497NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:41.497NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer:Disconnect()

12:51:41.498NoneTLPROD-28676 clearing local member

Amplitude.Framework.Session.Session+d__54:MoveNext()

12:51:41.759NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

12:51:41.775None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

12:51:43.526UILoading async UI texture 'Deprecated.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:51:44.976None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

12:51:44.977NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__16:MoveNext()

12:51:44.977NoneMetadata 'GameOption_GameSpeed' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:44.977NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:44.977NoneMetadata 'GameOption_WorldSize' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:44.977NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Framework.Session.SessionManager+d__16:MoveNext()

12:51:44.977NoneOpening the session, hosting an offline game...

Amplitude.Framework.Session.Session+d__57:MoveNext()

12:51:44.992NoneSession has been opened.

Amplitude.Framework.Session.Session+d__57:MoveNext()

12:51:44.993NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)

12:51:44.993NoneTLPROD-28676 set local member

Amplitude.Framework.Session.Session+d__57:MoveNext()

12:51:44.993NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)

12:51:44.995UILoading async UI texture 'Technologies_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:51:44.995UILoading async UI texture 'Technologies_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:51:44.995UILoading async UI texture 'Technologies_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:51:44.995UILoading async UI texture 'Faction_Leaders_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:51:44.995UILoading async UI texture 'Hero_08.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:51:45.126UIUnload UI texture 'Technologies_04'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:46.460None[LoadingScreen] Show

Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:46.461None[LoadingScreen] Showing the LoadingScreen LoadingScreen_Variant_Session. Predicted duration 4.4

Amplitude.Mercury.LoadingScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)

12:51:46.461NoneTryBindSessionInfos factionName:'Faction_KinOfSheredyn' empireSymbol:'EmpireSymbolDefinition_Blason_KinOfSheredyn03' colorIndex:'0'

Amplitude.Mercury.LoadingScreen_Session:TryBindSessionInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:46.461UILoading async UI texture 'LoadingScreen_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:51:47.009NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__18:MoveNext()

12:51:47.020NoneThe constructible family 'DistrictImprovementFamily_Bridge', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:51:47.020NoneThe constructible family 'DistrictImprovementFamily_Bridge_Exploitation', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:51:47.020NoneThe constructible family 'DistrictImprovementFamily_Bridge_Military', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:51:47.020NoneThe constructible family 'DistrictImprovementFamily_CityCenterUpgrade_Tier2', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:51:47.020NoneThe constructible family 'DistrictImprovementFamily_CityCenterUpgrade_Tier3', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:51:47.020NoneThe constructible family 'DistrictImprovementFamily_Extractor', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:51:47.020NoneThe constructible family 'DistrictImprovementFamily_Food', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:51:47.020NoneThe constructible family 'DistrictImprovementFamily_General', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:51:47.020NoneThe constructible family 'DistrictImprovementFamily_Industry', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:51:47.020NoneThe constructible family 'DistrictImprovementFamily_Influence', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:51:47.020NoneThe constructible family 'DistrictImprovementFamily_Military', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:51:47.020NoneThe constructible family 'DistrictImprovementFamily_Money', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:51:47.020NoneThe constructible family 'DistrictImprovementFamily_Population', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:51:47.020NoneThe constructible family 'DistrictImprovementFamily_Science', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:51:47.020NoneThe constructible family 'DistrictImprovementFamily_Trade', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:51:47.020NoneThe constructible family 'Mukag_DistrictImprovementFamily_SGEUpgrade', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:51:47.020NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier1', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:51:47.020NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier2', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:51:47.020NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier3', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:51:47.026None[GameOptions] Random Options resolved after '1' tries.

Amplitude.Mercury.Options.GameOptionsManager:ResolveAllRandomOptions()

12:51:47.027None[WorldGenerator] Option : {"GameSeed":585207042,"WorldWidth":58,"WorldHeight":58,"WidthScale":130,"HeightScale":95,"WorldWrap":true,"WastelandWidth":2,"MapEdgeAiriness":33,"WastelandMaxPercent":0,"MinDistrictArea":5,"MaxDistrictArea":15,"LandMasses":4,"MinLandMasses":6,"MaxLandMasses":8,"ContinentUsedAreaPercent":10,"ContinentAvoidedAreaPercent":0,"ScrambleTerritoryBorderPercentChance":40,"SelectedTerritorySetting":"Default","SelectedMinorWorldSetting":"Normal","MaxLandElevation":15,"StartLandElevation":10,"StartLandMaxElevation":12,"StartLandCliffPercentPerDistrict":5,"MaxCliffDeltaElevation":3,"MaxPassableDeltaElevation":1,"PassablePrevalence":90,"CliffPrevalence":10,"MinLakeArea":4,"MaxLakeArea":6,"LakePresencePercent":40,"JunctionChokePointLakeWidth":8,"JunctionChokePointLakeHeight":10,"SecondaryChokePointLakeWidth":5,"SecondaryChokePointLakeHeight":5,"AlternativeChokePointLakeWidth":5,"AlternativeChokePointLakeHeight":5,"ChokePointLakeRaise":-2,"StartingAreaSize":200,"ElevationAreaSize":24,"ElevationGrowPercent":100,"PlateauAreaSize":10,"JunctionIslandAreaSize":17,"SecondaryIslandAreaSize":9,"AlternativeIslandAreaSize":6,"IslandElevationNoise":1,"JunctionIslandElevationNoise":1,"SecondaryIslandElevationNoise":1,"AlternativeIslandElevationNoise":1,"JunctionBridgeNeighboursUsagePercent":125,"SecondaryBridgeNeighboursUsagePercent":125,"AlternativeBridgeNeighboursUsagePercent":100,"NewRegionAreaSize":36,"NewRegionRequiredSpace":40,"NewRegionBridgeNeighboursUsagePercent":75,"BridgeEdgeDistance":5,"RidgePresencePercent":30,"MinRidgeSize":1,"MaxRidgeSize":5,"RidgeMinElevation":0,"RiverPresencePercent":65,"RiverSeedCount":50,"RiverMinCount":12,"RiverMaxCount":14,"RiverSourceMinElevation":9,"RiverSourceMaxElevation":15,"RiverSourceRidgeScore":5,"RiverSourceElevationScore":1,"RiverSourceIterationCount":3,"RiverSourcesMinDistance":3,"RiverMinLength":7,"RiverMaxLength":25,"RiverLowElevationBonusScore":20,"RiverFrontierBonusScore":5,"RiverChangeDirectionBonusScore":2,"RiverLakeMinLength":3,"RiverLakeBonusScore":10,"StrategicCanGivePoi":false,"StrategicResourcesPerTerritory":1.0,"StrategicMaxPerTerritory":3,"LuxuryCanGivePoi":false,"LuxuryResourcesPerTerritory":1.0,"LuxuryMaxPerTerritory":4,"LuxuryPool":13,"NaturalModifierCanGivePoi":false,"NaturalModifierPerTerritory":3.0,"NaturalModifierMaxPerTerritory":6,"SelectedNaturalWonderWorldSetting":"Normal","SelectedRecessSetting":"RecessDefinition_Map_Continents","SelectedMapArchetypeSetting":"Continents","EmpireDefinitions":[{"FactionName":"FactionAffinity_KinOfSheredyn","Human":true},{"FactionName":"FactionAffinity_KinOfSheredyn","Human":false},{"FactionName":"FactionAffinity_Necrophage","Human":false},{"FactionName":"FactionAffinity_KinOfSheredyn","Human":false}]}

Amplitude.Mercury.WorldGenerator.Generator.WorldGenerator:Generate(System.Reflection.RuntimeParameterInfo)

12:51:47.028NoneRecess: 0, Turn: 0, SeaLevel: 9

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.SetMercuryData:Execute(System.Reflection.RuntimeParameterInfo)

12:51:47.028NoneRecess: 1, Turn: 34, SeaLevel: 7

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.SetMercuryData:Execute(System.Reflection.RuntimeParameterInfo)

12:51:47.028NoneRecess: 2, Turn: 75, SeaLevel: 5

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.SetMercuryData:Execute(System.Reflection.RuntimeParameterInfo)

12:51:47.028NoneRecess: 3, Turn: 135, SeaLevel: 0

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.SetMercuryData:Execute(System.Reflection.RuntimeParameterInfo)

12:51:47.709UIUnload UI texture 'KinOfSheredyn_Districts_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.734NoneApply terrain TerrainType_PointOfInterest/21 at [25, 38] for poi POI_NaturalModifier30/29

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.734NoneApply terrain TerrainType_PointOfInterest/21 at [10, 14] for poi POI_NaturalModifier30/29

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.734NoneApply terrain TerrainType_PointOfInterest/21 at [56, 26] for poi POI_NaturalModifier30/29

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.734NoneApply terrain TerrainType_PointOfInterest/21 at [56, 14] for poi POI_NaturalModifier30/29

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.734NoneApply terrain TerrainType_PointOfInterest/21 at [28, 33] for poi POI_NaturalModifier30/29

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.734NoneApply terrain TerrainType_PointOfInterest/21 at [52, 9] for poi POI_NaturalModifier30/29

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.734NoneApply terrain TerrainType_PointOfInterest/21 at [54, 24] for poi POI_NaturalModifier30/29

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.734NoneApply terrain TerrainType_PointOfInterest/21 at [20, 25] for poi POI_NaturalModifier30/29

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.734NoneApply terrain TerrainType_PointOfInterest/21 at [12, 21] for poi POI_NaturalModifier30/29

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.734NoneApply terrain TerrainType_PointOfInterest/21 at [44, 42] for poi POI_ResourceDepositStrategic01/46

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.734NoneApply terrain TerrainType_PointOfInterest/21 at [32, 40] for poi POI_ResourceDepositStrategic01/46

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.734NoneApply terrain TerrainType_PointOfInterest/21 at [40, 44] for poi POI_ResourceDepositStrategic01/46

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.734NoneApply terrain TerrainType_PointOfInterest/21 at [41, 38] for poi POI_ResourceDepositStrategic01/46

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.734NoneApply terrain TerrainType_PointOfInterest/21 at [38, 4] for poi POI_ResourceDepositStrategic01/46

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.734NoneApply terrain TerrainType_PointOfInterest/21 at [53, 11] for poi POI_ResourceDepositStrategic01/46

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.734NoneApply terrain TerrainType_PointOfInterest/21 at [43, 45] for poi POI_ResourceDepositStrategic01/46

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.735NoneApply terrain TerrainType_PointOfInterest/21 at [42, 30] for poi POI_ResourceDepositStrategic01/46

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.735NoneApply terrain TerrainType_PointOfInterest/21 at [46, 12] for poi POI_ResourceDepositStrategic01/46

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.735NoneApply terrain TerrainType_PointOfInterest/21 at [42, 37] for poi POI_ResourceDepositStrategic01/46

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.735NoneApply terrain TerrainType_PointOfInterest/21 at [54, 35] for poi POI_ResourceDepositStrategic01/46

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.735NoneApply terrain TerrainType_PointOfInterest/21 at [56, 11] for poi POI_ResourceDepositStrategic01/46

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.735NoneApply terrain TerrainType_PointOfInterest/21 at [41, 50] for poi POI_ResourceDepositStrategic01/46

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.735NoneApply terrain TerrainType_PointOfInterest/21 at [49, 39] for poi POI_ResourceDepositStrategic02/47

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.735NoneApply terrain TerrainType_PointOfInterest/21 at [46, 9] for poi POI_ResourceDepositStrategic02/47

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.735NoneApply terrain TerrainType_PointOfInterest/21 at [23, 38] for poi POI_ResourceDepositStrategic02/47

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.735NoneApply terrain TerrainType_PointOfInterest/21 at [10, 16] for poi POI_ResourceDepositStrategic02/47

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.735NoneApply terrain TerrainType_PointOfInterest/21 at [57, 34] for poi POI_ResourceDepositStrategic02/47

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.735NoneApply terrain TerrainType_PointOfInterest/21 at [47, 26] for poi POI_ResourceDepositStrategic02/47

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.735NoneApply terrain TerrainType_PointOfInterest/21 at [64, 14] for poi POI_ResourceDepositStrategic02/47

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.735NoneApply terrain TerrainType_PointOfInterest/21 at [55, 39] for poi POI_ResourceDepositStrategic02/47

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.735NoneApply terrain TerrainType_PointOfInterest/21 at [40, 48] for poi POI_ResourceDepositStrategic02/47

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.735NoneApply terrain TerrainType_PointOfInterest/21 at [14, 16] for poi POI_ResourceDepositStrategic02/47

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.735NoneApply terrain TerrainType_PointOfInterest/21 at [43, 2] for poi POI_ResourceDepositStrategic02/47

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.735NoneApply terrain TerrainType_PointOfInterest/21 at [63, 16] for poi POI_ResourceDepositStrategic02/47

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.735NoneApply terrain TerrainType_PointOfInterest/21 at [39, 27] for poi POI_ResourceDepositStrategic02/47

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.735NoneApply terrain TerrainType_PointOfInterest/21 at [6, 35] for poi POI_ResourceDepositStrategic03/48

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.735NoneApply terrain TerrainType_PointOfInterest/21 at [72, 45] for poi POI_ResourceDepositStrategic03/48

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.735NoneApply terrain TerrainType_PointOfInterest/21 at [12, 6] for poi POI_ResourceDepositStrategic03/48

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.735NoneApply terrain TerrainType_PointOfInterest/21 at [16, 11] for poi POI_ResourceDepositStrategic03/48

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.735NoneApply terrain TerrainType_PointOfInterest/21 at [16, 15] for poi POI_ResourceDepositStrategic03/48

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.735NoneApply terrain TerrainType_PointOfInterest/21 at [15, 5] for poi POI_ResourceDepositStrategic03/48

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.735NoneApply terrain TerrainType_PointOfInterest/21 at [73, 36] for poi POI_ResourceDepositStrategic03/48

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.735NoneApply terrain TerrainType_PointOfInterest/21 at [31, 16] for poi POI_ResourceDepositStrategic03/48

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.736NoneApply terrain TerrainType_PointOfInterest/21 at [7, 30] for poi POI_ResourceDepositStrategic03/48

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.736NoneApply terrain TerrainType_PointOfInterest/21 at [35, 23] for poi POI_ResourceDepositStrategic03/48

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.736NoneApply terrain TerrainType_PointOfInterest/21 at [42, 16] for poi POI_ResourceDepositStrategic03/48

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.736NoneApply terrain TerrainType_PointOfInterest/21 at [9, 36] for poi POI_ResourceDepositStrategic03/48

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.736NoneApply terrain TerrainType_PointOfInterest/21 at [10, 7] for poi POI_ResourceDepositStrategic03/48

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.736NoneApply terrain TerrainType_PointOfInterest/21 at [62, 40] for poi POI_ResourceDepositStrategic03/48

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.736NoneApply terrain TerrainType_PointOfInterest/21 at [50, 7] for poi POI_ResourceDepositStrategic03/48

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.736NoneApply terrain TerrainType_PointOfInterest/21 at [65, 7] for poi POI_ResourceDepositStrategic04/49

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.736NoneApply terrain TerrainType_PointOfInterest/21 at [67, 8] for poi POI_ResourceDepositStrategic04/49

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.736NoneApply terrain TerrainType_PointOfInterest/21 at [7, 3] for poi POI_ResourceDepositStrategic04/49

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.736NoneApply terrain TerrainType_PointOfInterest/21 at [5, 39] for poi POI_ResourceDepositStrategic04/49

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.736NoneApply terrain TerrainType_PointOfInterest/21 at [38, 27] for poi POI_ResourceDepositStrategic04/49

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.736NoneApply terrain TerrainType_PointOfInterest/21 at [21, 33] for poi POI_ResourceDepositStrategic04/49

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.736NoneApply terrain TerrainType_PointOfInterest/21 at [6, 28] for poi POI_ResourceDepositStrategic04/49

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.736NoneApply terrain TerrainType_PointOfInterest/21 at [61, 40] for poi POI_ResourceDepositStrategic04/49

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.736NoneApply terrain TerrainType_PointOfInterest/21 at [71, 30] for poi POI_ResourceDepositStrategic04/49

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.736NoneApply terrain TerrainType_PointOfInterest/21 at [45, 5] for poi POI_ResourceDepositStrategic04/49

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.736NoneApply terrain TerrainType_PointOfInterest/21 at [51, 6] for poi POI_ResourceDepositStrategic04/49

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.736NoneApply terrain TerrainType_PointOfInterest/21 at [74, 44] for poi POI_ResourceDepositStrategic04/49

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.736NoneApply terrain TerrainType_PointOfInterest/21 at [13, 10] for poi POI_ResourceDepositStrategic04/49

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.736NoneApply terrain TerrainType_PointOfInterest/21 at [69, 29] for poi POI_ResourceDepositStrategic04/49

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.736NoneApply terrain TerrainType_PointOfInterest/21 at [4, 32] for poi POI_ResourceDepositStrategic04/49

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.736NoneApply terrain TerrainType_PointOfInterest/21 at [58, 47] for poi POI_ResourceDepositStrategic05/50

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.736NoneApply terrain TerrainType_PointOfInterest/21 at [19, 50] for poi POI_ResourceDepositStrategic05/50

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.736NoneApply terrain TerrainType_PointOfInterest/21 at [65, 50] for poi POI_ResourceDepositStrategic05/50

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.736NoneApply terrain TerrainType_PointOfInterest/21 at [20, 42] for poi POI_ResourceDepositStrategic05/50

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.736NoneApply terrain TerrainType_PointOfInterest/21 at [14, 44] for poi POI_ResourceDepositStrategic06/51

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.736NoneApply terrain TerrainType_PointOfInterest/21 at [60, 48] for poi POI_ResourceDepositStrategic06/51

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.737NoneApply terrain TerrainType_PointOfInterest/21 at [58, 1] for poi POI_ResourceDepositStrategic06/51

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.737NoneApply terrain TerrainType_PointOfInterest/21 at [60, 5] for poi POI_ResourceDepositStrategic06/51

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.737NoneApply terrain TerrainType_PointOfInterest/21 at [25, 13] for poi POI_ResourceDepositLuxury01/30

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.737NoneApply terrain TerrainType_PointOfInterest/21 at [28, 5] for poi POI_ResourceDepositLuxury01/30

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.737NoneApply terrain TerrainType_PointOfInterest/21 at [33, 8] for poi POI_ResourceDepositLuxury01/30

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.737NoneApply terrain TerrainType_PointOfInterest/21 at [27, 7] for poi POI_ResourceDepositLuxury01/30

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.737NoneApply terrain TerrainType_PointOfInterest/21 at [30, 31] for poi POI_ResourceDepositLuxury01/30

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.737NoneApply terrain TerrainType_PointOfInterest/21 at [36, 45] for poi POI_ResourceDepositLuxury01/30

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.737NoneApply terrain TerrainType_PointOfInterest/21 at [27, 13] for poi POI_ResourceDepositLuxury01/30

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.737NoneApply terrain TerrainType_PointOfInterest/21 at [34, 4] for poi POI_ResourceDepositLuxury01/30

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.737NoneApply terrain TerrainType_PointOfInterest/21 at [36, 8] for poi POI_ResourceDepositLuxury01/30

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.737NoneApply terrain TerrainType_PointOfInterest/21 at [28, 6] for poi POI_ResourceDepositLuxury01/30

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.737NoneApply terrain TerrainType_PointOfInterest/21 at [37, 43] for poi POI_ResourceDepositLuxury01/30

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.737NoneApply terrain TerrainType_PointOfInterest/21 at [50, 14] for poi POI_ResourceDepositLuxury02/31

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.737NoneApply terrain TerrainType_PointOfInterest/21 at [44, 6] for poi POI_ResourceDepositLuxury02/31

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.737NoneApply terrain TerrainType_PointOfInterest/21 at [35, 4] for poi POI_ResourceDepositLuxury02/31

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.737NoneApply terrain TerrainType_PointOfInterest/21 at [25, 14] for poi POI_ResourceDepositLuxury02/31

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.737NoneApply terrain TerrainType_PointOfInterest/21 at [34, 39] for poi POI_ResourceDepositLuxury02/31

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.737NoneApply terrain TerrainType_PointOfInterest/21 at [42, 7] for poi POI_ResourceDepositLuxury02/31

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.737NoneApply terrain TerrainType_PointOfInterest/21 at [37, 2] for poi POI_ResourceDepositLuxury02/31

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.737NoneApply terrain TerrainType_PointOfInterest/21 at [49, 18] for poi POI_ResourceDepositLuxury02/31

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.737NoneApply terrain TerrainType_PointOfInterest/21 at [35, 37] for poi POI_ResourceDepositLuxury02/31

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.737NoneApply terrain TerrainType_PointOfInterest/21 at [28, 18] for poi POI_ResourceDepositLuxury02/31

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.737NoneApply terrain TerrainType_PointOfInterest/21 at [31, 29] for poi POI_ResourceDepositLuxury02/31

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.737NoneApply terrain TerrainType_PointOfInterest/21 at [8, 42] for poi POI_ResourceDepositLuxury08/37

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.737NoneApply terrain TerrainType_PointOfInterest/21 at [18, 6] for poi POI_ResourceDepositLuxury08/37

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.737NoneApply terrain TerrainType_PointOfInterest/21 at [3, 4] for poi POI_ResourceDepositLuxury08/37

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.737NoneApply terrain TerrainType_PointOfInterest/21 at [26, 44] for poi POI_ResourceDepositLuxury08/37

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.737NoneApply terrain TerrainType_PointOfInterest/21 at [8, 41] for poi POI_ResourceDepositLuxury08/37

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.737NoneApply terrain TerrainType_PointOfInterest/21 at [20, 8] for poi POI_ResourceDepositLuxury08/37

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.737NoneApply terrain TerrainType_PointOfInterest/21 at [1, 6] for poi POI_ResourceDepositLuxury08/37

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.737NoneApply terrain TerrainType_PointOfInterest/21 at [23, 44] for poi POI_ResourceDepositLuxury08/37

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.739NoneApply terrain TerrainType_PointOfInterest/21 at [15, 36] for poi POI_ResourceDepositLuxury03/32

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.739NoneApply terrain TerrainType_PointOfInterest/21 at [74, 43] for poi POI_ResourceDepositLuxury03/32

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.739NoneApply terrain TerrainType_PointOfInterest/21 at [58, 10] for poi POI_ResourceDepositLuxury03/32

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.739NoneApply terrain TerrainType_PointOfInterest/21 at [70, 4] for poi POI_ResourceDepositLuxury03/32

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.739NoneApply terrain TerrainType_PointOfInterest/21 at [14, 37] for poi POI_ResourceDepositLuxury03/32

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.739NoneApply terrain TerrainType_PointOfInterest/21 at [59, 10] for poi POI_ResourceDepositLuxury03/32

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.739NoneApply terrain TerrainType_PointOfInterest/21 at [65, 2] for poi POI_ResourceDepositLuxury03/32

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.739NoneApply terrain TerrainType_PointOfInterest/21 at [0, 44] for poi POI_ResourceDepositLuxury03/32

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.739NoneApply terrain TerrainType_PointOfInterest/21 at [69, 25] for poi POI_ResourceDepositLuxury03/32

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.739NoneApply terrain TerrainType_PointOfInterest/21 at [67, 42] for poi POI_ResourceDepositLuxury07/36

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.739NoneApply terrain TerrainType_PointOfInterest/21 at [57, 42] for poi POI_ResourceDepositLuxury07/36

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.739NoneApply terrain TerrainType_PointOfInterest/21 at [48, 47] for poi POI_ResourceDepositLuxury07/36

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.739NoneApply terrain TerrainType_PointOfInterest/21 at [70, 23] for poi POI_ResourceDepositLuxury07/36

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.739NoneApply terrain TerrainType_PointOfInterest/21 at [28, 45] for poi POI_ResourceDepositLuxury07/36

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.739NoneApply terrain TerrainType_PointOfInterest/21 at [54, 41] for poi POI_ResourceDepositLuxury07/36

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.739NoneApply terrain TerrainType_PointOfInterest/21 at [68, 40] for poi POI_ResourceDepositLuxury07/36

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.739NoneApply terrain TerrainType_PointOfInterest/21 at [48, 45] for poi POI_ResourceDepositLuxury07/36

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.739NoneApply terrain TerrainType_PointOfInterest/21 at [30, 46] for poi POI_ResourceDepositLuxury07/36

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.739NoneApply terrain TerrainType_PointOfInterest/21 at [5, 11] for poi POI_ResourceDepositLuxury09/38

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.739NoneApply terrain TerrainType_PointOfInterest/21 at [2, 17] for poi POI_ResourceDepositLuxury09/38

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.739NoneApply terrain TerrainType_PointOfInterest/21 at [72, 5] for poi POI_ResourceDepositLuxury09/38

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.739NoneApply terrain TerrainType_PointOfInterest/21 at [36, 29] for poi POI_ResourceDepositLuxury09/38

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.739NoneApply terrain TerrainType_PointOfInterest/21 at [6, 10] for poi POI_ResourceDepositLuxury09/38

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.739NoneApply terrain TerrainType_PointOfInterest/21 at [3, 16] for poi POI_ResourceDepositLuxury09/38

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.739NoneApply terrain TerrainType_PointOfInterest/21 at [71, 5] for poi POI_ResourceDepositLuxury09/38

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.739NoneApply terrain TerrainType_PointOfInterest/21 at [35, 30] for poi POI_ResourceDepositLuxury09/38

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.739NoneApply terrain TerrainType_PointOfInterest/21 at [71, 19] for poi POI_ResourceDepositLuxury16/45

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.739NoneApply terrain TerrainType_PointOfInterest/21 at [73, 23] for poi POI_ResourceDepositLuxury16/45

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.739NoneApply terrain TerrainType_PointOfInterest/21 at [74, 29] for poi POI_ResourceDepositLuxury06/35

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.739NoneApply terrain TerrainType_PointOfInterest/21 at [4, 14] for poi POI_ResourceDepositLuxury06/35

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.739NoneApply terrain TerrainType_PointOfInterest/21 at [21, 1] for poi POI_ResourceDepositLuxury13/42

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.739NoneApply terrain TerrainType_PointOfInterest/21 at [20, 3] for poi POI_ResourceDepositLuxury13/42

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.739NoneApply terrain TerrainType_PointOfInterest/21 at [56, 0] for poi POI_ResourceDepositLuxury11/40

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.739NoneApply terrain TerrainType_PointOfInterest/21 at [54, 5] for poi POI_ResourceDepositLuxury11/40

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.739NoneApply terrain TerrainType_PointOfInterest/21 at [71, 10] for poi POI_ResourceDepositLuxury12/41

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.740NoneApply terrain TerrainType_PointOfInterest/21 at [69, 12] for poi POI_ResourceDepositLuxury12/41

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.740NoneApply terrain TerrainType_PointOfInterest/21 at [13, 44] for poi POI_ResourceDepositLuxury14/43

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.740NoneApply terrain TerrainType_PointOfInterest/21 at [16, 50] for poi POI_ResourceDepositLuxury14/43

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.740NoneApply terrain TerrainType_PointOfInterest/21 at [6, 50] for poi POI_ResourceDepositLuxury15/44

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.740NoneApply terrain TerrainType_PointOfInterest/21 at [9, 50] for poi POI_ResourceDepositLuxury15/44

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.740NoneApply terrain TerrainType_PointOfInterest/21 at [22, 27] for poi POI_NaturalModifier19/18

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.740NoneApply terrain TerrainType_PointOfInterest/21 at [66, 35] for poi POI_NaturalModifier19/18

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.740NoneApply terrain TerrainType_PointOfInterest/21 at [22, 30] for poi POI_NaturalModifier19/18

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.740NoneApply terrain TerrainType_PointOfInterest/21 at [15, 33] for poi POI_NaturalModifier11/10

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.740NoneApply terrain TerrainType_PointOfInterest/21 at [53, 23] for poi POI_NaturalModifier11/10

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.740NoneApply terrain TerrainType_PointOfInterest/21 at [55, 20] for poi POI_NaturalModifier11/10

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.740NoneApply terrain TerrainType_PointOfInterest/21 at [30, 30] for poi POI_NaturalModifier11/10

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.740NoneApply terrain TerrainType_PointOfInterest/21 at [64, 36] for poi POI_NaturalModifier03/2

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.740NoneApply terrain TerrainType_PointOfInterest/21 at [60, 30] for poi POI_NaturalModifier03/2

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.740NoneApply terrain TerrainType_PointOfInterest/21 at [29, 28] for poi POI_NaturalModifier03/2

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.740NoneApply terrain TerrainType_PointOfInterest/21 at [44, 19] for poi POI_NaturalModifier03/2

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.740NoneApply terrain TerrainType_PointOfInterest/21 at [51, 19] for poi POI_NaturalModifier25/24

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.740NoneApply terrain TerrainType_PointOfInterest/21 at [21, 18] for poi POI_NaturalModifier25/24

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.740NoneApply terrain TerrainType_PointOfInterest/21 at [18, 28] for poi POI_NaturalModifier25/24

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.740NoneApply terrain TerrainType_PointOfInterest/21 at [64, 33] for poi POI_NaturalModifier25/24

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.740NoneApply terrain TerrainType_PointOfInterest/21 at [16, 18] for poi POI_NaturalModifier14/13

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.740NoneApply terrain TerrainType_PointOfInterest/21 at [66, 22] for poi POI_NaturalModifier14/13

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.740NoneApply terrain TerrainType_PointOfInterest/21 at [20, 31] for poi POI_NaturalModifier14/13

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.740NoneApply terrain TerrainType_PointOfInterest/21 at [54, 28] for poi POI_NaturalModifier14/13

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.740NoneApply terrain TerrainType_PointOfInterest/21 at [33, 24] for poi POI_NaturalModifier15/14

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.740NoneApply terrain TerrainType_PointOfInterest/21 at [12, 26] for poi POI_NaturalModifier15/14

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.740NoneApply terrain TerrainType_PointOfInterest/21 at [24, 37] for poi POI_NaturalModifier15/14

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.740NoneApply terrain TerrainType_PointOfInterest/21 at [63, 25] for poi POI_NaturalModifier15/14

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.741NoneApply terrain TerrainType_PointOfInterest/21 at [51, 28] for poi POI_NaturalModifier27/26

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.741NoneApply terrain TerrainType_PointOfInterest/21 at [45, 24] for poi POI_NaturalModifier27/26

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.741NoneApply terrain TerrainType_PointOfInterest/21 at [12, 22] for poi POI_NaturalModifier27/26

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.741NoneApply terrain TerrainType_PointOfInterest/21 at [57, 18] for poi POI_NaturalModifier27/26

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.741NoneApply terrain TerrainType_PointOfInterest/21 at [11, 21] for poi POI_NaturalModifier04/3

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.741NoneApply terrain TerrainType_PointOfInterest/21 at [46, 16] for poi POI_NaturalModifier04/3

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.741NoneApply terrain TerrainType_PointOfInterest/21 at [13, 20] for poi POI_NaturalModifier04/3

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.741NoneApply terrain TerrainType_PointOfInterest/21 at [59, 25] for poi POI_NaturalModifier06/5

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.741NoneApply terrain TerrainType_PointOfInterest/21 at [26, 22] for poi POI_NaturalModifier06/5

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.741NoneApply terrain TerrainType_PointOfInterest/21 at [30, 21] for poi POI_NaturalModifier06/5

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.741NoneApply terrain TerrainType_PointOfInterest/21 at [56, 32] for poi POI_NaturalModifier06/5

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.741NoneApply terrain TerrainType_PointOfInterest/21 at [47, 11] for poi POI_NaturalModifier13/12

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.741NoneApply terrain TerrainType_PointOfInterest/21 at [43, 8] for poi POI_NaturalModifier13/12

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.741NoneApply terrain TerrainType_PointOfInterest/21 at [34, 46] for poi POI_NaturalModifier13/12

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.741NoneApply terrain TerrainType_PointOfInterest/21 at [61, 13] for poi POI_NaturalModifier13/12

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.741NoneApply terrain TerrainType_PointOfInterest/21 at [48, 40] for poi POI_NaturalModifier13/12

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.741NoneApply terrain TerrainType_PointOfInterest/21 at [59, 34] for poi POI_NaturalModifier13/12

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.741NoneApply terrain TerrainType_PointOfInterest/21 at [42, 46] for poi POI_NaturalModifier13/12

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.741NoneApply terrain TerrainType_PointOfInterest/21 at [31, 42] for poi POI_NaturalModifier28/27

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.741NoneApply terrain TerrainType_PointOfInterest/21 at [45, 38] for poi POI_NaturalModifier28/27

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.741NoneApply terrain TerrainType_PointOfInterest/21 at [34, 10] for poi POI_NaturalModifier28/27

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.741NoneApply terrain TerrainType_PointOfInterest/21 at [38, 37] for poi POI_NaturalModifier28/27

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.741NoneApply terrain TerrainType_PointOfInterest/21 at [39, 37] for poi POI_NaturalModifier28/27

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.741NoneApply terrain TerrainType_PointOfInterest/21 at [28, 40] for poi POI_NaturalModifier28/27

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.741NoneApply terrain TerrainType_PointOfInterest/21 at [41, 36] for poi POI_NaturalModifier28/27

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.741NoneApply terrain TerrainType_PointOfInterest/21 at [47, 41] for poi POI_NaturalModifier12/11

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.742NoneApply terrain TerrainType_PointOfInterest/21 at [13, 15] for poi POI_NaturalModifier12/11

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.742NoneApply terrain TerrainType_PointOfInterest/21 at [54, 11] for poi POI_NaturalModifier12/11

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.742NoneApply terrain TerrainType_PointOfInterest/21 at [38, 2] for poi POI_NaturalModifier12/11

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.742NoneApply terrain TerrainType_PointOfInterest/21 at [48, 14] for poi POI_NaturalModifier12/11

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.742NoneApply terrain TerrainType_PointOfInterest/21 at [40, 2] for poi POI_NaturalModifier12/11

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.742NoneApply terrain TerrainType_PointOfInterest/21 at [63, 18] for poi POI_NaturalModifier12/11

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.742NoneApply terrain TerrainType_PointOfInterest/21 at [47, 39] for poi POI_NaturalModifier01/0

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.742NoneApply terrain TerrainType_PointOfInterest/21 at [30, 2] for poi POI_NaturalModifier01/0

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.742NoneApply terrain TerrainType_PointOfInterest/21 at [29, 37] for poi POI_NaturalModifier01/0

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.742NoneApply terrain TerrainType_PointOfInterest/21 at [28, 3] for poi POI_NaturalModifier01/0

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.742NoneApply terrain TerrainType_PointOfInterest/21 at [33, 42] for poi POI_NaturalModifier01/0

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.742NoneApply terrain TerrainType_PointOfInterest/21 at [7, 16] for poi POI_NaturalModifier01/0

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.742NoneApply terrain TerrainType_PointOfInterest/21 at [31, 11] for poi POI_NaturalModifier23/22

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.742NoneApply terrain TerrainType_PointOfInterest/21 at [50, 12] for poi POI_NaturalModifier23/22

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.742NoneApply terrain TerrainType_PointOfInterest/21 at [59, 38] for poi POI_NaturalModifier23/22

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.742NoneApply terrain TerrainType_PointOfInterest/21 at [45, 31] for poi POI_NaturalModifier23/22

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.742NoneApply terrain TerrainType_PointOfInterest/21 at [42, 48] for poi POI_NaturalModifier23/22

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.742NoneApply terrain TerrainType_PointOfInterest/21 at [42, 45] for poi POI_NaturalModifier23/22

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.742NoneApply terrain TerrainType_PointOfInterest/21 at [51, 9] for poi POI_NaturalModifier23/22

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.742NoneApply terrain TerrainType_PointOfInterest/21 at [42, 43] for poi POI_NaturalModifier07/6

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.742NoneApply terrain TerrainType_PointOfInterest/21 at [26, 38] for poi POI_NaturalModifier07/6

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.742NoneApply terrain TerrainType_PointOfInterest/21 at [42, 4] for poi POI_NaturalModifier07/6

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.742NoneApply terrain TerrainType_PointOfInterest/21 at [25, 17] for poi POI_NaturalModifier07/6

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.742NoneApply terrain TerrainType_PointOfInterest/21 at [50, 38] for poi POI_NaturalModifier07/6

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.742NoneApply terrain TerrainType_PointOfInterest/21 at [38, 40] for poi POI_NaturalModifier07/6

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.742NoneApply terrain TerrainType_PointOfInterest/21 at [47, 29] for poi POI_NaturalModifier07/6

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.743NoneApply terrain TerrainType_PointOfInterest/21 at [8, 39] for poi POI_NaturalModifier18/17

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.743NoneApply terrain TerrainType_PointOfInterest/21 at [9, 7] for poi POI_NaturalModifier18/17

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.743NoneApply terrain TerrainType_PointOfInterest/21 at [60, 10] for poi POI_NaturalModifier18/17

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.743NoneApply terrain TerrainType_PointOfInterest/21 at [72, 4] for poi POI_NaturalModifier18/17

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.743NoneApply terrain TerrainType_PointOfInterest/21 at [51, 44] for poi POI_NaturalModifier18/17

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.743NoneApply terrain TerrainType_PointOfInterest/21 at [27, 45] for poi POI_NaturalModifier18/17

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.743NoneApply terrain TerrainType_PointOfInterest/21 at [8, 35] for poi POI_NaturalModifier18/17

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.743NoneApply terrain TerrainType_PointOfInterest/21 at [17, 12] for poi POI_NaturalModifier18/17

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.743NoneApply terrain TerrainType_PointOfInterest/21 at [17, 7] for poi POI_NaturalModifier18/17

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.743NoneApply terrain TerrainType_PointOfInterest/21 at [5, 28] for poi POI_NaturalModifier18/17

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.743NoneApply terrain TerrainType_PointOfInterest/21 at [65, 14] for poi POI_NaturalModifier21/20

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.743NoneApply terrain TerrainType_PointOfInterest/21 at [66, 37] for poi POI_NaturalModifier21/20

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.743NoneApply terrain TerrainType_PointOfInterest/21 at [16, 39] for poi POI_NaturalModifier21/20

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.743NoneApply terrain TerrainType_PointOfInterest/21 at [14, 3] for poi POI_NaturalModifier21/20

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.743NoneApply terrain TerrainType_PointOfInterest/21 at [30, 15] for poi POI_NaturalModifier21/20

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.743NoneApply terrain TerrainType_PointOfInterest/21 at [68, 29] for poi POI_NaturalModifier21/20

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.743NoneApply terrain TerrainType_PointOfInterest/21 at [64, 10] for poi POI_NaturalModifier21/20

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.743NoneApply terrain TerrainType_PointOfInterest/21 at [5, 36] for poi POI_NaturalModifier21/20

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.743NoneApply terrain TerrainType_PointOfInterest/21 at [7, 27] for poi POI_NaturalModifier21/20

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.743NoneApply terrain TerrainType_PointOfInterest/21 at [37, 22] for poi POI_NaturalModifier21/20

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.743NoneApply terrain TerrainType_PointOfInterest/21 at [4, 41] for poi POI_NaturalModifier22/21

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.743NoneApply terrain TerrainType_PointOfInterest/21 at [18, 12] for poi POI_NaturalModifier22/21

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.743NoneApply terrain TerrainType_PointOfInterest/21 at [65, 5] for poi POI_NaturalModifier22/21

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.743NoneApply terrain TerrainType_PointOfInterest/21 at [70, 39] for poi POI_NaturalModifier22/21

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.743NoneApply terrain TerrainType_PointOfInterest/21 at [62, 41] for poi POI_NaturalModifier22/21

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.743NoneApply terrain TerrainType_PointOfInterest/21 at [8, 31] for poi POI_NaturalModifier22/21

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.743NoneApply terrain TerrainType_PointOfInterest/21 at [70, 43] for poi POI_NaturalModifier22/21

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.743NoneApply terrain TerrainType_PointOfInterest/21 at [14, 11] for poi POI_NaturalModifier22/21

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.743NoneApply terrain TerrainType_PointOfInterest/21 at [70, 40] for poi POI_NaturalModifier22/21

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.743NoneApply terrain TerrainType_PointOfInterest/21 at [44, 14] for poi POI_NaturalModifier22/21

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.743NoneApply terrain TerrainType_PointOfInterest/21 at [73, 42] for poi POI_NaturalModifier08/7

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.743NoneApply terrain TerrainType_PointOfInterest/21 at [4, 40] for poi POI_NaturalModifier08/7

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.743NoneApply terrain TerrainType_PointOfInterest/21 at [19, 7] for poi POI_NaturalModifier08/7

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.743NoneApply terrain TerrainType_PointOfInterest/21 at [4, 24] for poi POI_NaturalModifier08/7

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.743NoneApply terrain TerrainType_PointOfInterest/21 at [67, 20] for poi POI_NaturalModifier08/7

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.743NoneApply terrain TerrainType_PointOfInterest/21 at [31, 49] for poi POI_NaturalModifier08/7

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.743NoneApply terrain TerrainType_PointOfInterest/21 at [45, 3] for poi POI_NaturalModifier08/7

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.743NoneApply terrain TerrainType_PointOfInterest/21 at [7, 2] for poi POI_NaturalModifier08/7

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.743NoneApply terrain TerrainType_PointOfInterest/21 at [33, 20] for poi POI_NaturalModifier08/7

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.743NoneApply terrain TerrainType_PointOfInterest/21 at [67, 11] for poi POI_NaturalModifier26/25

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.745NoneApply terrain TerrainType_PointOfInterest/21 at [11, 10] for poi POI_NaturalModifier26/25

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.745NoneApply terrain TerrainType_PointOfInterest/21 at [13, 9] for poi POI_NaturalModifier26/25

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.745NoneApply terrain TerrainType_PointOfInterest/21 at [2, 45] for poi POI_NaturalModifier26/25

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.745NoneApply terrain TerrainType_PointOfInterest/21 at [37, 25] for poi POI_NaturalModifier26/25

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.745NoneApply terrain TerrainType_PointOfInterest/21 at [33, 22] for poi POI_NaturalModifier26/25

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.745NoneApply terrain TerrainType_PointOfInterest/21 at [5, 6] for poi POI_NaturalModifier26/25

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.745NoneApply terrain TerrainType_PointOfInterest/21 at [17, 36] for poi POI_NaturalModifier26/25

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.745NoneApply terrain TerrainType_PointOfInterest/21 at [60, 41] for poi POI_NaturalModifier26/25

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.745NoneApply terrain TerrainType_PointOfInterest/21 at [46, 1] for poi POI_NaturalModifier26/25

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.745NoneApply terrain TerrainType_PointOfInterest/21 at [3, 9] for poi POI_NaturalModifier02/1

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.745NoneApply terrain TerrainType_PointOfInterest/21 at [12, 33] for poi POI_NaturalModifier02/1

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.745NoneApply terrain TerrainType_PointOfInterest/21 at [38, 26] for poi POI_NaturalModifier02/1

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.745NoneApply terrain TerrainType_PointOfInterest/21 at [0, 7] for poi POI_NaturalModifier02/1

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.745NoneApply terrain TerrainType_PointOfInterest/21 at [1, 21] for poi POI_NaturalModifier02/1

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.745NoneApply terrain TerrainType_PointOfInterest/21 at [42, 15] for poi POI_NaturalModifier02/1

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.745NoneApply terrain TerrainType_PointOfInterest/21 at [66, 6] for poi POI_NaturalModifier02/1

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.745NoneApply terrain TerrainType_PointOfInterest/21 at [41, 22] for poi POI_NaturalModifier02/1

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.745NoneApply terrain TerrainType_PointOfInterest/21 at [69, 27] for poi POI_NaturalModifier02/1

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.745NoneApply terrain TerrainType_PointOfInterest/21 at [73, 19] for poi POI_NaturalModifier16/15

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.745NoneApply terrain TerrainType_PointOfInterest/21 at [60, 3] for poi POI_NaturalModifier16/15

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.745NoneApply terrain TerrainType_PointOfInterest/21 at [59, 3] for poi POI_NaturalModifier16/15

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.745NoneApply terrain TerrainType_PointOfInterest/21 at [59, 48] for poi POI_NaturalModifier05/4

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.745NoneApply terrain TerrainType_PointOfInterest/21 at [74, 12] for poi POI_NaturalModifier05/4

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.745NoneApply terrain TerrainType_PointOfInterest/21 at [18, 46] for poi POI_NaturalModifier05/4

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.745NoneApply terrain TerrainType_PointOfInterest/21 at [0, 27] for poi POI_NaturalModifier09/8

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.746NoneApply terrain TerrainType_PointOfInterest/21 at [13, 47] for poi POI_NaturalModifier09/8

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.746NoneApply terrain TerrainType_PointOfInterest/21 at [64, 49] for poi POI_NaturalModifier09/8

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.746NoneApply terrain TerrainType_PointOfInterest/21 at [19, 3] for poi POI_NaturalModifier17/16

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.746NoneApply terrain TerrainType_PointOfInterest/21 at [10, 48] for poi POI_NaturalModifier17/16

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.746NoneApply terrain TerrainType_PointOfInterest/21 at [54, 48] for poi POI_NaturalModifier17/16

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.746NoneApply terrain TerrainType_PointOfInterest/21 at [16, 44] for poi POI_NaturalModifier10/9

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.746NoneApply terrain TerrainType_PointOfInterest/21 at [72, 48] for poi POI_NaturalModifier10/9

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.746NoneApply terrain TerrainType_PointOfInterest/21 at [73, 50] for poi POI_NaturalModifier10/9

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.746NoneApply terrain TerrainType_PointOfInterest/21 at [63, 46] for poi POI_NaturalModifier20/19

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.746NoneApply terrain TerrainType_PointOfInterest/21 at [58, 2] for poi POI_NaturalModifier20/19

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.746NoneApply terrain TerrainType_PointOfInterest/21 at [20, 44] for poi POI_NaturalModifier24/23

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.746NoneApply terrain TerrainType_PointOfInterest/21 at [3, 12] for poi POI_NaturalModifier24/23

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.746NoneApply terrain TerrainType_PointOfInterest/21 at [18, 42] for poi POI_NaturalModifier24/23

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:51:47.746NoneApply terrain TerrainType_PointOfInterest/21 at [58, 14] for minorSpawnPoint NaturalWonder_01

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:51:47.746NoneApply terrain TerrainType_PointOfInterest/21 at [58, 15] for minorSpawnPoint NaturalWonder_01

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:51:47.746NoneApply terrain TerrainType_PointOfInterest/21 at [57, 15] for minorSpawnPoint NaturalWonder_01

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:51:47.746NoneApply terrain TerrainType_PointOfInterest/21 at [10, 3] for minorSpawnPoint NaturalWonder_02

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:51:47.746NoneApply terrain TerrainType_PointOfInterest/21 at [11, 3] for minorSpawnPoint NaturalWonder_02

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:51:47.746NoneApply terrain TerrainType_PointOfInterest/21 at [11, 4] for minorSpawnPoint NaturalWonder_02

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:51:47.746NoneApply terrain TerrainType_PointOfInterest/21 at [10, 4] for minorSpawnPoint NaturalWonder_02

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:51:47.746NoneApply terrain TerrainType_PointOfInterest/21 at [31, 4] for minorSpawnPoint NaturalWonder_04

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:51:47.746NoneApply terrain TerrainType_PointOfInterest/21 at [32, 4] for minorSpawnPoint NaturalWonder_04

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:51:47.746NoneApply terrain TerrainType_PointOfInterest/21 at [31, 5] for minorSpawnPoint NaturalWonder_04

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:51:47.746NoneApply terrain TerrainType_PointOfInterest/21 at [30, 5] for minorSpawnPoint NaturalWonder_04

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:51:47.746NoneApply terrain TerrainType_PointOfInterest/21 at [60, 36] for minorSpawnPoint NaturalWonder_07

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:51:47.747NoneApply terrain TerrainType_PointOfInterest/21 at [61, 36] for minorSpawnPoint NaturalWonder_07

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:51:47.747NoneApply terrain TerrainType_PointOfInterest/21 at [60, 37] for minorSpawnPoint NaturalWonder_07

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:51:47.747NoneApply terrain TerrainType_PointOfInterest/21 at [60, 35] for minorSpawnPoint NaturalWonder_07

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:51:47.747NoneApply terrain TerrainType_PointOfInterest/21 at [71, 14] for minorSpawnPoint NaturalWonder_00

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:51:47.747NoneApply terrain TerrainType_PointOfInterest/21 at [72, 14] for minorSpawnPoint NaturalWonder_00

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:51:47.747NoneApply terrain TerrainType_PointOfInterest/21 at [71, 15] for minorSpawnPoint NaturalWonder_00

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:51:47.747NoneApply terrain TerrainType_PointOfInterest/21 at [70, 15] for minorSpawnPoint NaturalWonder_00

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:51:47.818NoneAncillaries DoStart finished. (Time=0.0003ms)

Amplitude.Mercury.Sandbox.Sandbox:StartAncillaries()

12:51:47.894NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_HeroTrait_Archimedias_PartnerTrait.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.895NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Descriptor_BattleAbility_Equipment_Passive_37.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.895NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_08_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.895NoneDescriptor 'UnitAbility_Hero_BattleAbility_Equipment_Passive_29_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.895NoneDescriptor 'UnitAbility_Hero_BattleAbility_Equipment_Passive_45_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.895NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_48_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.895NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_49_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.895NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_50_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.895NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_51_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.895NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sChampion_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.895NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sChampion_Descriptor' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.895NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sDefender_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.895NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sInfusor_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.895NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sInstructor_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.896NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Hydracorn01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.896NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Noquensi01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.896NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Sollusk01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.897NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Hero_Mukag05.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.897NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Hero_Necrophage_Warrior01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.897NoneDescriptor 'BattleAbility_Descriptor_Hero_Stellar01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.897NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Descriptor_Hero_MinorFaction_Ochling02.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.897NoneDescriptor 'Effect_HeroTrait_Mercenary' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.897NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_HeroTrait_KinOfSheredyn_PartnerTrait02.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.898NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Ambassy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.898NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Ambassy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.898NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.898NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.898NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.898NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.898NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.898NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.898NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.898NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.898NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.898NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.898NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.898NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.898NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.898NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.898NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.898NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.898NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.898NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.898NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.898NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Relation.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.898NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Relation.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.898NoneDescriptor 'Effect_Empire_HasNoOngoingWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.899NoneDescriptor 'Effect_Empire_HasNoOngoingWar' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.899NoneDescriptor 'Effect_Empire_IsAtWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.899NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.899NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.899NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.899NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.899NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.899NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.899NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.899NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.899NoneDescriptor 'Effect_Base_Treaty' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.899NoneDescriptor 'Effect_Base_Treaty' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.899NoneDescriptor 'TreatyCancelCost_Descriptor_Large' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.899NoneDescriptor 'TreatyCancelCost_Descriptor_Large_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.899NoneDescriptor 'TreatyCancelCost_Descriptor_Large_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.899NoneDescriptor 'TreatyCancelCost_Descriptor_Medium' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.899NoneDescriptor 'TreatyCancelCost_Descriptor_Medium_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.900NoneDescriptor 'TreatyCancelCost_Descriptor_Medium_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.900NoneDescriptor 'TreatyCancelCost_Descriptor_Small' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.900NoneDescriptor 'TreatyCancelCost_Descriptor_Small_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.900NoneDescriptor 'TreatyCancelCost_Descriptor_Small_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.900NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for TreatyCost_Descriptor_DeclareWarInTruce.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.900NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for TreatyCost_Descriptor_EverFighting_CostIncrease.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.900NoneDescriptor 'TreatyCost_Descriptor_ForceTruce' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.900NoneDescriptor 'TreatyCost_Descriptor_Large' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.900NoneDescriptor 'TreatyCost_Descriptor_Large_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.900NoneDescriptor 'TreatyCost_Descriptor_Large_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.900NoneDescriptor 'TreatyCost_Descriptor_Medium' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.900NoneDescriptor 'TreatyCost_Descriptor_Medium_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.900NoneDescriptor 'TreatyCost_Descriptor_Medium_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.900NoneDescriptor 'TreatyCost_Descriptor_PublicOpinionBased' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.900NoneDescriptor 'TreatyCost_Descriptor_Small' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.900NoneDescriptor 'TreatyCost_Descriptor_Small_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.900NoneDescriptor 'TreatyCost_Descriptor_Small_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.900NoneDescriptor 'TreatyCost_Descriptor_UnjustifiedWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.902NoneDescriptor 'Effect_Status_Empire_GenericMinor05_Step02A' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.902NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Lesser.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.902NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.902NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '14' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.902NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.902NoneDescriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.902NoneDescriptor 'Tag_Empire_Major' Effect '6' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.902NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.903NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.903NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.903NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.903NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.903NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.903NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.903NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.905NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Councillor_SocietyTrait15.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.905NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.905NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.905NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.905NoneDescriptor 'Effect_Custom_Specific02' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.905NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific03.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.905NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific15.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.905NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific15.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.905NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific18.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.905NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific22.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.905NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific22.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.905NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific29.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.905NoneDescriptor 'Effect_Aspects_Chapter04Choice1Step02A_FactionQuest': Effect '0': Cannot feedback '!Tag_Coral_Disabled' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.905NoneDescriptor 'Effect_Aspects_CoralHealthRegen': Effect '0': Cannot feedback '!Tag_Coral_Disabled' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.906NoneDescriptor 'Effect_KinOfSheredyn_ApprovalUnderColonizationCap' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.906NoneDescriptor 'Effect_KinOfSheredyn_ChosenCapUpkeepIncrease' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.906NoneDescriptor 'Effect_KinOfSheredyn_ChosenCapUpkeepIncrease' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.906NoneDescriptor 'Effect_LastLord_BaseHealMoneyCost' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.906NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LastLord_NoRebellion.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.906NoneDescriptor 'Effect_LastLord_PopulationBuyout' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.906NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LastLord_UnitCannotRegen.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.906NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_Chapter05Step01B_FactionQuest.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.906NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_Chapter06AStep01Choice2C_FactionQuest.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.906NoneDescriptor 'Effect_Mukag_HolyFireConduit' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.906NoneDescriptor 'Effect_Mukag_Land01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.906NoneDescriptor 'Effect_Mukag_Library' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.906NoneDescriptor 'Effect_Mukag_Light03' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.906NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_SGE_Empire_Property.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.906NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_SGE_Empire_Property.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.907NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Necrophage_BurrowsAndNestsCost.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.907NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Necrophage_BurrowsAndNestsCost.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.907NoneDescriptor 'Effect_Status_ForeignPopulationConsumption' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.907NoneDescriptor 'Effect_Status_ForeignPopulationKnighting' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.907NoneDescriptor 'MinorEmpire_MaxDwellerCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.907NoneDescriptor 'MinorEmpire_MinDwellerCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.907NoneDescriptor 'MinorEmpire_UnitCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.907NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.907NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.907NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.907NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.908NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for TerrainEffects_MonsoonTheme_04.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.908NoneDescriptor 'RiftDescriptor_CloseRiftRewardScore' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.908NoneDescriptor 'RiftDescriptor_MaxRiftTileSpawnPerMonsoon' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.908NoneDescriptor 'RiftDescriptor_MinRiftTileSpawnPerMonsoon' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.910NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_District_Money_OnCity.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.911NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_District_Science_OnCity.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.911None%EmpireBonusResourceStock Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

12:51:47.911NoneDescriptor 'Tag_FortificationConversion' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.912NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.912NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.912NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.912NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.912NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.912NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '11' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.912NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PopulationCollection_Called_2.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.913NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.913NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.913NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.913NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.913NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.913NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_Settlement.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.914NoneDescriptor 'Effect_Base_Synergy' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.914NoneDescriptor 'Effect_Base_Synergy' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.914NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.914NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.914NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.914NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.914NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.916NoneDescriptor 'UnitAbilityDescriptor_HeroUnit_ShieldBash' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.916NoneDescriptor 'UnitAbilityDescriptor_HeroUnit_ShieldBash' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.918NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_CursedDefense.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.918NoneDescriptor 'Effect_Status_Unit_Battle_DefenderOnFortification' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.918NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_Entangled.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.918NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_Immobilized.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.919NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_UnecessaryExistence.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.919NoneDescriptor 'Effect_Status_Unit_Damaged' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.919NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.919NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.919NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.919NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.919NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.919NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.919NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.919NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_HP_Loss01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.919NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Sick.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.919NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_StoneStance_Upgraded.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.920NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Warmaster.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.920NoneDescriptor 'Tag_UnitClass_Juggernaught' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.920NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Descriptor_Aware.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.920NoneDescriptor 'UnitAbility_Descriptor_RighteousWrath' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.920NoneDescriptor 'UnitDescriptor_ExperienceValue_Hero' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.920NoneDescriptor 'UnitDescriptor_Hero_LevelUpScaling' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.920NoneDescriptor 'UnitDescriptor_Hero_LevelUpScaling' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.920NoneDescriptor 'UnitDescriptor_SpoilOfWarHero' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.920NoneDescriptor 'UnitDescriptor_UnitPrototype_LandUnit' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.920NoneDescriptor 'UnitDescriptor_UnitPrototype_LandUnit' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.920NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.920NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.920NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.920NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitDescriptor_UnitPrototype_Unit.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.920NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitDescriptor_UnitPrototype_Unit.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.921NoneDescriptor 'GameEffect_UnitCollection' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.921NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury01': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.921NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury02': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.921NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury03': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.921NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury04': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.922NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury05': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.922NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury06': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.922NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury07': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.922NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury08': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.922NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury09': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.922NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury10': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.922NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury11': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.922NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury12': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.922NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury13': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.922NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury14': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.922NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury15': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.922NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury16': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.922NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic01': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.922NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic02': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.922NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic03': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.923NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic04': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.923NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic05': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.923NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic06': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.923None[DATA] The descriptor Tag_DistrictImprovement_00 is used both in DistrictImprovement_Bridge_01 and DistrictImprovement_Bridge_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.923None[DATA] The descriptor Tag_DistrictImprovement_Family_Food is used both in DistrictImprovement_Food_01 and DistrictImprovement_Food_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.923None[DATA] The descriptor Tag_DistrictImprovement_Family_Industry is used both in DistrictImprovement_Industry_01 and DistrictImprovement_Industry_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.923None[DATA] The descriptor Tag_DistrictImprovement_Family_Influence is used both in DistrictImprovement_Influence_01 and DistrictImprovement_Influence_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.924None[DATA] The descriptor Tag_DistrictImprovement_Family_Military is used both in DistrictImprovement_Military_01 and DistrictImprovement_Military_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.924None[DATA] The descriptor Tag_DistrictImprovement_Family_Money is used both in DistrictImprovement_Money_01 and DistrictImprovement_Money_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.924None[DATA] The descriptor Tag_DistrictImprovement_Family_Population is used both in DistrictImprovement_Population_03 and DistrictImprovement_Population_01. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.924None[DATA] The descriptor Tag_DistrictImprovement_Family_Science is used both in DistrictImprovement_Science_01 and DistrictImprovement_Science_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.924None[DATA] The descriptor Effect_DistrictImprovement_CityCenter_TerritoryCap_Flat00 is used both in Mukag_DistrictImprovement_02 and DistrictImprovement_Prototype_CityCenter_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.924None[DATA] The descriptor Effect_DistrictImprovement_CityCenter_LevelUp_00 is used both in Mukag_DistrictImprovement_02 and DistrictImprovement_Prototype_CityCenter_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.924None[DATA] The descriptor Effect_District_Vision_Flat01 is used both in District_HeroDen and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.924None[DATA] The descriptor Effect_District_Default_Fortification is used both in District_Prototype_Base and District_HeroDen. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.924None[DATA] The descriptor Effect_District_Vision_Flat00 is used both in District_Prototype_Base and District_HeroDen. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.924None[DATA] The descriptor Tag_FortificationConversion is used both in District_Prototype_CityCenter and District_Prototype_BaseCampCenter. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.924None[DATA] The descriptor Tag_District_Tier2_Or_Above is used both in District_Prototype_Tier3 and District_Prototype_Tier2. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.924None[DATA] The descriptor Tag_Bridge is used both in District_Tier0_Bridge and District_Bridge. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.924None[DATA] The descriptor Effect_District_LevelUp_00 is used both in District_Tier1_Bridge_Exploitation and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.924None[DATA] The descriptor Effect_Synergy_FoodOnRiver is used both in District_Tier1_Food and District_Tier0_Bridge. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.924None[DATA] The descriptor Tag_District_Family_Industry is used both in District_Tier1_VictoryConditionBuilding and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.924None[DATA] The descriptor Tag_District_Tier1_Industry is used both in District_Tier1_VictoryConditionBuilding and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.924None[DATA] The descriptor Effect_District_LevelUp_01 is used both in District_Tier2_Food and District_Base_CityCenter_Tier2. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.924None[DATA] The descriptor Effect_Synergy_FoodOnLake is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.924None[DATA] The descriptor Effect_Synergy_DistrictPopulation_00 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.924None[DATA] The descriptor Tag_District_Tier1_Food is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.924None[DATA] The descriptor Tag_District_Family_Food is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.924None[DATA] The descriptor Effect_District_Food_Flat00 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.924None[DATA] The descriptor Effect_District_Food_OnTerrainType_Food_Flat01 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.924None[DATA] The descriptor Effect_Synergy_IndustryOnMountain_00 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.924None[DATA] The descriptor Effect_Synergy_DistrictPopulation_01 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.924None[DATA] The descriptor Effect_District_Industry_Flat00 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.924None[DATA] The descriptor Effect_District_Industry_OnTerrainType_Industry_Flat01 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.924None[DATA] The descriptor Effect_Synergy_InfluenceAdjacentDistrict_T1_00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.924None[DATA] The descriptor Effect_Synergy_InfluenceAdjacentDistrict_T2_00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.924None[DATA] The descriptor Tag_District_Family_Influence is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.924None[DATA] The descriptor Tag_District_Tier1_Influence is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.924None[DATA] The descriptor Effect_District_Influence_Flat00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.924None[DATA] The descriptor Effect_Synergy_Fortification_00 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.924None[DATA] The descriptor Tag_District_Family_Military is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.924None[DATA] The descriptor Tag_District_Tier1_Military is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.924None[DATA] The descriptor Effect_District_FortificationBonus_Flat00 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.925None[DATA] The descriptor Effect_District_Vision_Flat02 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.925None[DATA] The descriptor Effect_Synergy_DistrictPopulation_02 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.925None[DATA] The descriptor Tag_District_Family_Money is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.925None[DATA] The descriptor Tag_District_Tier1_Money is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.925None[DATA] The descriptor Effect_District_Money_Flat00 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.925None[DATA] The descriptor Effect_District_Money_OnTerrainType_Money_Flat01 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.925None[DATA] The descriptor Effect_Synergy_ScienceAdjacentAnomaly_00 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.925None[DATA] The descriptor Effect_Synergy_DistrictPopulation_03 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.925None[DATA] The descriptor Tag_District_Family_Science is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.925None[DATA] The descriptor Tag_District_Tier1_Science is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.925None[DATA] The descriptor Effect_District_Science_Flat00 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.925None[DATA] The descriptor Effect_District_Science_OnTerrainType_MixedFIDSI_Flat01 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.925None[DATA] The descriptor Effect_District_Food_Flat01 is used both in District_Tier2_Food_Custom_Specific24 and District_Tier2_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.925None[DATA] The descriptor Effect_District_Industry_Flat01 is used both in District_Tier2_Industry_Custom_Specific24 and District_Tier2_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.925None[DATA] The descriptor Effect_District_Influence_Flat01 is used both in District_Tier2_Influence_Custom_Specific24 and District_Tier2_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.925None[DATA] The descriptor Effect_District_Money_Flat01 is used both in District_Tier2_Money_Custom_Specific24 and District_Tier2_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.925None[DATA] The descriptor Effect_District_Science_Flat01 is used both in District_Tier2_Science_Custom_Specific24 and District_Tier2_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.925None[DATA] The descriptor Tag_District_LastLord_Estate is used both in LastLord_District_LordsEstate00_Repair and LastLord_District_LordsEstate00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.925None[DATA] The descriptor Tag_District_Appendage is used both in Necrophage_District_Appendage00_Tier1 and District_Tier1_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.925None[DATA] The descriptor Effect_District_Appendage01 is used both in Necrophage_District_Appendage01_Tier1 and District_Tier1_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.925None[DATA] The descriptor Effect_District_Appendage01_Tier2 is used both in Necrophage_District_Appendage01_Tier2 and District_Tier2_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.925None[DATA] The descriptor Effect_District_Appendage01_Tier3 is used both in Necrophage_District_Appendage01_Tier3 and District_Tier3_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.925None[DATA] The descriptor Tag_CityCenter_Level01 is used both in Necrophage_District_Base_CityCenter_Tier1 and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.925None[DATA] The descriptor Tag_CityCenter_Level02 is used both in Necrophage_District_Base_CityCenter_Tier2 and District_Base_CityCenter_Tier2. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.926None[DATA] The descriptor Tag_CityCenter_Level03 is used both in Necrophage_District_Base_CityCenter_Tier3 and District_Base_CityCenter_Tier3. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.926None[DATA] The descriptor Tag_CityCenter_Level04 is used both in Necrophage_District_Base_CityCenter_Tier4 and District_Base_CityCenter_Tier4. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.926None[DATA] The descriptor Tag_Family_Bridge_Exploitation is used both in Necrophage_District_Tier1_Bridge_Exploitation and District_Tier1_Bridge_Exploitation. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.926None[DATA] The descriptor Tag_Tier1_Bridge is used both in Necrophage_District_Tier1_Bridge_Exploitation and District_Tier1_Bridge_Exploitation. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.926None[DATA] The descriptor Tag_District_Tier1_Population is used both in Necrophage_District_Tier1_Population and District_Tier1_Population. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.926None[DATA] The descriptor Effect_District_PopulationSlot_00 is used both in Necrophage_District_Tier1_Population and District_Tier1_Population. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.926None[DATA] The descriptor Effect_Synergy_MoneyAdjacentResourceDeposit_01 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.926None[DATA] The descriptor Tag_TradingPost is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.926None[DATA] The descriptor Effect_District_TradingPost_00 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.926None[DATA] The descriptor Effect_District_TradingPost_Flat00 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.926None[DATA] The descriptor Effect_District_Bridge_Exploitation_Yield_00 is used both in Necrophage_District_Tier2_Bridge_Exploitation and District_Tier2_Bridge_Exploitation. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.926None[DATA] The descriptor Effect_District_FortificationBonus_Flat02 is used both in Necrophage_District_Tier2_Military and District_Tier2_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.927None[DATA] The descriptor Effect_District_PopulationSlot_01 is used both in Necrophage_District_Tier2_Population and District_Tier2_Population. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.927None[DATA] The descriptor Effect_District_TradingPost_Flat01 is used both in Necrophage_District_Tier2_TradingPost and District_Tier2_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.927None[DATA] The descriptor Tag_District_Base is used both in Extractor_Base and District_Prototype_Base. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.927None[DATA] The descriptor Tag_District_Extractor is used both in Extractor_Base_Strategic and Extractor_Base_Luxury. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.927None[DATA] The descriptor Effect_Base_Hero is used both in Hero_Aspect_Archer_1 and Hero_Aspect_Archer_0. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.927None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both in UnitClass_FlyingRanged and UnitClass_CavalryRanged. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.927None[DATA] The descriptor UnitDescriptor_ExperienceValue_Hero is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.927None[DATA] The descriptor UnitDescriptor_SpoilOfWarHero is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.927None[DATA] The descriptor UnitDescriptor_Hero_AttributeTraduction is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.927None[DATA] The descriptor UnitDescriptor_Hero_LevelUpScaling is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.927None[DATA] The descriptor Effect_Unit_HeroTag is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.928None[DATA] The descriptor Effect_Aspects_CoralSporeCreation is used both in FactionTrait_Aspects_CoralSporeCreation and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.928None[DATA] The descriptor Effect_Aspects_CoralGenerationPerTurn is used both in FactionTrait_Aspects_CoralSporeCreation and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.928None[DATA] The descriptor Effect_PublicOpinion_YouSettledNextToMeAspect is used both in FactionTrait_Aspects_PublicOpinionOnNeighbors and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.928None[DATA] The descriptor Effect_PublicOpinion_YouSettledNextToMeKin is used both in FactionTrait_KinOfSheredyn_PublicOpinionOnNeighbors and FactionAffinity_KinOfSheredyn. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.928None[DATA] The descriptor Effect_Necrophage_EverFighting is used both in FactionTrait_Necrophage_NoDiplomacy and FactionTrait_Necrophage_EverFighting. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.928None[DATA] The descriptor Effect_Custom_Specific01 is used both in FactionTrait_Custom_Specific12 and FactionTrait_Custom_Specific01. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.928None[DATA] The descriptor Effect_Custom_Specific17 is used both in FactionTrait_Custom_Specific18 and FactionTrait_Custom_Specific17. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.928None[DATA] The descriptor Effect_EmpireBonus_PopSlot_Category01_OnCapital_00 is used both in Necrophage_Technology_03 and Technology_District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.928None[DATA] The descriptor Effect_EmpireBonus_MoneyOnCapital_00 is used both in Necrophage_Technology_05 and Technology_District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.928None[DATA] The descriptor Effect_EmpireBonus_CollectibleScore1 is used both in Necrophage_Technology_06 and Technology_District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.928None[DATA] The descriptor Effect_EmpireBonus_PopSlot_Category03_OnCapital_00 is used both in Necrophage_Technology_07 and Technology_District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.928None[DATA] The descriptor Effect_EmpireBonus_FortificationOnCapital_01 is used both in Necrophage_Technology_08 and Technology_District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.929None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_High is used both in Status_Empire_PublicOpinionLoss_High and Status_Empire_ApprovalLoss_High. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.929None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_Medium is used both in Status_Empire_PublicOpinionLoss_Medium and Status_Empire_ApprovalLoss_Medium. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.929None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_Small is used both in Status_Empire_PublicOpinionLoss_Small and Status_Empire_ApprovalLoss_Small. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.929None[DATA] The descriptor Effect_Status_City_FoodLoss_Medium is used both in Status_City_GenericMinor14_Step02B and Status_City_FoodLoss_Medium. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.929None[DATA] The descriptor Effect_Status_Unit_Battle_Berserk is used both in Status_Unit_Berserk and Status_Unit_ReligiousRioter. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.929None[DATA] The descriptor Effect_NaturalWonder is used both in NaturalWonder_01 and NaturalWonder_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.929None[DATA] The descriptor Effect_Status_Empire_Revolution is used both in Revolution_Default and Revolution_Blitz. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.929None[DATA] The descriptor Effect_Status_Empire_PostRevolution is used both in Revolution_Default and Revolution_Blitz. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.929None[DATA] The descriptor Effect_Base_Population_FoodConsumption is used both in Population_Called and Population_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.929None[DATA] The descriptor Effect_Base_Population_Minor is used both in Population_Minor_Blackhammer and Population_Minor_Ametrine. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.929None[DATA] The descriptor Tag_Population_Minor is used both in Population_Minor_Blackhammer and Population_Minor_Ametrine. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.929None[DATA] The descriptor Tag_Exploitation_Food is used both in TerrainType_FoodIndustry and TerrainType_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.929None[DATA] The descriptor Tag_Exploitation_MixedFIDSI is used both in TerrainType_FoodMoney and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.929None[DATA] The descriptor Tag_Exploitation_Industry is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.929None[DATA] The descriptor Effect_LineOfSightBlocker is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.929None[DATA] The descriptor Tag_Forest is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.929None[DATA] The descriptor Tag_Exploitation_Money is used both in TerrainType_IndustryMoney and TerrainType_FoodMoney. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.929None[DATA] The descriptor Tag_Exploitation_Science is used both in TerrainType_IndustryScience and TerrainType_FoodScience. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.930None[DATA] The descriptor Effect_Exploitation_Mountain is used both in TerrainType_MountainSnow and TerrainType_Mountain. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.930None[DATA] The descriptor Effect_Exploitation_Sterile is used both in TerrainType_Sterile and TerrainType_NecroConsumed. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.930None[DATA] The descriptor UnitAbility_Descriptor_Aware has multiple source type. It is used both in Equipment_Accessory_04_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.930None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_1 has multiple source type. It is used both in Equipment_Armor_16_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.930None[DATA] The descriptor Effect_Equipment_Armor_23_Descriptor is used both in Equipment_Armor_23Bis_Definition and Equipment_Armor_23_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.930None[DATA] The descriptor UnitAbility_Descriptor_ShieldMastery_2 has multiple source type. It is used both in Equipment_Armor_26_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.930None[DATA] The descriptor UnitAbility_Descriptor_Ranged_3 has multiple source type. It is used both in Equipment_Bow_01_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.930None[DATA] The descriptor UnitAbility_Descriptor_Ranged_3 is used both in Equipment_Bow_02_Definition and Equipment_Bow_01_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.930None[DATA] The descriptor Tag_UnitAbility_IgnoreRangedBreakDamage has multiple source type. It is used both in Equipment_Bow_06_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.930None[DATA] The descriptor UnitAbility_Descriptor_Ranged_4 has multiple source type. It is used both in Equipment_Bow_09_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.930None[DATA] The descriptor Tag_UnitAbility_IgnoreRangedBreakDamage is used both in Equipment_Bow_12_Definition and Equipment_Bow_06_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.930None[DATA] The descriptor UnitAbility_Descriptor_Ranged_4 is used both in Equipment_Bow_13_Definition and Equipment_Bow_09_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.930None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_1 is used both in Equipment_OneHanded_01_Definition and Equipment_Armor_16_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.930None[DATA] The descriptor UnitAbility_Descriptor_RighteousWrath has multiple source type. It is used both in Equipment_OneHanded_02_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.930None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_2 has multiple source type. It is used both in Equipment_OneHanded_04_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.930None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_2 is used both in Equipment_OneHanded_08_Definition and Equipment_OneHanded_04_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.931None[DATA] The descriptor UnitAbility_Hero_BattleAbility_Equipment_Passive_27_Descriptor is used both in Equipment_OneHanded_15_Definition and Equipment_Bow_14_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.931None[DATA] The descriptor UnitAbility_Descriptor_RighteousWrath is used both in Equipment_TwoHanded_18_Definition and Equipment_OneHanded_02_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:47.946NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

12:51:47.946NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

12:51:47.946NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

12:51:47.948NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

12:51:47.959NoneBackward district descriptor ended. (Time=0.8594 ms)

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:InitializeStaticsAfterSave()

12:51:47.964None[RecessSeaLevels] Recess: 0, Turn: 1, SeaLevel: 9

Amplitude.Mercury.Simulation.RecessController:InitializeRecessInfos()

12:51:47.964None[RecessSeaLevels] Recess: 1, Turn: 34, SeaLevel: 7

Amplitude.Mercury.Simulation.RecessController:InitializeRecessInfos()

12:51:47.964None[RecessSeaLevels] Recess: 2, Turn: 90, SeaLevel: 5

Amplitude.Mercury.Simulation.RecessController:InitializeRecessInfos()

12:51:47.964None[RecessSeaLevels] Recess: 3, Turn: 150, SeaLevel: 0

Amplitude.Mercury.Simulation.RecessController:InitializeRecessInfos()

12:51:47.987None[Sandbox] The sandbox thread has been started. (Time=238.9647ms)

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

12:51:48.009NoneBackground worker has returned.

Amplitude.Mercury.Game.Game+d__7:MoveNext()

12:51:48.010NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Framework.Game.GameManager+d__18:MoveNext()

12:51:48.048NoneStart AI players...

Amplitude.Mercury.AI.AIController:StartAI()

12:51:48.048NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

Amplitude.Mercury.AI.AIController:StartAIAsync()

12:51:48.075NoneInGameView instantiates PresentationPrefab.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

12:51:48.307NoneInGameView calls Presentation DoStart.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

12:51:48.307None[Presentation] Starting PresentationVisibilityController (Amplitude.Mercury.Presentation.PresentationVisibilityController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:51:48.307None[Presentation] Starting PresentationAIController (Amplitude.Mercury.Presentation.PresentationAIController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:51:48.307None[Presentation] Starting PresentationBattlePreviewController (Amplitude.Mercury.Presentation.PresentationBattlePreviewController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:51:48.307None[Presentation] Starting PresentationCameraController (Amplitude.Mercury.Presentation.PresentationGameplayCameraController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:51:48.308None[Presentation] Starting PresentationCameraSequenceController (Amplitude.Mercury.Presentation.PresentationCameraSequenceController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:51:48.308None[Presentation] Starting PresentationCheatsController (Amplitude.Mercury.Presentation.PresentationCheatsController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:51:48.308None[Presentation] Starting PresentationClosingRiftsController (Amplitude.Mercury.Presentation.PresentationClosingRiftsController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:51:48.308None[Presentation] Starting PresentationCoralController (Amplitude.Mercury.Presentation.PresentationCoralController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:51:48.308None[Presentation] Starting PresentationCoroutineController (Amplitude.Mercury.Presentation.PresentationCoroutineController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:51:48.308None[Presentation] Starting PresentationEditorController (Amplitude.Mercury.Presentation.PresentationEditorController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:51:48.308None[Presentation] Starting PresentationEntityFactoryController (Amplitude.Mercury.Presentation.PresentationEntityFactoryController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:51:48.308NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationTerrainController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__49:MoveNext()

12:51:48.308None[Presentation] Starting PresentationEntityMeshController (Amplitude.Mercury.Presentation.PresentationEntityMeshController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:51:48.308None[Presentation] Starting PresentationFimsController (Amplitude.Mercury.Presentation.PresentationFimsController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:51:48.308None[Presentation] Starting PresentationFrontiersController (Amplitude.Mercury.Presentation.PresentationFrontiersController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:51:48.308None[Presentation] Starting PresentationGameObjectPoolController (Amplitude.Mercury.Presentation.PresentationGameObjectPoolController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:51:48.308None[Presentation] Starting PresentationGameShortcutController (Amplitude.Mercury.Presentation.PresentationGameShortcutController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:51:48.318NoneAI players started. Check for a save to load...

Amplitude.Mercury.AI.AIController:StartAIAsync()

12:51:48.318NoneAI players ready to run.

Amplitude.Mercury.AI.AIController:StartAIAsync()

12:51:48.319None[Presentation] Starting PresentationGridController (Amplitude.Mercury.Presentation.PresentationGridController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:51:48.319None[Presentation] Starting PresentationHazardController (Amplitude.Mercury.Presentation.PresentationHazardController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:51:48.319None[Presentation] Starting PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindingController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:51:48.319None[Presentation] Starting PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindRenderingController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:51:48.320None[Presentation] Starting PresentationPawnColorController (Amplitude.Mercury.Presentation.PresentationPawnColorController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:51:48.320None[Presentation] Starting PresentationRecessController (Amplitude.Mercury.Presentation.PresentationRecessController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:51:48.320None[Presentation] Starting PresentationRiverController (Amplitude.Mercury.Presentation.PresentationRiverController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:51:48.320None[Presentation] Starting PresentationStartupController (Amplitude.Mercury.Presentation.PresentationStartupController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:51:48.320None[Presentation] Starting PresentationStripTileController (Amplitude.Mercury.Presentation.PresentationStripTileController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:51:48.320None[Presentation] Starting PresentationTerrainController (Amplitude.Mercury.Presentation.PresentationTerrainController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:51:48.320None[Presentation] Starting PresentationTerritoryController (Amplitude.Mercury.Presentation.PresentationTerritoryController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:51:48.320None[Presentation] Starting PresentationTerritoryHighlightController (Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:51:48.320NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()

12:51:48.320None[Presentation] Starting PresentationTileFeedbackController (Amplitude.Mercury.Presentation.PresentationTileFeedbackController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:51:48.320None[Presentation] Starting PresentationTormentedCorruptionController (Amplitude.Mercury.Presentation.PresentationTormentedCorruptionController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:51:48.320None[Presentation] Starting PresentationTutorialController (Amplitude.Mercury.Presentation.PresentationTutorialController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:51:48.320None[Presentation] Starting PresentationUIController (Amplitude.Mercury.Presentation.PresentationUIController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:51:48.320None[Presentation] Starting PresentationUnitChoreographyController (Amplitude.Mercury.Presentation.PresentationChoreographyController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:51:48.320None[Presentation] Starting PresentationWorldController (Amplitude.Mercury.Presentation.PresentationWorldController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:51:48.320None[Presentation] Starting PresentationCursorController (Amplitude.Mercury.Presentation.PresentationCursorController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:51:48.321None[Presentation] Starting PresentationDialogController (Amplitude.Mercury.Presentation.PresentationDialogController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:51:48.321None[Presentation] Starting PresentationBattleController (Amplitude.Mercury.Presentation.PresentationBattleController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:51:48.321None[Presentation] Starting PresentationMovementController (Amplitude.Mercury.Presentation.PresentationMovementController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:51:48.325NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:48.469UnityPresentation fims started


12:51:48.469NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationFrontiersController.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()

12:51:48.505NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationFrontiersController.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()

12:51:48.543NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController took 236 ms

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:51:48.544NoneStart calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__70:MoveNext()

12:51:48.546None'???|AcademyWindow_HeroCardItem' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

12:51:48.546NonePresentation has been started.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

12:51:48.550NonePresentation has been presented.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

12:51:48.550NoneInGameView calls Snapshots.Present.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

12:51:48.550NoneInGameView Snapshots.Present done.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

12:51:48.551UILoading async UI texture 'Bitmaps Others_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:51:48.562NoneFinished calling OnPresentationStarted on in-game windows in 0.0032 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__70:MoveNext()

12:51:48.592None[Audio][Rift] Start building rift cluster

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

12:51:48.592None[Audio][River] End building 0 clusters in 0.0064 ms.

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

12:51:48.602NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:48.819None[Sandbox] Process order. (Serial=1, Empire=0, Order=OrderSetControlledByHuman ControlledByHuman: True, NeedUnlockBattle: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.820None[Sandbox] Process order. (Serial=2, Empire=0, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.820None[Sandbox] Process order. (Serial=3, Empire=1, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.820None[Sandbox] Process order. (Serial=4, Empire=2, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.820None[Sandbox] Process order. (Serial=5, Empire=3, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.820None[Sandbox] Process order. (Serial=6, Empire=4, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.820None[Sandbox] Process order. (Serial=7, Empire=5, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.821None[Sandbox] Process order. (Serial=8, Empire=6, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.821None[Sandbox] Process order. (Serial=9, Empire=7, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.821None[Sandbox] Process order. (Serial=10, Empire=8, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.821None[Sandbox] Process order. (Serial=11, Empire=9, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.821None[Sandbox] Process order. (Serial=12, Empire=10, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.821None[Sandbox] Process order. (Serial=13, Empire=11, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.821None[Sandbox] Process order. (Serial=14, Empire=12, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.821None[Sandbox] Process order. (Serial=15, Empire=13, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.821None[Sandbox] Process order. (Serial=16, Empire=14, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.821None[Sandbox] Process order. (Serial=17, Empire=15, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.821None[Sandbox] Process order. (Serial=18, Empire=16, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.821None[Sandbox] Process order. (Serial=19, Empire=17, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.822None[Sandbox] Process order. (Serial=20, Empire=18, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.822None[Sandbox] Process order. (Serial=21, Empire=19, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.822None[Sandbox] Process order. (Serial=22, Empire=20, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.822None[Sandbox] Process order. (Serial=23, Empire=21, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.822None[Sandbox] Process order. (Serial=24, Empire=22, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.822None[Sandbox] Process order. (Serial=25, Empire=23, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.822None[Sandbox] Process order. (Serial=26, Empire=24, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.822None[Sandbox] Process order. (Serial=27, Empire=25, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.822None[Sandbox] Process order. (Serial=28, Empire=26, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.823None[Sandbox] Process order. (Serial=29, Empire=27, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.823None[Sandbox] Process order. (Serial=30, Empire=28, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.823None[Sandbox] Process order. (Serial=31, Empire=29, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.823None[Sandbox] Process order. (Serial=32, Empire=30, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.823None[Sandbox] Process order. (Serial=33, Empire=31, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.823None[Sandbox] Process order. (Serial=34, Empire=32, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.823None[Sandbox] Process order. (Serial=35, Empire=33, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.823None[Sandbox] Process order. (Serial=36, Empire=34, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.824None[Sandbox] Process order. (Serial=37, Empire=35, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.824None[Sandbox] Process order. (Serial=38, Empire=36, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.824None[Sandbox] Process order. (Serial=39, Empire=37, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.824None[Sandbox] Process order. (Serial=40, Empire=38, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.824None[Sandbox] Process order. (Serial=41, Empire=39, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.824None[Sandbox] Process order. (Serial=42, Empire=40, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.824None[Sandbox] Process order. (Serial=43, Empire=41, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.824None[Sandbox] Process order. (Serial=44, Empire=42, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.825None[Sandbox] Process order. (Serial=45, Empire=43, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.825None[Sandbox] Process order. (Serial=46, Empire=44, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.825None[Sandbox] Process order. (Serial=47, Empire=45, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.825None[Sandbox] Process order. (Serial=48, Empire=46, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.825None[Sandbox] Process order. (Serial=49, Empire=47, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.825None[Sandbox] Process order. (Serial=50, Empire=48, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.825None[Sandbox] Process order. (Serial=51, Empire=49, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.825None[Sandbox] Process order. (Serial=52, Empire=50, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.826None[Sandbox] Process order. (Serial=53, Empire=51, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.826None[Sandbox] Process order. (Serial=54, Empire=52, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.826None[Sandbox] Process order. (Serial=55, Empire=53, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.826None[Sandbox] Process order. (Serial=56, Empire=54, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.826None[Sandbox] Process order. (Serial=57, Empire=55, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.826None[Sandbox] Process order. (Serial=58, Empire=56, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.826None[Sandbox] Process order. (Serial=59, Empire=57, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.826None[Sandbox] Process order. (Serial=60, Empire=58, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.827None[Sandbox] Process order. (Serial=61, Empire=59, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.827None[Sandbox] Process order. (Serial=62, Empire=60, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.827None[Sandbox] Process order. (Serial=63, Empire=61, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.827None[Sandbox] Process order. (Serial=64, Empire=62, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.828None[Sandbox] Process order. (Serial=65, Empire=63, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.828None[Sandbox] Process order. (Serial=66, Empire=64, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.828None[Sandbox] Process order. (Serial=67, Empire=65, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.828None[Sandbox] Process order. (Serial=68, Empire=66, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.828None[Sandbox] Process order. (Serial=69, Empire=67, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.828None[Sandbox] Process order. (Serial=70, Empire=68, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.828None[Sandbox] Process order. (Serial=71, Empire=69, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.829None[Sandbox] Process order. (Serial=72, Empire=70, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.829None[Sandbox] Process order. (Serial=73, Empire=71, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.836None[Sandbox] Process order. (Serial=74, Empire=72, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.836None[Sandbox] Process order. (Serial=75, Empire=73, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.836None[Sandbox] Process order. (Serial=76, Empire=74, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.836None[Sandbox] Process order. (Serial=77, Empire=75, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.836None[Sandbox] Process order. (Serial=78, Empire=76, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.837None[Sandbox] Process order. (Serial=79, Empire=77, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.837None[Sandbox] Process order. (Serial=80, Empire=78, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.837None[Sandbox] Process order. (Serial=81, Empire=79, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.837None[Sandbox] Process order. (Serial=82, Empire=80, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.837None[Sandbox] Process order. (Serial=83, Empire=81, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.837None[Sandbox] Process order. (Serial=84, Empire=82, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.837None[Sandbox] Process order. (Serial=85, Empire=83, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.837None[Sandbox] Process order. (Serial=86, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.837None[Sandbox] Process order. (Serial=87, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 04:51:48)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.851None[Sandbox] Process order. (Serial=88, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=0,EmpireIndex=1 TimePlayed=0,EmpireIndex=2 TimePlayed=0,EmpireIndex=3 TimePlayed=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48.911None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

12:51:48.911None[LoadingScreen] Show

Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:48.912None[LoadingScreen] Showing the LoadingScreen LoadingScreen_Variant_Session. Predicted duration 0.1

Amplitude.Mercury.LoadingScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)

12:51:48.912NoneTryBindSessionInfos factionName:'Faction_KinOfSheredyn' empireSymbol:'EmpireSymbolDefinition_Blason_KinOfSheredyn03' colorIndex:'0'

Amplitude.Mercury.LoadingScreen_Session:TryBindSessionInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:48.912NoneReading video D:/Game/steam/steamapps/common/ENDLESS Legend 2 Demo/Endless Legend 2_Data/StreamingAssets/Movies/Webm/Video_Introduction_KinOfSheredyn.webm, with audio track 0/1

Amplitude.Framework.Media.UnityMovieController:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:49.105None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

12:51:49.468UnityGarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.


12:51:49.614UnityGarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.


12:51:50.478UILoading async UI texture 'EmpireWindow_Background_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:51:50.820None[Sandbox] Process order. (Serial=89, Empire=0, Order=OrderActivateAIBrain ActiveAIBrain: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:50.830None[Sandbox] Process order. (Serial=90, Empire=1, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:50.850None[Sandbox] Process order. (Serial=91, Empire=1, Order=OrderGoTo Entity=#4963, AdditionalFlags='IgnoreFogOfWar', Path='2497 [22, 33] --> 2422 [22, 32] --> 2421 [21, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:50.850None[Sandbox] Process order. (Serial=92, Empire=1, Order=OrderGoTo Entity=#4967, AdditionalFlags='IgnoreFogOfWar', Path='2499 [24, 33] --> 2425 [25, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:50.860None[Sandbox] Process order. (Serial=93, Empire=1, Order=OrderContinueGotoAction Action=31)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:50.860None[Sandbox] Process order. (Serial=94, Empire=1, Order=OrderContinueGotoAction Action=30)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:50.870None[Sandbox] Process order. (Serial=95, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:50.890None[Sandbox] Process order. (Serial=96, Empire=2, Order=OrderGoTo Entity=#4985, AdditionalFlags='IgnoreFogOfWar', Path='1664 [14, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:50.890None[Sandbox] Process order. (Serial=97, Empire=2, Order=OrderGoTo Entity=#4990, AdditionalFlags='IgnoreFogOfWar', Path='1666 [16, 22] --> 1741 [16, 23] --> 1817 [17, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:50.900None[Sandbox] Process order. (Serial=98, Empire=2, Order=OrderContinueGotoAction Action=33)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:50.900None[Sandbox] Process order. (Serial=99, Empire=2, Order=OrderContinueGotoAction Action=32)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:50.910None[Sandbox] Process order. (Serial=100, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:50.930None[Sandbox] Process order. (Serial=101, Empire=3, Order=OrderArmySettle ArmyGUID: #5008 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:50.932NoneNotify NewSettlementCreatedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

12:51:50.933None[Sandbox] Process order. (Serial=102, Empire=3, Order=OrderGoTo Entity=#5012, AdditionalFlags='IgnoreFogOfWar', Path='1698 [48, 22] --> 1623 [48, 21] --> 1624 [49, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:50.940None[Sandbox] Process order. (Serial=103, Empire=3, Order=OrderContinueGotoAction Action=34)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:50.950None[Sandbox] Process order. (Serial=104, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51.533None[Sandbox] Process order. (Serial=105, Empire=1, Order=OrderContinueGotoAction Action=31)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51.533NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

12:51:51.534None[Sandbox] Process order. (Serial=106, Empire=1, Order=OrderContinueGotoAction Action=30)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51.573None[Sandbox] Process order. (Serial=107, Empire=2, Order=OrderContinueGotoAction Action=33)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51.612None[Sandbox] Process order. (Serial=108, Empire=3, Order=OrderContinueGotoAction Action=34)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:52.203None[Sandbox] Process order. (Serial=109, Empire=1, Order=OrderContinueGotoAction Action=30)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:52.244None[Sandbox] Process order. (Serial=110, Empire=2, Order=OrderContinueGotoAction Action=33)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:52.284None[Sandbox] Process order. (Serial=111, Empire=3, Order=OrderContinueGotoAction Action=34)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:52.290NoneThe AI synchronization took 1130 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:51:52.305None[Sandbox] Process order. (Serial=112, Empire=1, Order=OrderArmySettle ArmyGUID: #4963 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:52.307NoneNotify NewSettlementCreatedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

12:51:52.324None[Sandbox] Process order. (Serial=113, Empire=2, Order=OrderArmySettle ArmyGUID: #4985 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:52.328NoneNotify NewSettlementCreatedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

12:51:52.344None[Sandbox] Process order. (Serial=114, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 5182)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:52.344None[Sandbox] Process order. (Serial=115, Empire=3, Order=OrderChangeSettlementConverter Settlement=5182, Converter=Converter_IndustryToInfluence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:52.346None[Sandbox] Process order. (Serial=116, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Influence, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:52.346None[Sandbox] Process order. (Serial=117, Empire=3, Order=OrderEnqueueConstructible Settlement=5182, Constructible=DistrictImprovement_City_Center_00, Position=1771, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:52.375None[Sandbox] Process order. (Serial=118, Empire=3, Order=OrderGoTo Entity=#5012, AdditionalFlags='IgnoreFogOfWar', Path='1623 [48, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:52.959None[Sandbox] Process order. (Serial=119, Empire=3, Order=OrderContinueGotoAction Action=35)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:52.964NoneThe AI synchronization took 479 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:51:52.978None[Sandbox] Process order. (Serial=120, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 5198)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:52.978None[Sandbox] Process order. (Serial=121, Empire=1, Order=OrderChangeSettlementConverter Settlement=5198, Converter=Converter_IndustryToInfluence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:52.979None[Sandbox] Process order. (Serial=122, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Influence, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:52.979None[Sandbox] Process order. (Serial=123, Empire=1, Order=OrderEnqueueConstructible Settlement=5198, Constructible=DistrictImprovement_City_Center_00, Position=2421, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:52.999None[Sandbox] Process order. (Serial=124, Empire=1, Order=OrderGoTo Entity=#4967, AdditionalFlags='IgnoreFogOfWar', Path='2350 [25, 31] --> 2275 [25, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:53.008None[Sandbox] Process order. (Serial=125, Empire=1, Order=OrderContinueGotoAction Action=36)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:53.018None[Sandbox] Process order. (Serial=126, Empire=2, Order=OrderOptimizePopulationAssignement SettlementGUID: 5214)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:53.018None[Sandbox] Process order. (Serial=127, Empire=2, Order=OrderChangeSettlementConverter Settlement=5214, Converter=Converter_IndustryToInfluence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:53.019None[Sandbox] Process order. (Serial=128, Empire=2, Order=OrderEnqueueTechnology TechnologyName: Necrophage_Technology_05, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:53.019None[Sandbox] Process order. (Serial=129, Empire=2, Order=OrderEnqueueConstructible Settlement=5214, Constructible=DistrictImprovement_City_Center_00, Position=1664, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:53.078None[Sandbox] Process order. (Serial=130, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:53.680None[Sandbox] Process order. (Serial=131, Empire=1, Order=OrderContinueGotoAction Action=36)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:53.685NoneThe AI synchronization took 518 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:51:53.739None[Sandbox] Process order. (Serial=132, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:53.739None[Sandbox] Process order. (Serial=133, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:54.826NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

12:51:54.828UILoading async UI texture 'Units__Large_07.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:51:56.426NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

12:52:02.626NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

12:52:02.693NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.1249997% to 0%) in controller Unit_KinOfSheredyn_Messenger_OverrideController) '4945-38-0'

Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:52:03.093UIUnload UI texture 'LoadingScreen_05'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:52:03.986None[Sandbox] Process order. (Serial=134, Empire=0, Order=OrderGoTo Entity=#4945, path='2390 [65, 31] --> 2391 [66, 31] --> 2392 [67, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:03.997None[Sandbox] Process order. (Serial=135, Empire=0, Order=OrderContinueGotoAction Action=37)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:04.643UIUnload UI texture 'Faction_Leaders_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:52:04.643UIUnload UI texture 'Bitmaps Others_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:52:04.643UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:52:04.668None[Sandbox] Process order. (Serial=136, Empire=0, Order=OrderContinueGotoAction Action=37)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:05.341None[Sandbox] Process order. (Serial=137, Empire=0, Order=OrderContinueGotoAction Action=37)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:05.341NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

12:52:05.346NoneThe AI synchronization took 1137 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:52:06.093UIUnload UI texture 'Deprecated'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:52:07.343UIUnload UI texture 'Faction_Leaders_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:52:07.343UIUnload UI texture 'Technologies_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:52:07.343UIUnload UI texture 'Technologies_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:52:07.343UIUnload UI texture 'Technologies_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:52:07.343UIUnload UI texture 'Hero_08'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:52:08.820None[Sandbox] Process order. (Serial=138, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 1, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:08.820None[Sandbox] Process order. (Serial=139, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 1, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:09.443UIUnload UI texture 'LoadingScreen_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:52:10.815None[Sandbox] Process order. (Serial=140, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 1, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:11.476UIUnload UI texture 'EmpireWindow_Background_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:52:13.526NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

12:52:15.247UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:52:15.247UILoading async UI texture 'Units__Large_11.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:52:17.548None[Sandbox] Process order. (Serial=141, Empire=0, Order=OrderSplitAndGoTo Entity=#4941, path='2314 [64, 30] --> 2239 [64, 29] --> 2165 [65, 28]'. UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:17.643NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

12:52:18.219None[Sandbox] Process order. (Serial=142, Empire=0, Order=OrderContinueGotoAction Action=38)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:18.891None[Sandbox] Process order. (Serial=143, Empire=0, Order=OrderContinueGotoAction Action=38)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:18.894NoneThe AI synchronization took 1145 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:52:22.302None[Sandbox] Process order. (Serial=144, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 2, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:24.316None[Sandbox] Process order. (Serial=145, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 2, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:28.343NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

12:52:29.143NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

12:52:30.643NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

12:52:33.560UIUnload UI texture 'Units__Large_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:52:35.443UIUnload UI texture 'Units__Large_11'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:52:35.443UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:52:39.944NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

12:52:39.944UILoading async UI texture 'Units__Large_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:52:43.844NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

12:52:46.745None[Sandbox] Process order. (Serial=146, Empire=0, Order=OrderGoToAndSettle Entity=#4941, path='2313 [63, 30]'. ConvertIntoCity: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:46.755None[Sandbox] Process order. (Serial=147, Empire=0, Order=OrderContinueGotoAction Action=39)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:46.843NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

12:52:47.426None[Sandbox] Process order. (Serial=148, Empire=0, Order=OrderArmySettle ArmyGUID: #4941 Action=39)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:47.428NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

12:52:47.429NoneSkip DiscoverElementCameraSequence CameraSequence_Biomes due to undefined element Biome_Arid.

Amplitude.Mercury.Simulation.CameraSequenceController:StartDiscoverElementCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:52:47.431NoneNotify NewSettlementCreatedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

12:52:47.440NoneThe AI synchronization took 567 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:52:47.466None[Sandbox] Process order. (Serial=149, Empire=0, Order=OrderChangeCameraSequenceState CameraSequenceIndex: 0, IsPlaying: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:47.969None[Sandbox] Process order. (Serial=150, Empire=0, Order=OrderUpdateTechnologyAdvices SortedTechnologyNames: Amplitude.StaticString[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:50.496None[Sandbox] Process order. (Serial=151, Empire=0, Order=OrderChangeCameraSequenceState CameraSequenceIndex: 0, IsPlaying: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:50.743UIUnload UI texture 'Units__Large_07'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:52:51.198UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:52:53.351UILoading async UI texture 'KinOfSheredyn_Districts_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:52:54.569None[Sandbox] Process order. (Serial=152, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 3, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:54.569None[Sandbox] Process order. (Serial=153, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 4, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:54.569None[Sandbox] Process order. (Serial=154, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 4, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:56.551None[Sandbox] Process order. (Serial=155, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 4, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:01.964None[Sandbox] Process order. (Serial=156, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 3, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:05.126UIUnload UI texture 'Units__Large_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:53:09.060UIUnload UI texture 'Bitmaps Small_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:53:09.243UIUnload UI texture 'Bitmaps Others_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:53:15.662UILoaded UI texture 'UI_DistrictImprovement_City_Center_00'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:53:17.881None[Sandbox] Process order. (Serial=157, Empire=0, Order=OrderEnqueueConstructible Settlement=5232, Constructible=DistrictImprovement_City_Center_00, Position=2313, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:17.984UILoading async UI texture 'KinOfSheredyn_Districts_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:53:21.960NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

12:53:21.962UILoading async UI texture 'Units__Large_07.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:53:35.693NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

12:53:36.094UIUnload UI texture 'KinOfSheredyn_Districts_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:53:37.776NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

12:53:37.778UILoading async UI texture 'Units__Large_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:53:39.836None[Sandbox] Process order. (Serial=158, Empire=0, Order=OrderToggleAutoExplore EntityGUID: 4945, AutoExplore: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:39.876None[Sandbox] Process order. (Serial=159, Empire=0, Order=OrderGoTo Entity=#4945, AdditionalFlags='IgnoreFogOfWar', Path='2467 [67, 32] --> 2466 [66, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:39.886None[Sandbox] Process order. (Serial=160, Empire=0, Order=OrderContinueGotoAction Action=40)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:40.559None[Sandbox] Process order. (Serial=161, Empire=0, Order=OrderContinueGotoAction Action=40)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:40.565NoneThe AI synchronization took 569 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:53:41.176NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

12:53:42.162None[Sandbox] Process order. (Serial=162, Empire=0, Order=OrderToggleAutoExplore EntityGUID: 5231, AutoExplore: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:43.677NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

12:53:43.679UILoading async UI texture 'Bitmaps Small_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:53:44.798None[Sandbox] Process order. (Serial=163, Empire=0, Order=OrderToggleAutoExplore EntityGUID: 4941, AutoExplore: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:46.281UILoading async UI texture 'Technologies_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:53:46.284None[Sandbox] Process order. (Serial=164, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:46.287UILoaded UI texture 'UI_Technology_UnlockCategory_UnitBonuses'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:53:46.287UILoading async UI texture 'Technologies_04.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:53:46.293UILoaded UI texture 'UI_Common_Dam'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:53:46.293UILoading async UI texture 'Technologies_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:53:46.299UILoaded UI texture 'UI_Technology_UnlockCategory_District_Food'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:53:46.299UILoaded UI texture 'TechnologyItem_BackgroundOrnament_Researched'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:53:46.299UILoaded UI texture 'UI_Technology_UnlockCategory_District_Industry'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:53:46.299UILoaded UI texture 'UI_Technology_UnlockCategory_District_Influence'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:53:46.299UILoaded UI texture 'UI_Technology_UnlockCategory_District_Dust'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:53:46.300UILoaded UI texture 'UI_Technology_UnlockCategory_DistrictImprovement_PublicOrder'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:53:46.300UILoaded UI texture 'UI_Technology_UnlockCategory_District_Science'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:53:46.300UILoading async UI texture 'Technologies_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:53:46.306UILoaded UI texture 'UI_Common_Battle'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:53:46.306UILoaded UI texture 'UI_Technology_UnlockCategory_Buyout'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:53:46.306UILoaded UI texture 'Pillar_Defense'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:53:46.306UILoading async UI texture 'Bitmaps Others_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:53:46.383None[Sandbox] Process order. (Serial=165, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:54.931None[Sandbox] Process order. (Serial=166, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Science, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:54.981None[Sandbox] Process order. (Serial=167, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:54.981None[Sandbox] Process order. (Serial=168, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:55.977UIUnload UI texture 'KinOfSheredyn_Districts_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:53:56.385None[Sandbox] Process order. (Serial=169, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Influence, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:56.484None[Sandbox] Process order. (Serial=170, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:59.960UIUnload UI texture 'Units__Large_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:54:02.277UIUnload UI texture 'Units__Large_07'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:54:02.412None[Sandbox] Process order. (Serial=171, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Food, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:02.482None[Sandbox] Process order. (Serial=172, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:03.614None[Sandbox] Process order. (Serial=173, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Money, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:03.684None[Sandbox] Process order. (Serial=174, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:04.860UIUnload UI texture 'Bitmaps Small_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:54:06.443UIUnload UI texture 'Faction_Leaders_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:54:07.385None[Sandbox] Process order. (Serial=175, Empire=0, Order=OrderMoveTechnologyInQueue FromTechnologyIndex: 2, ToTechnologyIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:07.410Nonethe queue order was updated

Amplitude.Mercury.UI.TechnologyWindow_Queue+<>c:b__41_0()

12:54:07.485None[Sandbox] Process order. (Serial=176, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:08.413UILoading async UI texture 'Faction_Leaders_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:54:08.416None[Sandbox] Process order. (Serial=177, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:10.050None[Sandbox] Process order. (Serial=178, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:10.079None[Sandbox] Process order. (Serial=179, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:10.090None[Sandbox] Process order. (Serial=180, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:10.177NonePrevented Proxy creation for Entity #5066 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

12:54:10.177NonePrevented Proxy creation for Entity #5061 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

12:54:10.177NonePrevented Proxy creation for Entity #5062 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

12:54:10.177NonePrevented Proxy creation for Entity #5054 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

12:54:10.177NonePrevented Proxy creation for Entity #5032 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

12:54:10.313NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:54:10.462None[Sandbox] Process order. (Serial=181, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 04:54:10)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:10.471None[Sandbox] Process order. (Serial=182, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=142,EmpireIndex=1 TimePlayed=142,EmpireIndex=2 TimePlayed=142,EmpireIndex=3 TimePlayed=142)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:10.482None[Sandbox] Process order. (Serial=183, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:12.484None[Sandbox] Process order. (Serial=184, Empire=0, Order=OrderGoTo Entity=#4945, AdditionalFlags='IgnoreFogOfWar', Path='2540 [65, 33] --> 2615 [65, 34] --> 2689 [64, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:12.484None[Sandbox] Process order. (Serial=185, Empire=0, Order=OrderGoTo Entity=#5231, AdditionalFlags='IgnoreFogOfWar', Path='2164 [64, 28] --> 2088 [63, 27] --> 2014 [64, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:12.485None[Sandbox] Process order. (Serial=186, Empire=0, Order=OrderGoTo Entity=#4941, AdditionalFlags='IgnoreFogOfWar', Path='2312 [62, 30] --> 2386 [61, 31] --> 2461 [61, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:12.494None[Sandbox] Process order. (Serial=187, Empire=0, Order=OrderContinueGotoAction Action=43)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:12.495None[Sandbox] Process order. (Serial=188, Empire=0, Order=OrderContinueGotoAction Action=42)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:12.496None[Sandbox] Process order. (Serial=189, Empire=0, Order=OrderContinueGotoAction Action=41)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:12.533None[Sandbox] Process order. (Serial=190, Empire=1, Order=OrderGoTo Entity=#4967, AdditionalFlags='IgnoreFogOfWar', Path='2276 [26, 30] --> 2277 [27, 30] --> 2278 [28, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:12.533None[Sandbox] Process order. (Serial=191, Empire=1, Order=OrderGoTo Entity=#4963, AdditionalFlags='IgnoreFogOfWar', Path='2495 [20, 33] --> 2494 [19, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:12.545None[Sandbox] Process order. (Serial=192, Empire=1, Order=OrderContinueGotoAction Action=45)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:12.546None[Sandbox] Process order. (Serial=193, Empire=1, Order=OrderContinueGotoAction Action=44)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:12.574None[Sandbox] Process order. (Serial=194, Empire=2, Order=OrderGoTo Entity=#4985, AdditionalFlags='IgnoreFogOfWar', Path='1665 [15, 22] --> 1666 [16, 22] --> 1667 [17, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:12.579UILoaded UI texture 'UI_MinorEmpireSymbol_Blackhammer'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:54:12.584None[Sandbox] Process order. (Serial=195, Empire=2, Order=OrderContinueGotoAction Action=46)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:12.584None[Sandbox] Process order. (Serial=196, Empire=2, Order=OrderGoTo Entity=#4990, AdditionalFlags='IgnoreFogOfWar', Path='1892 [17, 25] --> 1968 [18, 26] --> 2043 [18, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:12.594None[Sandbox] Process order. (Serial=197, Empire=2, Order=OrderContinueGotoAction Action=47)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:12.603None[Sandbox] Process order. (Serial=198, Empire=3, Order=OrderBuyoutPopulationWithMoney SettlementGUID: 5182, PopulationDefinitionName: Population_KinOfSheredyn)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:12.636None[Sandbox] Process order. (Serial=199, Empire=3, Order=OrderGoTo Entity=#5012, AdditionalFlags='IgnoreFogOfWar', Path='1548 [48, 20] --> 1472 [47, 19] --> 1397 [47, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:12.637None[Sandbox] Process order. (Serial=200, Empire=3, Order=OrderGoTo Entity=#5008, AdditionalFlags='IgnoreFogOfWar', Path='1847 [47, 24] --> 1922 [47, 25] --> 1998 [48, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:12.643None[Sandbox] Process order. (Serial=201, Empire=3, Order=OrderContinueGotoAction Action=49)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:12.643None[Sandbox] Process order. (Serial=202, Empire=3, Order=OrderContinueGotoAction Action=48)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:12.654None[Sandbox] Process order. (Serial=203, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:13.166None[Sandbox] Process order. (Serial=204, Empire=0, Order=OrderContinueGotoAction Action=43)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:13.167None[Sandbox] Process order. (Serial=205, Empire=0, Order=OrderContinueGotoAction Action=42)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:13.168None[Sandbox] Process order. (Serial=206, Empire=0, Order=OrderContinueGotoAction Action=41)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:13.216None[Sandbox] Process order. (Serial=207, Empire=1, Order=OrderContinueGotoAction Action=45)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:13.286None[Sandbox] Process order. (Serial=208, Empire=1, Order=OrderContinueGotoAction Action=44)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:13.297None[Sandbox] Process order. (Serial=209, Empire=2, Order=OrderContinueGotoAction Action=47)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:13.298None[Sandbox] Process order. (Serial=210, Empire=2, Order=OrderContinueGotoAction Action=46)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:13.316None[Sandbox] Process order. (Serial=211, Empire=3, Order=OrderContinueGotoAction Action=49)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:13.316None[Sandbox] Process order. (Serial=212, Empire=3, Order=OrderContinueGotoAction Action=48)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:13.837None[Sandbox] Process order. (Serial=213, Empire=0, Order=OrderContinueGotoAction Action=43)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:13.838None[Sandbox] Process order. (Serial=214, Empire=0, Order=OrderContinueGotoAction Action=42)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:13.838None[Sandbox] Process order. (Serial=215, Empire=0, Order=OrderContinueGotoAction Action=41)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:13.898UILoaded UI texture 'UI_MinorEmpireSymbol_Consortium'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:54:13.899UILoaded UI texture 'UI_MinorEmpireSymbol_UnseeingSeer'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:54:13.958None[Sandbox] Process order. (Serial=216, Empire=1, Order=OrderContinueGotoAction Action=44)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:13.968None[Sandbox] Process order. (Serial=217, Empire=2, Order=OrderContinueGotoAction Action=47)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:13.969None[Sandbox] Process order. (Serial=218, Empire=2, Order=OrderContinueGotoAction Action=46)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:13.989None[Sandbox] Process order. (Serial=219, Empire=3, Order=OrderContinueGotoAction Action=49)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:13.990None[Sandbox] Process order. (Serial=220, Empire=3, Order=OrderContinueGotoAction Action=48)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:13.994NoneThe AI synchronization took 1055 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:54:14.008None[Sandbox] Process order. (Serial=221, Empire=1, Order=OrderBuyoutPopulationWithMoney SettlementGUID: 5198, PopulationDefinitionName: Population_KinOfSheredyn)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:14.039None[Sandbox] Process order. (Serial=222, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 5182)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:14.039None[Sandbox] Process order. (Serial=223, Empire=3, Order=OrderParley ArmyGUID: #5012 StopAction=False Action=0 at 1321 [46, 17])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:14.040NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Foundling01_Step01_Start, Variable=EmpireAtWar, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:54:14.040NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Foundling01_Step01_Start, Variable=EmpireProtectorate, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:54:14.040NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Foundling01_Step01_Start, Variable=MinorUnderProtectorate, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:54:14.059None[Sandbox] Process order. (Serial=224, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:14.059None[Sandbox] Process order. (Serial=225, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:14.093NoneSame QuestPinSubset Snapshot Frame (previous frame: 229, current data frame: 229) but different data length (remote: 1, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:54:14.229None[Sandbox] Process order. (Serial=226, Empire=0, Order=OrderGoTo Entity=#4945, AdditionalFlags='IgnoreFogOfWar', Path='2688 [63, 35] --> 2613 [63, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:14.249None[Sandbox] Process order. (Serial=227, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 5198)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:14.280None[Sandbox] Process order. (Serial=228, Empire=1, Order=OrderGoTo Entity=#4967, AdditionalFlags='IgnoreFogOfWar', Path='2277 [27, 30] --> 2276 [26, 30] --> 2200 [25, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:14.280None[Sandbox] Process order. (Serial=229, Empire=1, Order=OrderGoTo Entity=#4963, AdditionalFlags='IgnoreFogOfWar', Path='2420 [20, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:14.290None[Sandbox] Process order. (Serial=230, Empire=1, Order=OrderContinueGotoAction Action=52)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:14.330None[Sandbox] Process order. (Serial=231, Empire=3, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:14.330None[Sandbox] Process order. (Serial=232, Empire=3, Order=OrderQuestReplayDialog QuestIndex: 0, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:14.360None[Sandbox] Process order. (Serial=233, Empire=3, Order=OrderGoTo Entity=#5012, AdditionalFlags='IgnoreFogOfWar', Path='1471 [46, 19] --> 1546 [46, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:14.510None[Sandbox] Process order. (Serial=234, Empire=0, Order=OrderContinueGotoAction Action=50)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:14.630None[Sandbox] Process order. (Serial=235, Empire=1, Order=OrderContinueGotoAction Action=51)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:14.661None[Sandbox] Process order. (Serial=236, Empire=3, Order=OrderContinueGotoAction Action=55)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:15.181None[Sandbox] Process order. (Serial=237, Empire=0, Order=OrderContinueGotoAction Action=50)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:15.181NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

12:54:15.303None[Sandbox] Process order. (Serial=238, Empire=1, Order=OrderContinueGotoAction Action=51)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:15.332None[Sandbox] Process order. (Serial=239, Empire=3, Order=OrderContinueGotoAction Action=55)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:15.975None[Sandbox] Process order. (Serial=240, Empire=1, Order=OrderContinueGotoAction Action=51)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:15.980NoneThe AI synchronization took 1323 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:54:16.005None[Sandbox] Process order. (Serial=241, Empire=3, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:16.025None[Sandbox] Process order. (Serial=242, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:17.971None[Sandbox] Process order. (Serial=243, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 5, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:18.683None[Sandbox] Process order. (Serial=244, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 8, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:18.683None[Sandbox] Process order. (Serial=245, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 8, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:19.979UILoaded UI texture 'MinorFactionRelationState_Assimiliation'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:54:23.387None[Sandbox] Process order. (Serial=246, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 6, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:26.493NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

12:54:26.495UILoading async UI texture 'Bitmaps Small_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:54:28.543UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:54:28.771None[Sandbox] Process order. (Serial=247, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 7, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:30.135None[Sandbox] Process order. (Serial=248, Empire=0, Order=OrderGoTo Entity=#4941, path='2385 [60, 31] --> 2310 [60, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:30.145None[Sandbox] Process order. (Serial=249, Empire=0, Order=OrderContinueGotoAction Action=56)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:30.343UIUnload UI texture 'Technologies_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:54:30.343UIUnload UI texture 'Technologies_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:54:30.343UIUnload UI texture 'Technologies_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:54:30.343UIUnload UI texture 'Technologies_04'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:54:30.343UIUnload UI texture 'Bitmaps Others_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:54:31.793NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

12:54:31.795UILoading async UI texture 'Units__Large_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:54:32.780None[Sandbox] Process order. (Serial=250, Empire=0, Order=OrderGoTo Entity=#4945, path='2614 [64, 34] --> 2689 [64, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:32.791None[Sandbox] Process order. (Serial=251, Empire=0, Order=OrderContinueGotoAction Action=57)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:33.814None[Sandbox] Process order. (Serial=252, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:33.814None[Sandbox] Process order. (Serial=253, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:33.897None[Sandbox] Process order. (Serial=254, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:33.905None[Sandbox] Process order. (Serial=255, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:33.993NonePrevented Proxy creation for Entity #5063 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

12:54:33.993NonePrevented Proxy creation for Entity #5047 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

12:54:33.993NonePrevented Proxy creation for Entity #5031 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

12:54:34.120NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:54:34.276None[Sandbox] Process order. (Serial=256, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 04:54:34)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:34.286None[Sandbox] Process order. (Serial=257, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=166,EmpireIndex=1 TimePlayed=166,EmpireIndex=2 TimePlayed=166,EmpireIndex=3 TimePlayed=166)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:34.296None[Sandbox] Process order. (Serial=258, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:36.303None[Sandbox] Process order. (Serial=259, Empire=0, Order=OrderGoTo Entity=#5231, AdditionalFlags='IgnoreFogOfWar', Path='1938 [63, 25] --> 1864 [64, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:36.313None[Sandbox] Process order. (Serial=260, Empire=0, Order=OrderContinueGotoAction Action=58)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:36.353None[Sandbox] Process order. (Serial=261, Empire=1, Order=OrderGoTo Entity=#4967, AdditionalFlags='IgnoreFogOfWar', Path='2199 [24, 29] --> 2198 [23, 29] --> 2197 [22, 29] --> 2122 [22, 28] --> 2046 [21, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:36.353None[Sandbox] Process order. (Serial=262, Empire=1, Order=OrderGoTo Entity=#4963, AdditionalFlags='IgnoreFogOfWar', Path='2345 [20, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:36.363None[Sandbox] Process order. (Serial=263, Empire=1, Order=OrderContinueGotoAction Action=60)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:36.363None[Sandbox] Process order. (Serial=264, Empire=1, Order=OrderContinueGotoAction Action=59)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:36.393None[Sandbox] Process order. (Serial=265, Empire=2, Order=OrderGoTo Entity=#4985, AdditionalFlags='IgnoreFogOfWar', Path='1668 [18, 22] --> 1669 [19, 22] --> 1670 [20, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:36.403None[Sandbox] Process order. (Serial=266, Empire=2, Order=OrderContinueGotoAction Action=61)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:36.404None[Sandbox] Process order. (Serial=267, Empire=2, Order=OrderGoTo Entity=#4990, AdditionalFlags='IgnoreFogOfWar', Path='2042 [17, 27] --> 1967 [17, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:36.413None[Sandbox] Process order. (Serial=268, Empire=2, Order=OrderContinueGotoAction Action=62)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:36.443None[Sandbox] Process order. (Serial=269, Empire=3, Order=OrderGoTo Entity=#5008, AdditionalFlags='IgnoreFogOfWar', Path='1997 [47, 26] --> 1996 [46, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:36.443None[Sandbox] Process order. (Serial=270, Empire=3, Order=OrderGoTo Entity=#5012, AdditionalFlags='IgnoreFogOfWar', Path='1620 [45, 21] --> 1696 [46, 22] --> 1771 [46, 23] --> 1847 [47, 24] --> 1922 [47, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:36.453None[Sandbox] Process order. (Serial=271, Empire=3, Order=OrderContinueGotoAction Action=64)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:36.454None[Sandbox] Process order. (Serial=272, Empire=3, Order=OrderContinueGotoAction Action=63)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:36.463None[Sandbox] Process order. (Serial=273, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:36.985None[Sandbox] Process order. (Serial=274, Empire=0, Order=OrderContinueGotoAction Action=58)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37.036None[Sandbox] Process order. (Serial=275, Empire=1, Order=OrderContinueGotoAction Action=59)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37.076None[Sandbox] Process order. (Serial=276, Empire=2, Order=OrderContinueGotoAction Action=61)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37.085None[Sandbox] Process order. (Serial=277, Empire=2, Order=OrderContinueGotoAction Action=62)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37.085NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

12:54:37.125None[Sandbox] Process order. (Serial=278, Empire=3, Order=OrderContinueGotoAction Action=64)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37.125None[Sandbox] Process order. (Serial=279, Empire=3, Order=OrderContinueGotoAction Action=63)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37.708None[Sandbox] Process order. (Serial=280, Empire=1, Order=OrderContinueGotoAction Action=59)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37.748None[Sandbox] Process order. (Serial=281, Empire=2, Order=OrderContinueGotoAction Action=61)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37.799None[Sandbox] Process order. (Serial=282, Empire=3, Order=OrderContinueGotoAction Action=64)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:38.379None[Sandbox] Process order. (Serial=283, Empire=1, Order=OrderContinueGotoAction Action=59)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:38.468None[Sandbox] Process order. (Serial=284, Empire=3, Order=OrderContinueGotoAction Action=64)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:39.050None[Sandbox] Process order. (Serial=285, Empire=1, Order=OrderContinueGotoAction Action=59)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:39.141None[Sandbox] Process order. (Serial=286, Empire=3, Order=OrderContinueGotoAction Action=64)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:39.145NoneThe AI synchronization took 2244 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:54:39.160None[Sandbox] Process order. (Serial=287, Empire=1, Order=OrderParley ArmyGUID: #4963 StopAction=False Action=0 at 2271 [21, 30])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:39.193None[Sandbox] Process order. (Serial=288, Empire=2, Order=OrderHeroEquip EquipmentStashIndex: 0, HeroIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:39.194NoneSame QuestPinSubset Snapshot Frame (previous frame: 357, current data frame: 357) but different data length (remote: 2, local: 1)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:54:39.221None[Sandbox] Process order. (Serial=289, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:39.221None[Sandbox] Process order. (Serial=290, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:39.362None[Sandbox] Process order. (Serial=291, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:39.362None[Sandbox] Process order. (Serial=292, Empire=1, Order=OrderQuestReplayDialog QuestIndex: 1, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:39.393NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

12:54:39.401None[Sandbox] Process order. (Serial=293, Empire=2, Order=OrderGoTo Entity=#4990, AdditionalFlags='IgnoreFogOfWar', Path='1968 [18, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:39.412None[Sandbox] Process order. (Serial=294, Empire=2, Order=OrderContinueGotoAction Action=65)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:39.452None[Sandbox] Process order. (Serial=295, Empire=3, Order=OrderGoTo Entity=#5008, AdditionalFlags='IgnoreFogOfWar', Path='1997 [47, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:39.462None[Sandbox] Process order. (Serial=296, Empire=3, Order=OrderContinueGotoAction Action=66)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:39.563None[Sandbox] Process order. (Serial=297, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:39.593None[Sandbox] Process order. (Serial=298, Empire=1, Order=OrderGoTo Entity=#4963, AdditionalFlags='IgnoreFogOfWar', Path='2344 [19, 31] --> 2343 [18, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:39.603None[Sandbox] Process order. (Serial=299, Empire=1, Order=OrderContinueGotoAction Action=67)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:40.274None[Sandbox] Process order. (Serial=300, Empire=1, Order=OrderContinueGotoAction Action=67)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:40.280NoneThe AI synchronization took 553 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:54:40.303None[Sandbox] Process order. (Serial=301, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:40.894None[Sandbox] Process order. (Serial=302, Empire=0, Order=OrderGoTo Entity=#4941, path='2385 [60, 31] --> 2310 [60, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:40.905None[Sandbox] Process order. (Serial=303, Empire=0, Order=OrderContinueGotoAction Action=68)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:41.577None[Sandbox] Process order. (Serial=304, Empire=0, Order=OrderContinueGotoAction Action=68)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:41.583NoneThe AI synchronization took 580 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:54:41.617None[Sandbox] Process order. (Serial=305, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:43.316UILoaded UI texture 'UI_Common_Bribe'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:54:43.316UILoaded UI texture 'UI_Common_SpeechBubble'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:54:43.323None[Sandbox] Process order. (Serial=306, Empire=0, Order=OrderPlayVillageQuip VillageGuid: 4691)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:43.325NoneCouldn't get optional variable. (DialogName=Quip_Elder_UnseeingSeer01, Variable=MyPacifiedVillages, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:54:43.325NoneCouldn't get optional variable. (DialogName=Quip_Elder_UnseeingSeer01, Variable=MyDestroyedVillage, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:54:43.325NoneCouldn't get optional variable. (DialogName=Quip_Elder_UnseeingSeer01, Variable=MyAssimilatedFaction, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:54:43.326NoneCouldn't get optional variable. (DialogName=Quip_Elder_UnseeingSeer01, Variable=MyMonsoonEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:54:43.810NoneHovered True button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:54:44.194NoneClicked on button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonClicked(System.Reflection.RuntimeParameterInfo)

12:54:44.196None[Sandbox] Process order. (Serial=307, Empire=0, Order=OrderParley ArmyGUID: #4941 StopAction=False Action=0 at 2234 [59, 29])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:44.199NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_UnseeingSeer01_Step01_Start, Variable=EmpireInMonsoon, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:54:44.312NoneSame QuestPinSubset Snapshot Frame (previous frame: 435, current data frame: 435) but different data length (remote: 3, local: 2)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:54:44.315None[Sandbox] Process order. (Serial=308, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 9, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:44.315None[Sandbox] Process order. (Serial=309, Empire=0, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:44.335None[Sandbox] Process order. (Serial=310, Empire=0, Order=OrderChangeCameraSequenceState CameraSequenceIndex: 0, IsPlaying: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:45.368None[Sandbox] Process order. (Serial=311, Empire=0, Order=OrderChangeCameraSequenceState CameraSequenceIndex: 0, IsPlaying: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:45.417UILoading async UI texture 'MinorFaction_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:54:45.509NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

12:54:47.327NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

12:54:47.696None[Sandbox] Process order. (Serial=312, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 9, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:47.696None[Sandbox] Process order. (Serial=313, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 9, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:02.115UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:55:02.115UILoading async UI texture 'Units__Large_04.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:55:02.124UILoaded UI texture 'UI_UnitAbility_Ranged_3'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:02.124UILoaded UI texture 'UI_UnitAbility_BreachingAttack_1'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:02.125UILoaded UI texture 'UI_UnitAbility_WeakeningStrike_1'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:02.560UIUnload UI texture 'Units__Large_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:04.233None[Sandbox] Process order. (Serial=314, Empire=0, Order=OrderEndCurrentDialog DialogueName: MinorFaction_SpecificQuest_UnseeingSeer01_Step01_Start, TotalSteps: 8, SkippedStepIndex: -1, DialogIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:09.309NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

12:55:09.312UILoading async UI texture 'Units__Large_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:55:10.329None[Sandbox] Process order. (Serial=315, Empire=0, Order=OrderGoTo Entity=#4945, path='2612 [62, 34] --> 2611 [61, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:10.339None[Sandbox] Process order. (Serial=316, Empire=0, Order=OrderContinueGotoAction Action=71)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:11.012None[Sandbox] Process order. (Serial=317, Empire=0, Order=OrderContinueGotoAction Action=71)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:11.017NoneThe AI synchronization took 570 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:55:11.513None[Sandbox] Process order. (Serial=318, Empire=0, Order=OrderPlayVillageQuip VillageGuid: 4671)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:11.513NoneCouldn't get optional variable. (DialogName=Quip_Elder_TheConsortium01, Variable=MyPacifiedVillages, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:11.513NoneCouldn't get optional variable. (DialogName=Quip_Elder_TheConsortium01, Variable=MyDestroyedVillage, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:11.513NoneCouldn't get optional variable. (DialogName=Quip_Elder_TheConsortium01, Variable=MyAssimilatedFaction, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:11.513NoneCouldn't get optional variable. (DialogName=Quip_Elder_TheConsortium01, Variable=MyMonsoonEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:12.075NoneHovered True button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:12.442NoneClicked on button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonClicked(System.Reflection.RuntimeParameterInfo)

12:55:12.446None[Sandbox] Process order. (Serial=319, Empire=0, Order=OrderParley ArmyGUID: #4945 StopAction=False Action=0 at 2610 [60, 34])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:12.448NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_TheConsortium01_Step01_Start, Variable=MyEmpireInMonsoon, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:12.449NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_TheConsortium01_Step01_Start, Variable=MyEmpireNOTInMonsoon, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:12.510NoneSame QuestPinSubset Snapshot Frame (previous frame: 478, current data frame: 478) but different data length (remote: 4, local: 3)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:12.516None[Sandbox] Process order. (Serial=320, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 9, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:12.516None[Sandbox] Process order. (Serial=321, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 10, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:12.516None[Sandbox] Process order. (Serial=322, Empire=0, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:12.535None[Sandbox] Process order. (Serial=323, Empire=0, Order=OrderChangeCameraSequenceState CameraSequenceIndex: 1, IsPlaying: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:14.570None[Sandbox] Process order. (Serial=324, Empire=0, Order=OrderChangeCameraSequenceState CameraSequenceIndex: 1, IsPlaying: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:15.903None[Sandbox] Process order. (Serial=325, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 10, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:17.829None[Sandbox] Process order. (Serial=326, Empire=0, Order=OrderEndCurrentDialog DialogueName: MinorFaction_SpecificQuest_TheConsortium01_Step01_Start, TotalSteps: 9, SkippedStepIndex: 1, DialogIndex: 4)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:17.931UILoaded UI texture 'UI_Faction_Quest'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:19.354None[Sandbox] Process order. (Serial=327, Empire=81, Order=OrderGoTo Entity=#5260, AdditionalFlags='IgnoreFogOfWar', Path='2685 [60, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:19.364None[Sandbox] Process order. (Serial=328, Empire=81, Order=OrderContinueGotoAction Action=74)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:19.556None[Sandbox] Process order. (Serial=329, Empire=81, Order=OrderCreateBattle Attacker #5260 Target #4945 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:19.559NoneBattle 5263: Initialize battle with attacker 5260 (2685) and defender 4945 (2611).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:19.564NoneBattle 5263: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

12:55:19.567NoneBattle 5263: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

12:55:19.567NoneBattle 5263: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

12:55:19.578NoneBattle 5263: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

12:55:19.586NoneBattle 5263: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

12:55:19.586NoneBattle 5263: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

12:55:19.610NoneBattle 5263: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

12:55:19.617None[AI] Battle 5263: Confirming battle for empire 81

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

12:55:19.625None[Sandbox] Process order. (Serial=330, Empire=81, Order=OrderBattleConfirmation BattleGUID: 5263 EmpireIndex: 81)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:19.649NonePresentation Battle 5263: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:19.649NonePresentation Battle 5263: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:19.649NonePresentation Battle 5263: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

12:55:19.652NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:19.653NoneRestorePresentationBattlePreview created ticket #2595.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:19.653NonePresentation Battle 5263: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=81, Guid=5260, Group=Attacker, TileIndex=2685, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:19.654NonePresentation Battle 5263: Create participant 5260. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:19.654NonePresentation Battle 5263: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=4945, Group=Defender, TileIndex=2611, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:19.655NonePresentation Battle 5263: Create participant 4945. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:19.655NonePresentation Battle 5263: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:19.655NoneOnBattleTagsComputed : DifficultTerrain, Exotic

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

12:55:19.655NonePresentation Battle 5263: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=81 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:19.655NonePresentation Battle 5263: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

12:55:19.656NonePresentation Battle 5263: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=81, Guid=5260, Group=Attacker, TileIndex=2685, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:19.656NonePresentation Battle 5263: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:19.656NonePresentation Battle 5263: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

12:55:19.656NonePresentation Battle 5263: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=4945, Group=Defender, TileIndex=2611, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:19.656NonePresentation Battle 5263: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:19.656NonePresentation Battle 5263: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=81, Group=Attacker, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:19.657NonePresentation Battle 5263: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:19.657NonePresentation Battle 5263: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:19.658NonePresentation Battle 5263: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:19.658NonePresentation Battle 5263: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=81, ParticipantGuid=5260, ParticipantGroup=Attacker, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:19.658NoneInitialize presentation battle unit 5351 for unit 5261

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:19.661NoneInitialize presentation battle unit 5350 for unit 5262

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:19.662NonePresentation Battle 5263: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=4945, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:19.678NoneInitialize presentation battle unit 5352 for unit 4946

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:19.679NoneRequestRestoreAsyncOperation_Completed for ticket #2595.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

12:55:19.679NoneRestorePresentationBattlePreview skipped due to ended battle #5263

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

12:55:19.679NoneRequestAsyncOperation_Dismissed for ticket #2595.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

12:55:19.692NonePresentation Battle 5263: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:19.692NonePresentation Battle 5263: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:19.692NonePresentation Battle 5263: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:19.693NonePresentation Battle 5263: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

12:55:19.693NoneReleasePresentationBattlePreview attacker #5260, defender #4945

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:19.694NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:19.694NoneRestorePresentationBattlePreview created ticket #2596.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:19.694NonePresentation Battle 5263: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=0 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:19.694NonePresentation Battle 5263: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

12:55:19.694NonePresentation Battle 5263: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:19.727NoneRequestRestoreAsyncOperation_Completed for ticket #2596.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

12:55:19.727NoneRestorePresentationBattlePreview skipped due to ended battle #5263

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

12:55:19.727NoneRequestAsyncOperation_Dismissed for ticket #2596.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

12:55:19.743NonePresentation Battle 5263: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=81 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:20.095UILoaded UI texture 'UI_BattleGroupRole_Attacker'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:20.997UILoaded UI texture 'UI_BattleGroupRole_Defender'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:20.997UILoaded UI texture 'UI_BattleAbility_KinOfSheredyn_StandUnited'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:20.997UILoading async UI texture 'Units__Large_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:55:21.004UILoaded UI texture 'UI_BattleTagsDifficultTerrain'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:24.925UIUnload UI texture 'Units__Large_04'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:24.925UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:26.429UILoading async UI texture 'Bitmaps Others_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:55:26.429UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:55:28.920None[Sandbox] Process order. (Serial=331, Empire=0, Order=OrderBattleRetreat BattleGUID: 5263 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28.923NoneBattle 5263: change state From Confirmation to DefenderRetreat. 9s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

12:55:28.930NoneBattle 5263: change state From DefenderRetreat to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

12:55:29.043NonePresentation Battle 5263: Execute action[21] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Retreat (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:29.043NonePresentation Battle 5263: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

12:55:29.049NonePresentation Battle 5263: Execute action[22] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:29.051None[Sandbox] Process order. (Serial=332, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 5263)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:29.051NoneBattle 5263: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

12:55:29.144NonePresentation Battle 5263: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

12:55:29.145NoneRelease presentation battle unit 5351

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

12:55:29.145NoneRelease presentation battle unit 5350

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

12:55:29.145NoneRelease presentation battle unit 5352

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

12:55:33.842NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

12:55:34.403None[Sandbox] Process order. (Serial=333, Empire=0, Order=OrderTransferUnits SourceArmyGUID: #4941 TargetArmyGUID: #4945 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:34.427NoneDoUpdateMesh #4945 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 0.75, GetHealthRatio 0.75, PresentationUnit.EntityHolder.GetHealthRatio 0.75

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:34.433None[Sandbox] Process order. (Serial=334, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:34.527NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

12:55:39.058None[Audio] Timeout on stop battle music playlist.

Amplitude.Mercury.Audio.BattleAudioModule:Update()

12:55:41.593UIUnload UI texture 'MinorFaction_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:42.426NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

12:55:42.428UILoading async UI texture 'Units__Large_07.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:55:49.744UIUnload UI texture 'Bitmaps Others_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:49.744UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:49.845UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:55:49.846UILoading async UI texture 'KinOfSheredyn_Districts_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:55:51.150None[Sandbox] Process order. (Serial=335, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:51.270None[Sandbox] Process order. (Serial=336, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:51.281None[Sandbox] Process order. (Serial=337, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:51.344NonePrevented Proxy creation for Entity #5053 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

12:55:51.344NonePrevented Proxy creation for Entity #5036 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

12:55:51.463NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:51.621None[Sandbox] Process order. (Serial=338, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 04:55:51)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:51.631None[Sandbox] Process order. (Serial=339, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=243,EmpireIndex=1 TimePlayed=243,EmpireIndex=2 TimePlayed=243,EmpireIndex=3 TimePlayed=243)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:51.844UIUnload UI texture 'Units__Large_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:53.645None[Sandbox] Process order. (Serial=340, Empire=0, Order=OrderGoTo Entity=#5231, AdditionalFlags='IgnoreFogOfWar', Path='1788 [63, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:53.655None[Sandbox] Process order. (Serial=341, Empire=0, Order=OrderContinueGotoAction Action=76)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:53.655NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

12:55:53.685None[Sandbox] Process order. (Serial=342, Empire=1, Order=OrderGoTo Entity=#4967, AdditionalFlags='IgnoreFogOfWar', Path='2121 [21, 28] --> 2120 [20, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:53.685None[Sandbox] Process order. (Serial=343, Empire=1, Order=OrderGoTo Entity=#4963, AdditionalFlags='IgnoreFogOfWar', Path='2418 [18, 32] --> 2417 [17, 32] --> 2416 [16, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:53.696None[Sandbox] Process order. (Serial=344, Empire=1, Order=OrderContinueGotoAction Action=78)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:53.697None[Sandbox] Process order. (Serial=345, Empire=1, Order=OrderContinueGotoAction Action=77)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:53.705None[Sandbox] Process order. (Serial=346, Empire=2, Order=OrderBuyoutPopulationWithMoney SettlementGUID: 5214, PopulationDefinitionName: Population_Necrophage)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:53.735None[Sandbox] Process order. (Serial=347, Empire=2, Order=OrderGoTo Entity=#4990, AdditionalFlags='IgnoreFogOfWar', Path='1969 [19, 26] --> 2044 [19, 27] --> 2120 [20, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:53.746None[Sandbox] Process order. (Serial=348, Empire=2, Order=OrderContinueGotoAction Action=79)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:53.785None[Sandbox] Process order. (Serial=349, Empire=3, Order=OrderGoTo Entity=#5008, AdditionalFlags='IgnoreFogOfWar', Path='2072 [47, 27] --> 2148 [48, 28] --> 2223 [48, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:53.785None[Sandbox] Process order. (Serial=350, Empire=3, Order=OrderGoTo Entity=#5012, AdditionalFlags='IgnoreFogOfWar', Path='1998 [48, 26] --> 2073 [48, 27] --> 2148 [48, 28] --> 2223 [48, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:53.796None[Sandbox] Process order. (Serial=351, Empire=3, Order=OrderContinueGotoAction Action=81)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:53.797None[Sandbox] Process order. (Serial=352, Empire=3, Order=OrderContinueGotoAction Action=80)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:53.816None[Sandbox] Process order. (Serial=353, Empire=81, Order=OrderGoTo Entity=#5260, AdditionalFlags='IgnoreFogOfWar', Path='2610 [60, 34] --> 2535 [60, 33] --> 2460 [60, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:53.826None[Sandbox] Process order. (Serial=354, Empire=81, Order=OrderContinueGotoAction Action=82)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:54.367None[Sandbox] Process order. (Serial=355, Empire=1, Order=OrderContinueGotoAction Action=78)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:54.367None[Sandbox] Process order. (Serial=356, Empire=1, Order=OrderContinueGotoAction Action=77)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:54.367NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

12:55:54.430None[Sandbox] Process order. (Serial=357, Empire=2, Order=OrderContinueGotoAction Action=79)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:54.468None[Sandbox] Process order. (Serial=358, Empire=3, Order=OrderContinueGotoAction Action=81)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:54.470None[Sandbox] Process order. (Serial=359, Empire=3, Order=OrderContinueGotoAction Action=80)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:54.498None[Sandbox] Process order. (Serial=360, Empire=81, Order=OrderContinueGotoAction Action=82)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:55.040None[Sandbox] Process order. (Serial=361, Empire=1, Order=OrderContinueGotoAction Action=78)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:55.101None[Sandbox] Process order. (Serial=362, Empire=2, Order=OrderContinueGotoAction Action=79)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:55.141None[Sandbox] Process order. (Serial=363, Empire=3, Order=OrderContinueGotoAction Action=81)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:55.143None[Sandbox] Process order. (Serial=364, Empire=3, Order=OrderContinueGotoAction Action=80)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:55.147NoneThe AI synchronization took 1095 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:55:55.181None[Sandbox] Process order. (Serial=365, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 4, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:55.182None[Sandbox] Process order. (Serial=366, Empire=1, Order=OrderParley ArmyGUID: #4963 StopAction=False Action=0 at 2340 [15, 31])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:55.192NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Oneiroi01_Step01_Start, Variable=CorruptedMinorFaction, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:55.193NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Oneiroi01_Step01_Start, Variable=MinorTerritory_Tormented, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:55.211None[Sandbox] Process order. (Serial=367, Empire=1, Order=OrderGoTo Entity=#4967, AdditionalFlags='IgnoreFogOfWar', Path='2121 [21, 28] --> 2122 [22, 28] --> 2047 [22, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:55.222None[Sandbox] Process order. (Serial=368, Empire=1, Order=OrderContinueGotoAction Action=83)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:55.232None[Sandbox] Process order. (Serial=369, Empire=2, Order=OrderOptimizePopulationAssignement SettlementGUID: 5214)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:55.232None[Sandbox] Process order. (Serial=370, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 4, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:55.244NoneSame QuestPinSubset Snapshot Frame (previous frame: 549, current data frame: 549) but different data length (remote: 5, local: 4)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:55.261None[Sandbox] Process order. (Serial=371, Empire=2, Order=OrderGoTo Entity=#4985, AdditionalFlags='IgnoreFogOfWar', Path='1669 [19, 22] --> 1593 [18, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:55.271None[Sandbox] Process order. (Serial=372, Empire=2, Order=OrderContinueGotoAction Action=84)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:55.342None[Sandbox] Process order. (Serial=373, Empire=3, Order=OrderParley ArmyGUID: #5008 StopAction=False Action=0 at 2149 [49, 28])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:55.346NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Sollusk01_Step01_Start, Variable=EmpireMukag, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:55.346NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Sollusk01_Step01_Start, Variable=EmpireNOTMukag, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:55.362None[Sandbox] Process order. (Serial=374, Empire=81, Order=OrderCreateBattle Attacker #5260 Target #4945 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:55.362NoneBattle 5356: Initialize battle with attacker 5260 (2460) and defender 4945 (2385).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:55.362NoneBattle 5356: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

12:55:55.362NoneBattle 5356: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

12:55:55.362NoneBattle 5356: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

12:55:55.363NoneBattle 5356: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

12:55:55.367NoneBattle 5356: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

12:55:55.367NoneBattle 5356: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

12:55:55.375NoneBattle 5356: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

12:55:55.378None[AI] Battle 5356: Confirming battle for empire 81

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

12:55:55.381None[Sandbox] Process order. (Serial=375, Empire=81, Order=OrderBattleConfirmation BattleGUID: 5356 EmpireIndex: 81)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:55.444NoneSame QuestPinSubset Snapshot Frame (previous frame: 595, current data frame: 595) but different data length (remote: 6, local: 5)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:55.451None[Sandbox] Process order. (Serial=376, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:55.459NonePresentation Battle 5356: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:55.459NonePresentation Battle 5356: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:55.460NonePresentation Battle 5356: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

12:55:55.460NonePresentation Battle 5356: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=81, Guid=5260, Group=Attacker, TileIndex=2460, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:55.460NonePresentation Battle 5356: Create participant 5260. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:55.460NonePresentation Battle 5356: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=4945, Group=Defender, TileIndex=2385, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:55.460NonePresentation Battle 5356: Create participant 4945. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:55.460NonePresentation Battle 5356: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:55.460NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

12:55:55.460NonePresentation Battle 5356: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=81 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:55.460NonePresentation Battle 5356: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

12:55:55.461NonePresentation Battle 5356: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=81, Guid=5260, Group=Attacker, TileIndex=2460, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:55.461NonePresentation Battle 5356: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:55.461NonePresentation Battle 5356: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

12:55:55.461NonePresentation Battle 5356: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=4945, Group=Defender, TileIndex=2385, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:55.461NonePresentation Battle 5356: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:55.461NonePresentation Battle 5356: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=81, Group=Attacker, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:55.461NonePresentation Battle 5356: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:55.461NonePresentation Battle 5356: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:55.461NonePresentation Battle 5356: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:55.461NonePresentation Battle 5356: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=81, ParticipantGuid=5260, ParticipantGroup=Attacker, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:55.461NoneInitialize presentation battle unit 5452 for unit 5261

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:55.462NoneInitialize presentation battle unit 5451 for unit 5262

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:55.462NonePresentation Battle 5356: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=4945, ParticipantGroup=Defender, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:55.462NoneInitialize presentation battle unit 5453 for unit 4943

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:55.463NoneInitialize presentation battle unit 5454 for unit 4946

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:55.463NonePresentation Battle 5356: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:55.463NonePresentation Battle 5356: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:55.463NonePresentation Battle 5356: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:55.463NonePresentation Battle 5356: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

12:55:55.463NoneReleasePresentationBattlePreview attacker #5260, defender #4945

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:55.463NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:55.463NoneRestorePresentationBattlePreview created ticket #2988.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:55.463NonePresentation Battle 5356: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=0 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:55.463NonePresentation Battle 5356: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

12:55:55.463NonePresentation Battle 5356: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:55.463NonePresentation Battle 5356: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=81 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:55.467UILoaded UI texture 'UI_Notification_OngoingBattle'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:55.493NoneRequestRestoreAsyncOperation_Completed for ticket #2988.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

12:55:55.493NoneRestorePresentationBattlePreview skipped due to ended battle #5356

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

12:55:55.493NoneRequestAsyncOperation_Dismissed for ticket #2988.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

12:55:55.552None[Sandbox] Process order. (Serial=377, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:55.891None[Sandbox] Process order. (Serial=378, Empire=1, Order=OrderContinueGotoAction Action=83)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:55.942None[Sandbox] Process order. (Serial=379, Empire=2, Order=OrderContinueGotoAction Action=84)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:56.565None[Sandbox] Process order. (Serial=380, Empire=1, Order=OrderContinueGotoAction Action=83)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:56.572NoneThe AI synchronization took 997 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:55:56.604None[Sandbox] Process order. (Serial=381, Empire=0, Order=OrderGoTo Entity=#5231, AdditionalFlags='IgnoreFogOfWar', Path='1864 [64, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:56.614None[Sandbox] Process order. (Serial=382, Empire=0, Order=OrderContinueGotoAction Action=85)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:56.625None[Sandbox] Process order. (Serial=383, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:56.627None[Sandbox] Process order. (Serial=384, Empire=1, Order=OrderQuestReplayDialog QuestIndex: 4, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:56.656None[Sandbox] Process order. (Serial=385, Empire=2, Order=OrderEnqueueTechnology TechnologyName: Necrophage_Technology_07, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:56.685None[Sandbox] Process order. (Serial=386, Empire=2, Order=OrderGoTo Entity=#4990, AdditionalFlags='IgnoreFogOfWar', Path='2120 [20, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:56.685None[Sandbox] Process order. (Serial=387, Empire=2, Order=OrderGoTo Entity=#4985, AdditionalFlags='IgnoreFogOfWar', Path='1592 [17, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:56.695None[Sandbox] Process order. (Serial=388, Empire=2, Order=OrderContinueGotoAction Action=87)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:56.696None[Sandbox] Process order. (Serial=389, Empire=2, Order=OrderContinueGotoAction Action=86)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:56.705None[Sandbox] Process order. (Serial=390, Empire=3, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 5)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:56.705None[Sandbox] Process order. (Serial=391, Empire=3, Order=OrderQuestReplayDialog QuestIndex: 5, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:56.735None[Sandbox] Process order. (Serial=392, Empire=3, Order=OrderGoTo Entity=#5012, AdditionalFlags='IgnoreFogOfWar', Path='2224 [49, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:56.735None[Sandbox] Process order. (Serial=393, Empire=3, Order=OrderGoTo Entity=#5008, AdditionalFlags='IgnoreFogOfWar', Path='2072 [47, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:56.745None[Sandbox] Process order. (Serial=394, Empire=3, Order=OrderContinueGotoAction Action=89)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:56.745None[Sandbox] Process order. (Serial=395, Empire=3, Order=OrderContinueGotoAction Action=88)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:56.756None[Sandbox] Process order. (Serial=396, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:56.785None[Sandbox] Process order. (Serial=397, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:56.825None[Sandbox] Process order. (Serial=398, Empire=3, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 5)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:56.855None[Sandbox] Process order. (Serial=399, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:56.855None[Sandbox] Process order. (Serial=400, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:56.855None[Sandbox] Process order. (Serial=401, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:57.136None[Sandbox] Process order. (Serial=402, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 11, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:57.136None[Sandbox] Process order. (Serial=403, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 11, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:57.234UILoading async UI texture 'Units__Large_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:55:57.236UILoaded UI texture 'UI_BattleTags_ExperienceGap'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:59.884None[Sandbox] Process order. (Serial=404, Empire=0, Order=OrderBattleConfirmation BattleGUID: 5356 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:59.885NoneBattle 5356: change state From Confirmation to ConfirmationAcknowledge. 4s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

12:55:59.976NonePresentation Battle 5356: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=0 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:59.976NonePresentation Battle 5356: Execute action[22] (BattleOrderUniqueId: 0): DeploymentAcknowledge (isTopAction: True, initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:59.977NonePresentation Battle 5356: State from WaitingConfirmation to DeploymentAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

12:55:59.982UILoaded UI texture 'UI_BattleActionsType_SelectPreviousIdleUnit'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:59.982UILoaded UI texture 'UI_BattleActionsType_EndUnitRound'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:59.983UILoaded UI texture 'UI_BattleActionsType_SelectNextIdleUnit'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:59.985None[Sandbox] Process order. (Serial=405, Empire=0, Order=OrderBattleDeploymentAcknowledge BattleGuid: 5356)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:59.985NoneBattle 5356: change state From ConfirmationAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

12:56:00.059NonePresentation Battle 5356: Execute action[23] (BattleOrderUniqueId: 0): NewRound. Round=0. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:00.060NonePresentation Battle 5356: State from DeploymentAcknowledge to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

12:56:00.061NonePresentation Battle 5356: Execute action[24] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:00.061NonePresentation Battle 5356: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

12:56:00.062NoneReleasePresentationBattlePreview attacker #5260, defender #4945

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:01.014UILoaded UI texture 'UI_Status_Unit_DefensivePosture_1'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:02.048None[Sandbox] Process order. (Serial=406, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5356, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:56:02.048NoneBattle 5356: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

12:56:02.109None[Sandbox] Process order. (Serial=407, Empire=81, Order=OrderBattleMoveAndAttack BattleGUID: 5356 AttackerGUID: 5452 TargetPosition: 2236 IgnoreFoW: True AStarResults: 2684 [59, 35] --> 2610 [60, 34] --> 2535 [60, 33] --> 2461 [61, 32])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:56:02.138None[Sandbox] Process order. (Serial=408, Empire=81, Order=OrderBattleMove BattleGUID: 5356 BattleUnitGUID: 5451 AStarResults: 2608 [58, 34] --> 2533 [58, 33] --> 2534 [59, 33] --> 2535 [60, 33])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:56:02.159NonePresentation Battle 5356: Execute action[25] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:02.159NonePresentation Battle 5356: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

12:56:02.159NonePresentation Battle 5356: Execute action[26] (BattleOrderUniqueId: 1): UnitMoveAndAttack. EmpireIndex=81. Attacker=5452, DestTile=2461/2461 (health=1.00), Defender =5454 (health =0.24). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:02.161NonePresentation Battle 5356: Execute action[26] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=81. UnitGuid=5452, DestTile=2461. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:02.161NonePresentation Battle 5356: Execute action[26] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=5452, DestTile=2610. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:02.162NonePresentation Battle 5356: Execute action[26] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=5452, DestTile=2535. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:02.162NonePresentation Battle 5356: Execute action[26] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=5452, DestTile=2461. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:02.162NonePresentation Battle 5356: Execute action[26] (BattleOrderUniqueId: 1): UnitAttack. EmpireIndex=81. Attacker=5452 (health=1.00) Defender =5454 (health =0.24) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:02.168None[Sandbox] Process order. (Serial=409, Empire=81, Order=OrderBattleEndRound BattleGUID: 5356 EmpireIndex: 81)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:56:02.170NoneBattle 5356: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

12:56:02.259NonePresentation Battle 5356: Execute action[27] (BattleOrderUniqueId: 2): UnitMove. EmpireIndex=81. UnitGuid=5451, DestTile=2535. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:02.259NonePresentation Battle 5356: Execute action[27] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=5451, DestTile=2533. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:02.259NonePresentation Battle 5356: Execute action[27] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=5451, DestTile=2534. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:02.259NonePresentation Battle 5356: Execute action[27] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=5451, DestTile=2535. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:02.259NonePresentation Battle 5356: Execute action[28] (BattleOrderUniqueId: 3): UnitEndTurn. EmpireIndex=0. UnitGuid=5451. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:02.260NonePresentation Battle 5356: Execute action[29] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:03.453UILoaded UI texture 'UI_UnitAbility_Patroller_1'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:04.553None[Sandbox] Process order. (Serial=410, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5356, BattleOrderUniqueId: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:56:04.554NoneBattle 5356: ServerUpdate receive all acknowledges for BattleOrderIndex #2 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

12:56:04.563None[Sandbox] Process order. (Serial=411, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5356, BattleOrderUniqueId: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:56:04.680UILoaded UI texture 'UI_UnitAbility_DefensivePlate'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:04.684None[Sandbox] Process order. (Serial=412, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5356, BattleOrderUniqueId: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:56:04.684NoneBattle 5356: ServerUpdate receive all acknowledges for BattleOrderIndex #3 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

12:56:04.694None[Sandbox] Process order. (Serial=413, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5356, BattleOrderUniqueId: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:56:06.417None[Sandbox] Process order. (Serial=414, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5356, BattleOrderUniqueId: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:56:06.417NoneBattle 5356: ServerUpdate receive all acknowledges for BattleOrderIndex #1 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

12:56:06.425NonePresentation Battle 5356: Execute action[30] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=81, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:06.426NonePresentation Battle 5356: Execute action[31] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:06.426NonePresentation Battle 5356: Execute action[32] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=81, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:06.426NonePresentation Battle 5356: Execute action[33] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:06.426NonePresentation Battle 5356: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

12:56:06.426NonePresentation Battle 5356: Execute action[34] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:06.426NonePresentation Battle 5356: Execute action[35] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:06.427None[Sandbox] Process order. (Serial=415, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5356, BattleOrderUniqueId: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:56:06.438None[Sandbox] Process order. (Serial=416, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5356, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:56:06.438NoneBattle 5356: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 4s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

12:56:06.459NonePresentation Battle 5356: Execute action[36] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:06.459NonePresentation Battle 5356: Execute action[37] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:06.558NonePresentation Battle 5356: Execute action[38] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:06.560NonePresentation Battle 5356: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

12:56:06.560NoneCould not find PresentationBattlePreview with armyEntityGUID=5260, targetEntityGUID=4945.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:08.014UILoaded UI texture 'UI_UnitAbility_Hero_ActiveSkill_Common_Equipment_Archer01'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:08.015UILoading async UI texture 'Hero_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:56:08.563None[Sandbox] Process order. (Serial=417, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5356, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:56:08.563NoneBattle 5356: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

12:56:08.659NonePresentation Battle 5356: Execute action[39] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:08.660NonePresentation Battle 5356: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

12:56:09.604None[Sandbox] Process order. (Serial=418, Empire=0, Order=OrderBattleMove BattleGUID: 5356 BattleUnitGUID: 5453 AStarResults: 2161 [61, 28] --> 2235 [60, 29])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:56:09.659NonePresentation Battle 5356: Execute action[40] (BattleOrderUniqueId: 4): UnitMove. EmpireIndex=0. UnitGuid=5453, DestTile=2235. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:09.660NonePresentation Battle 5356: Execute action[40] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=5453, DestTile=2161. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:09.660NonePresentation Battle 5356: Execute action[40] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=5453, DestTile=2235. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:10.412UILoaded UI texture 'UI_UnitAbility_Opportunist_1'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:10.468UILoaded UI texture 'UI_Status_Unit_BreakRangedDamage'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:11.029None[Sandbox] Process order. (Serial=419, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5356, BattleOrderUniqueId: 4)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:56:11.029NoneBattle 5356: ServerUpdate receive all acknowledges for BattleOrderIndex #4 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

12:56:11.039None[Sandbox] Process order. (Serial=420, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5356, BattleOrderUniqueId: 4)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:56:11.159NonePresentation Battle 5356: Execute action[41] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:12.097UILoaded UI texture 'UI_Controller_MOUSE_AND_KEYBOARD_LeftClick'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:12.810UIUnload UI texture 'Units__Large_07'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:13.145None[Sandbox] Process order. (Serial=421, Empire=0, Order=OrderBattleSkill BattleGUID: 5356 AttackerGUID: 5453 TargetPosition: 2461 Skill: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:56:13.260NonePresentation Battle 5356: Execute action[42] (BattleOrderUniqueId: 5): UnitUseSkill. EmpireIndex=0. Attacker=5453 (health=1.00). (isTopAction: True, initialActionType: UnitUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:14.293NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item023/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

12:56:14.892NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenIdle()

12:56:15.350None[Sandbox] Process order. (Serial=422, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5356, BattleOrderUniqueId: 5)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:56:15.350NoneBattle 5356: ServerUpdate receive all acknowledges for BattleOrderIndex #5 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

12:56:15.360None[Sandbox] Process order. (Serial=423, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5356, BattleOrderUniqueId: 5)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:56:15.459NonePresentation Battle 5356: Execute action[43] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:15.459NonePresentation Battle 5356: Execute action[44] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:20.393UIUnload UI texture 'Faction_Leaders_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:20.393UIUnload UI texture 'KinOfSheredyn_Districts_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:20.393UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:21.934None[Sandbox] Process order. (Serial=424, Empire=0, Order=OrderBattleMoveAndAttack BattleGUID: 5356 AttackerGUID: 5454 TargetPosition: 2461 IgnoreFoW: False AStarResults: 2311 [61, 30] --> 2386 [61, 31] --> 2462 [62, 32] --> 2461 [61, 32])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:56:21.935NoneBattle 5356: change state From ContenderRound to ContenderRoundAcknowledge. 13s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

12:56:21.992NonePresentation Battle 5356: Execute action[45] (BattleOrderUniqueId: 6): UnitMoveAndAttack. EmpireIndex=0. Attacker=5454, DestTile=2462/2462 (health=0.24), Defender =5452 (health =0.30). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:21.992NonePresentation Battle 5356: Execute action[45] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=5454, DestTile=2462. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:21.992NonePresentation Battle 5356: Execute action[45] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=5454, DestTile=2311. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:21.992NonePresentation Battle 5356: Execute action[45] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=5454, DestTile=2386. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:21.992NonePresentation Battle 5356: Execute action[45] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=0 (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:21.992NonePresentation Battle 5356: Execute action[45] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=5454, DestTile=2462. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:21.992NonePresentation Battle 5356: Execute action[45] (BattleOrderUniqueId: 6): UnitAttack. EmpireIndex=0. Attacker=5454 (health=0.24) Defender =5452 (health =0.30) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:21.992NonePresentation Battle 5356: Execute action[46] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:23.294UIUnload UI texture 'Bitmaps Small_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:26.587None[Sandbox] Process order. (Serial=425, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5356, BattleOrderUniqueId: 6)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:56:26.587NoneBattle 5356: ServerUpdate receive all acknowledges for BattleOrderIndex #6 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

12:56:26.593NonePresentation Battle 5356: Execute action[47] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:26.593NonePresentation Battle 5356: Execute action[48] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:26.593NonePresentation Battle 5356: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

12:56:26.597None[Sandbox] Process order. (Serial=426, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5356, BattleOrderUniqueId: 6)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:56:26.597None[Sandbox] Process order. (Serial=427, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5356, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:56:26.597NoneBattle 5356: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 4s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

12:56:26.692NonePresentation Battle 5356: Execute action[49] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:26.692NonePresentation Battle 5356: Execute action[50] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:26.693NonePresentation Battle 5356: Execute action[51] (BattleOrderUniqueId: 0): NewRound. Round=1. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:26.693NonePresentation Battle 5356: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

12:56:26.693NonePresentation Battle 5356: Execute action[52] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:26.693NonePresentation Battle 5356: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

12:56:26.693NoneCould not find PresentationBattlePreview with armyEntityGUID=5260, targetEntityGUID=4945.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:28.662None[Sandbox] Process order. (Serial=428, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5356, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:56:28.662NoneBattle 5356: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

12:56:28.732None[Sandbox] Process order. (Serial=429, Empire=81, Order=OrderBattleMoveAndAttack BattleGUID: 5356 AttackerGUID: 5451 TargetPosition: 2462 IgnoreFoW: True AStarResults: 2535 [60, 33] --> 2611 [61, 34] --> 2612 [62, 34])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:56:28.776NonePresentation Battle 5356: Execute action[53] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:28.776NonePresentation Battle 5356: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

12:56:28.776NonePresentation Battle 5356: Execute action[54] (BattleOrderUniqueId: 7): UnitMoveAndAttack. EmpireIndex=81. Attacker=5451, DestTile=2612/2612 (health=1.00), Defender =5454 (health =0.02). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:28.777NonePresentation Battle 5356: Execute action[54] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=81. UnitGuid=5451, DestTile=2612. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:28.777NonePresentation Battle 5356: Execute action[54] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=5451, DestTile=2611. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:28.777NonePresentation Battle 5356: Execute action[54] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=5451, DestTile=2612. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:28.777NonePresentation Battle 5356: Execute action[54] (BattleOrderUniqueId: 7): UnitAttack. EmpireIndex=81. Attacker=5451 (health=1.00) Defender =5454 (health =0.02) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:28.792None[Sandbox] Process order. (Serial=430, Empire=81, Order=OrderBattleMoveAndAttack BattleGUID: 5356 AttackerGUID: 5452 TargetPosition: 2462 IgnoreFoW: True AStarResults: 2461 [61, 32] --> 2536 [61, 33])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:56:28.794NoneBattle 5356: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

12:56:28.875NonePresentation Battle 5356: Execute action[55] (BattleOrderUniqueId: 8): UnitMoveAndAttack. EmpireIndex=81. Attacker=5452, DestTile=2536/2536 (health=0.30), Defender =5454 (health =0.00). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:28.876NonePresentation Battle 5356: Execute action[55] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=81. UnitGuid=5452, DestTile=2536. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:28.876NonePresentation Battle 5356: Execute action[55] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=5452, DestTile=2536. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:28.876NonePresentation Battle 5356: Execute action[55] (BattleOrderUniqueId: 8): UnitAttack. EmpireIndex=81. Attacker=5452 (health=0.30) Defender =5454 (health =0.00) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:28.876NonePresentation Battle 5356: Execute action[56] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:32.804None[Sandbox] Process order. (Serial=431, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5356, BattleOrderUniqueId: 7)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:56:32.804NoneBattle 5356: ServerUpdate receive all acknowledges for BattleOrderIndex #7 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

12:56:32.814None[Sandbox] Process order. (Serial=432, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5356, BattleOrderUniqueId: 7)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:56:35.949None[Sandbox] Process order. (Serial=433, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5356, BattleOrderUniqueId: 8)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:56:35.949NoneBattle 5356: ServerUpdate receive all acknowledges for BattleOrderIndex #8 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

12:56:35.959None[Sandbox] Process order. (Serial=434, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5356, BattleOrderUniqueId: 8)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:56:35.959NonePresentation Battle 5356: Execute action[57] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=81, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:35.961NonePresentation Battle 5356: Execute action[58] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:35.961NonePresentation Battle 5356: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

12:56:35.961NonePresentation Battle 5356: Execute action[59] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:35.961NonePresentation Battle 5356: Execute action[60] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:35.961NoneRelease presentation battle unit 5454

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

12:56:35.962NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 722, current data frame: 722) but different data length (remote: 3, local: 4)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:35.969None[Sandbox] Process order. (Serial=435, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5356, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:56:35.969NoneBattle 5356: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 7s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

12:56:36.076NonePresentation Battle 5356: Execute action[61] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:36.076NonePresentation Battle 5356: Execute action[62] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:36.076NonePresentation Battle 5356: Execute action[63] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:36.076NonePresentation Battle 5356: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

12:56:36.076NoneCould not find PresentationBattlePreview with armyEntityGUID=5260, targetEntityGUID=4945.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:36.793UIUnload UI texture 'Hero_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:37.311UILoading async UI texture 'Hero_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:56:38.009NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item026/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

12:56:38.095None[Sandbox] Process order. (Serial=436, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5356, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:56:38.095NoneBattle 5356: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

12:56:38.193NonePresentation Battle 5356: Execute action[64] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:38.193NonePresentation Battle 5356: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

12:56:39.043NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item026/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

12:56:39.476NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item026/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

12:56:40.781None[Sandbox] Process order. (Serial=437, Empire=0, Order=OrderBattleMove BattleGUID: 5356 BattleUnitGUID: 5453 AStarResults: 2311 [61, 30] --> 2386 [61, 31] --> 2462 [62, 32])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:56:40.876NonePresentation Battle 5356: Execute action[65] (BattleOrderUniqueId: 9): UnitMove. EmpireIndex=0. UnitGuid=5453, DestTile=2462. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:40.877NonePresentation Battle 5356: Execute action[65] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=5453, DestTile=2311. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:40.877NonePresentation Battle 5356: Execute action[65] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=5453, DestTile=2386. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:40.877NonePresentation Battle 5356: Execute action[65] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=5453, DestTile=2462. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:40.877NonePresentation Battle 5356: Execute action[65] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=0 (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:42.934None[Sandbox] Process order. (Serial=438, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5356, BattleOrderUniqueId: 9)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:56:42.935NoneBattle 5356: ServerUpdate receive all acknowledges for BattleOrderIndex #9 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

12:56:42.945None[Sandbox] Process order. (Serial=439, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5356, BattleOrderUniqueId: 9)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:56:42.992NonePresentation Battle 5356: Execute action[66] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:42.992NonePresentation Battle 5356: Execute action[67] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:43.296None[Sandbox] Process order. (Serial=440, Empire=0, Order=OrderBattleAttack BattleGUID: 5356 AttackerGUID: 5453 TargetPosition: 2536)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:56:43.297NoneBattle 5356: change state From ContenderRound to ContenderRoundAcknowledge. 5s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

12:56:43.393NonePresentation Battle 5356: Execute action[68] (BattleOrderUniqueId: 10): UnitAttack. EmpireIndex=0. Attacker=5453 (health=1.00) Defender =5452 (health =0.04) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:43.393NonePresentation Battle 5356: Execute action[69] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:44.851None[Sandbox] Process order. (Serial=441, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5356, BattleOrderUniqueId: 10)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:56:44.851NoneBattle 5356: ServerUpdate receive all acknowledges for BattleOrderIndex #10 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

12:56:44.859NonePresentation Battle 5356: Execute action[70] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:44.860NonePresentation Battle 5356: Execute action[71] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:44.860NonePresentation Battle 5356: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

12:56:44.862None[Sandbox] Process order. (Serial=442, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5356, BattleOrderUniqueId: 10)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:56:44.862None[Sandbox] Process order. (Serial=443, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5356, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:56:44.862NoneBattle 5356: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

12:56:44.975NonePresentation Battle 5356: Execute action[72] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:44.976NonePresentation Battle 5356: Execute action[73] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:44.976NonePresentation Battle 5356: Execute action[74] (BattleOrderUniqueId: 0): NewRound. Round=2. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:44.976NonePresentation Battle 5356: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

12:56:44.976NonePresentation Battle 5356: Execute action[75] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:44.976NonePresentation Battle 5356: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

12:56:44.976NoneCould not find PresentationBattlePreview with armyEntityGUID=5260, targetEntityGUID=4945.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:46.979None[Sandbox] Process order. (Serial=444, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5356, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:56:46.979NoneBattle 5356: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

12:56:47.029None[Sandbox] Process order. (Serial=445, Empire=81, Order=OrderBattleMoveAndAttack BattleGUID: 5356 AttackerGUID: 5451 TargetPosition: 2462 IgnoreFoW: True AStarResults: 2612 [62, 34] --> 2537 [62, 33] --> 2463 [63, 32])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:56:47.076NonePresentation Battle 5356: Execute action[76] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:47.076NonePresentation Battle 5356: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

12:56:47.076NonePresentation Battle 5356: Execute action[77] (BattleOrderUniqueId: 11): UnitMoveAndAttack. EmpireIndex=81. Attacker=5451, DestTile=2463/2463 (health=1.00), Defender =5453 (health =0.86). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:47.076NonePresentation Battle 5356: Execute action[77] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=81. UnitGuid=5451, DestTile=2463. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:47.076NonePresentation Battle 5356: Execute action[77] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=5451, DestTile=2537. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:47.076NonePresentation Battle 5356: Execute action[77] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=81 (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:47.076NonePresentation Battle 5356: Execute action[77] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=5451, DestTile=2463. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:47.076NonePresentation Battle 5356: Execute action[77] (BattleOrderUniqueId: 11): UnitAttack. EmpireIndex=81. Attacker=5451 (health=1.00) Defender =5453 (health =0.86) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:47.078None[Sandbox] Process order. (Serial=446, Empire=81, Order=OrderBattleMoveAndAttack BattleGUID: 5356 AttackerGUID: 5452 TargetPosition: 2462 IgnoreFoW: True AStarResults: 2536 [61, 33] --> 2612 [62, 34])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:56:47.078NoneBattle 5356: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

12:56:47.176NonePresentation Battle 5356: Execute action[78] (BattleOrderUniqueId: 12): UnitMoveAndAttack. EmpireIndex=81. Attacker=5452, DestTile=2612/2612 (health=0.04), Defender =5453 (health =0.79). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:47.176NonePresentation Battle 5356: Execute action[78] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=81. UnitGuid=5452, DestTile=2612. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:47.176NonePresentation Battle 5356: Execute action[78] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=5452, DestTile=2612. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:47.176NonePresentation Battle 5356: Execute action[78] (BattleOrderUniqueId: 12): UnitAttack. EmpireIndex=81. Attacker=5452 (health=0.04) Defender =5453 (health =0.79) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:47.176NonePresentation Battle 5356: Execute action[79] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:50.687None[Sandbox] Process order. (Serial=447, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5356, BattleOrderUniqueId: 11)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:56:50.687NoneBattle 5356: ServerUpdate receive all acknowledges for BattleOrderIndex #11 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

12:56:50.697None[Sandbox] Process order. (Serial=448, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5356, BattleOrderUniqueId: 11)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:56:54.436None[Sandbox] Process order. (Serial=449, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5356, BattleOrderUniqueId: 12)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:56:54.436NoneBattle 5356: ServerUpdate receive all acknowledges for BattleOrderIndex #12 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

12:56:54.442NonePresentation Battle 5356: Execute action[80] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=81, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:54.442NonePresentation Battle 5356: Execute action[81] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:54.442NonePresentation Battle 5356: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

12:56:54.442NonePresentation Battle 5356: Execute action[82] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:54.442NonePresentation Battle 5356: Execute action[83] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:54.446None[Sandbox] Process order. (Serial=450, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5356, BattleOrderUniqueId: 12)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:56:54.446None[Sandbox] Process order. (Serial=451, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5356, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:56:54.446NoneBattle 5356: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 7s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

12:56:54.476NonePresentation Battle 5356: Execute action[84] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:54.476NonePresentation Battle 5356: Execute action[85] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:54.476NonePresentation Battle 5356: Execute action[86] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:54.476NonePresentation Battle 5356: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

12:56:54.476NoneCould not find PresentationBattlePreview with armyEntityGUID=5260, targetEntityGUID=4945.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:56.481None[Sandbox] Process order. (Serial=452, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5356, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:56:56.481NoneBattle 5356: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

12:56:56.575NonePresentation Battle 5356: Execute action[87] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:56.576NonePresentation Battle 5356: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

12:56:57.082None[Sandbox] Process order. (Serial=453, Empire=0, Order=OrderBattleAttack BattleGUID: 5356 AttackerGUID: 5453 TargetPosition: 2612)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:56:57.083NoneBattle 5356: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

12:56:57.175NonePresentation Battle 5356: Execute action[88] (BattleOrderUniqueId: 13): UnitAttack. EmpireIndex=0. Attacker=5453 (health=0.79) Defender =5452 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:57.176NonePresentation Battle 5356: Execute action[89] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:58.310NoneRelease presentation battle unit 5452

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

12:56:58.310NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 767, current data frame: 767) but different data length (remote: 2, local: 3)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:58.314None[Sandbox] Process order. (Serial=454, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5356, BattleOrderUniqueId: 13)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:56:58.314NoneBattle 5356: ServerUpdate receive all acknowledges for BattleOrderIndex #13 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

12:56:58.323None[Sandbox] Process order. (Serial=455, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5356, BattleOrderUniqueId: 13)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:56:58.326NonePresentation Battle 5356: Execute action[90] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:58.326NonePresentation Battle 5356: Execute action[91] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:58.326NonePresentation Battle 5356: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

12:56:58.334None[Sandbox] Process order. (Serial=456, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5356, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:56:58.334NoneBattle 5356: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

12:56:58.375NonePresentation Battle 5356: Execute action[92] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:58.376NonePresentation Battle 5356: Execute action[93] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:58.376NonePresentation Battle 5356: Execute action[94] (BattleOrderUniqueId: 0): NewRound. Round=3. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:58.376NonePresentation Battle 5356: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

12:56:58.376NonePresentation Battle 5356: Execute action[95] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:58.376NonePresentation Battle 5356: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

12:56:58.376NoneCould not find PresentationBattlePreview with armyEntityGUID=5260, targetEntityGUID=4945.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:58.560UIUnload UI texture 'Units__Large_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:00.370None[Sandbox] Process order. (Serial=457, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5356, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:00.370NoneBattle 5356: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

12:57:00.400None[Sandbox] Process order. (Serial=458, Empire=81, Order=OrderBattleAttack BattleGUID: 5356 AttackerGUID: 5451 TargetPosition: 2462)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:00.400NoneBattle 5356: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

12:57:00.492NonePresentation Battle 5356: Execute action[96] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:00.492NonePresentation Battle 5356: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

12:57:00.492NonePresentation Battle 5356: Execute action[97] (BattleOrderUniqueId: 14): UnitAttack. EmpireIndex=81. Attacker=5451 (health=1.00) Defender =5453 (health =0.61) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:00.492NonePresentation Battle 5356: Execute action[98] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:03.367None[Sandbox] Process order. (Serial=459, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5356, BattleOrderUniqueId: 14)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:03.367NoneBattle 5356: ServerUpdate receive all acknowledges for BattleOrderIndex #14 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

12:57:03.376NonePresentation Battle 5356: Execute action[99] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:03.376NonePresentation Battle 5356: Execute action[100] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:03.376NonePresentation Battle 5356: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

12:57:03.377None[Sandbox] Process order. (Serial=460, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5356, BattleOrderUniqueId: 14)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:03.388None[Sandbox] Process order. (Serial=461, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5356, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:03.388NoneBattle 5356: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

12:57:03.493NonePresentation Battle 5356: Execute action[101] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:03.493NonePresentation Battle 5356: Execute action[102] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:03.493NonePresentation Battle 5356: Execute action[103] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:03.493NonePresentation Battle 5356: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

12:57:03.493NoneCould not find PresentationBattlePreview with armyEntityGUID=5260, targetEntityGUID=4945.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:04.480None[Sandbox] Process order. (Serial=462, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5356, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:04.480NoneBattle 5356: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

12:57:04.609NonePresentation Battle 5356: Execute action[104] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:04.610NonePresentation Battle 5356: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

12:57:04.751None[Sandbox] Process order. (Serial=463, Empire=0, Order=OrderBattleAttack BattleGUID: 5356 AttackerGUID: 5453 TargetPosition: 2463)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:04.751NoneBattle 5356: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

12:57:04.792NonePresentation Battle 5356: Execute action[105] (BattleOrderUniqueId: 15): UnitAttack. EmpireIndex=0. Attacker=5453 (health=0.61) Defender =5451 (health =0.84) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:04.792NonePresentation Battle 5356: Execute action[106] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:06.585None[Sandbox] Process order. (Serial=464, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5356, BattleOrderUniqueId: 15)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:06.585NoneBattle 5356: ServerUpdate receive all acknowledges for BattleOrderIndex #15 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

12:57:06.592NonePresentation Battle 5356: Execute action[107] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:06.593NonePresentation Battle 5356: Execute action[108] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:06.593NonePresentation Battle 5356: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

12:57:06.595None[Sandbox] Process order. (Serial=465, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5356, BattleOrderUniqueId: 15)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:06.595None[Sandbox] Process order. (Serial=466, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5356, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:06.595NoneBattle 5356: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

12:57:06.692NonePresentation Battle 5356: Execute action[109] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:06.693NonePresentation Battle 5356: Execute action[110] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:06.693NonePresentation Battle 5356: Execute action[111] (BattleOrderUniqueId: 0): NewRound. Round=4. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:06.693NonePresentation Battle 5356: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

12:57:06.693NonePresentation Battle 5356: Execute action[112] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:06.693NonePresentation Battle 5356: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

12:57:06.693NoneCould not find PresentationBattlePreview with armyEntityGUID=5260, targetEntityGUID=4945.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:08.702None[Sandbox] Process order. (Serial=467, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5356, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:08.702NoneBattle 5356: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

12:57:08.731None[Sandbox] Process order. (Serial=468, Empire=81, Order=OrderBattleAttack BattleGUID: 5356 AttackerGUID: 5451 TargetPosition: 2462)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:08.731NoneBattle 5356: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

12:57:08.792NonePresentation Battle 5356: Execute action[113] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:08.792NonePresentation Battle 5356: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

12:57:08.792NonePresentation Battle 5356: Execute action[114] (BattleOrderUniqueId: 16): UnitAttack. EmpireIndex=81. Attacker=5451 (health=0.84) Defender =5453 (health =0.43) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:08.792NonePresentation Battle 5356: Execute action[115] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:10.748None[Sandbox] Process order. (Serial=469, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5356, BattleOrderUniqueId: 16)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:10.749NoneBattle 5356: ServerUpdate receive all acknowledges for BattleOrderIndex #16 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

12:57:10.759None[Sandbox] Process order. (Serial=470, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5356, BattleOrderUniqueId: 16)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:10.759NonePresentation Battle 5356: Execute action[116] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:10.759NonePresentation Battle 5356: Execute action[117] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:10.759NonePresentation Battle 5356: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

12:57:10.769None[Sandbox] Process order. (Serial=471, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5356, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:10.769NoneBattle 5356: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

12:57:10.792NonePresentation Battle 5356: Execute action[118] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:10.793NonePresentation Battle 5356: Execute action[119] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:10.892NonePresentation Battle 5356: Execute action[120] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:10.893NonePresentation Battle 5356: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

12:57:10.893NoneCould not find PresentationBattlePreview with armyEntityGUID=5260, targetEntityGUID=4945.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:11.094UILoading async UI texture 'Bitmaps Others_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:57:11.095UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:57:11.883None[Sandbox] Process order. (Serial=472, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5356, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:11.883NoneBattle 5356: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

12:57:12.009NonePresentation Battle 5356: Execute action[121] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:12.009NonePresentation Battle 5356: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

12:57:13.264UILoading async UI texture 'Faction_Leaders_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:57:17.015None[Sandbox] Process order. (Serial=473, Empire=0, Order=OrderEmpireResign UserName: )

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:17.495UILoading async UI texture 'Bitmaps Small_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:57:20.243NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__19:MoveNext()

12:57:20.259NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

12:57:20.259NoneWaiting while GameService is not completely shutdown...

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

12:57:20.259None[LoadingScreen] Show

Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:20.260None[LoadingScreen] Showing the LoadingScreen LoadingScreen_Variant_Application. Predicted duration 0.5

Amplitude.Mercury.LoadingScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)

12:57:20.260NoneInGameView calls Presentation DoShutdown.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

12:57:20.261None[Presentation] Shutting down PresentationMovementController (Amplitude.Mercury.Presentation.PresentationMovementController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:57:20.261None[Presentation] Shutting down PresentationBattleController (Amplitude.Mercury.Presentation.PresentationBattleController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:57:20.261NonePresentation Battle 5356: State from ContenderRound to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

12:57:20.261NoneRelease presentation battle unit 5451

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

12:57:20.261NoneRelease presentation battle unit 5453

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

12:57:20.261None[Presentation] Shutting down PresentationDialogController (Amplitude.Mercury.Presentation.PresentationDialogController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:57:20.261None[Presentation] Shutting down PresentationCursorController (Amplitude.Mercury.Presentation.PresentationCursorController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:57:20.261None[Presentation] Shutting down PresentationWorldController (Amplitude.Mercury.Presentation.PresentationWorldController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:57:20.261None[Presentation] Shutting down PresentationUnitChoreographyController (Amplitude.Mercury.Presentation.PresentationChoreographyController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:57:20.261None[Presentation] Shutting down PresentationUIController (Amplitude.Mercury.Presentation.PresentationUIController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:57:20.261None[Presentation] Shutting down PresentationTutorialController (Amplitude.Mercury.Presentation.PresentationTutorialController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:57:20.261None[Presentation] Shutting down PresentationTormentedCorruptionController (Amplitude.Mercury.Presentation.PresentationTormentedCorruptionController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:57:20.261None[Presentation] Shutting down PresentationTileFeedbackController (Amplitude.Mercury.Presentation.PresentationTileFeedbackController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:57:20.261None[Presentation] Shutting down PresentationTerritoryHighlightController (Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:57:20.261None[Presentation] Shutting down PresentationTerritoryController (Amplitude.Mercury.Presentation.PresentationTerritoryController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:57:20.262None[Presentation] Shutting down PresentationTerrainController (Amplitude.Mercury.Presentation.PresentationTerrainController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:57:20.262None[Presentation] Shutting down PresentationStripTileController (Amplitude.Mercury.Presentation.PresentationStripTileController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:57:20.262None[Presentation] Shutting down PresentationStartupController (Amplitude.Mercury.Presentation.PresentationStartupController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:57:20.262None[Presentation] Shutting down PresentationRiverController (Amplitude.Mercury.Presentation.PresentationRiverController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:57:20.262None[Presentation] Shutting down PresentationRecessController (Amplitude.Mercury.Presentation.PresentationRecessController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:57:20.262None[Presentation] Shutting down PresentationPawnColorController (Amplitude.Mercury.Presentation.PresentationPawnColorController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:57:20.262None[Presentation] Shutting down PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindRenderingController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:57:20.262None[Presentation] Shutting down PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindingController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:57:20.262None[Presentation] Shutting down PresentationHazardController (Amplitude.Mercury.Presentation.PresentationHazardController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:57:20.262None[Presentation] Shutting down PresentationGridController (Amplitude.Mercury.Presentation.PresentationGridController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:57:20.262None[Presentation] Shutting down PresentationGameShortcutController (Amplitude.Mercury.Presentation.PresentationGameShortcutController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:57:20.262None[Presentation] Shutting down PresentationGameObjectPoolController (Amplitude.Mercury.Presentation.PresentationGameObjectPoolController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:57:20.262None[Presentation] Shutting down PresentationFrontiersController (Amplitude.Mercury.Presentation.PresentationFrontiersController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:57:20.262None[Presentation] Shutting down PresentationFimsController (Amplitude.Mercury.Presentation.PresentationFimsController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:57:20.262None[Presentation] Shutting down PresentationEntityMeshController (Amplitude.Mercury.Presentation.PresentationEntityMeshController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:57:20.262None[Presentation] Shutting down PresentationEntityFactoryController (Amplitude.Mercury.Presentation.PresentationEntityFactoryController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:57:20.263None[Presentation] Shutting down PresentationEditorController (Amplitude.Mercury.Presentation.PresentationEditorController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:57:20.263None[Presentation] Shutting down PresentationCoroutineController (Amplitude.Mercury.Presentation.PresentationCoroutineController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:57:20.263None[Presentation] Shutting down PresentationCoralController (Amplitude.Mercury.Presentation.PresentationCoralController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:57:20.263None[Presentation] Shutting down PresentationClosingRiftsController (Amplitude.Mercury.Presentation.PresentationClosingRiftsController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:57:20.263None[Presentation] Shutting down PresentationCheatsController (Amplitude.Mercury.Presentation.PresentationCheatsController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:57:20.263None[Presentation] Shutting down PresentationCameraSequenceController (Amplitude.Mercury.Presentation.PresentationCameraSequenceController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:57:20.263None[Presentation] Shutting down PresentationCameraController (Amplitude.Mercury.Presentation.PresentationGameplayCameraController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:57:20.263None[Presentation] Shutting down PresentationBattlePreviewController (Amplitude.Mercury.Presentation.PresentationBattlePreviewController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:57:20.263None[Presentation] Shutting down PresentationAIController (Amplitude.Mercury.Presentation.PresentationAIController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:57:20.263None[Presentation] Shutting down PresentationVisibilityController (Amplitude.Mercury.Presentation.PresentationVisibilityController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:57:20.263NonePresentation has been shutdown.

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:57:20.263NoneAmplitude.Mercury.Presentation.Presentation.DoShutdown took 4 ms

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:57:20.263NoneInGameView calls DestroyImmediate Presentation gameObject.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

12:57:20.264NoneInGameView Presentation destroy done.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

12:57:20.268UILoading async UI texture 'Faction_Leaders_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:57:20.269UILoading async UI texture 'LoadingScreen_04.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:57:20.274None[Sandbox] Gracefully exited the sandbox loop; shutting down...

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

12:57:20.276NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

12:57:20.278NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

12:57:20.281NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

12:57:20.283NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

12:57:20.314NoneAIController shutdown...

Amplitude.Mercury.AI.AIController:DoShutdown(System.Reflection.RuntimeParameterInfo)

12:57:20.319NoneAIController shutdown terminated.

Amplitude.Mercury.AI.AIController:DoShutdown(System.Reflection.RuntimeParameterInfo)

12:57:20.319NoneAncillaries DoShutdown finished. (Time=0.0004ms)

Amplitude.Mercury.Sandbox.Sandbox:ShutdownAncillaries(System.Reflection.RuntimeParameterInfo)

12:57:20.358NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Framework.Game.GameManager+d__19:MoveNext()

12:57:20.392NoneGameService is now completely shutdown.

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

12:57:20.393NoneDisconnecting...

Amplitude.Mercury.Game.GameClient:Disconnect()

12:57:20.393NoneDisconnected

Amplitude.Mercury.Game.GameClient:Disconnect()

12:57:20.393NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer:Disconnect()

12:57:20.393NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:20.393NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer:Disconnect()

12:57:20.393NoneTLPROD-28676 clearing local member

Amplitude.Framework.Session.Session+d__54:MoveNext()

12:57:20.659NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

12:57:20.675None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

12:57:20.876UILoading async UI texture 'LoadingScreen_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:57:23.261UILoading async UI texture 'Deprecated.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:57:24.725None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

12:57:24.727NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__16:MoveNext()

12:57:24.727NoneMetadata 'GameOption_GameSpeed' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:24.727NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:24.727NoneMetadata 'GameOption_WorldSize' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:24.727NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Framework.Session.SessionManager+d__16:MoveNext()

12:57:24.727NoneOpening the session, hosting an offline game...

Amplitude.Framework.Session.Session+d__57:MoveNext()

12:57:24.742NoneSession has been opened.

Amplitude.Framework.Session.Session+d__57:MoveNext()

12:57:24.743NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)

12:57:24.743NoneTLPROD-28676 set local member

Amplitude.Framework.Session.Session+d__57:MoveNext()

12:57:24.743NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)

12:57:24.745UILoading async UI texture 'Technologies_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:57:24.745UILoading async UI texture 'Technologies_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:57:24.745UILoading async UI texture 'Technologies_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:57:24.745UILoading async UI texture 'Faction_Leaders_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:57:24.745UILoading async UI texture 'Hero_08.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:57:25.309None[LoadingScreen] Show

Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:25.310None[LoadingScreen] Showing the LoadingScreen LoadingScreen_Variant_Session. Predicted duration 3.4

Amplitude.Mercury.LoadingScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)

12:57:25.310NoneTryBindSessionInfos factionName:'Faction_KinOfSheredyn' empireSymbol:'EmpireSymbolDefinition_Blason_KinOfSheredyn03' colorIndex:'0'

Amplitude.Mercury.LoadingScreen_Session:TryBindSessionInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:25.858NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__18:MoveNext()

12:57:25.870NoneThe constructible family 'DistrictImprovementFamily_Bridge', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:57:25.870NoneThe constructible family 'DistrictImprovementFamily_Bridge_Exploitation', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:57:25.870NoneThe constructible family 'DistrictImprovementFamily_Bridge_Military', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:57:25.870NoneThe constructible family 'DistrictImprovementFamily_CityCenterUpgrade_Tier2', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:57:25.870NoneThe constructible family 'DistrictImprovementFamily_CityCenterUpgrade_Tier3', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:57:25.870NoneThe constructible family 'DistrictImprovementFamily_Extractor', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:57:25.870NoneThe constructible family 'DistrictImprovementFamily_Food', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:57:25.870NoneThe constructible family 'DistrictImprovementFamily_General', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:57:25.870NoneThe constructible family 'DistrictImprovementFamily_Industry', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:57:25.870NoneThe constructible family 'DistrictImprovementFamily_Influence', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:57:25.870NoneThe constructible family 'DistrictImprovementFamily_Military', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:57:25.870NoneThe constructible family 'DistrictImprovementFamily_Money', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:57:25.870NoneThe constructible family 'DistrictImprovementFamily_Population', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:57:25.870NoneThe constructible family 'DistrictImprovementFamily_Science', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:57:25.870NoneThe constructible family 'DistrictImprovementFamily_Trade', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:57:25.871NoneThe constructible family 'Mukag_DistrictImprovementFamily_SGEUpgrade', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:57:25.871NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier1', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:57:25.871NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier2', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:57:25.871NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier3', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:57:25.876None[GameOptions] Random Options resolved after '1' tries.

Amplitude.Mercury.Options.GameOptionsManager:ResolveAllRandomOptions()

12:57:25.878None[WorldGenerator] Option : {"GameSeed":1741299216,"WorldWidth":58,"WorldHeight":58,"WidthScale":130,"HeightScale":95,"WorldWrap":true,"WastelandWidth":2,"MapEdgeAiriness":33,"WastelandMaxPercent":0,"MinDistrictArea":5,"MaxDistrictArea":15,"LandMasses":4,"MinLandMasses":6,"MaxLandMasses":8,"ContinentUsedAreaPercent":10,"ContinentAvoidedAreaPercent":0,"ScrambleTerritoryBorderPercentChance":40,"SelectedTerritorySetting":"Default","SelectedMinorWorldSetting":"Normal","MaxLandElevation":15,"StartLandElevation":10,"StartLandMaxElevation":12,"StartLandCliffPercentPerDistrict":5,"MaxCliffDeltaElevation":3,"MaxPassableDeltaElevation":1,"PassablePrevalence":90,"CliffPrevalence":10,"MinLakeArea":4,"MaxLakeArea":6,"LakePresencePercent":40,"JunctionChokePointLakeWidth":8,"JunctionChokePointLakeHeight":10,"SecondaryChokePointLakeWidth":5,"SecondaryChokePointLakeHeight":5,"AlternativeChokePointLakeWidth":5,"AlternativeChokePointLakeHeight":5,"ChokePointLakeRaise":-2,"StartingAreaSize":200,"ElevationAreaSize":24,"ElevationGrowPercent":100,"PlateauAreaSize":10,"JunctionIslandAreaSize":17,"SecondaryIslandAreaSize":9,"AlternativeIslandAreaSize":6,"IslandElevationNoise":1,"JunctionIslandElevationNoise":1,"SecondaryIslandElevationNoise":1,"AlternativeIslandElevationNoise":1,"JunctionBridgeNeighboursUsagePercent":125,"SecondaryBridgeNeighboursUsagePercent":125,"AlternativeBridgeNeighboursUsagePercent":100,"NewRegionAreaSize":36,"NewRegionRequiredSpace":40,"NewRegionBridgeNeighboursUsagePercent":75,"BridgeEdgeDistance":5,"RidgePresencePercent":30,"MinRidgeSize":1,"MaxRidgeSize":5,"RidgeMinElevation":0,"RiverPresencePercent":65,"RiverSeedCount":50,"RiverMinCount":12,"RiverMaxCount":14,"RiverSourceMinElevation":9,"RiverSourceMaxElevation":15,"RiverSourceRidgeScore":5,"RiverSourceElevationScore":1,"RiverSourceIterationCount":3,"RiverSourcesMinDistance":3,"RiverMinLength":7,"RiverMaxLength":25,"RiverLowElevationBonusScore":20,"RiverFrontierBonusScore":5,"RiverChangeDirectionBonusScore":2,"RiverLakeMinLength":3,"RiverLakeBonusScore":10,"StrategicCanGivePoi":false,"StrategicResourcesPerTerritory":1.0,"StrategicMaxPerTerritory":3,"LuxuryCanGivePoi":false,"LuxuryResourcesPerTerritory":1.0,"LuxuryMaxPerTerritory":4,"LuxuryPool":13,"NaturalModifierCanGivePoi":false,"NaturalModifierPerTerritory":3.0,"NaturalModifierMaxPerTerritory":6,"SelectedNaturalWonderWorldSetting":"Normal","SelectedRecessSetting":"RecessDefinition_Map_Continents","SelectedMapArchetypeSetting":"Continents","EmpireDefinitions":[{"FactionName":"FactionAffinity_KinOfSheredyn","Human":true},{"FactionName":"FactionAffinity_KinOfSheredyn","Human":false},{"FactionName":"FactionAffinity_Necrophage","Human":false},{"FactionName":"FactionAffinity_KinOfSheredyn","Human":false}]}

Amplitude.Mercury.WorldGenerator.Generator.WorldGenerator:Generate(System.Reflection.RuntimeParameterInfo)

12:57:25.878NoneRecess: 0, Turn: 0, SeaLevel: 9

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.SetMercuryData:Execute(System.Reflection.RuntimeParameterInfo)

12:57:25.878NoneRecess: 1, Turn: 34, SeaLevel: 7

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.SetMercuryData:Execute(System.Reflection.RuntimeParameterInfo)

12:57:25.878NoneRecess: 2, Turn: 75, SeaLevel: 5

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.SetMercuryData:Execute(System.Reflection.RuntimeParameterInfo)

12:57:25.879NoneRecess: 3, Turn: 135, SeaLevel: 0

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.SetMercuryData:Execute(System.Reflection.RuntimeParameterInfo)

12:57:26.640NoneApply terrain TerrainType_PointOfInterest/21 at [17, 34] for poi POI_NaturalModifier30/29

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.640NoneApply terrain TerrainType_PointOfInterest/21 at [14, 31] for poi POI_NaturalModifier30/29

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.640NoneApply terrain TerrainType_PointOfInterest/21 at [54, 22] for poi POI_NaturalModifier30/29

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.640NoneApply terrain TerrainType_PointOfInterest/21 at [57, 21] for poi POI_NaturalModifier30/29

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.640NoneApply terrain TerrainType_PointOfInterest/21 at [14, 25] for poi POI_NaturalModifier30/29

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.640NoneApply terrain TerrainType_PointOfInterest/21 at [26, 28] for poi POI_NaturalModifier30/29

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.640NoneApply terrain TerrainType_PointOfInterest/21 at [52, 26] for poi POI_NaturalModifier30/29

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.640NoneApply terrain TerrainType_PointOfInterest/21 at [47, 41] for poi POI_ResourceDepositStrategic01/46

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.640NoneApply terrain TerrainType_PointOfInterest/21 at [28, 8] for poi POI_ResourceDepositStrategic01/46

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.640NoneApply terrain TerrainType_PointOfInterest/21 at [16, 41] for poi POI_ResourceDepositStrategic01/46

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.640NoneApply terrain TerrainType_PointOfInterest/21 at [49, 39] for poi POI_ResourceDepositStrategic01/46

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.640NoneApply terrain TerrainType_PointOfInterest/21 at [54, 10] for poi POI_ResourceDepositStrategic01/46

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.640NoneApply terrain TerrainType_PointOfInterest/21 at [44, 31] for poi POI_ResourceDepositStrategic01/46

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.640NoneApply terrain TerrainType_PointOfInterest/21 at [15, 12] for poi POI_ResourceDepositStrategic01/46

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.640NoneApply terrain TerrainType_PointOfInterest/21 at [31, 8] for poi POI_ResourceDepositStrategic01/46

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.640NoneApply terrain TerrainType_PointOfInterest/21 at [40, 12] for poi POI_ResourceDepositStrategic01/46

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.640NoneApply terrain TerrainType_PointOfInterest/21 at [40, 44] for poi POI_ResourceDepositStrategic01/46

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.640NoneApply terrain TerrainType_PointOfInterest/21 at [60, 14] for poi POI_ResourceDepositStrategic01/46

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.641NoneApply terrain TerrainType_PointOfInterest/21 at [28, 16] for poi POI_ResourceDepositStrategic01/46

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.641NoneApply terrain TerrainType_PointOfInterest/21 at [21, 35] for poi POI_ResourceDepositStrategic02/47

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.641NoneApply terrain TerrainType_PointOfInterest/21 at [50, 15] for poi POI_ResourceDepositStrategic02/47

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.641NoneApply terrain TerrainType_PointOfInterest/21 at [38, 9] for poi POI_ResourceDepositStrategic02/47

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.641NoneApply terrain TerrainType_PointOfInterest/21 at [41, 46] for poi POI_ResourceDepositStrategic02/47

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.641NoneApply terrain TerrainType_PointOfInterest/21 at [28, 42] for poi POI_ResourceDepositStrategic02/47

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.641NoneApply terrain TerrainType_PointOfInterest/21 at [29, 6] for poi POI_ResourceDepositStrategic02/47

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.641NoneApply terrain TerrainType_PointOfInterest/21 at [26, 12] for poi POI_ResourceDepositStrategic02/47

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.641NoneApply terrain TerrainType_PointOfInterest/21 at [42, 41] for poi POI_ResourceDepositStrategic02/47

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.641NoneApply terrain TerrainType_PointOfInterest/21 at [23, 9] for poi POI_ResourceDepositStrategic02/47

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.641NoneApply terrain TerrainType_PointOfInterest/21 at [50, 42] for poi POI_ResourceDepositStrategic02/47

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.641NoneApply terrain TerrainType_PointOfInterest/21 at [25, 38] for poi POI_ResourceDepositStrategic02/47

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.641NoneApply terrain TerrainType_PointOfInterest/21 at [65, 10] for poi POI_ResourceDepositStrategic03/48

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.641NoneApply terrain TerrainType_PointOfInterest/21 at [56, 39] for poi POI_ResourceDepositStrategic03/48

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.641NoneApply terrain TerrainType_PointOfInterest/21 at [68, 44] for poi POI_ResourceDepositStrategic03/48

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.641NoneApply terrain TerrainType_PointOfInterest/21 at [62, 7] for poi POI_ResourceDepositStrategic03/48

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.641NoneApply terrain TerrainType_PointOfInterest/21 at [66, 4] for poi POI_ResourceDepositStrategic03/48

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.641NoneApply terrain TerrainType_PointOfInterest/21 at [74, 45] for poi POI_ResourceDepositStrategic03/48

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.641NoneApply terrain TerrainType_PointOfInterest/21 at [66, 35] for poi POI_ResourceDepositStrategic03/48

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.641NoneApply terrain TerrainType_PointOfInterest/21 at [70, 35] for poi POI_ResourceDepositStrategic03/48

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.641NoneApply terrain TerrainType_PointOfInterest/21 at [20, 3] for poi POI_ResourceDepositStrategic03/48

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.641NoneApply terrain TerrainType_PointOfInterest/21 at [69, 14] for poi POI_ResourceDepositStrategic03/48

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.641NoneApply terrain TerrainType_PointOfInterest/21 at [48, 4] for poi POI_ResourceDepositStrategic03/48

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.641NoneApply terrain TerrainType_PointOfInterest/21 at [63, 16] for poi POI_ResourceDepositStrategic03/48

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.641NoneApply terrain TerrainType_PointOfInterest/21 at [59, 41] for poi POI_ResourceDepositStrategic03/48

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.642NoneApply terrain TerrainType_PointOfInterest/21 at [2, 44] for poi POI_ResourceDepositStrategic03/48

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.642NoneApply terrain TerrainType_PointOfInterest/21 at [8, 32] for poi POI_ResourceDepositStrategic03/48

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.642NoneApply terrain TerrainType_PointOfInterest/21 at [68, 16] for poi POI_ResourceDepositStrategic03/48

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.642NoneApply terrain TerrainType_PointOfInterest/21 at [59, 13] for poi POI_ResourceDepositStrategic04/49

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.642NoneApply terrain TerrainType_PointOfInterest/21 at [5, 40] for poi POI_ResourceDepositStrategic04/49

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.642NoneApply terrain TerrainType_PointOfInterest/21 at [11, 13] for poi POI_ResourceDepositStrategic04/49

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.642NoneApply terrain TerrainType_PointOfInterest/21 at [42, 34] for poi POI_ResourceDepositStrategic04/49

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.642NoneApply terrain TerrainType_PointOfInterest/21 at [1, 46] for poi POI_ResourceDepositStrategic04/49

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.642NoneApply terrain TerrainType_PointOfInterest/21 at [72, 7] for poi POI_ResourceDepositStrategic04/49

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.642NoneApply terrain TerrainType_PointOfInterest/21 at [27, 34] for poi POI_ResourceDepositStrategic04/49

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.642NoneApply terrain TerrainType_PointOfInterest/21 at [8, 39] for poi POI_ResourceDepositStrategic04/49

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.642NoneApply terrain TerrainType_PointOfInterest/21 at [43, 19] for poi POI_ResourceDepositStrategic04/49

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.642NoneApply terrain TerrainType_PointOfInterest/21 at [70, 14] for poi POI_ResourceDepositStrategic04/49

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.642NoneApply terrain TerrainType_PointOfInterest/21 at [27, 37] for poi POI_ResourceDepositStrategic04/49

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.642NoneApply terrain TerrainType_PointOfInterest/21 at [67, 6] for poi POI_ResourceDepositStrategic04/49

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.642NoneApply terrain TerrainType_PointOfInterest/21 at [61, 9] for poi POI_ResourceDepositStrategic04/49

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.642NoneApply terrain TerrainType_PointOfInterest/21 at [64, 34] for poi POI_ResourceDepositStrategic04/49

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.642NoneApply terrain TerrainType_PointOfInterest/21 at [71, 31] for poi POI_ResourceDepositStrategic04/49

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.642NoneApply terrain TerrainType_PointOfInterest/21 at [17, 48] for poi POI_ResourceDepositStrategic05/50

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.642NoneApply terrain TerrainType_PointOfInterest/21 at [52, 48] for poi POI_ResourceDepositStrategic05/50

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.642NoneApply terrain TerrainType_PointOfInterest/21 at [17, 44] for poi POI_ResourceDepositStrategic05/50

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.642NoneApply terrain TerrainType_PointOfInterest/21 at [67, 49] for poi POI_ResourceDepositStrategic05/50

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.642NoneApply terrain TerrainType_PointOfInterest/21 at [54, 0] for poi POI_ResourceDepositStrategic06/51

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.642NoneApply terrain TerrainType_PointOfInterest/21 at [61, 49] for poi POI_ResourceDepositStrategic06/51

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.642NoneApply terrain TerrainType_PointOfInterest/21 at [57, 1] for poi POI_ResourceDepositStrategic06/51

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.643NoneApply terrain TerrainType_PointOfInterest/21 at [45, 9] for poi POI_ResourceDepositLuxury01/30

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.643NoneApply terrain TerrainType_PointOfInterest/21 at [45, 18] for poi POI_ResourceDepositLuxury01/30

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.643NoneApply terrain TerrainType_PointOfInterest/21 at [42, 4] for poi POI_ResourceDepositLuxury01/30

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.643NoneApply terrain TerrainType_PointOfInterest/21 at [30, 7] for poi POI_ResourceDepositLuxury01/30

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.643NoneApply terrain TerrainType_PointOfInterest/21 at [19, 6] for poi POI_ResourceDepositLuxury01/30

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.643NoneApply terrain TerrainType_PointOfInterest/21 at [54, 34] for poi POI_ResourceDepositLuxury01/30

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.643NoneApply terrain TerrainType_PointOfInterest/21 at [43, 43] for poi POI_ResourceDepositLuxury01/30

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.643NoneApply terrain TerrainType_PointOfInterest/21 at [36, 43] for poi POI_ResourceDepositLuxury01/30

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.643NoneApply terrain TerrainType_PointOfInterest/21 at [32, 50] for poi POI_ResourceDepositLuxury01/30

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.643NoneApply terrain TerrainType_PointOfInterest/21 at [34, 46] for poi POI_ResourceDepositLuxury01/30

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.643NoneApply terrain TerrainType_PointOfInterest/21 at [26, 45] for poi POI_ResourceDepositLuxury01/30

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.644NoneApply terrain TerrainType_PointOfInterest/21 at [20, 43] for poi POI_ResourceDepositLuxury01/30

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.644NoneApply terrain TerrainType_PointOfInterest/21 at [2, 22] for poi POI_ResourceDepositLuxury01/30

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.644NoneApply terrain TerrainType_PointOfInterest/21 at [38, 10] for poi POI_ResourceDepositLuxury01/30

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.644NoneApply terrain TerrainType_PointOfInterest/21 at [28, 47] for poi POI_ResourceDepositLuxury01/30

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.644NoneApply terrain TerrainType_PointOfInterest/21 at [43, 7] for poi POI_ResourceDepositLuxury01/30

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.644NoneApply terrain TerrainType_PointOfInterest/21 at [31, 44] for poi POI_ResourceDepositLuxury01/30

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.644NoneApply terrain TerrainType_PointOfInterest/21 at [36, 46] for poi POI_ResourceDepositLuxury01/30

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.644NoneApply terrain TerrainType_PointOfInterest/21 at [27, 43] for poi POI_ResourceDepositLuxury01/30

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.644NoneApply terrain TerrainType_PointOfInterest/21 at [44, 20] for poi POI_ResourceDepositLuxury01/30

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.644NoneApply terrain TerrainType_PointOfInterest/21 at [34, 9] for poi POI_ResourceDepositLuxury01/30

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.644NoneApply terrain TerrainType_PointOfInterest/21 at [22, 46] for poi POI_ResourceDepositLuxury01/30

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.644NoneApply terrain TerrainType_PointOfInterest/21 at [37, 5] for poi POI_ResourceDepositLuxury01/30

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.644NoneApply terrain TerrainType_PointOfInterest/21 at [21, 10] for poi POI_ResourceDepositLuxury01/30

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.644NoneApply terrain TerrainType_PointOfInterest/21 at [51, 32] for poi POI_ResourceDepositLuxury01/30

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.644NoneApply terrain TerrainType_PointOfInterest/21 at [74, 22] for poi POI_ResourceDepositLuxury01/30

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.644NoneApply terrain TerrainType_PointOfInterest/21 at [45, 46] for poi POI_ResourceDepositLuxury01/30

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.644NoneApply terrain TerrainType_PointOfInterest/21 at [5, 9] for poi POI_ResourceDepositLuxury03/32

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.644NoneApply terrain TerrainType_PointOfInterest/21 at [74, 11] for poi POI_ResourceDepositLuxury03/32

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.644NoneApply terrain TerrainType_PointOfInterest/21 at [72, 4] for poi POI_ResourceDepositLuxury03/32

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.644NoneApply terrain TerrainType_PointOfInterest/21 at [51, 6] for poi POI_ResourceDepositLuxury03/32

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.644NoneApply terrain TerrainType_PointOfInterest/21 at [3, 7] for poi POI_ResourceDepositLuxury03/32

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.644NoneApply terrain TerrainType_PointOfInterest/21 at [2, 10] for poi POI_ResourceDepositLuxury03/32

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.644NoneApply terrain TerrainType_PointOfInterest/21 at [66, 3] for poi POI_ResourceDepositLuxury03/32

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.644NoneApply terrain TerrainType_PointOfInterest/21 at [55, 7] for poi POI_ResourceDepositLuxury03/32

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.644NoneApply terrain TerrainType_PointOfInterest/21 at [63, 37] for poi POI_ResourceDepositLuxury07/36

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.644NoneApply terrain TerrainType_PointOfInterest/21 at [72, 28] for poi POI_ResourceDepositLuxury07/36

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.645NoneApply terrain TerrainType_PointOfInterest/21 at [42, 36] for poi POI_ResourceDepositLuxury07/36

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.645NoneApply terrain TerrainType_PointOfInterest/21 at [30, 25] for poi POI_ResourceDepositLuxury07/36

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.645NoneApply terrain TerrainType_PointOfInterest/21 at [67, 40] for poi POI_ResourceDepositLuxury07/36

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.645NoneApply terrain TerrainType_PointOfInterest/21 at [70, 28] for poi POI_ResourceDepositLuxury07/36

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.645NoneApply terrain TerrainType_PointOfInterest/21 at [31, 20] for poi POI_ResourceDepositLuxury07/36

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.645NoneApply terrain TerrainType_PointOfInterest/21 at [42, 37] for poi POI_ResourceDepositLuxury07/36

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.645NoneApply terrain TerrainType_PointOfInterest/21 at [3, 45] for poi POI_ResourceDepositLuxury08/37

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.645NoneApply terrain TerrainType_PointOfInterest/21 at [3, 29] for poi POI_ResourceDepositLuxury08/37

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.645NoneApply terrain TerrainType_PointOfInterest/21 at [12, 10] for poi POI_ResourceDepositLuxury08/37

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.645NoneApply terrain TerrainType_PointOfInterest/21 at [33, 4] for poi POI_ResourceDepositLuxury08/37

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.645NoneApply terrain TerrainType_PointOfInterest/21 at [9, 44] for poi POI_ResourceDepositLuxury08/37

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.645NoneApply terrain TerrainType_PointOfInterest/21 at [9, 11] for poi POI_ResourceDepositLuxury08/37

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.645NoneApply terrain TerrainType_PointOfInterest/21 at [1, 30] for poi POI_ResourceDepositLuxury08/37

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.645NoneApply terrain TerrainType_PointOfInterest/21 at [37, 3] for poi POI_ResourceDepositLuxury08/37

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.645NoneApply terrain TerrainType_PointOfInterest/21 at [10, 38] for poi POI_ResourceDepositLuxury04/33

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.645NoneApply terrain TerrainType_PointOfInterest/21 at [65, 44] for poi POI_ResourceDepositLuxury04/33

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.645NoneApply terrain TerrainType_PointOfInterest/21 at [54, 40] for poi POI_ResourceDepositLuxury04/33

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.645NoneApply terrain TerrainType_PointOfInterest/21 at [35, 23] for poi POI_ResourceDepositLuxury04/33

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.645NoneApply terrain TerrainType_PointOfInterest/21 at [12, 38] for poi POI_ResourceDepositLuxury04/33

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.645NoneApply terrain TerrainType_PointOfInterest/21 at [59, 43] for poi POI_ResourceDepositLuxury04/33

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.645NoneApply terrain TerrainType_PointOfInterest/21 at [37, 18] for poi POI_ResourceDepositLuxury04/33

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.645NoneApply terrain TerrainType_PointOfInterest/21 at [54, 41] for poi POI_ResourceDepositLuxury04/33

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.645NoneApply terrain TerrainType_PointOfInterest/21 at [8, 49] for poi POI_ResourceDepositLuxury15/44

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.645NoneApply terrain TerrainType_PointOfInterest/21 at [7, 50] for poi POI_ResourceDepositLuxury15/44

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.645NoneApply terrain TerrainType_PointOfInterest/21 at [33, 33] for poi POI_ResourceDepositLuxury16/45

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.645NoneApply terrain TerrainType_PointOfInterest/21 at [55, 49] for poi POI_ResourceDepositLuxury10/39

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.645NoneApply terrain TerrainType_PointOfInterest/21 at [58, 44] for poi POI_ResourceDepositLuxury10/39

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.645NoneApply terrain TerrainType_PointOfInterest/21 at [35, 36] for poi POI_ResourceDepositLuxury11/40

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.645NoneApply terrain TerrainType_PointOfInterest/21 at [37, 38] for poi POI_ResourceDepositLuxury11/40

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.645NoneApply terrain TerrainType_PointOfInterest/21 at [7, 3] for poi POI_ResourceDepositLuxury14/43

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.645NoneApply terrain TerrainType_PointOfInterest/21 at [14, 3] for poi POI_ResourceDepositLuxury05/34

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.645NoneApply terrain TerrainType_PointOfInterest/21 at [14, 4] for poi POI_ResourceDepositLuxury05/34

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.645NoneApply terrain TerrainType_PointOfInterest/21 at [1, 33] for poi POI_ResourceDepositLuxury12/41

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.645NoneApply terrain TerrainType_PointOfInterest/21 at [2, 3] for poi POI_ResourceDepositLuxury13/42

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.645NoneApply terrain TerrainType_PointOfInterest/21 at [19, 34] for poi POI_NaturalModifier25/24

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.645NoneApply terrain TerrainType_PointOfInterest/21 at [17, 19] for poi POI_NaturalModifier25/24

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.645NoneApply terrain TerrainType_PointOfInterest/21 at [8, 21] for poi POI_NaturalModifier25/24

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.646NoneApply terrain TerrainType_PointOfInterest/21 at [62, 30] for poi POI_NaturalModifier25/24

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.646NoneApply terrain TerrainType_PointOfInterest/21 at [29, 24] for poi POI_NaturalModifier14/13

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.646NoneApply terrain TerrainType_PointOfInterest/21 at [16, 29] for poi POI_NaturalModifier14/13

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.646NoneApply terrain TerrainType_PointOfInterest/21 at [15, 30] for poi POI_NaturalModifier14/13

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.646NoneApply terrain TerrainType_PointOfInterest/21 at [48, 18] for poi POI_NaturalModifier14/13

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.646NoneApply terrain TerrainType_PointOfInterest/21 at [22, 16] for poi POI_NaturalModifier11/10

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.646NoneApply terrain TerrainType_PointOfInterest/21 at [41, 21] for poi POI_NaturalModifier11/10

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.646NoneApply terrain TerrainType_PointOfInterest/21 at [10, 31] for poi POI_NaturalModifier11/10

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.646NoneApply terrain TerrainType_PointOfInterest/21 at [61, 23] for poi POI_NaturalModifier11/10

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.646NoneApply terrain TerrainType_PointOfInterest/21 at [58, 29] for poi POI_NaturalModifier06/5

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.646NoneApply terrain TerrainType_PointOfInterest/21 at [50, 16] for poi POI_NaturalModifier06/5

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.646NoneApply terrain TerrainType_PointOfInterest/21 at [15, 18] for poi POI_NaturalModifier06/5

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.646NoneApply terrain TerrainType_PointOfInterest/21 at [63, 22] for poi POI_NaturalModifier06/5

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.646NoneApply terrain TerrainType_PointOfInterest/21 at [50, 21] for poi POI_NaturalModifier27/26

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

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Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

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Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

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Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.646NoneApply terrain TerrainType_PointOfInterest/21 at [53, 29] for poi POI_NaturalModifier15/14

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.646NoneApply terrain TerrainType_PointOfInterest/21 at [8, 19] for poi POI_NaturalModifier15/14

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.646NoneApply terrain TerrainType_PointOfInterest/21 at [19, 30] for poi POI_NaturalModifier15/14

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.646NoneApply terrain TerrainType_PointOfInterest/21 at [49, 27] for poi POI_NaturalModifier15/14

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.646NoneApply terrain TerrainType_PointOfInterest/21 at [9, 20] for poi POI_NaturalModifier03/2

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.646NoneApply terrain TerrainType_PointOfInterest/21 at [61, 28] for poi POI_NaturalModifier03/2

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.646NoneApply terrain TerrainType_PointOfInterest/21 at [59, 31] for poi POI_NaturalModifier03/2

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.646NoneApply terrain TerrainType_PointOfInterest/21 at [26, 30] for poi POI_NaturalModifier03/2

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.646NoneApply terrain TerrainType_PointOfInterest/21 at [23, 30] for poi POI_NaturalModifier04/3

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.647NoneApply terrain TerrainType_PointOfInterest/21 at [67, 21] for poi POI_NaturalModifier04/3

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.647NoneApply terrain TerrainType_PointOfInterest/21 at [19, 21] for poi POI_NaturalModifier04/3

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.647NoneApply terrain TerrainType_PointOfInterest/21 at [23, 24] for poi POI_NaturalModifier04/3

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.647NoneApply terrain TerrainType_PointOfInterest/21 at [47, 22] for poi POI_NaturalModifier19/18

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.647NoneApply terrain TerrainType_PointOfInterest/21 at [9, 29] for poi POI_NaturalModifier19/18

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.647NoneApply terrain TerrainType_PointOfInterest/21 at [65, 22] for poi POI_NaturalModifier19/18

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.647NoneApply terrain TerrainType_PointOfInterest/21 at [56, 29] for poi POI_NaturalModifier19/18

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.647NoneApply terrain TerrainType_PointOfInterest/21 at [21, 38] for poi POI_NaturalModifier28/27

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.647NoneApply terrain TerrainType_PointOfInterest/21 at [31, 5] for poi POI_NaturalModifier28/27

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.647NoneApply terrain TerrainType_PointOfInterest/21 at [56, 12] for poi POI_NaturalModifier28/27

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.647NoneApply terrain TerrainType_PointOfInterest/21 at [46, 30] for poi POI_NaturalModifier28/27

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.647NoneApply terrain TerrainType_PointOfInterest/21 at [13, 12] for poi POI_NaturalModifier28/27

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.647NoneApply terrain TerrainType_PointOfInterest/21 at [49, 44] for poi POI_NaturalModifier28/27

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.647NoneApply terrain TerrainType_PointOfInterest/21 at [23, 38] for poi POI_NaturalModifier28/27

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.647NoneApply terrain TerrainType_PointOfInterest/21 at [27, 18] for poi POI_NaturalModifier28/27

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.647NoneApply terrain TerrainType_PointOfInterest/21 at [20, 16] for poi POI_NaturalModifier23/22

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.647NoneApply terrain TerrainType_PointOfInterest/21 at [51, 36] for poi POI_NaturalModifier23/22

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.647NoneApply terrain TerrainType_PointOfInterest/21 at [40, 49] for poi POI_NaturalModifier23/22

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.647NoneApply terrain TerrainType_PointOfInterest/21 at [28, 2] for poi POI_NaturalModifier23/22

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.647NoneApply terrain TerrainType_PointOfInterest/21 at [46, 43] for poi POI_NaturalModifier23/22

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.647NoneApply terrain TerrainType_PointOfInterest/21 at [49, 11] for poi POI_NaturalModifier23/22

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.647NoneApply terrain TerrainType_PointOfInterest/21 at [56, 13] for poi POI_NaturalModifier23/22

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.647NoneApply terrain TerrainType_PointOfInterest/21 at [44, 41] for poi POI_NaturalModifier07/6

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.647NoneApply terrain TerrainType_PointOfInterest/21 at [50, 13] for poi POI_NaturalModifier07/6

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.647NoneApply terrain TerrainType_PointOfInterest/21 at [0, 25] for poi POI_NaturalModifier07/6

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.647NoneApply terrain TerrainType_PointOfInterest/21 at [42, 45] for poi POI_NaturalModifier07/6

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.647NoneApply terrain TerrainType_PointOfInterest/21 at [42, 5] for poi POI_NaturalModifier07/6

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.648NoneApply terrain TerrainType_PointOfInterest/21 at [26, 8] for poi POI_NaturalModifier07/6

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.648NoneApply terrain TerrainType_PointOfInterest/21 at [13, 13] for poi POI_NaturalModifier07/6

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.648NoneApply terrain TerrainType_PointOfInterest/21 at [43, 13] for poi POI_NaturalModifier01/0

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.648NoneApply terrain TerrainType_PointOfInterest/21 at [40, 10] for poi POI_NaturalModifier01/0

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.648NoneApply terrain TerrainType_PointOfInterest/21 at [27, 38] for poi POI_NaturalModifier01/0

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.648NoneApply terrain TerrainType_PointOfInterest/21 at [28, 9] for poi POI_NaturalModifier01/0

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.648NoneApply terrain TerrainType_PointOfInterest/21 at [22, 45] for poi POI_NaturalModifier01/0

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.648NoneApply terrain TerrainType_PointOfInterest/21 at [39, 47] for poi POI_NaturalModifier01/0

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.648NoneApply terrain TerrainType_PointOfInterest/21 at [27, 5] for poi POI_NaturalModifier01/0

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.648NoneApply terrain TerrainType_PointOfInterest/21 at [21, 9] for poi POI_NaturalModifier13/12

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.648NoneApply terrain TerrainType_PointOfInterest/21 at [50, 40] for poi POI_NaturalModifier13/12

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.648NoneApply terrain TerrainType_PointOfInterest/21 at [37, 49] for poi POI_NaturalModifier13/12

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.648NoneApply terrain TerrainType_PointOfInterest/21 at [26, 46] for poi POI_NaturalModifier13/12

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.648NoneApply terrain TerrainType_PointOfInterest/21 at [28, 19] for poi POI_NaturalModifier13/12

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.648NoneApply terrain TerrainType_PointOfInterest/21 at [41, 10] for poi POI_NaturalModifier13/12

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.648NoneApply terrain TerrainType_PointOfInterest/21 at [24, 11] for poi POI_NaturalModifier13/12

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.648NoneApply terrain TerrainType_PointOfInterest/21 at [33, 47] for poi POI_NaturalModifier12/11

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.648NoneApply terrain TerrainType_PointOfInterest/21 at [16, 40] for poi POI_NaturalModifier12/11

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.648NoneApply terrain TerrainType_PointOfInterest/21 at [46, 16] for poi POI_NaturalModifier12/11

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.648NoneApply terrain TerrainType_PointOfInterest/21 at [35, 42] for poi POI_NaturalModifier12/11

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.648NoneApply terrain TerrainType_PointOfInterest/21 at [21, 37] for poi POI_NaturalModifier12/11

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.648NoneApply terrain TerrainType_PointOfInterest/21 at [17, 40] for poi POI_NaturalModifier12/11

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.648NoneApply terrain TerrainType_PointOfInterest/21 at [48, 37] for poi POI_NaturalModifier12/11

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.648NoneApply terrain TerrainType_PointOfInterest/21 at [68, 8] for poi POI_NaturalModifier08/7

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.648NoneApply terrain TerrainType_PointOfInterest/21 at [62, 6] for poi POI_NaturalModifier08/7

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.648NoneApply terrain TerrainType_PointOfInterest/21 at [39, 25] for poi POI_NaturalModifier08/7

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.649NoneApply terrain TerrainType_PointOfInterest/21 at [28, 25] for poi POI_NaturalModifier08/7

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.649NoneApply terrain TerrainType_PointOfInterest/21 at [68, 5] for poi POI_NaturalModifier08/7

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.649NoneApply terrain TerrainType_PointOfInterest/21 at [40, 36] for poi POI_NaturalModifier08/7

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.649NoneApply terrain TerrainType_PointOfInterest/21 at [32, 36] for poi POI_NaturalModifier08/7

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.649NoneApply terrain TerrainType_PointOfInterest/21 at [1, 45] for poi POI_NaturalModifier08/7

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.649NoneApply terrain TerrainType_PointOfInterest/21 at [68, 33] for poi POI_NaturalModifier08/7

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.649NoneApply terrain TerrainType_PointOfInterest/21 at [30, 37] for poi POI_NaturalModifier08/7

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.649NoneApply terrain TerrainType_PointOfInterest/21 at [4, 13] for poi POI_NaturalModifier18/17

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.649NoneApply terrain TerrainType_PointOfInterest/21 at [9, 41] for poi POI_NaturalModifier18/17

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.649NoneApply terrain TerrainType_PointOfInterest/21 at [9, 7] for poi POI_NaturalModifier18/17

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.649NoneApply terrain TerrainType_PointOfInterest/21 at [74, 4] for poi POI_NaturalModifier18/17

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.649NoneApply terrain TerrainType_PointOfInterest/21 at [36, 22] for poi POI_NaturalModifier18/17

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.649NoneApply terrain TerrainType_PointOfInterest/21 at [49, 4] for poi POI_NaturalModifier18/17

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.649NoneApply terrain TerrainType_PointOfInterest/21 at [37, 0] for poi POI_NaturalModifier18/17

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.650NoneApply terrain TerrainType_PointOfInterest/21 at [5, 15] for poi POI_NaturalModifier18/17

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.650NoneApply terrain TerrainType_PointOfInterest/21 at [74, 47] for poi POI_NaturalModifier18/17

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.650NoneApply terrain TerrainType_PointOfInterest/21 at [21, 4] for poi POI_NaturalModifier18/17

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.650NoneApply terrain TerrainType_PointOfInterest/21 at [63, 38] for poi POI_NaturalModifier21/20

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.650NoneApply terrain TerrainType_PointOfInterest/21 at [4, 41] for poi POI_NaturalModifier21/20

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.650NoneApply terrain TerrainType_PointOfInterest/21 at [1, 47] for poi POI_NaturalModifier21/20

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.650NoneApply terrain TerrainType_PointOfInterest/21 at [8, 30] for poi POI_NaturalModifier21/20

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.650NoneApply terrain TerrainType_PointOfInterest/21 at [31, 21] for poi POI_NaturalModifier21/20

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.650NoneApply terrain TerrainType_PointOfInterest/21 at [70, 15] for poi POI_NaturalModifier21/20

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.650NoneApply terrain TerrainType_PointOfInterest/21 at [60, 12] for poi POI_NaturalModifier21/20

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.650NoneApply terrain TerrainType_PointOfInterest/21 at [57, 8] for poi POI_NaturalModifier21/20

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.650NoneApply terrain TerrainType_PointOfInterest/21 at [29, 27] for poi POI_NaturalModifier21/20

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.650NoneApply terrain TerrainType_PointOfInterest/21 at [43, 21] for poi POI_NaturalModifier21/20

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.650NoneApply terrain TerrainType_PointOfInterest/21 at [62, 13] for poi POI_NaturalModifier22/21

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.650NoneApply terrain TerrainType_PointOfInterest/21 at [67, 45] for poi POI_NaturalModifier22/21

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.650NoneApply terrain TerrainType_PointOfInterest/21 at [66, 32] for poi POI_NaturalModifier22/21

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.650NoneApply terrain TerrainType_PointOfInterest/21 at [1, 11] for poi POI_NaturalModifier22/21

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.650NoneApply terrain TerrainType_PointOfInterest/21 at [40, 19] for poi POI_NaturalModifier22/21

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.650NoneApply terrain TerrainType_PointOfInterest/21 at [52, 39] for poi POI_NaturalModifier22/21

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.650NoneApply terrain TerrainType_PointOfInterest/21 at [59, 38] for poi POI_NaturalModifier22/21

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.650NoneApply terrain TerrainType_PointOfInterest/21 at [42, 30] for poi POI_NaturalModifier22/21

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.650NoneApply terrain TerrainType_PointOfInterest/21 at [74, 8] for poi POI_NaturalModifier22/21

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.650NoneApply terrain TerrainType_PointOfInterest/21 at [48, 5] for poi POI_NaturalModifier22/21

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.650NoneApply terrain TerrainType_PointOfInterest/21 at [59, 42] for poi POI_NaturalModifier26/25

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.650NoneApply terrain TerrainType_PointOfInterest/21 at [60, 43] for poi POI_NaturalModifier26/25

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.650NoneApply terrain TerrainType_PointOfInterest/21 at [74, 46] for poi POI_NaturalModifier26/25

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.650NoneApply terrain TerrainType_PointOfInterest/21 at [70, 30] for poi POI_NaturalModifier26/25

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.650NoneApply terrain TerrainType_PointOfInterest/21 at [19, 5] for poi POI_NaturalModifier26/25

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.650NoneApply terrain TerrainType_PointOfInterest/21 at [6, 30] for poi POI_NaturalModifier26/25

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.650NoneApply terrain TerrainType_PointOfInterest/21 at [68, 9] for poi POI_NaturalModifier26/25

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.650NoneApply terrain TerrainType_PointOfInterest/21 at [69, 46] for poi POI_NaturalModifier26/25

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.650NoneApply terrain TerrainType_PointOfInterest/21 at [9, 37] for poi POI_NaturalModifier26/25

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.651NoneApply terrain TerrainType_PointOfInterest/21 at [66, 19] for poi POI_NaturalModifier26/25

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.651NoneApply terrain TerrainType_PointOfInterest/21 at [4, 45] for poi POI_NaturalModifier02/1

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.651NoneApply terrain TerrainType_PointOfInterest/21 at [6, 14] for poi POI_NaturalModifier02/1

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.651NoneApply terrain TerrainType_PointOfInterest/21 at [66, 2] for poi POI_NaturalModifier02/1

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.651NoneApply terrain TerrainType_PointOfInterest/21 at [71, 38] for poi POI_NaturalModifier02/1

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.651NoneApply terrain TerrainType_PointOfInterest/21 at [67, 15] for poi POI_NaturalModifier02/1

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.651NoneApply terrain TerrainType_PointOfInterest/21 at [47, 2] for poi POI_NaturalModifier02/1

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.651NoneApply terrain TerrainType_PointOfInterest/21 at [3, 41] for poi POI_NaturalModifier02/1

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.651NoneApply terrain TerrainType_PointOfInterest/21 at [65, 7] for poi POI_NaturalModifier02/1

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.651NoneApply terrain TerrainType_PointOfInterest/21 at [73, 35] for poi POI_NaturalModifier02/1

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.651NoneApply terrain TerrainType_PointOfInterest/21 at [72, 20] for poi POI_NaturalModifier02/1

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.651NoneApply terrain TerrainType_PointOfInterest/21 at [55, 44] for poi POI_NaturalModifier24/23

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.651NoneApply terrain TerrainType_PointOfInterest/21 at [63, 50] for poi POI_NaturalModifier24/23

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.651NoneApply terrain TerrainType_PointOfInterest/21 at [52, 46] for poi POI_NaturalModifier24/23

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.651NoneApply terrain TerrainType_PointOfInterest/21 at [13, 50] for poi POI_NaturalModifier05/4

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.651NoneApply terrain TerrainType_PointOfInterest/21 at [10, 1] for poi POI_NaturalModifier05/4

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.651NoneApply terrain TerrainType_PointOfInterest/21 at [13, 48] for poi POI_NaturalModifier16/15

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.651NoneApply terrain TerrainType_PointOfInterest/21 at [15, 48] for poi POI_NaturalModifier16/15

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.652NoneApply terrain TerrainType_PointOfInterest/21 at [33, 23] for poi POI_NaturalModifier17/16

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.652NoneApply terrain TerrainType_PointOfInterest/21 at [59, 1] for poi POI_NaturalModifier17/16

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.652NoneApply terrain TerrainType_PointOfInterest/21 at [36, 29] for poi POI_NaturalModifier10/9

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.652NoneApply terrain TerrainType_PointOfInterest/21 at [1, 0] for poi POI_NaturalModifier10/9

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.652NoneApply terrain TerrainType_PointOfInterest/21 at [56, 3] for poi POI_NaturalModifier09/8

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.652NoneApply terrain TerrainType_PointOfInterest/21 at [0, 35] for poi POI_NaturalModifier09/8

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.652NoneApply terrain TerrainType_PointOfInterest/21 at [51, 48] for poi POI_NaturalModifier20/19

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.652NoneApply terrain TerrainType_PointOfInterest/21 at [17, 2] for poi POI_NaturalModifier20/19

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.652NoneApply terrain TerrainType_PointOfInterest/21 at [62, 48] for poi POI_NaturalModifier20/19

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportPointsOfInterest:Generate()

12:57:26.652NoneApply terrain TerrainType_PointOfInterest/21 at [18, 12] for minorSpawnPoint NaturalWonder_07

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:57:26.652NoneApply terrain TerrainType_PointOfInterest/21 at [19, 12] for minorSpawnPoint NaturalWonder_07

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:57:26.652NoneApply terrain TerrainType_PointOfInterest/21 at [18, 13] for minorSpawnPoint NaturalWonder_07

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:57:26.652NoneApply terrain TerrainType_PointOfInterest/21 at [18, 11] for minorSpawnPoint NaturalWonder_07

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:57:26.653NoneApply terrain TerrainType_PointOfInterest/21 at [46, 49] for minorSpawnPoint NaturalWonder_04

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:57:26.653NoneApply terrain TerrainType_PointOfInterest/21 at [47, 49] for minorSpawnPoint NaturalWonder_04

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:57:26.653NoneApply terrain TerrainType_PointOfInterest/21 at [47, 50] for minorSpawnPoint NaturalWonder_04

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:57:26.653NoneApply terrain TerrainType_PointOfInterest/21 at [46, 50] for minorSpawnPoint NaturalWonder_04

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:57:26.653NoneApply terrain TerrainType_PointOfInterest/21 at [59, 48] for minorSpawnPoint NaturalWonder_01

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:57:26.653NoneApply terrain TerrainType_PointOfInterest/21 at [59, 49] for minorSpawnPoint NaturalWonder_01

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:57:26.653NoneApply terrain TerrainType_PointOfInterest/21 at [58, 49] for minorSpawnPoint NaturalWonder_01

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:57:26.653NoneApply terrain TerrainType_PointOfInterest/21 at [12, 40] for minorSpawnPoint NaturalWonder_02

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:57:26.653NoneApply terrain TerrainType_PointOfInterest/21 at [13, 40] for minorSpawnPoint NaturalWonder_02

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:57:26.653NoneApply terrain TerrainType_PointOfInterest/21 at [12, 41] for minorSpawnPoint NaturalWonder_02

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:57:26.653NoneApply terrain TerrainType_PointOfInterest/21 at [11, 41] for minorSpawnPoint NaturalWonder_02

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:57:26.653NoneApply terrain TerrainType_PointOfInterest/21 at [33, 28] for minorSpawnPoint NaturalWonder_00

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:57:26.653NoneApply terrain TerrainType_PointOfInterest/21 at [34, 28] for minorSpawnPoint NaturalWonder_00

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:57:26.653NoneApply terrain TerrainType_PointOfInterest/21 at [33, 29] for minorSpawnPoint NaturalWonder_00

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:57:26.653NoneApply terrain TerrainType_PointOfInterest/21 at [32, 29] for minorSpawnPoint NaturalWonder_00

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.ExportNaturalWonder:Execute(System.Reflection.RuntimeParameterInfo)

12:57:26.721NoneAncillaries DoStart finished. (Time=0.0002ms)

Amplitude.Mercury.Sandbox.Sandbox:StartAncillaries()

12:57:26.749NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_HeroTrait_Archimedias_PartnerTrait.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.749NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Descriptor_BattleAbility_Equipment_Passive_37.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.749NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_08_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.751NoneDescriptor 'UnitAbility_Hero_BattleAbility_Equipment_Passive_29_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.751NoneDescriptor 'UnitAbility_Hero_BattleAbility_Equipment_Passive_45_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.751NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_48_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.751NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_49_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.751NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_50_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.751NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_51_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.751NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sChampion_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.751NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sChampion_Descriptor' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.751NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sDefender_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.751NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sInfusor_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.751NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sInstructor_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.753NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Hydracorn01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.753NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Noquensi01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.753NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Sollusk01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.753NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Hero_Mukag05.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.753NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Hero_Necrophage_Warrior01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.753NoneDescriptor 'BattleAbility_Descriptor_Hero_Stellar01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.753NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Descriptor_Hero_MinorFaction_Ochling02.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.753NoneDescriptor 'Effect_HeroTrait_Mercenary' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.753NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_HeroTrait_KinOfSheredyn_PartnerTrait02.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.753NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Ambassy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.753NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Ambassy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.753NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.753NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.753NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.754NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.754NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.754NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.754NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.754NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.754NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.754NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.754NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.754NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.754NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.754NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.754NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.754NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.754NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.754NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.754NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.754NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Relation.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.754NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Relation.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.754NoneDescriptor 'Effect_Empire_HasNoOngoingWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.754NoneDescriptor 'Effect_Empire_HasNoOngoingWar' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.754NoneDescriptor 'Effect_Empire_IsAtWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.754NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.754NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.754NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.754NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.754NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.754NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.754NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.754NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.756NoneDescriptor 'Effect_Base_Treaty' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.756NoneDescriptor 'Effect_Base_Treaty' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.756NoneDescriptor 'TreatyCancelCost_Descriptor_Large' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.756NoneDescriptor 'TreatyCancelCost_Descriptor_Large_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.756NoneDescriptor 'TreatyCancelCost_Descriptor_Large_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.756NoneDescriptor 'TreatyCancelCost_Descriptor_Medium' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.756NoneDescriptor 'TreatyCancelCost_Descriptor_Medium_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.756NoneDescriptor 'TreatyCancelCost_Descriptor_Medium_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.756NoneDescriptor 'TreatyCancelCost_Descriptor_Small' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.756NoneDescriptor 'TreatyCancelCost_Descriptor_Small_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.756NoneDescriptor 'TreatyCancelCost_Descriptor_Small_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.756NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for TreatyCost_Descriptor_DeclareWarInTruce.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.756NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for TreatyCost_Descriptor_EverFighting_CostIncrease.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.756NoneDescriptor 'TreatyCost_Descriptor_ForceTruce' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.756NoneDescriptor 'TreatyCost_Descriptor_Large' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.756NoneDescriptor 'TreatyCost_Descriptor_Large_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.756NoneDescriptor 'TreatyCost_Descriptor_Large_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.756NoneDescriptor 'TreatyCost_Descriptor_Medium' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.756NoneDescriptor 'TreatyCost_Descriptor_Medium_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.756NoneDescriptor 'TreatyCost_Descriptor_Medium_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.756NoneDescriptor 'TreatyCost_Descriptor_PublicOpinionBased' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.756NoneDescriptor 'TreatyCost_Descriptor_Small' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.756NoneDescriptor 'TreatyCost_Descriptor_Small_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.757NoneDescriptor 'TreatyCost_Descriptor_Small_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.757NoneDescriptor 'TreatyCost_Descriptor_UnjustifiedWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.758NoneDescriptor 'Effect_Status_Empire_GenericMinor05_Step02A' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.758NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Lesser.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.758NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.758NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '14' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.758NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.758NoneDescriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.758NoneDescriptor 'Tag_Empire_Major' Effect '6' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.759NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.759NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.759NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.759NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.759NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.759NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.759NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.759NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.760NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Councillor_SocietyTrait15.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.761NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.761NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.761NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.761NoneDescriptor 'Effect_Custom_Specific02' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.761NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific03.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.761NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific15.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.761NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific15.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.761NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific18.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.761NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific22.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.761NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific22.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.762NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific29.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.762NoneDescriptor 'Effect_Aspects_Chapter04Choice1Step02A_FactionQuest': Effect '0': Cannot feedback '!Tag_Coral_Disabled' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.762NoneDescriptor 'Effect_Aspects_CoralHealthRegen': Effect '0': Cannot feedback '!Tag_Coral_Disabled' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.762NoneDescriptor 'Effect_KinOfSheredyn_ApprovalUnderColonizationCap' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.762NoneDescriptor 'Effect_KinOfSheredyn_ChosenCapUpkeepIncrease' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.762NoneDescriptor 'Effect_KinOfSheredyn_ChosenCapUpkeepIncrease' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.762NoneDescriptor 'Effect_LastLord_BaseHealMoneyCost' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.762NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LastLord_NoRebellion.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.762NoneDescriptor 'Effect_LastLord_PopulationBuyout' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.762NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LastLord_UnitCannotRegen.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.762NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_Chapter05Step01B_FactionQuest.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.762NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_Chapter06AStep01Choice2C_FactionQuest.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.762NoneDescriptor 'Effect_Mukag_HolyFireConduit' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.762NoneDescriptor 'Effect_Mukag_Land01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.762NoneDescriptor 'Effect_Mukag_Library' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.762NoneDescriptor 'Effect_Mukag_Light03' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.762NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_SGE_Empire_Property.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.762NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_SGE_Empire_Property.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.762NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Necrophage_BurrowsAndNestsCost.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.762NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Necrophage_BurrowsAndNestsCost.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.763NoneDescriptor 'Effect_Status_ForeignPopulationConsumption' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.763NoneDescriptor 'Effect_Status_ForeignPopulationKnighting' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.763NoneDescriptor 'MinorEmpire_MaxDwellerCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.763NoneDescriptor 'MinorEmpire_MinDwellerCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.763NoneDescriptor 'MinorEmpire_UnitCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.763NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.763NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.763NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.763NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.764NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for TerrainEffects_MonsoonTheme_04.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.764NoneDescriptor 'RiftDescriptor_CloseRiftRewardScore' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.764NoneDescriptor 'RiftDescriptor_MaxRiftTileSpawnPerMonsoon' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.764NoneDescriptor 'RiftDescriptor_MinRiftTileSpawnPerMonsoon' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.767NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_District_Money_OnCity.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.767NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_District_Science_OnCity.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.767None%EmpireBonusResourceStock Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

12:57:26.767NoneDescriptor 'Tag_FortificationConversion' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.768NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.768NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.768NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.768NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.768NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.768NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '11' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.768NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PopulationCollection_Called_2.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.769NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.769NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.769NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.769NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.769NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.769NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_Settlement.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.769NoneDescriptor 'Effect_Base_Synergy' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.769NoneDescriptor 'Effect_Base_Synergy' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.769NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.769NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.769NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.770NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.770NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.771NoneDescriptor 'UnitAbilityDescriptor_HeroUnit_ShieldBash' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.771NoneDescriptor 'UnitAbilityDescriptor_HeroUnit_ShieldBash' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.773NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_CursedDefense.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.773NoneDescriptor 'Effect_Status_Unit_Battle_DefenderOnFortification' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.774NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_Entangled.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.774NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_Immobilized.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.774NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_UnecessaryExistence.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.774NoneDescriptor 'Effect_Status_Unit_Damaged' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.774NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.774NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.775NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.775NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.775NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.775NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.775NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.775NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_HP_Loss01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.775NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Sick.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.775NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_StoneStance_Upgraded.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.775NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Warmaster.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.775NoneDescriptor 'Tag_UnitClass_Juggernaught' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.775NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Descriptor_Aware.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.775NoneDescriptor 'UnitAbility_Descriptor_RighteousWrath' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.776NoneDescriptor 'UnitDescriptor_ExperienceValue_Hero' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.776NoneDescriptor 'UnitDescriptor_Hero_LevelUpScaling' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.776NoneDescriptor 'UnitDescriptor_Hero_LevelUpScaling' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.776NoneDescriptor 'UnitDescriptor_SpoilOfWarHero' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.776NoneDescriptor 'UnitDescriptor_UnitPrototype_LandUnit' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.776NoneDescriptor 'UnitDescriptor_UnitPrototype_LandUnit' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.776NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.776NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.776NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.776NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitDescriptor_UnitPrototype_Unit.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.776NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitDescriptor_UnitPrototype_Unit.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.776NoneDescriptor 'GameEffect_UnitCollection' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.777NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury01': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.777NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury02': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.777NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury03': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.778NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury04': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.778NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury05': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.778NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury06': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.778NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury07': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.778NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury08': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.778NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury09': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.778NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury10': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.778NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury11': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.778NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury12': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.778NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury13': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.778NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury14': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.778NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury15': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.778NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury16': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.778NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic01': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.779NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic02': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.779NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic03': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.779NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic04': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.779NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic05': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.779NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic06': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.780None[DATA] The descriptor Tag_DistrictImprovement_00 is used both in DistrictImprovement_Bridge_01 and DistrictImprovement_Bridge_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.780None[DATA] The descriptor Tag_DistrictImprovement_Family_Food is used both in DistrictImprovement_Food_01 and DistrictImprovement_Food_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.780None[DATA] The descriptor Tag_DistrictImprovement_Family_Industry is used both in DistrictImprovement_Industry_01 and DistrictImprovement_Industry_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.780None[DATA] The descriptor Tag_DistrictImprovement_Family_Influence is used both in DistrictImprovement_Influence_01 and DistrictImprovement_Influence_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.780None[DATA] The descriptor Tag_DistrictImprovement_Family_Military is used both in DistrictImprovement_Military_01 and DistrictImprovement_Military_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.780None[DATA] The descriptor Tag_DistrictImprovement_Family_Money is used both in DistrictImprovement_Money_01 and DistrictImprovement_Money_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.780None[DATA] The descriptor Tag_DistrictImprovement_Family_Population is used both in DistrictImprovement_Population_03 and DistrictImprovement_Population_01. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.780None[DATA] The descriptor Tag_DistrictImprovement_Family_Science is used both in DistrictImprovement_Science_01 and DistrictImprovement_Science_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.780None[DATA] The descriptor Effect_DistrictImprovement_CityCenter_TerritoryCap_Flat00 is used both in Mukag_DistrictImprovement_02 and DistrictImprovement_Prototype_CityCenter_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.780None[DATA] The descriptor Effect_DistrictImprovement_CityCenter_LevelUp_00 is used both in Mukag_DistrictImprovement_02 and DistrictImprovement_Prototype_CityCenter_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.780None[DATA] The descriptor Effect_District_Vision_Flat01 is used both in District_HeroDen and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.780None[DATA] The descriptor Effect_District_Default_Fortification is used both in District_Prototype_Base and District_HeroDen. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.780None[DATA] The descriptor Effect_District_Vision_Flat00 is used both in District_Prototype_Base and District_HeroDen. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.780None[DATA] The descriptor Tag_FortificationConversion is used both in District_Prototype_CityCenter and District_Prototype_BaseCampCenter. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.780None[DATA] The descriptor Tag_District_Tier2_Or_Above is used both in District_Prototype_Tier3 and District_Prototype_Tier2. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.780None[DATA] The descriptor Tag_Bridge is used both in District_Tier0_Bridge and District_Bridge. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.780None[DATA] The descriptor Effect_District_LevelUp_00 is used both in District_Tier1_Bridge_Exploitation and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.780None[DATA] The descriptor Effect_Synergy_FoodOnRiver is used both in District_Tier1_Food and District_Tier0_Bridge. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.780None[DATA] The descriptor Tag_District_Family_Industry is used both in District_Tier1_VictoryConditionBuilding and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.780None[DATA] The descriptor Tag_District_Tier1_Industry is used both in District_Tier1_VictoryConditionBuilding and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.781None[DATA] The descriptor Effect_District_LevelUp_01 is used both in District_Tier2_Food and District_Base_CityCenter_Tier2. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.781None[DATA] The descriptor Effect_Synergy_FoodOnLake is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.781None[DATA] The descriptor Effect_Synergy_DistrictPopulation_00 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.781None[DATA] The descriptor Tag_District_Tier1_Food is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.781None[DATA] The descriptor Tag_District_Family_Food is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.781None[DATA] The descriptor Effect_District_Food_Flat00 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.781None[DATA] The descriptor Effect_District_Food_OnTerrainType_Food_Flat01 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.781None[DATA] The descriptor Effect_Synergy_IndustryOnMountain_00 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.781None[DATA] The descriptor Effect_Synergy_DistrictPopulation_01 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.781None[DATA] The descriptor Effect_District_Industry_Flat00 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.781None[DATA] The descriptor Effect_District_Industry_OnTerrainType_Industry_Flat01 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.781None[DATA] The descriptor Effect_Synergy_InfluenceAdjacentDistrict_T1_00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.781None[DATA] The descriptor Effect_Synergy_InfluenceAdjacentDistrict_T2_00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.781None[DATA] The descriptor Tag_District_Family_Influence is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.781None[DATA] The descriptor Tag_District_Tier1_Influence is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.781None[DATA] The descriptor Effect_District_Influence_Flat00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.781None[DATA] The descriptor Effect_Synergy_Fortification_00 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.781None[DATA] The descriptor Tag_District_Family_Military is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.781None[DATA] The descriptor Tag_District_Tier1_Military is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.781None[DATA] The descriptor Effect_District_FortificationBonus_Flat00 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.781None[DATA] The descriptor Effect_District_Vision_Flat02 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.781None[DATA] The descriptor Effect_Synergy_DistrictPopulation_02 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.781None[DATA] The descriptor Tag_District_Family_Money is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.781None[DATA] The descriptor Tag_District_Tier1_Money is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.781None[DATA] The descriptor Effect_District_Money_Flat00 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.781None[DATA] The descriptor Effect_District_Money_OnTerrainType_Money_Flat01 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.782None[DATA] The descriptor Effect_Synergy_ScienceAdjacentAnomaly_00 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.782None[DATA] The descriptor Effect_Synergy_DistrictPopulation_03 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.782None[DATA] The descriptor Tag_District_Family_Science is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.782None[DATA] The descriptor Tag_District_Tier1_Science is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.782None[DATA] The descriptor Effect_District_Science_Flat00 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.782None[DATA] The descriptor Effect_District_Science_OnTerrainType_MixedFIDSI_Flat01 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.782None[DATA] The descriptor Effect_District_Food_Flat01 is used both in District_Tier2_Food_Custom_Specific24 and District_Tier2_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.782None[DATA] The descriptor Effect_District_Industry_Flat01 is used both in District_Tier2_Industry_Custom_Specific24 and District_Tier2_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.782None[DATA] The descriptor Effect_District_Influence_Flat01 is used both in District_Tier2_Influence_Custom_Specific24 and District_Tier2_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.782None[DATA] The descriptor Effect_District_Money_Flat01 is used both in District_Tier2_Money_Custom_Specific24 and District_Tier2_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.782None[DATA] The descriptor Effect_District_Science_Flat01 is used both in District_Tier2_Science_Custom_Specific24 and District_Tier2_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.782None[DATA] The descriptor Tag_District_LastLord_Estate is used both in LastLord_District_LordsEstate00_Repair and LastLord_District_LordsEstate00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.782None[DATA] The descriptor Tag_District_Appendage is used both in Necrophage_District_Appendage00_Tier1 and District_Tier1_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.782None[DATA] The descriptor Effect_District_Appendage01 is used both in Necrophage_District_Appendage01_Tier1 and District_Tier1_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.782None[DATA] The descriptor Effect_District_Appendage01_Tier2 is used both in Necrophage_District_Appendage01_Tier2 and District_Tier2_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.782None[DATA] The descriptor Effect_District_Appendage01_Tier3 is used both in Necrophage_District_Appendage01_Tier3 and District_Tier3_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.782None[DATA] The descriptor Tag_CityCenter_Level01 is used both in Necrophage_District_Base_CityCenter_Tier1 and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.782None[DATA] The descriptor Tag_CityCenter_Level02 is used both in Necrophage_District_Base_CityCenter_Tier2 and District_Base_CityCenter_Tier2. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.782None[DATA] The descriptor Tag_CityCenter_Level03 is used both in Necrophage_District_Base_CityCenter_Tier3 and District_Base_CityCenter_Tier3. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.782None[DATA] The descriptor Tag_CityCenter_Level04 is used both in Necrophage_District_Base_CityCenter_Tier4 and District_Base_CityCenter_Tier4. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.782None[DATA] The descriptor Tag_Family_Bridge_Exploitation is used both in Necrophage_District_Tier1_Bridge_Exploitation and District_Tier1_Bridge_Exploitation. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.782None[DATA] The descriptor Tag_Tier1_Bridge is used both in Necrophage_District_Tier1_Bridge_Exploitation and District_Tier1_Bridge_Exploitation. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.782None[DATA] The descriptor Tag_District_Tier1_Population is used both in Necrophage_District_Tier1_Population and District_Tier1_Population. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.782None[DATA] The descriptor Effect_District_PopulationSlot_00 is used both in Necrophage_District_Tier1_Population and District_Tier1_Population. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.782None[DATA] The descriptor Effect_Synergy_MoneyAdjacentResourceDeposit_01 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.783None[DATA] The descriptor Tag_TradingPost is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.783None[DATA] The descriptor Effect_District_TradingPost_00 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.783None[DATA] The descriptor Effect_District_TradingPost_Flat00 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.783None[DATA] The descriptor Effect_District_Bridge_Exploitation_Yield_00 is used both in Necrophage_District_Tier2_Bridge_Exploitation and District_Tier2_Bridge_Exploitation. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.783None[DATA] The descriptor Effect_District_FortificationBonus_Flat02 is used both in Necrophage_District_Tier2_Military and District_Tier2_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.783None[DATA] The descriptor Effect_District_PopulationSlot_01 is used both in Necrophage_District_Tier2_Population and District_Tier2_Population. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.783None[DATA] The descriptor Effect_District_TradingPost_Flat01 is used both in Necrophage_District_Tier2_TradingPost and District_Tier2_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.783None[DATA] The descriptor Tag_District_Base is used both in Extractor_Base and District_Prototype_Base. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.783None[DATA] The descriptor Tag_District_Extractor is used both in Extractor_Base_Strategic and Extractor_Base_Luxury. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.783None[DATA] The descriptor Effect_Base_Hero is used both in Hero_Aspect_Archer_1 and Hero_Aspect_Archer_0. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.783None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both in UnitClass_FlyingRanged and UnitClass_CavalryRanged. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.783None[DATA] The descriptor UnitDescriptor_ExperienceValue_Hero is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.783None[DATA] The descriptor UnitDescriptor_SpoilOfWarHero is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.783None[DATA] The descriptor UnitDescriptor_Hero_AttributeTraduction is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.783None[DATA] The descriptor UnitDescriptor_Hero_LevelUpScaling is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.784None[DATA] The descriptor Effect_Unit_HeroTag is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.784None[DATA] The descriptor Effect_Aspects_CoralSporeCreation is used both in FactionTrait_Aspects_CoralSporeCreation and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.785None[DATA] The descriptor Effect_Aspects_CoralGenerationPerTurn is used both in FactionTrait_Aspects_CoralSporeCreation and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.785None[DATA] The descriptor Effect_PublicOpinion_YouSettledNextToMeAspect is used both in FactionTrait_Aspects_PublicOpinionOnNeighbors and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.785None[DATA] The descriptor Effect_PublicOpinion_YouSettledNextToMeKin is used both in FactionTrait_KinOfSheredyn_PublicOpinionOnNeighbors and FactionAffinity_KinOfSheredyn. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.785None[DATA] The descriptor Effect_Necrophage_EverFighting is used both in FactionTrait_Necrophage_NoDiplomacy and FactionTrait_Necrophage_EverFighting. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.785None[DATA] The descriptor Effect_Custom_Specific01 is used both in FactionTrait_Custom_Specific12 and FactionTrait_Custom_Specific01. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.785None[DATA] The descriptor Effect_Custom_Specific17 is used both in FactionTrait_Custom_Specific18 and FactionTrait_Custom_Specific17. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.785None[DATA] The descriptor Effect_EmpireBonus_PopSlot_Category01_OnCapital_00 is used both in Necrophage_Technology_03 and Technology_District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.785None[DATA] The descriptor Effect_EmpireBonus_MoneyOnCapital_00 is used both in Necrophage_Technology_05 and Technology_District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.785None[DATA] The descriptor Effect_EmpireBonus_CollectibleScore1 is used both in Necrophage_Technology_06 and Technology_District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.785None[DATA] The descriptor Effect_EmpireBonus_PopSlot_Category03_OnCapital_00 is used both in Necrophage_Technology_07 and Technology_District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.785None[DATA] The descriptor Effect_EmpireBonus_FortificationOnCapital_01 is used both in Necrophage_Technology_08 and Technology_District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.785None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_High is used both in Status_Empire_PublicOpinionLoss_High and Status_Empire_ApprovalLoss_High. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.785None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_Medium is used both in Status_Empire_PublicOpinionLoss_Medium and Status_Empire_ApprovalLoss_Medium. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.786None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_Small is used both in Status_Empire_PublicOpinionLoss_Small and Status_Empire_ApprovalLoss_Small. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.786None[DATA] The descriptor Effect_Status_City_FoodLoss_Medium is used both in Status_City_GenericMinor14_Step02B and Status_City_FoodLoss_Medium. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.786None[DATA] The descriptor Effect_Status_Unit_Battle_Berserk is used both in Status_Unit_Berserk and Status_Unit_ReligiousRioter. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.786None[DATA] The descriptor Effect_NaturalWonder is used both in NaturalWonder_01 and NaturalWonder_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.786None[DATA] The descriptor Effect_Status_Empire_Revolution is used both in Revolution_Default and Revolution_Blitz. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.786None[DATA] The descriptor Effect_Status_Empire_PostRevolution is used both in Revolution_Default and Revolution_Blitz. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.786None[DATA] The descriptor Effect_Base_Population_FoodConsumption is used both in Population_Called and Population_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.786None[DATA] The descriptor Effect_Base_Population_Minor is used both in Population_Minor_Blackhammer and Population_Minor_Ametrine. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.786None[DATA] The descriptor Tag_Population_Minor is used both in Population_Minor_Blackhammer and Population_Minor_Ametrine. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.786None[DATA] The descriptor Tag_Exploitation_Food is used both in TerrainType_FoodIndustry and TerrainType_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.786None[DATA] The descriptor Tag_Exploitation_MixedFIDSI is used both in TerrainType_FoodMoney and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.786None[DATA] The descriptor Tag_Exploitation_Industry is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.786None[DATA] The descriptor Effect_LineOfSightBlocker is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.786None[DATA] The descriptor Tag_Forest is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.786None[DATA] The descriptor Tag_Exploitation_Money is used both in TerrainType_IndustryMoney and TerrainType_FoodMoney. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.786None[DATA] The descriptor Tag_Exploitation_Science is used both in TerrainType_IndustryScience and TerrainType_FoodScience. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.787None[DATA] The descriptor Effect_Exploitation_Mountain is used both in TerrainType_MountainSnow and TerrainType_Mountain. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.787None[DATA] The descriptor Effect_Exploitation_Sterile is used both in TerrainType_Sterile and TerrainType_NecroConsumed. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.787None[DATA] The descriptor UnitAbility_Descriptor_Aware has multiple source type. It is used both in Equipment_Accessory_04_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.787None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_1 has multiple source type. It is used both in Equipment_Armor_16_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.787None[DATA] The descriptor Effect_Equipment_Armor_23_Descriptor is used both in Equipment_Armor_23Bis_Definition and Equipment_Armor_23_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.787None[DATA] The descriptor UnitAbility_Descriptor_ShieldMastery_2 has multiple source type. It is used both in Equipment_Armor_26_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.787None[DATA] The descriptor UnitAbility_Descriptor_Ranged_3 has multiple source type. It is used both in Equipment_Bow_01_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.787None[DATA] The descriptor UnitAbility_Descriptor_Ranged_3 is used both in Equipment_Bow_02_Definition and Equipment_Bow_01_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.787None[DATA] The descriptor Tag_UnitAbility_IgnoreRangedBreakDamage has multiple source type. It is used both in Equipment_Bow_06_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.787None[DATA] The descriptor UnitAbility_Descriptor_Ranged_4 has multiple source type. It is used both in Equipment_Bow_09_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.787None[DATA] The descriptor Tag_UnitAbility_IgnoreRangedBreakDamage is used both in Equipment_Bow_12_Definition and Equipment_Bow_06_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.787None[DATA] The descriptor UnitAbility_Descriptor_Ranged_4 is used both in Equipment_Bow_13_Definition and Equipment_Bow_09_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.787None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_1 is used both in Equipment_OneHanded_01_Definition and Equipment_Armor_16_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.787None[DATA] The descriptor UnitAbility_Descriptor_RighteousWrath has multiple source type. It is used both in Equipment_OneHanded_02_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.787None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_2 has multiple source type. It is used both in Equipment_OneHanded_04_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.788None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_2 is used both in Equipment_OneHanded_08_Definition and Equipment_OneHanded_04_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.788None[DATA] The descriptor UnitAbility_Hero_BattleAbility_Equipment_Passive_27_Descriptor is used both in Equipment_OneHanded_15_Definition and Equipment_Bow_14_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.788None[DATA] The descriptor UnitAbility_Descriptor_RighteousWrath is used both in Equipment_TwoHanded_18_Definition and Equipment_OneHanded_02_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:26.803NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

12:57:26.803NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

12:57:26.804NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

12:57:26.804NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

12:57:26.815NoneBackward district descriptor ended. (Time=0.7899 ms)

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:InitializeStaticsAfterSave()

12:57:26.820None[RecessSeaLevels] Recess: 0, Turn: 1, SeaLevel: 9

Amplitude.Mercury.Simulation.RecessController:InitializeRecessInfos()

12:57:26.820None[RecessSeaLevels] Recess: 1, Turn: 36, SeaLevel: 7

Amplitude.Mercury.Simulation.RecessController:InitializeRecessInfos()

12:57:26.820None[RecessSeaLevels] Recess: 2, Turn: 94, SeaLevel: 5

Amplitude.Mercury.Simulation.RecessController:InitializeRecessInfos()

12:57:26.821None[RecessSeaLevels] Recess: 3, Turn: 154, SeaLevel: 0

Amplitude.Mercury.Simulation.RecessController:InitializeRecessInfos()

12:57:26.843None[Sandbox] The sandbox thread has been started. (Time=189.6036ms)

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

12:57:26.875NoneBackground worker has returned.

Amplitude.Mercury.Game.Game+d__7:MoveNext()

12:57:26.875NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Framework.Game.GameManager+d__18:MoveNext()

12:57:26.918NoneStart AI players...

Amplitude.Mercury.AI.AIController:StartAI()

12:57:26.918NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

Amplitude.Mercury.AI.AIController:StartAIAsync()

12:57:26.942NoneInGameView instantiates PresentationPrefab.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

12:57:27.205NoneInGameView calls Presentation DoStart.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

12:57:27.207None[Presentation] Starting PresentationVisibilityController (Amplitude.Mercury.Presentation.PresentationVisibilityController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:57:27.207None[Presentation] Starting PresentationAIController (Amplitude.Mercury.Presentation.PresentationAIController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:57:27.207None[Presentation] Starting PresentationBattlePreviewController (Amplitude.Mercury.Presentation.PresentationBattlePreviewController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:57:27.208None[Presentation] Starting PresentationCameraController (Amplitude.Mercury.Presentation.PresentationGameplayCameraController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:57:27.208None[Presentation] Starting PresentationCameraSequenceController (Amplitude.Mercury.Presentation.PresentationCameraSequenceController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:57:27.208None[Presentation] Starting PresentationCheatsController (Amplitude.Mercury.Presentation.PresentationCheatsController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:57:27.208None[Presentation] Starting PresentationClosingRiftsController (Amplitude.Mercury.Presentation.PresentationClosingRiftsController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:57:27.208None[Presentation] Starting PresentationCoralController (Amplitude.Mercury.Presentation.PresentationCoralController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:57:27.208None[Presentation] Starting PresentationCoroutineController (Amplitude.Mercury.Presentation.PresentationCoroutineController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:57:27.208None[Presentation] Starting PresentationEditorController (Amplitude.Mercury.Presentation.PresentationEditorController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:57:27.208None[Presentation] Starting PresentationEntityFactoryController (Amplitude.Mercury.Presentation.PresentationEntityFactoryController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:57:27.208NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationTerrainController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__49:MoveNext()

12:57:27.208None[Presentation] Starting PresentationEntityMeshController (Amplitude.Mercury.Presentation.PresentationEntityMeshController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:57:27.208None[Presentation] Starting PresentationFimsController (Amplitude.Mercury.Presentation.PresentationFimsController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:57:27.210None[Presentation] Starting PresentationFrontiersController (Amplitude.Mercury.Presentation.PresentationFrontiersController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:57:27.210None[Presentation] Starting PresentationGameObjectPoolController (Amplitude.Mercury.Presentation.PresentationGameObjectPoolController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:57:27.210None[Presentation] Starting PresentationGameShortcutController (Amplitude.Mercury.Presentation.PresentationGameShortcutController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:57:27.239None[Presentation] Starting PresentationGridController (Amplitude.Mercury.Presentation.PresentationGridController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:57:27.239None[Presentation] Starting PresentationHazardController (Amplitude.Mercury.Presentation.PresentationHazardController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:57:27.262None[Presentation] Starting PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindingController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:57:27.262None[Presentation] Starting PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindRenderingController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:57:27.263None[Presentation] Starting PresentationPawnColorController (Amplitude.Mercury.Presentation.PresentationPawnColorController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:57:27.263None[Presentation] Starting PresentationRecessController (Amplitude.Mercury.Presentation.PresentationRecessController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:57:27.263None[Presentation] Starting PresentationRiverController (Amplitude.Mercury.Presentation.PresentationRiverController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:57:27.263None[Presentation] Starting PresentationStartupController (Amplitude.Mercury.Presentation.PresentationStartupController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:57:27.263None[Presentation] Starting PresentationStripTileController (Amplitude.Mercury.Presentation.PresentationStripTileController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:57:27.263None[Presentation] Starting PresentationTerrainController (Amplitude.Mercury.Presentation.PresentationTerrainController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:57:27.263None[Presentation] Starting PresentationTerritoryController (Amplitude.Mercury.Presentation.PresentationTerritoryController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:57:27.263None[Presentation] Starting PresentationTerritoryHighlightController (Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:57:27.263NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()

12:57:27.263None[Presentation] Starting PresentationTileFeedbackController (Amplitude.Mercury.Presentation.PresentationTileFeedbackController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:57:27.263None[Presentation] Starting PresentationTormentedCorruptionController (Amplitude.Mercury.Presentation.PresentationTormentedCorruptionController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:57:27.263None[Presentation] Starting PresentationTutorialController (Amplitude.Mercury.Presentation.PresentationTutorialController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:57:27.263None[Presentation] Starting PresentationUIController (Amplitude.Mercury.Presentation.PresentationUIController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:57:27.263None[Presentation] Starting PresentationUnitChoreographyController (Amplitude.Mercury.Presentation.PresentationChoreographyController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:57:27.263None[Presentation] Starting PresentationWorldController (Amplitude.Mercury.Presentation.PresentationWorldController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:57:27.263None[Presentation] Starting PresentationCursorController (Amplitude.Mercury.Presentation.PresentationCursorController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:57:27.263None[Presentation] Starting PresentationDialogController (Amplitude.Mercury.Presentation.PresentationDialogController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:57:27.263None[Presentation] Starting PresentationBattleController (Amplitude.Mercury.Presentation.PresentationBattleController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:57:27.265None[Presentation] Starting PresentationMovementController (Amplitude.Mercury.Presentation.PresentationMovementController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:57:27.268NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:27.308NoneAI players started. Check for a save to load...

Amplitude.Mercury.AI.AIController:StartAIAsync()

12:57:27.308NoneAI players ready to run.

Amplitude.Mercury.AI.AIController:StartAIAsync()

12:57:27.417UnityPresentation fims started


12:57:27.417NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationFrontiersController.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()

12:57:27.453NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationFrontiersController.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()

12:57:27.493NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController took 286 ms

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

12:57:27.493NoneStart calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__70:MoveNext()

12:57:27.496None'???|AcademyWindow_HeroCardItem' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

12:57:27.496NonePresentation has been started.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

12:57:27.501NonePresentation has been presented.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

12:57:27.501NoneInGameView calls Snapshots.Present.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

12:57:27.501NoneInGameView Snapshots.Present done.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

12:57:27.502UILoading async UI texture 'Bitmaps Others_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:57:27.512NoneFinished calling OnPresentationStarted on in-game windows in 0.0037 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__70:MoveNext()

12:57:27.542None[Audio][Rift] Start building rift cluster

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

12:57:27.542None[Audio][River] End building 0 clusters in 0.008 ms.

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

12:57:27.553NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:27.698None[Sandbox] Process order. (Serial=1, Empire=0, Order=OrderSetControlledByHuman ControlledByHuman: True, NeedUnlockBattle: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.699None[Sandbox] Process order. (Serial=2, Empire=0, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.699None[Sandbox] Process order. (Serial=3, Empire=1, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.699None[Sandbox] Process order. (Serial=4, Empire=2, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.699None[Sandbox] Process order. (Serial=5, Empire=3, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.699None[Sandbox] Process order. (Serial=6, Empire=4, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.699None[Sandbox] Process order. (Serial=7, Empire=5, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.699None[Sandbox] Process order. (Serial=8, Empire=6, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.699None[Sandbox] Process order. (Serial=9, Empire=7, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.699None[Sandbox] Process order. (Serial=10, Empire=8, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.700None[Sandbox] Process order. (Serial=11, Empire=9, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.700None[Sandbox] Process order. (Serial=12, Empire=10, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.700None[Sandbox] Process order. (Serial=13, Empire=11, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.700None[Sandbox] Process order. (Serial=14, Empire=12, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.700None[Sandbox] Process order. (Serial=15, Empire=13, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.700None[Sandbox] Process order. (Serial=16, Empire=14, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.700None[Sandbox] Process order. (Serial=17, Empire=15, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.700None[Sandbox] Process order. (Serial=18, Empire=16, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.700None[Sandbox] Process order. (Serial=19, Empire=17, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.700None[Sandbox] Process order. (Serial=20, Empire=18, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.700None[Sandbox] Process order. (Serial=21, Empire=19, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.702None[Sandbox] Process order. (Serial=22, Empire=20, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.702None[Sandbox] Process order. (Serial=23, Empire=21, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.702None[Sandbox] Process order. (Serial=24, Empire=22, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.702None[Sandbox] Process order. (Serial=25, Empire=23, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.702None[Sandbox] Process order. (Serial=26, Empire=24, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.702None[Sandbox] Process order. (Serial=27, Empire=25, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.702None[Sandbox] Process order. (Serial=28, Empire=26, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.702None[Sandbox] Process order. (Serial=29, Empire=27, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.702None[Sandbox] Process order. (Serial=30, Empire=28, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.702None[Sandbox] Process order. (Serial=31, Empire=29, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.702None[Sandbox] Process order. (Serial=32, Empire=30, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.702None[Sandbox] Process order. (Serial=33, Empire=31, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.702None[Sandbox] Process order. (Serial=34, Empire=32, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.703None[Sandbox] Process order. (Serial=35, Empire=33, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.703None[Sandbox] Process order. (Serial=36, Empire=34, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.703None[Sandbox] Process order. (Serial=37, Empire=35, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.703None[Sandbox] Process order. (Serial=38, Empire=36, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.703None[Sandbox] Process order. (Serial=39, Empire=37, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.703None[Sandbox] Process order. (Serial=40, Empire=38, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.703None[Sandbox] Process order. (Serial=41, Empire=39, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.703None[Sandbox] Process order. (Serial=42, Empire=40, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.704None[Sandbox] Process order. (Serial=43, Empire=41, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.704None[Sandbox] Process order. (Serial=44, Empire=42, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.704None[Sandbox] Process order. (Serial=45, Empire=43, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.704None[Sandbox] Process order. (Serial=46, Empire=44, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.704None[Sandbox] Process order. (Serial=47, Empire=45, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.704None[Sandbox] Process order. (Serial=48, Empire=46, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.704None[Sandbox] Process order. (Serial=49, Empire=47, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.704None[Sandbox] Process order. (Serial=50, Empire=48, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.704None[Sandbox] Process order. (Serial=51, Empire=49, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.705None[Sandbox] Process order. (Serial=52, Empire=50, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.705None[Sandbox] Process order. (Serial=53, Empire=51, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.705None[Sandbox] Process order. (Serial=54, Empire=52, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.705None[Sandbox] Process order. (Serial=55, Empire=53, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.705None[Sandbox] Process order. (Serial=56, Empire=54, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.705None[Sandbox] Process order. (Serial=57, Empire=55, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.705None[Sandbox] Process order. (Serial=58, Empire=56, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.705None[Sandbox] Process order. (Serial=59, Empire=57, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.706None[Sandbox] Process order. (Serial=60, Empire=58, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.706None[Sandbox] Process order. (Serial=61, Empire=59, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.706None[Sandbox] Process order. (Serial=62, Empire=60, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.706None[Sandbox] Process order. (Serial=63, Empire=61, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.706None[Sandbox] Process order. (Serial=64, Empire=62, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.706None[Sandbox] Process order. (Serial=65, Empire=63, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.706None[Sandbox] Process order. (Serial=66, Empire=64, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.706None[Sandbox] Process order. (Serial=67, Empire=65, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.706None[Sandbox] Process order. (Serial=68, Empire=66, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.707None[Sandbox] Process order. (Serial=69, Empire=67, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.707None[Sandbox] Process order. (Serial=70, Empire=68, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.707None[Sandbox] Process order. (Serial=71, Empire=69, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.707None[Sandbox] Process order. (Serial=72, Empire=70, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.707None[Sandbox] Process order. (Serial=73, Empire=71, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.707None[Sandbox] Process order. (Serial=74, Empire=72, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.707None[Sandbox] Process order. (Serial=75, Empire=73, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.707None[Sandbox] Process order. (Serial=76, Empire=74, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.707None[Sandbox] Process order. (Serial=77, Empire=75, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.708None[Sandbox] Process order. (Serial=78, Empire=76, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.708None[Sandbox] Process order. (Serial=79, Empire=77, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.708None[Sandbox] Process order. (Serial=80, Empire=78, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.708None[Sandbox] Process order. (Serial=81, Empire=79, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.708None[Sandbox] Process order. (Serial=82, Empire=80, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.708None[Sandbox] Process order. (Serial=83, Empire=81, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.708None[Sandbox] Process order. (Serial=84, Empire=82, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.708None[Sandbox] Process order. (Serial=85, Empire=83, Order=OrderActivateAIBrain ActiveAIBrain: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.709None[Sandbox] Process order. (Serial=86, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 04:57:27)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.721None[Sandbox] Process order. (Serial=87, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=0,EmpireIndex=1 TimePlayed=0,EmpireIndex=2 TimePlayed=0,EmpireIndex=3 TimePlayed=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:27.777None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

12:57:27.777None[LoadingScreen] Show

Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:27.777None[LoadingScreen] Showing the LoadingScreen LoadingScreen_Variant_Session. Predicted duration 0.1

Amplitude.Mercury.LoadingScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)

12:57:27.777NoneTryBindSessionInfos factionName:'Faction_KinOfSheredyn' empireSymbol:'EmpireSymbolDefinition_Blason_KinOfSheredyn03' colorIndex:'0'

Amplitude.Mercury.LoadingScreen_Session:TryBindSessionInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:27.778NoneReading video D:/Game/steam/steamapps/common/ENDLESS Legend 2 Demo/Endless Legend 2_Data/StreamingAssets/Movies/Webm/Video_Introduction_KinOfSheredyn.webm, with audio track 0/1

Amplitude.Framework.Media.UnityMovieController:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:27.825None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

12:57:29.706None[Sandbox] Process order. (Serial=88, Empire=0, Order=OrderActivateAIBrain ActiveAIBrain: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:29.716None[Sandbox] Process order. (Serial=89, Empire=1, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:29.736None[Sandbox] Process order. (Serial=90, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='1449 [24, 19] --> 1448 [23, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:29.736None[Sandbox] Process order. (Serial=91, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='1526 [26, 20] --> 1601 [26, 21] --> 1677 [27, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:29.746None[Sandbox] Process order. (Serial=92, Empire=1, Order=OrderContinueGotoAction Action=91)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:29.746None[Sandbox] Process order. (Serial=93, Empire=1, Order=OrderContinueGotoAction Action=90)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:29.757None[Sandbox] Process order. (Serial=94, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:29.776None[Sandbox] Process order. (Serial=95, Empire=2, Order=OrderGoTo Entity=#5000, AdditionalFlags='IgnoreFogOfWar', Path='1842 [42, 24] --> 1843 [43, 24] --> 1918 [43, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:29.776None[Sandbox] Process order. (Serial=96, Empire=2, Order=OrderGoTo Entity=#5005, AdditionalFlags='IgnoreFogOfWar', Path='1916 [41, 25] --> 1991 [41, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:29.787None[Sandbox] Process order. (Serial=97, Empire=2, Order=OrderContinueGotoAction Action=93)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:29.787None[Sandbox] Process order. (Serial=98, Empire=2, Order=OrderContinueGotoAction Action=92)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:29.797None[Sandbox] Process order. (Serial=99, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:29.817None[Sandbox] Process order. (Serial=100, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2712 [12, 36] --> 2713 [13, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:29.826None[Sandbox] Process order. (Serial=101, Empire=3, Order=OrderContinueGotoAction Action=94)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:29.827None[Sandbox] Process order. (Serial=102, Empire=3, Order=OrderGoTo Entity=#5027, AdditionalFlags='IgnoreFogOfWar', Path='2786 [11, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:29.836None[Sandbox] Process order. (Serial=103, Empire=3, Order=OrderContinueGotoAction Action=95)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:29.846None[Sandbox] Process order. (Serial=104, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:30.420None[Sandbox] Process order. (Serial=105, Empire=1, Order=OrderContinueGotoAction Action=91)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:30.420None[Sandbox] Process order. (Serial=106, Empire=1, Order=OrderContinueGotoAction Action=90)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:30.459None[Sandbox] Process order. (Serial=107, Empire=2, Order=OrderContinueGotoAction Action=93)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:30.537None[Sandbox] Process order. (Serial=108, Empire=2, Order=OrderContinueGotoAction Action=92)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:31.092None[Sandbox] Process order. (Serial=109, Empire=1, Order=OrderContinueGotoAction Action=91)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:31.128UILoaded UI texture 'UI_MinorEmpireSymbol_Xavius'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:31.128UILoading async UI texture 'EmpireWindow_Background_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:57:31.212None[Sandbox] Process order. (Serial=110, Empire=2, Order=OrderContinueGotoAction Action=92)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:31.217NoneThe AI synchronization took 1083 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:57:31.232None[Sandbox] Process order. (Serial=111, Empire=1, Order=OrderArmySettle ArmyGUID: #4978 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:31.235NoneNotify NewSettlementCreatedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

12:57:31.282None[Sandbox] Process order. (Serial=112, Empire=3, Order=OrderBuildBridge ArmyGUID: #5023 StopAction=False Action=0 at 2638 [13, 35])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:31.302None[Sandbox] Process order. (Serial=113, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:31.432None[Sandbox] Process order. (Serial=114, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 5194)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:31.432None[Sandbox] Process order. (Serial=115, Empire=1, Order=OrderChangeSettlementConverter Settlement=5194, Converter=Converter_IndustryToInfluence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:31.432None[Sandbox] Process order. (Serial=116, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Influence, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:31.433None[Sandbox] Process order. (Serial=117, Empire=1, Order=OrderEnqueueConstructible Settlement=5194, Constructible=DistrictImprovement_City_Center_00, Position=1448, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:31.482None[Sandbox] Process order. (Serial=118, Empire=2, Order=OrderGoTo Entity=#5005, AdditionalFlags='IgnoreFogOfWar', Path='1992 [42, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:31.492None[Sandbox] Process order. (Serial=119, Empire=2, Order=OrderContinueGotoAction Action=97)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:31.522None[Sandbox] Process order. (Serial=120, Empire=3, Order=OrderGoTo Entity=#5027, AdditionalFlags='IgnoreFogOfWar', Path='2711 [11, 36] --> 2636 [11, 35] --> 2562 [12, 34] --> 2487 [12, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:31.532None[Sandbox] Process order. (Serial=121, Empire=3, Order=OrderContinueGotoAction Action=98)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:32.205None[Sandbox] Process order. (Serial=122, Empire=3, Order=OrderContinueGotoAction Action=98)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:32.875None[Sandbox] Process order. (Serial=123, Empire=3, Order=OrderContinueGotoAction Action=98)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:33.548None[Sandbox] Process order. (Serial=124, Empire=3, Order=OrderContinueGotoAction Action=98)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:33.622NoneThe AI synchronization took 1728 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:57:33.667None[Sandbox] Process order. (Serial=125, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:33.667None[Sandbox] Process order. (Serial=126, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:34.446UIUnload UI texture 'Units__Large_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:35.509UIUnload UI texture 'Hero_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:37.876NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

12:57:37.878UILoading async UI texture 'Units__Large_07.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:57:38.648UILoading async UI texture 'Units__Large_11.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:57:39.202None[Sandbox] Process order. (Serial=127, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 1, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:41.859UIUnload UI texture 'LoadingScreen_04'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:44.293UIUnload UI texture 'Faction_Leaders_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:44.293UIUnload UI texture 'Bitmaps Others_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:45.826UIUnload UI texture 'Deprecated'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:46.276NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

12:57:46.410UIUnload UI texture 'Faction_Leaders_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:46.410UIUnload UI texture 'Technologies_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:46.410UIUnload UI texture 'Technologies_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:46.410UIUnload UI texture 'Technologies_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:46.410UIUnload UI texture 'Hero_08'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:48.577UIUnload UI texture 'LoadingScreen_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:48.966None[Sandbox] Process order. (Serial=128, Empire=0, Order=OrderSplitArmy ArmySimulationEntityGUID: 4956, WorldPosition: 1789, UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:49.093NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

12:57:51.363None[Sandbox] Process order. (Serial=129, Empire=0, Order=OrderGoTo Entity=#5210, path='1714 [64, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:51.372None[Sandbox] Process order. (Serial=130, Empire=0, Order=OrderContinueGotoAction Action=99)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:57:52.510UIUnload UI texture 'EmpireWindow_Background_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:59.676UIUnload UI texture 'Units__Large_11'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:57:59.677UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:58:04.893NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

12:58:04.894UILoading async UI texture 'Units__Large_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:58:07.917None[Sandbox] Process order. (Serial=131, Empire=0, Order=OrderGoTo Entity=#4960, path='2015 [65, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:58:07.927None[Sandbox] Process order. (Serial=132, Empire=0, Order=OrderContinueGotoAction Action=100)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:58:10.403None[Sandbox] Process order. (Serial=133, Empire=0, Order=OrderGoTo Entity=#4960, path='2089 [64, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:58:10.413None[Sandbox] Process order. (Serial=134, Empire=0, Order=OrderContinueGotoAction Action=101)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:58:10.494UIUnload UI texture 'Bitmaps Small_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:58:13.192NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

12:58:13.194UILoading async UI texture 'Bitmaps Small_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:58:26.593UIUnload UI texture 'Units__Large_07'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:58:35.043UIUnload UI texture 'Units__Large_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:58:56.531None[Sandbox] Process order. (Serial=135, Empire=0, Order=OrderGoToAndSettle Entity=#4956, path='1939 [64, 25]'. ConvertIntoCity: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:58:56.540None[Sandbox] Process order. (Serial=136, Empire=0, Order=OrderContinueGotoAction Action=102)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:58:56.626NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

12:58:57.212None[Sandbox] Process order. (Serial=137, Empire=0, Order=OrderArmySettle ArmyGUID: #4956 Action=102)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:58:57.213NoneSkip DiscoverElementCameraSequence CameraSequence_Biomes due to undefined element Biome_Arid.

Amplitude.Mercury.Simulation.CameraSequenceController:StartDiscoverElementCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:58:57.214NoneNotify NewSettlementCreatedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

12:58:57.221NoneThe AI synchronization took 577 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:58:57.232None[Sandbox] Process order. (Serial=138, Empire=0, Order=OrderUpdateTechnologyAdvices SortedTechnologyNames: Amplitude.StaticString[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:58:57.352None[Sandbox] Process order. (Serial=139, Empire=0, Order=OrderChangeCameraSequenceState CameraSequenceIndex: 0, IsPlaying: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:00.398None[Sandbox] Process order. (Serial=140, Empire=0, Order=OrderChangeCameraSequenceState CameraSequenceIndex: 0, IsPlaying: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:01.098UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:59:04.027NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

12:59:04.028UILoading async UI texture 'Units__Large_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:59:04.432None[Sandbox] Process order. (Serial=141, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 2, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:04.432None[Sandbox] Process order. (Serial=142, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 2, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:06.437None[Sandbox] Process order. (Serial=143, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 2, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:08.184None[Sandbox] Process order. (Serial=144, Empire=0, Order=OrderGoTo Entity=#4960, path='2014 [64, 26] --> 1939 [64, 25] --> 1864 [64, 24] --> 1788 [63, 23] --> 1713 [63, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:08.194None[Sandbox] Process order. (Serial=145, Empire=0, Order=OrderContinueGotoAction Action=103)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:08.826NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

12:59:08.829UILoading async UI texture 'Units__Large_07.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:59:08.866None[Sandbox] Process order. (Serial=146, Empire=0, Order=OrderContinueGotoAction Action=103)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:08.869NoneThe AI synchronization took 564 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:59:09.477None[Sandbox] Process order. (Serial=147, Empire=0, Order=OrderGoTo Entity=#5210, path='1713 [63, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:09.487None[Sandbox] Process order. (Serial=148, Empire=0, Order=OrderContinueGotoAction Action=104)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:09.626NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.1000005% to 0%) in controller Unit_KinOfSheredyn_Legionary_OverrideController) '5210-115-0'

Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:59:09.676NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.04999927% to 0%) in controller Unit_KinOfSheredyn_Legionary_OverrideController) '5210-116-0'

Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:59:09.676NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.08751118% to 0%) in controller Unit_KinOfSheredyn_Legionary_OverrideController) '5210-117-0'

Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:59:09.676NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.04999927% to 0%) in controller Unit_KinOfSheredyn_Legionary_OverrideController) '5210-118-0'

Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:59:11.026NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

12:59:12.267None[Sandbox] Process order. (Serial=149, Empire=0, Order=OrderGoTo Entity=#4956, path='1864 [64, 24] --> 1788 [63, 23] --> 1713 [63, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:12.276None[Sandbox] Process order. (Serial=150, Empire=0, Order=OrderContinueGotoAction Action=105)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:18.927Unity[Item] Load


12:59:18.936None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

12:59:18.937None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

12:59:19.118Unity[Item] Load


12:59:19.121None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

12:59:19.122None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

12:59:19.324Unity[Item] Load


12:59:19.327None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

12:59:19.327None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

12:59:19.504Unity[Item] Load


12:59:19.510None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

12:59:19.510None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

12:59:19.510None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

12:59:19.510None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

12:59:19.510None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

12:59:19.510None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

12:59:19.513UILoading async UI texture 'Population.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:59:19.516UILoaded UI texture 'UI_PopulationAssignementStrategy_Balanced'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:59:19.945None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

12:59:19.945None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

12:59:19.945None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

12:59:19.946None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

12:59:19.946None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

12:59:19.946None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

12:59:20.376UIUnload UI texture 'Bitmaps Others_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:59:23.666None[Sandbox] Process order. (Serial=151, Empire=0, Order=OrderEnqueueConstructible Settlement=5211, Constructible=DistrictImprovement_City_Center_00, Position=1939, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:23.728UILoading async UI texture 'KinOfSheredyn_Districts_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:59:24.915UILoading async UI texture 'Technologies_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:59:24.916UILoading async UI texture 'Technologies_04.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:59:24.916UILoading async UI texture 'Technologies_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:59:24.916UILoading async UI texture 'Technologies_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:59:24.916UILoading async UI texture 'Bitmaps Others_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:59:24.919None[Sandbox] Process order. (Serial=152, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:24.930None[Sandbox] Process order. (Serial=153, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:26.165None[Sandbox] Process order. (Serial=154, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Science, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:26.234None[Sandbox] Process order. (Serial=155, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:26.234None[Sandbox] Process order. (Serial=156, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:28.899None[Sandbox] Process order. (Serial=157, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Influence, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:28.930None[Sandbox] Process order. (Serial=158, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:30.552None[Sandbox] Process order. (Serial=159, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Food, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:30.632None[Sandbox] Process order. (Serial=160, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:31.333None[Sandbox] Process order. (Serial=161, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:31.393UIUnload UI texture 'Units__Large_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:59:32.136None[Sandbox] Process order. (Serial=162, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:32.136None[Sandbox] Process order. (Serial=163, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:32.237None[Sandbox] Process order. (Serial=164, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:32.246None[Sandbox] Process order. (Serial=165, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:32.326NonePrevented Proxy creation for Entity #5056 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

12:59:32.326NonePrevented Proxy creation for Entity #5060 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

12:59:32.326NonePrevented Proxy creation for Entity #5065 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

12:59:32.326NonePrevented Proxy creation for Entity #5057 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

12:59:32.450NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:59:32.664None[Sandbox] Process order. (Serial=166, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 04:59:32)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:32.675None[Sandbox] Process order. (Serial=167, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=125,EmpireIndex=1 TimePlayed=125,EmpireIndex=2 TimePlayed=125,EmpireIndex=3 TimePlayed=125)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:32.736None[Sandbox] Process order. (Serial=168, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:33.492UIUnload UI texture 'Units__Large_07'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:59:34.670None[Sandbox] Process order. (Serial=169, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Money, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:34.670None[Sandbox] Process order. (Serial=170, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 5194)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:34.700None[Sandbox] Process order. (Serial=171, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='1752 [27, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:34.700None[Sandbox] Process order. (Serial=172, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='1523 [23, 20] --> 1597 [22, 21] --> 1596 [21, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:34.710None[Sandbox] Process order. (Serial=173, Empire=1, Order=OrderContinueGotoAction Action=107)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:34.711None[Sandbox] Process order. (Serial=174, Empire=1, Order=OrderContinueGotoAction Action=106)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:34.741None[Sandbox] Process order. (Serial=175, Empire=2, Order=OrderGoTo Entity=#5000, AdditionalFlags='IgnoreFogOfWar', Path='1919 [44, 25] --> 1920 [45, 25] --> 1921 [46, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:34.741None[Sandbox] Process order. (Serial=176, Empire=2, Order=OrderGoTo Entity=#5005, AdditionalFlags='IgnoreFogOfWar', Path='1993 [43, 26] --> 1994 [44, 26] --> 1995 [45, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:34.750None[Sandbox] Process order. (Serial=177, Empire=2, Order=OrderContinueGotoAction Action=109)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:34.751None[Sandbox] Process order. (Serial=178, Empire=2, Order=OrderContinueGotoAction Action=108)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:34.760None[Sandbox] Process order. (Serial=179, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2638 [13, 35] --> 2639 [14, 35] --> 2640 [15, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:34.770None[Sandbox] Process order. (Serial=180, Empire=3, Order=OrderContinueGotoAction Action=110)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:34.780None[Sandbox] Process order. (Serial=181, Empire=3, Order=OrderGoTo Entity=#5027, AdditionalFlags='IgnoreFogOfWar', Path='2413 [13, 32] --> 2338 [13, 31] --> 2264 [14, 30] --> 2188 [13, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:34.790None[Sandbox] Process order. (Serial=182, Empire=3, Order=OrderContinueGotoAction Action=111)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:34.800None[Sandbox] Process order. (Serial=183, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:35.383None[Sandbox] Process order. (Serial=184, Empire=1, Order=OrderContinueGotoAction Action=107)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:35.423None[Sandbox] Process order. (Serial=185, Empire=2, Order=OrderContinueGotoAction Action=109)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:35.424None[Sandbox] Process order. (Serial=186, Empire=2, Order=OrderContinueGotoAction Action=108)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:35.443None[Sandbox] Process order. (Serial=187, Empire=3, Order=OrderContinueGotoAction Action=110)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:35.462None[Sandbox] Process order. (Serial=188, Empire=3, Order=OrderContinueGotoAction Action=111)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:35.526NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

12:59:35.529UILoading async UI texture 'Units__Large_07.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:59:36.055None[Sandbox] Process order. (Serial=189, Empire=1, Order=OrderContinueGotoAction Action=107)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:36.095None[Sandbox] Process order. (Serial=190, Empire=2, Order=OrderContinueGotoAction Action=109)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:36.096None[Sandbox] Process order. (Serial=191, Empire=2, Order=OrderContinueGotoAction Action=108)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:36.115None[Sandbox] Process order. (Serial=192, Empire=3, Order=OrderContinueGotoAction Action=110)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:36.135None[Sandbox] Process order. (Serial=193, Empire=3, Order=OrderContinueGotoAction Action=111)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:36.808None[Sandbox] Process order. (Serial=194, Empire=3, Order=OrderContinueGotoAction Action=111)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:36.812NoneThe AI synchronization took 1687 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:59:36.828None[Sandbox] Process order. (Serial=195, Empire=1, Order=OrderParley ArmyGUID: #4982 StopAction=False Action=0 at 1827 [27, 24])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:36.828NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Foundling01_Step01_Start, Variable=EmpireAtWar, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:59:36.828NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Foundling01_Step01_Start, Variable=EmpireProtectorate, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:59:36.828NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Foundling01_Step01_Start, Variable=MinorUnderProtectorate, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:59:36.830None[Sandbox] Process order. (Serial=196, Empire=1, Order=OrderParley ArmyGUID: #4978 StopAction=False Action=0 at 1595 [20, 21])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:36.858None[Sandbox] Process order. (Serial=197, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:36.858None[Sandbox] Process order. (Serial=198, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:36.927NoneSame QuestPinSubset Snapshot Frame (previous frame: 190, current data frame: 190) but different data length (remote: 2, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:59:37.028None[Sandbox] Process order. (Serial=199, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:37.028None[Sandbox] Process order. (Serial=200, Empire=1, Order=OrderQuestReplayDialog QuestIndex: 0, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:37.049None[Sandbox] Process order. (Serial=201, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='1827 [27, 24] --> 1902 [27, 25] --> 1977 [27, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:37.059None[Sandbox] Process order. (Serial=202, Empire=1, Order=OrderContinueGotoAction Action=114)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:37.118None[Sandbox] Process order. (Serial=203, Empire=0, Order=OrderGoTo Entity=#5210, path='1713 [63, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:37.129None[Sandbox] Process order. (Serial=204, Empire=0, Order=OrderContinueGotoAction Action=115)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:37.229UILoaded UI texture 'UI_SquareSeparator'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:59:37.239None[Sandbox] Process order. (Serial=205, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:37.249None[Sandbox] Process order. (Serial=206, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:37.731None[Sandbox] Process order. (Serial=207, Empire=1, Order=OrderContinueGotoAction Action=114)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:37.741NoneThe AI synchronization took 535 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:59:37.751None[Sandbox] Process order. (Serial=208, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:37.751None[Sandbox] Process order. (Serial=209, Empire=1, Order=OrderQuestReplayDialog QuestIndex: 1, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:37.951None[Sandbox] Process order. (Serial=210, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:38.059UIUnload UI texture 'Bitmaps Small_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:59:38.153None[Sandbox] Process order. (Serial=211, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:38.193None[Sandbox] Process order. (Serial=212, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:38.797None[Sandbox] Process order. (Serial=213, Empire=0, Order=OrderPlayVillageQuip VillageGuid: 4616)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:38.797NoneCouldn't get optional variable. (DialogName=Quip_Elder_DaughterOfBor01, Variable=MyPacifiedVillages, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:59:38.797NoneCouldn't get optional variable. (DialogName=Quip_Elder_DaughterOfBor01, Variable=MyDestroyedVillage, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:59:38.797NoneCouldn't get optional variable. (DialogName=Quip_Elder_DaughterOfBor01, Variable=MyAssimilatedFaction, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:59:38.797NoneCouldn't get optional variable. (DialogName=Quip_Elder_DaughterOfBor01, Variable=MyMonsoonEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:59:38.864UILoading async UI texture 'Bitmaps Small_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:59:39.293NoneHovered True button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:59:39.543NoneClicked on button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonClicked(System.Reflection.RuntimeParameterInfo)

12:59:39.549None[Sandbox] Process order. (Serial=214, Empire=0, Order=OrderParley ArmyGUID: #5210 StopAction=False Action=0 at 1712 [62, 22])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:39.557NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_DaughterOfBor01_Step01_Start, Variable=MinorTerritoryCorrupted, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:59:39.643NoneSame QuestPinSubset Snapshot Frame (previous frame: 266, current data frame: 266) but different data length (remote: 3, local: 2)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:59:39.650None[Sandbox] Process order. (Serial=215, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 5, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:39.650None[Sandbox] Process order. (Serial=216, Empire=0, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:39.670None[Sandbox] Process order. (Serial=217, Empire=0, Order=OrderChangeCameraSequenceState CameraSequenceIndex: 0, IsPlaying: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:40.602None[Sandbox] Process order. (Serial=218, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 4, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:40.602None[Sandbox] Process order. (Serial=219, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 4, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:40.709NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#4982-105)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

12:59:40.726NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#4982-103)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

12:59:40.792NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#4982-104)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

12:59:40.792NoneUnitActionMove(#4982): Movement timed out'

Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)

12:59:41.717None[Sandbox] Process order. (Serial=220, Empire=0, Order=OrderChangeCameraSequenceState CameraSequenceIndex: 0, IsPlaying: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:41.745UILoading async UI texture 'MinorFaction_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:59:43.020None[Sandbox] Process order. (Serial=221, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 5, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:43.020None[Sandbox] Process order. (Serial=222, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 5, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:43.626UIUnload UI texture 'Population'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:59:46.892UIUnload UI texture 'KinOfSheredyn_Districts_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:59:47.499None[Sandbox] Process order. (Serial=223, Empire=0, Order=OrderEndCurrentDialog DialogueName: MinorFaction_SpecificQuest_DaughterOfBor01_Step01_Start, TotalSteps: 9, SkippedStepIndex: 3, DialogIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:48.433None[Sandbox] Process order. (Serial=224, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 4, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:51.560UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:59:53.829None[Sandbox] Process order. (Serial=225, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 3, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:54.277UIUnload UI texture 'Technologies_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:59:54.278UIUnload UI texture 'Technologies_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:59:54.278UIUnload UI texture 'Technologies_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:59:54.278UIUnload UI texture 'Technologies_04'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:59:54.278UIUnload UI texture 'Bitmaps Others_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:59:54.443NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

12:59:55.345None[Sandbox] Process order. (Serial=226, Empire=0, Order=OrderGoTo Entity=#5210, path='1787 [62, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:55.355None[Sandbox] Process order. (Serial=227, Empire=0, Order=OrderContinueGotoAction Action=116)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:55.456None[Sandbox] Process order. (Serial=228, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:59:59.746UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

12:59:59.746UILoading async UI texture 'KinOfSheredyn_Districts_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:00:00.444NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:00:00.446UILoading async UI texture 'Units__Large_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:00:02.152None[Sandbox] Process order. (Serial=229, Empire=0, Order=OrderGoTo Entity=#4960, path='2013 [63, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:02.162None[Sandbox] Process order. (Serial=230, Empire=0, Order=OrderContinueGotoAction Action=117)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:02.272None[Sandbox] Process order. (Serial=231, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:02.710UIUnload UI texture 'Bitmaps Small_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:00:04.168None[Sandbox] Process order. (Serial=232, Empire=0, Order=OrderGoTo Entity=#4960, path='1937 [62, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:04.178None[Sandbox] Process order. (Serial=233, Empire=0, Order=OrderContinueGotoAction Action=118)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:06.543NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:00:06.545UILoading async UI texture 'Bitmaps Small_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:00:07.535None[Sandbox] Process order. (Serial=234, Empire=0, Order=OrderGoToAndMerge Entity=#4956, path='1938 [63, 25] --> 1937 [62, 25]'. TargetGUID: 4960, UnitGUIDsToSplitAndMerge: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:07.545None[Sandbox] Process order. (Serial=235, Empire=0, Order=OrderContinueGotoAction Action=119)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:07.546None[Sandbox] Process order. (Serial=236, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:08.216None[Sandbox] Process order. (Serial=237, Empire=0, Order=OrderTransferUnits SourceArmyGUID: #4956 TargetArmyGUID: #4960 Action=119)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:08.218NonePrevented Proxy creation for Entity #4956 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:00:08.223NoneThe AI synchronization took 545 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:00:08.242NoneDoUpdateMesh #4960 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:00:08.247None[Sandbox] Process order. (Serial=238, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:08.343NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:00:10.385None[Sandbox] Process order. (Serial=239, Empire=0, Order=OrderGoTo Entity=#4960, path='1936 [61, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:10.395None[Sandbox] Process order. (Serial=240, Empire=0, Order=OrderContinueGotoAction Action=120)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:10.426NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.01999884% to 0%) in controller Unit_KinOfSheredyn_Archer_OverrideController) '4960-122-0'

Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:00:10.462UIUnload UI texture 'MinorFaction_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:00:10.465None[Sandbox] Process order. (Serial=241, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:17.931None[Sandbox] Process order. (Serial=242, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:17.983None[Sandbox] Process order. (Serial=243, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:18.071None[Sandbox] Process order. (Serial=244, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:18.160NonePrevented Proxy creation for Entity #5070 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:00:18.275NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:00:18.422None[Sandbox] Process order. (Serial=245, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 05:00:18)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:18.432None[Sandbox] Process order. (Serial=246, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=171,EmpireIndex=1 TimePlayed=171,EmpireIndex=2 TimePlayed=171,EmpireIndex=3 TimePlayed=171)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:20.456None[Sandbox] Process order. (Serial=247, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='2052 [27, 27] --> 2127 [27, 28] --> 2202 [27, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:20.456None[Sandbox] Process order. (Serial=248, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='1595 [20, 21] --> 1520 [20, 20] --> 1444 [19, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:20.466None[Sandbox] Process order. (Serial=249, Empire=1, Order=OrderContinueGotoAction Action=122)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:20.467None[Sandbox] Process order. (Serial=250, Empire=1, Order=OrderContinueGotoAction Action=121)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:20.496None[Sandbox] Process order. (Serial=251, Empire=2, Order=OrderGoTo Entity=#5000, AdditionalFlags='IgnoreFogOfWar', Path='1922 [47, 25] --> 1848 [48, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:20.496None[Sandbox] Process order. (Serial=252, Empire=2, Order=OrderGoTo Entity=#5005, AdditionalFlags='IgnoreFogOfWar', Path='1920 [45, 25] --> 1846 [46, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:20.506None[Sandbox] Process order. (Serial=253, Empire=2, Order=OrderContinueGotoAction Action=124)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:20.506None[Sandbox] Process order. (Serial=254, Empire=2, Order=OrderContinueGotoAction Action=123)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:20.536None[Sandbox] Process order. (Serial=255, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2641 [16, 35] --> 2642 [17, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:20.536None[Sandbox] Process order. (Serial=256, Empire=3, Order=OrderGoTo Entity=#5027, AdditionalFlags='IgnoreFogOfWar', Path='2264 [14, 30] --> 2265 [15, 30] --> 2266 [16, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:20.545None[Sandbox] Process order. (Serial=257, Empire=3, Order=OrderContinueGotoAction Action=126)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:20.545None[Sandbox] Process order. (Serial=258, Empire=3, Order=OrderContinueGotoAction Action=125)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:20.556None[Sandbox] Process order. (Serial=259, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:20.577NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:00:21.137None[Sandbox] Process order. (Serial=260, Empire=1, Order=OrderContinueGotoAction Action=122)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:21.138None[Sandbox] Process order. (Serial=261, Empire=1, Order=OrderContinueGotoAction Action=121)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:21.176None[Sandbox] Process order. (Serial=262, Empire=2, Order=OrderContinueGotoAction Action=124)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:21.177None[Sandbox] Process order. (Serial=263, Empire=2, Order=OrderContinueGotoAction Action=123)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:21.217None[Sandbox] Process order. (Serial=264, Empire=3, Order=OrderContinueGotoAction Action=126)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:21.217None[Sandbox] Process order. (Serial=265, Empire=3, Order=OrderContinueGotoAction Action=125)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:21.807None[Sandbox] Process order. (Serial=266, Empire=1, Order=OrderContinueGotoAction Action=121)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:21.807NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:00:21.887None[Sandbox] Process order. (Serial=267, Empire=3, Order=OrderContinueGotoAction Action=126)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:21.892NoneThe AI synchronization took 1131 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:00:21.907None[Sandbox] Process order. (Serial=268, Empire=2, Order=OrderArmySettle ArmyGUID: #5000 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:21.909NoneNotify NewSettlementCreatedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:00:21.929None[Sandbox] Process order. (Serial=269, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:21.929None[Sandbox] Process order. (Serial=270, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:22.127None[Sandbox] Process order. (Serial=271, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='2201 [26, 29] --> 2200 [25, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:22.148None[Sandbox] Process order. (Serial=272, Empire=2, Order=OrderOptimizePopulationAssignement SettlementGUID: 5232)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:22.148None[Sandbox] Process order. (Serial=273, Empire=2, Order=OrderChangeSettlementConverter Settlement=5232, Converter=Converter_IndustryToInfluence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:22.148None[Sandbox] Process order. (Serial=274, Empire=2, Order=OrderEnqueueTechnology TechnologyName: Necrophage_Technology_05, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:22.149None[Sandbox] Process order. (Serial=275, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=DistrictImprovement_City_Center_00, Position=1848, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:22.178None[Sandbox] Process order. (Serial=276, Empire=2, Order=OrderGoTo Entity=#5005, AdditionalFlags='IgnoreFogOfWar', Path='1921 [46, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:22.187None[Sandbox] Process order. (Serial=277, Empire=2, Order=OrderContinueGotoAction Action=128)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:22.427UIUnload UI texture 'Units__Large_07'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:00:22.479None[Sandbox] Process order. (Serial=278, Empire=1, Order=OrderContinueGotoAction Action=127)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:23.150None[Sandbox] Process order. (Serial=279, Empire=1, Order=OrderContinueGotoAction Action=127)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:23.155NoneThe AI synchronization took 790 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:00:23.160NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:00:23.161UILoading async UI texture 'Units__Large_07.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:00:23.170None[Sandbox] Process order. (Serial=280, Empire=2, Order=OrderBuyoutPopulationWithMoney SettlementGUID: 5232, PopulationDefinitionName: Population_Necrophage)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:23.171None[Sandbox] Process order. (Serial=281, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 5232, StrategyName: PopulationStrategy_Science)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:23.191None[Sandbox] Process order. (Serial=282, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:23.651None[Sandbox] Process order. (Serial=283, Empire=0, Order=OrderGoToAndMerge Entity=#5210, path='1862 [62, 24] --> 1936 [61, 25]'. TargetGUID: 4960, UnitGUIDsToSplitAndMerge: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:23.661None[Sandbox] Process order. (Serial=284, Empire=0, Order=OrderContinueGotoAction Action=129)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:23.771None[Sandbox] Process order. (Serial=285, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:24.331None[Sandbox] Process order. (Serial=286, Empire=0, Order=OrderTransferUnits SourceArmyGUID: #5210 TargetArmyGUID: #4960 Action=129)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:24.332NoneQuest MinorFaction_SpecificQuest_DaughterOfBor01_ChoiceDefinition failed

Amplitude.Mercury.Simulation.QuestController:FailQuestStep(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:00:24.338NoneThe AI synchronization took 579 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:00:24.350NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:00:24.449NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:00:24.460NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:00:25.174None[Sandbox] Process order. (Serial=287, Empire=2, Order=OrderOptimizePopulationAssignement SettlementGUID: 5232)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:27.115UILoading async UI texture 'Hero_12.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:00:27.115UILoading async UI texture 'Hero_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:00:27.120UILoaded UI texture 'UI_TrafficCone_Back'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:00:27.121UILoaded UI texture 'UI_TrafficCone_Front'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:00:28.012UILoading async UI texture 'Bitmaps Others_05.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:00:28.014UILoaded UI texture 'UI_Hero_Equipment_Accessory'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:00:28.014UILoaded UI texture 'UI_Hero_Equipment_Consumable'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:00:28.015UILoaded UI texture 'UI_Hero_Class_Archer'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:00:28.016UILoaded UI texture 'UI_UnitItem_Vision'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:00:28.016UILoaded UI texture 'UI_UnitAbility_Circle_OuterBorder_Dotted'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:00:30.549None[Sandbox] Process order. (Serial=288, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:30.568None[Sandbox] Process order. (Serial=289, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:30.679None[Sandbox] Process order. (Serial=290, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:30.760NonePrevented Proxy creation for Entity #5053 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:00:30.760NonePrevented Proxy creation for Entity #5063 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:00:30.760NonePrevented Proxy creation for Entity #5084 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:00:30.883NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:00:31.030None[Sandbox] Process order. (Serial=291, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 05:00:31)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:31.040None[Sandbox] Process order. (Serial=292, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=184,EmpireIndex=1 TimePlayed=184,EmpireIndex=2 TimePlayed=184,EmpireIndex=3 TimePlayed=184)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:31.055NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:00:31.154NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:00:31.611None[Sandbox] Process order. (Serial=293, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 6, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:33.065None[Sandbox] Process order. (Serial=294, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='2275 [25, 30] --> 2349 [24, 31] --> 2424 [24, 32] --> 2498 [23, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:33.065None[Sandbox] Process order. (Serial=295, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='1519 [19, 20] --> 1518 [18, 20] --> 1517 [17, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:33.075None[Sandbox] Process order. (Serial=296, Empire=1, Order=OrderContinueGotoAction Action=131)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:33.076None[Sandbox] Process order. (Serial=297, Empire=1, Order=OrderContinueGotoAction Action=130)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:33.084None[Sandbox] Process order. (Serial=298, Empire=0, Order=OrderGoTo Entity=#4960, path='2011 [61, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:33.084None[Sandbox] Process order. (Serial=299, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 5232, StrategyName: PopulationStrategy_Balanced)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:33.096None[Sandbox] Process order. (Serial=300, Empire=0, Order=OrderContinueGotoAction Action=132)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:33.114None[Sandbox] Process order. (Serial=301, Empire=2, Order=OrderGoTo Entity=#5005, AdditionalFlags='IgnoreFogOfWar', Path='1996 [46, 26] --> 2070 [45, 27] --> 2145 [45, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:33.114None[Sandbox] Process order. (Serial=302, Empire=2, Order=OrderGoTo Entity=#5000, AdditionalFlags='IgnoreFogOfWar', Path='1849 [49, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:33.125None[Sandbox] Process order. (Serial=303, Empire=2, Order=OrderContinueGotoAction Action=134)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:33.125None[Sandbox] Process order. (Serial=304, Empire=2, Order=OrderContinueGotoAction Action=133)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:33.156None[Sandbox] Process order. (Serial=305, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2643 [18, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:33.156None[Sandbox] Process order. (Serial=306, Empire=3, Order=OrderGoTo Entity=#5027, AdditionalFlags='IgnoreFogOfWar', Path='2190 [15, 29] --> 2189 [14, 29] --> 2188 [13, 29] --> 2113 [13, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:33.164None[Sandbox] Process order. (Serial=307, Empire=3, Order=OrderContinueGotoAction Action=136)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:33.164None[Sandbox] Process order. (Serial=308, Empire=3, Order=OrderContinueGotoAction Action=135)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:33.175None[Sandbox] Process order. (Serial=309, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:33.746None[Sandbox] Process order. (Serial=310, Empire=1, Order=OrderContinueGotoAction Action=131)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:33.747None[Sandbox] Process order. (Serial=311, Empire=1, Order=OrderContinueGotoAction Action=130)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:33.798None[Sandbox] Process order. (Serial=312, Empire=2, Order=OrderContinueGotoAction Action=133)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:33.838None[Sandbox] Process order. (Serial=313, Empire=3, Order=OrderContinueGotoAction Action=136)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:34.418None[Sandbox] Process order. (Serial=314, Empire=1, Order=OrderContinueGotoAction Action=131)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:34.419None[Sandbox] Process order. (Serial=315, Empire=1, Order=OrderContinueGotoAction Action=130)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:34.469None[Sandbox] Process order. (Serial=316, Empire=2, Order=OrderContinueGotoAction Action=133)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:34.510None[Sandbox] Process order. (Serial=317, Empire=3, Order=OrderContinueGotoAction Action=136)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:35.093None[Sandbox] Process order. (Serial=318, Empire=1, Order=OrderContinueGotoAction Action=130)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:35.183None[Sandbox] Process order. (Serial=319, Empire=3, Order=OrderContinueGotoAction Action=136)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:35.187NoneThe AI synchronization took 1684 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:00:35.203None[Sandbox] Process order. (Serial=320, Empire=2, Order=OrderEnqueueTechnology TechnologyName: Necrophage_Technology_07, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:35.203None[Sandbox] Process order. (Serial=321, Empire=2, Order=OrderChangeEntityAwakeState EntityGuid: 5000, AwakeState: Guard)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:35.223None[Sandbox] Process order. (Serial=322, Empire=3, Order=OrderArmySettle ArmyGUID: #5023 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:35.225NoneNotify NewSettlementCreatedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:00:35.243None[Sandbox] Process order. (Serial=323, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:35.423None[Sandbox] Process order. (Serial=324, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='1442 [17, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:35.433None[Sandbox] Process order. (Serial=325, Empire=1, Order=OrderContinueGotoAction Action=137)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:35.473None[Sandbox] Process order. (Serial=326, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 5251)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:35.473None[Sandbox] Process order. (Serial=327, Empire=3, Order=OrderChangeSettlementConverter Settlement=5251, Converter=Converter_IndustryToInfluence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:35.474None[Sandbox] Process order. (Serial=328, Empire=3, Order=OrderBuyoutPopulationWithMoney SettlementGUID: 5251, PopulationDefinitionName: Population_KinOfSheredyn)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:35.474None[Sandbox] Process order. (Serial=329, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Influence, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:35.474None[Sandbox] Process order. (Serial=330, Empire=3, Order=OrderEnqueueConstructible Settlement=5251, Constructible=DistrictImprovement_City_Center_00, Position=2643, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:35.505None[Sandbox] Process order. (Serial=331, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:35.604None[Sandbox] Process order. (Serial=332, Empire=1, Order=OrderParley ArmyGUID: #4978 StopAction=False Action=0 at 1368 [18, 18])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:35.614NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Oneiroi01_Step01_Start, Variable=CorruptedMinorFaction, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:00:35.614NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Oneiroi01_Step01_Start, Variable=MinorTerritory_Tormented, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:00:35.614NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Oneiroi01_Step01_Start, Variable=AdjacentTerritorySettled, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:00:35.654None[Sandbox] Process order. (Serial=333, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 5251)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:35.655NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:00:35.660NoneSame QuestPinSubset Snapshot Frame (previous frame: 451, current data frame: 451) but different data length (remote: 4, local: 3)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:00:35.684None[Sandbox] Process order. (Serial=334, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:35.754NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:00:35.805None[Sandbox] Process order. (Serial=335, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:35.805None[Sandbox] Process order. (Serial=336, Empire=1, Order=OrderQuestReplayDialog QuestIndex: 3, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:35.855NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:00:36.005None[Sandbox] Process order. (Serial=337, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:36.055NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:00:36.335None[Sandbox] Process order. (Serial=338, Empire=0, Order=OrderGoTo Entity=#4960, path='2085 [60, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:36.346None[Sandbox] Process order. (Serial=339, Empire=0, Order=OrderContinueGotoAction Action=138)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:36.355NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:00:36.366None[Sandbox] Process order. (Serial=340, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:37.447None[Sandbox] Process order. (Serial=341, Empire=0, Order=OrderGoTo Entity=#4960, path='2084 [59, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:37.459None[Sandbox] Process order. (Serial=342, Empire=0, Order=OrderContinueGotoAction Action=139)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:37.559NoneBackward blend of state WaitForAction_TurnLeftShort (hash = -559903860) (from 0.06000156% to 0%) in controller Unit_KinOfSheredyn_Archer_OverrideController) '4960-122-0'

Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:00:45.285None[Sandbox] Process order. (Serial=343, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:45.285None[Sandbox] Process order. (Serial=344, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:45.386None[Sandbox] Process order. (Serial=345, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:45.395None[Sandbox] Process order. (Serial=346, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:45.476NonePrevented Proxy creation for Entity #5058 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:00:45.476NonePrevented Proxy creation for Entity #5066 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:00:45.476NonePrevented Proxy creation for Entity #5049 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:00:45.586UILoading async UI texture 'NotificationImmersiveWindow_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:00:45.596NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:00:45.902NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:00:45.908None[Sandbox] Process order. (Serial=347, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 05:00:45)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:45.911NoneSame QuestPinSubset Snapshot Frame (previous frame: 525, current data frame: 525) but different data length (remote: 8, local: 4)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:00:45.916None[Sandbox] Process order. (Serial=348, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=199,EmpireIndex=1 TimePlayed=199,EmpireIndex=2 TimePlayed=199,EmpireIndex=3 TimePlayed=199)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:45.916None[Sandbox] Process order. (Serial=349, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 8, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:45.960NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:00:46.848None[Sandbox] Process order. (Serial=350, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 7, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:46.849None[Sandbox] Process order. (Serial=351, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 7, NotificationListenerIndex: 0, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:47.909None[Sandbox] Process order. (Serial=352, Empire=0, Order=OrderUpdateTechnologyAdvices SortedTechnologyNames: Amplitude.StaticString[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:47.929None[Sandbox] Process order. (Serial=353, Empire=1, Order=OrderRemoveTechnologyByName TechnologyName: Technology_District_Tier1_Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:47.930None[Sandbox] Process order. (Serial=354, Empire=1, Order=OrderBuyoutPopulationWithMoney SettlementGUID: 5194, PopulationDefinitionName: Population_KinOfSheredyn)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:47.930None[Sandbox] Process order. (Serial=355, Empire=1, Order=OrderEnqueueConstructible Settlement=5194, Constructible=District_Tier1_Influence, Position=1449, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:47.931None[Sandbox] Process order. (Serial=356, Empire=1, Order=OrderQuestReplayDialog QuestIndex: 5, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:47.949None[Sandbox] Process order. (Serial=357, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Food, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:47.959None[Sandbox] Process order. (Serial=358, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='2574 [24, 34] --> 2648 [23, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:47.959None[Sandbox] Process order. (Serial=359, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='1518 [18, 20] --> 1592 [17, 21] --> 1667 [17, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:47.961NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:00:47.969None[Sandbox] Process order. (Serial=360, Empire=1, Order=OrderContinueGotoAction Action=141)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:47.970None[Sandbox] Process order. (Serial=361, Empire=1, Order=OrderContinueGotoAction Action=140)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:47.979None[Sandbox] Process order. (Serial=362, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 5232, StrategyName: PopulationStrategy_Food)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:47.980None[Sandbox] Process order. (Serial=363, Empire=2, Order=OrderQuestReplayDialog QuestIndex: 6, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:47.999None[Sandbox] Process order. (Serial=364, Empire=2, Order=OrderGoTo Entity=#5000, AdditionalFlags='IgnoreFogOfWar', Path='1924 [49, 25] --> 2000 [50, 26] --> 2001 [51, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:48.009None[Sandbox] Process order. (Serial=365, Empire=2, Order=OrderContinueGotoAction Action=142)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:48.009None[Sandbox] Process order. (Serial=366, Empire=2, Order=OrderGoTo Entity=#5005, AdditionalFlags='IgnoreFogOfWar', Path='2146 [46, 28] --> 2221 [46, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:48.020None[Sandbox] Process order. (Serial=367, Empire=2, Order=OrderContinueGotoAction Action=143)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:48.030None[Sandbox] Process order. (Serial=368, Empire=3, Order=OrderQuestReplayDialog QuestIndex: 7, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:48.059None[Sandbox] Process order. (Serial=369, Empire=3, Order=OrderGoTo Entity=#5027, AdditionalFlags='IgnoreFogOfWar', Path='2037 [12, 27] --> 1963 [13, 26] --> 1888 [13, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:48.059None[Sandbox] Process order. (Serial=370, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2568 [18, 34] --> 2492 [17, 33] --> 2417 [17, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:48.062NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:00:48.070None[Sandbox] Process order. (Serial=371, Empire=3, Order=OrderContinueGotoAction Action=145)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:48.071None[Sandbox] Process order. (Serial=372, Empire=3, Order=OrderContinueGotoAction Action=144)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:48.080None[Sandbox] Process order. (Serial=373, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:48.162NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:00:48.642None[Sandbox] Process order. (Serial=374, Empire=1, Order=OrderContinueGotoAction Action=141)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:48.643None[Sandbox] Process order. (Serial=375, Empire=1, Order=OrderContinueGotoAction Action=140)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:48.681None[Sandbox] Process order. (Serial=376, Empire=2, Order=OrderContinueGotoAction Action=142)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:48.692None[Sandbox] Process order. (Serial=377, Empire=2, Order=OrderContinueGotoAction Action=143)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:48.742None[Sandbox] Process order. (Serial=378, Empire=3, Order=OrderContinueGotoAction Action=145)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:48.743None[Sandbox] Process order. (Serial=379, Empire=3, Order=OrderContinueGotoAction Action=144)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:49.304None[Sandbox] Process order. (Serial=380, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 8, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:49.304None[Sandbox] Process order. (Serial=381, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 8, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:49.314None[Sandbox] Process order. (Serial=382, Empire=1, Order=OrderContinueGotoAction Action=141)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:49.354None[Sandbox] Process order. (Serial=383, Empire=2, Order=OrderContinueGotoAction Action=142)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:49.413None[Sandbox] Process order. (Serial=384, Empire=3, Order=OrderContinueGotoAction Action=145)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:49.414None[Sandbox] Process order. (Serial=385, Empire=3, Order=OrderContinueGotoAction Action=144)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:49.419NoneThe AI synchronization took 1110 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:00:49.434None[Sandbox] Process order. (Serial=386, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 5194)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:49.434None[Sandbox] Process order. (Serial=387, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 5)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:49.435None[Sandbox] Process order. (Serial=388, Empire=1, Order=OrderQuestReplayDialog QuestIndex: 5, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:49.455None[Sandbox] Process order. (Serial=389, Empire=2, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 6)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:49.455None[Sandbox] Process order. (Serial=390, Empire=2, Order=OrderQuestReplayDialog QuestIndex: 6, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:49.463NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:00:49.474None[Sandbox] Process order. (Serial=391, Empire=3, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 7)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:49.474None[Sandbox] Process order. (Serial=392, Empire=3, Order=OrderQuestReplayDialog QuestIndex: 7, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:49.474None[Sandbox] Process order. (Serial=393, Empire=3, Order=OrderParley ArmyGUID: #5023 StopAction=False Action=0 at 2416 [16, 32])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:49.483NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_DaughterOfBor01_Step01_Start, Variable=MinorTerritoryCorrupted, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:00:49.515None[Sandbox] Process order. (Serial=394, Empire=3, Order=OrderBuildBridge ArmyGUID: #5027 StopAction=False Action=0 at 1889 [14, 25])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:49.562NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:00:49.635None[Sandbox] Process order. (Serial=395, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 5)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:49.655None[Sandbox] Process order. (Serial=396, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='2573 [23, 34] --> 2497 [22, 33] --> 2422 [22, 32] --> 2421 [21, 32] --> 2420 [20, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:49.661NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:00:49.664None[Sandbox] Process order. (Serial=397, Empire=1, Order=OrderContinueGotoAction Action=147)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:49.675None[Sandbox] Process order. (Serial=398, Empire=2, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 6)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:49.705None[Sandbox] Process order. (Serial=399, Empire=3, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 7)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:49.735None[Sandbox] Process order. (Serial=400, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:49.762NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:00:49.843UIUnload UI texture 'Hero_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:00:50.337None[Sandbox] Process order. (Serial=401, Empire=1, Order=OrderContinueGotoAction Action=147)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:50.362NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:00:50.949None[Sandbox] Process order. (Serial=402, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 7, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:51.010None[Sandbox] Process order. (Serial=403, Empire=1, Order=OrderContinueGotoAction Action=147)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:51.380None[Sandbox] Process order. (Serial=404, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:51.382UILoading async UI texture 'Technologies_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:00:51.382UILoading async UI texture 'Technologies_04.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:00:51.382UILoading async UI texture 'Technologies_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:00:51.382UILoading async UI texture 'Technologies_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:00:51.382UILoading async UI texture 'Bitmaps Others_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:00:51.480None[Sandbox] Process order. (Serial=405, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:51.681None[Sandbox] Process order. (Serial=406, Empire=1, Order=OrderContinueGotoAction Action=147)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:52.243UIUnload UI texture 'Bitmaps Others_05'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:00:52.352None[Sandbox] Process order. (Serial=407, Empire=1, Order=OrderContinueGotoAction Action=147)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:52.359NoneThe AI synchronization took 2223 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:00:52.373None[Sandbox] Process order. (Serial=408, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 5, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:52.422None[Sandbox] Process order. (Serial=409, Empire=3, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 8)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:52.422None[Sandbox] Process order. (Serial=410, Empire=3, Order=OrderQuestReplayDialog QuestIndex: 8, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:52.422None[Sandbox] Process order. (Serial=411, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 5, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:52.452None[Sandbox] Process order. (Serial=412, Empire=3, Order=OrderCancelAction ActionGUID: 146)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:52.462NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:00:52.472None[Sandbox] Process order. (Serial=413, Empire=3, Order=OrderGoTo Entity=#5027, AdditionalFlags='IgnoreFogOfWar', Path='1887 [12, 25] --> 1812 [12, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:52.482None[Sandbox] Process order. (Serial=414, Empire=3, Order=OrderContinueGotoAction Action=150)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:52.491None[Sandbox] Process order. (Serial=415, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:52.562NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:00:53.113None[Sandbox] Process order. (Serial=416, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:53.154None[Sandbox] Process order. (Serial=417, Empire=3, Order=OrderContinueGotoAction Action=150)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:53.159NoneThe AI synchronization took 559 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:00:53.223None[Sandbox] Process order. (Serial=418, Empire=3, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 8)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:53.243None[Sandbox] Process order. (Serial=419, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:53.262NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:00:53.363NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:00:54.661None[Sandbox] Process order. (Serial=420, Empire=0, Order=OrderQuestReplayDialog QuestIndex: 4, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:54.665NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:00:54.765NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:00:55.812UILoading async UI texture 'Advisor_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:00:56.584None[Sandbox] Process order. (Serial=421, Empire=0, Order=OrderEndCurrentDialog DialogueName: FactionQuest_KinOfSheredyn_Chapter01_Step01_Start, TotalSteps: 9, SkippedStepIndex: 2, DialogIndex: 4)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:56.664NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:00:56.685None[Sandbox] Process order. (Serial=422, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:00:56.765NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:01.778UILoading async UI texture 'KinOfSheredyn_Districts_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:01:03.699None[Sandbox] Process order. (Serial=423, Empire=0, Order=OrderEnqueueConstructible Settlement=5211, Constructible=District_Tier1_Science, Position=1864, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:01:04.593UIUnload UI texture 'Units__Large_07'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:04.593UIUnload UI texture 'Units__Large_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:04.593UIUnload UI texture 'Bitmaps Small_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:07.280None[Sandbox] Process order. (Serial=424, Empire=0, Order=OrderEnqueueConstructible Settlement=5211, Constructible=District_Tier1_Population, Position=1938, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:01:07.378NoneDistrict_Tier1_Population doesn't have color defined.

Amplitude.Mercury.UI.CityWindow_ConstructionQueueItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:10.036None[Sandbox] Process order. (Serial=425, Empire=0, Order=OrderBuyoutConstructionAt Settlement=5211, ConstructionIndex=0, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:01:10.243UIUnload UI texture 'Hero_12'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:10.244UIUnload UI texture 'NotificationImmersiveWindow_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:12.193NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:01:12.195UILoading async UI texture 'Bitmaps Small_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:01:12.195UILoading async UI texture 'Units__Large_07.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:01:12.195UILoading async UI texture 'Units__Large_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:01:13.667None[Sandbox] Process order. (Serial=426, Empire=0, Order=OrderGoToAndInteractWithPOI Entity=#4960, path='2161 [61, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:01:13.677None[Sandbox] Process order. (Serial=427, Empire=0, Order=OrderContinueGotoAction Action=151)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:01:14.349None[Sandbox] Process order. (Serial=428, Empire=0, Order=OrderInteractWithPOI ArmyGUID: #4960 Action=151)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:01:14.350NoneQuest FactionQuest_KinOfSheredyn_Chapter01_Step01ChoiceDefinition completed

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

13:01:14.351NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:01:14.360NoneThe AI synchronization took 561 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:01:14.377NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:14.388None[Sandbox] Process order. (Serial=429, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 8, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:01:14.388None[Sandbox] Process order. (Serial=430, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 10, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:01:14.388None[Sandbox] Process order. (Serial=431, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:01:14.400None[Sandbox] Process order. (Serial=432, Empire=0, Order=OrderChangeCameraSequenceState CameraSequenceIndex: 0, IsPlaying: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:01:14.400None[Sandbox] Process order. (Serial=433, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:01:14.476NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:15.764None[Sandbox] Process order. (Serial=434, Empire=0, Order=OrderChangeCameraSequenceState CameraSequenceIndex: 0, IsPlaying: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:01:15.776NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:15.844UILoading async UI texture 'FactionQuest_04.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:01:15.876NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:16.460UIUnload UI texture 'Technologies_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:16.460UIUnload UI texture 'Technologies_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:16.460UIUnload UI texture 'Technologies_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:16.460UIUnload UI texture 'Technologies_04'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:16.460UIUnload UI texture 'Bitmaps Others_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:17.197None[Sandbox] Process order. (Serial=435, Empire=0, Order=OrderEndCurrentDialog DialogueName: FactionQuest_KinOfSheredyn_Chapter01_Step02_Start, TotalSteps: 12, SkippedStepIndex: 2, DialogIndex: 10)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:01:17.277NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:17.768None[Sandbox] Process order. (Serial=436, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 10, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:01:17.777NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:20.209UIUnload UI texture 'Advisor_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:20.893NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:01:22.028None[Sandbox] Process order. (Serial=437, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 9, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:01:25.193NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:01:25.996None[Sandbox] Process order. (Serial=438, Empire=0, Order=OrderGoTo Entity=#4960, path='2162 [62, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:01:26.006None[Sandbox] Process order. (Serial=439, Empire=0, Order=OrderContinueGotoAction Action=154)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:01:28.062None[Sandbox] Process order. (Serial=440, Empire=0, Order=OrderCreateBattle Attacker #4960 Target #5279 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:01:28.062NoneBattle 5282: Initialize battle with attacker 4960 (2162) and defender 5279 (2163).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:28.062NoneBattle 5282: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:01:28.062NoneBattle 5282: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

13:01:28.062NoneBattle 5282: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:01:28.063NoneBattle 5282: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:01:28.073NoneBattle 5282: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:01:28.073NoneBattle 5282: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:01:28.085NoneBattle 5282: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:01:28.089None[AI] Battle 5282: Confirming battle for empire 81

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

13:01:28.092None[Sandbox] Process order. (Serial=441, Empire=81, Order=OrderBattleConfirmation BattleGUID: 5282 EmpireIndex: 81)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:01:28.102None[Sandbox] Process order. (Serial=442, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:01:28.109NonePresentation Battle 5282: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:28.110NonePresentation Battle 5282: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:28.110NonePresentation Battle 5282: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:01:28.110NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:28.110NoneRestorePresentationBattlePreview created ticket #5723.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:28.110NonePresentation Battle 5282: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=4960, Group=Attacker, TileIndex=2162, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:28.110NonePresentation Battle 5282: Create participant 4960. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:28.110NonePresentation Battle 5282: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=81, Guid=5279, Group=Defender, TileIndex=2163, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:28.110NonePresentation Battle 5282: Create participant 5279. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:28.110NonePresentation Battle 5282: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:28.110NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

13:01:28.110NonePresentation Battle 5282: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:28.110NonePresentation Battle 5282: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:01:28.113NonePresentation Battle 5282: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=4960, Group=Attacker, TileIndex=2162, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:28.113NonePresentation Battle 5282: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=81 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:28.113NonePresentation Battle 5282: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:01:28.113NonePresentation Battle 5282: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=81, Guid=5279, Group=Defender, TileIndex=2163, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:28.113NonePresentation Battle 5282: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:28.114NonePresentation Battle 5282: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=8 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:28.114NonePresentation Battle 5282: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=81, Group=Defender, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:28.114NonePresentation Battle 5282: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:28.114NonePresentation Battle 5282: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:28.114NonePresentation Battle 5282: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=4960, ParticipantGroup=Attacker, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:28.114NoneInitialize presentation battle unit 5383 for unit 4958

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:28.114NoneInitialize presentation battle unit 5385 for unit 4961

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:28.115NoneInitialize presentation battle unit 5384 for unit 4959

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:28.115NonePresentation Battle 5282: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=81, ParticipantGuid=5279, ParticipantGroup=Defender, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:28.115NoneInitialize presentation battle unit 5386 for unit 5280

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:28.116NoneInitialize presentation battle unit 5387 for unit 5281

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:28.116NonePresentation Battle 5282: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:28.116NonePresentation Battle 5282: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:28.116NonePresentation Battle 5282: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:28.116NonePresentation Battle 5282: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:01:28.116NoneReleasePresentationBattlePreview attacker #4960, defender #5279

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:28.116NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:28.116NoneRestorePresentationBattlePreview created ticket #5724.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:28.116NonePresentation Battle 5282: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=81 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:28.116NonePresentation Battle 5282: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:01:28.118NonePresentation Battle 5282: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:28.123UILoading async UI texture 'Hero_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:01:28.123UILoading async UI texture 'Units__Large_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:01:28.142NoneRequestRestoreAsyncOperation_Completed for ticket #5723.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:01:28.142NoneRestorePresentationBattlePreview skipped due to ended battle #5282

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:01:28.144NoneRequestAsyncOperation_Dismissed for ticket #5723.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:01:28.144NoneRequestRestoreAsyncOperation_Completed for ticket #5724.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:01:28.144NoneRestorePresentationBattlePreview skipped due to ended battle #5282

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:01:28.144NoneRequestAsyncOperation_Dismissed for ticket #5724.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:01:28.209NonePresentation Battle 5282: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=81 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:32.843UIUnload UI texture 'KinOfSheredyn_Districts_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:34.129None[Sandbox] Process order. (Serial=443, Empire=0, Order=OrderBattleMove BattleGUID: 5282 BattleUnitGUID: 5383 AStarResults: 2084 [59, 27])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:01:34.210NonePresentation Battle 5282: Execute action[21] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=5383, DestTile=2084. (isTopAction: True, initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:34.927UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:34.944UILoading async UI texture 'BattleWindow_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:01:37.697None[Sandbox] Process order. (Serial=444, Empire=0, Order=OrderBattleConfirmation BattleGUID: 5282 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:01:37.697NoneBattle 5282: change state From Confirmation to ConfirmationAcknowledge. 9s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:01:37.810NonePresentation Battle 5282: Execute action[22] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=0 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:37.810NonePresentation Battle 5282: Execute action[23] (BattleOrderUniqueId: 0): DeploymentAcknowledge (isTopAction: True, initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:37.810NonePresentation Battle 5282: State from WaitingConfirmation to DeploymentAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:01:37.816None[Sandbox] Process order. (Serial=445, Empire=0, Order=OrderBattleDeploymentAcknowledge BattleGuid: 5282)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:01:37.816NoneBattle 5282: change state From ConfirmationAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:01:37.910NonePresentation Battle 5282: Execute action[24] (BattleOrderUniqueId: 0): NewRound. Round=0. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:37.910NonePresentation Battle 5282: State from DeploymentAcknowledge to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:01:37.911NonePresentation Battle 5282: Execute action[25] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:37.911NonePresentation Battle 5282: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:01:37.911NoneReleasePresentationBattlePreview attacker #4960, defender #5279

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:37.915UILoaded UI texture 'UI_UnitItem_UnitClass_Flying'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:39.911None[Sandbox] Process order. (Serial=446, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5282, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:01:39.911NoneBattle 5282: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:01:40.009NonePresentation Battle 5282: Execute action[26] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:40.010NonePresentation Battle 5282: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:01:40.125UIUnload UI texture 'FactionQuest_04'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:43.229None[Sandbox] Process order. (Serial=447, Empire=0, Order=OrderBattleMove BattleGUID: 5282 BattleUnitGUID: 5385 AStarResults: 2235 [60, 29] --> 2311 [61, 30] --> 2386 [61, 31])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:01:43.309NonePresentation Battle 5282: Execute action[27] (BattleOrderUniqueId: 17): UnitMove. EmpireIndex=0. UnitGuid=5385, DestTile=2386. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:43.310NonePresentation Battle 5282: Execute action[27] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=5385, DestTile=2235. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:43.310NonePresentation Battle 5282: Execute action[27] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=5385, DestTile=2311. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:43.310NonePresentation Battle 5282: Execute action[27] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=5385, DestTile=2386. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:45.535None[Sandbox] Process order. (Serial=448, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5282, BattleOrderUniqueId: 17)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:01:45.535NoneBattle 5282: ServerUpdate receive all acknowledges for BattleOrderIndex #17 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:01:45.545None[Sandbox] Process order. (Serial=449, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5282, BattleOrderUniqueId: 17)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:01:45.610NonePresentation Battle 5282: Execute action[28] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:46.218None[Sandbox] Process order. (Serial=450, Empire=0, Order=OrderBattleMove BattleGUID: 5282 BattleUnitGUID: 5384 AStarResults: 2161 [61, 28] --> 2162 [62, 28] --> 2237 [62, 29])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:01:46.309NonePresentation Battle 5282: Execute action[29] (BattleOrderUniqueId: 18): UnitMove. EmpireIndex=0. UnitGuid=5384, DestTile=2237. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:46.309NonePresentation Battle 5282: Execute action[29] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=5384, DestTile=2161. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:46.309NonePresentation Battle 5282: Execute action[29] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=5384, DestTile=2162. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:46.309NonePresentation Battle 5282: Execute action[29] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=5384, DestTile=2237. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:48.434None[Sandbox] Process order. (Serial=451, Empire=0, Order=OrderBattleMove BattleGUID: 5282 BattleUnitGUID: 5383 AStarResults: 2085 [60, 27] --> 2086 [61, 27])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:01:48.525NonePresentation Battle 5282: Execute action[30] (BattleOrderUniqueId: 19): UnitMove. EmpireIndex=0. UnitGuid=5383, DestTile=2086. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:48.526NonePresentation Battle 5282: Execute action[30] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=5383, DestTile=2085. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:48.526NonePresentation Battle 5282: Execute action[30] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=5383, DestTile=2086. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:48.544None[Sandbox] Process order. (Serial=452, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5282, BattleOrderUniqueId: 18)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:01:48.545NoneBattle 5282: ServerUpdate receive all acknowledges for BattleOrderIndex #18 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:01:48.554None[Sandbox] Process order. (Serial=453, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5282, BattleOrderUniqueId: 18)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:01:48.610NonePresentation Battle 5282: Execute action[31] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:49.194UIUnload UI texture 'KinOfSheredyn_Districts_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:49.897None[Sandbox] Process order. (Serial=454, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5282, BattleOrderUniqueId: 19)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:01:49.897NoneBattle 5282: ServerUpdate receive all acknowledges for BattleOrderIndex #19 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:01:49.907None[Sandbox] Process order. (Serial=455, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5282, BattleOrderUniqueId: 19)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:01:50.010NonePresentation Battle 5282: Execute action[32] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:50.343UIUnload UI texture 'Faction_Leaders_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:51.031None[Sandbox] Process order. (Serial=456, Empire=0, Order=OrderBattleEndRound BattleGUID: 5282 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:01:51.031NoneBattle 5282: change state From ContenderRound to ContenderRoundAcknowledge. 11s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:01:51.109NonePresentation Battle 5282: Execute action[33] (BattleOrderUniqueId: 20): UnitEndTurn. EmpireIndex=0. UnitGuid=5383. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:51.109NonePresentation Battle 5282: Execute action[34] (BattleOrderUniqueId: 21): UnitEndTurn. EmpireIndex=0. UnitGuid=5385. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:51.110NonePresentation Battle 5282: Execute action[35] (BattleOrderUniqueId: 22): UnitEndTurn. EmpireIndex=0. UnitGuid=5384. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:51.110NonePresentation Battle 5282: Execute action[36] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:51.121None[Sandbox] Process order. (Serial=457, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5282, BattleOrderUniqueId: 22)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:01:51.121None[Sandbox] Process order. (Serial=458, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5282, BattleOrderUniqueId: 21)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:01:51.121None[Sandbox] Process order. (Serial=459, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5282, BattleOrderUniqueId: 20)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:01:51.122NoneBattle 5282: ServerUpdate receive all acknowledges for BattleOrderIndex #20 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:01:51.122NoneBattle 5282: ServerUpdate receive all acknowledges for BattleOrderIndex #21 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:01:51.122NoneBattle 5282: ServerUpdate receive all acknowledges for BattleOrderIndex #22 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:01:51.130None[Sandbox] Process order. (Serial=460, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5282, BattleOrderUniqueId: 20)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:01:51.130None[Sandbox] Process order. (Serial=461, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5282, BattleOrderUniqueId: 21)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:01:51.130None[Sandbox] Process order. (Serial=462, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5282, BattleOrderUniqueId: 22)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:01:51.143NonePresentation Battle 5282: Execute action[37] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:51.143NonePresentation Battle 5282: Execute action[38] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:51.143NonePresentation Battle 5282: Execute action[39] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:51.143NonePresentation Battle 5282: Execute action[40] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:51.143NonePresentation Battle 5282: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:01:51.151None[Sandbox] Process order. (Serial=463, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5282, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:01:51.151NoneBattle 5282: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:01:51.209NonePresentation Battle 5282: Execute action[41] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:51.209NonePresentation Battle 5282: Execute action[42] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:51.209NonePresentation Battle 5282: Execute action[43] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:51.210NonePresentation Battle 5282: Execute action[44] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:51.210NonePresentation Battle 5282: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:01:51.210NoneCould not find PresentationBattlePreview with armyEntityGUID=4960, targetEntityGUID=5279.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:53.217None[Sandbox] Process order. (Serial=464, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5282, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:01:53.217NoneBattle 5282: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:01:53.257None[Sandbox] Process order. (Serial=465, Empire=81, Order=OrderBattleMoveAndAttack BattleGUID: 5282 AttackerGUID: 5386 TargetPosition: 2386 IgnoreFoW: True AStarResults: 2316 [66, 30] --> 2315 [65, 30] --> 2314 [64, 30])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:01:53.296None[Sandbox] Process order. (Serial=466, Empire=81, Order=OrderBattleMoveAndAttack BattleGUID: 5282 AttackerGUID: 5387 TargetPosition: 2237 IgnoreFoW: True AStarResults: 2315 [65, 30] --> 2314 [64, 30] --> 2238 [63, 29] --> 2163 [63, 28])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:01:53.296NoneBattle 5282: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:01:53.309NonePresentation Battle 5282: Execute action[45] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:53.309NonePresentation Battle 5282: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:01:53.309NonePresentation Battle 5282: Execute action[46] (BattleOrderUniqueId: 23): UnitMoveAndAttack. EmpireIndex=81. Attacker=5386, DestTile=2314/2314 (health=1.00), Defender =5385 (health =0.66). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:53.309NonePresentation Battle 5282: Execute action[46] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=81. UnitGuid=5386, DestTile=2314. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:53.309NonePresentation Battle 5282: Execute action[46] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=5386, DestTile=2315. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:53.309NonePresentation Battle 5282: Execute action[46] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=5386, DestTile=2314. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:53.309NonePresentation Battle 5282: Execute action[46] (BattleOrderUniqueId: 23): UnitAttack. EmpireIndex=81. Attacker=5386 (health=1.00) Defender =5385 (health =0.66) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:53.410NonePresentation Battle 5282: Execute action[47] (BattleOrderUniqueId: 24): UnitMoveAndAttack. EmpireIndex=81. Attacker=5387, DestTile=2163/2163 (health=1.00), Defender =5384 (health =1.00). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:53.410NonePresentation Battle 5282: Execute action[47] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=81. UnitGuid=5387, DestTile=2163. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:53.410NonePresentation Battle 5282: Execute action[47] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=5387, DestTile=2314. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:53.410NonePresentation Battle 5282: Execute action[47] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=5387, DestTile=2238. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:53.410NonePresentation Battle 5282: Execute action[47] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=5387, DestTile=2163. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:53.410NonePresentation Battle 5282: Execute action[47] (BattleOrderUniqueId: 24): UnitAttack. EmpireIndex=81. Attacker=5387 (health=1.00) Defender =5384 (health =1.00) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:53.410NonePresentation Battle 5282: Execute action[48] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:54.912UILoaded UI texture 'UI_UnitAbility_Fly'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:55.445UILoaded UI texture 'UI_UnitAbility_Cruel'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:58.502None[Sandbox] Process order. (Serial=467, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5282, BattleOrderUniqueId: 24)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:01:58.502NoneBattle 5282: ServerUpdate receive all acknowledges for BattleOrderIndex #24 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:01:58.512None[Sandbox] Process order. (Serial=468, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5282, BattleOrderUniqueId: 24)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:01:58.632None[Sandbox] Process order. (Serial=469, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5282, BattleOrderUniqueId: 23)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:01:58.632NoneBattle 5282: ServerUpdate receive all acknowledges for BattleOrderIndex #23 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:01:58.642None[Sandbox] Process order. (Serial=470, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5282, BattleOrderUniqueId: 23)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:01:58.642NonePresentation Battle 5282: Execute action[49] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=81, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:58.642NonePresentation Battle 5282: Execute action[50] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:58.642NonePresentation Battle 5282: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:01:58.642NonePresentation Battle 5282: Execute action[51] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:58.642NonePresentation Battle 5282: Execute action[52] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:58.652None[Sandbox] Process order. (Serial=471, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5282, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:01:58.652NoneBattle 5282: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 5s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:01:58.660UIUnload UI texture 'BattleWindow_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:58.709NonePresentation Battle 5282: Execute action[53] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:58.709NonePresentation Battle 5282: Execute action[54] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:58.709NonePresentation Battle 5282: Execute action[55] (BattleOrderUniqueId: 0): NewRound. Round=1. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:58.710NonePresentation Battle 5282: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:01:58.710NonePresentation Battle 5282: Execute action[56] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:58.710NonePresentation Battle 5282: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:01:58.710NoneCould not find PresentationBattlePreview with armyEntityGUID=4960, targetEntityGUID=5279.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:01:59.860UIUnload UI texture 'Bitmaps Small_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:00.676NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item025/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

13:02:00.695None[Sandbox] Process order. (Serial=472, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5282, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:02:00.695NoneBattle 5282: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:02:00.825NonePresentation Battle 5282: Execute action[57] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:00.826NonePresentation Battle 5282: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:02:06.121None[Sandbox] Process order. (Serial=473, Empire=0, Order=OrderBattleMove BattleGUID: 5282 BattleUnitGUID: 5385 AStarResults: 2462 [62, 32] --> 2463 [63, 32] --> 2388 [63, 31])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:02:06.208NonePresentation Battle 5282: Execute action[58] (BattleOrderUniqueId: 25): UnitMove. EmpireIndex=0. UnitGuid=5385, DestTile=2388. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:06.208NonePresentation Battle 5282: Execute action[58] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=5385, DestTile=2462. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:06.210NonePresentation Battle 5282: Execute action[58] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=5385, DestTile=2463. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:06.210NonePresentation Battle 5282: Execute action[58] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=5385, DestTile=2388. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:06.210NonePresentation Battle 5282: Execute action[58] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=0 (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:08.336None[Sandbox] Process order. (Serial=474, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5282, BattleOrderUniqueId: 25)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:02:08.336NoneBattle 5282: ServerUpdate receive all acknowledges for BattleOrderIndex #25 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:02:08.348None[Sandbox] Process order. (Serial=475, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5282, BattleOrderUniqueId: 25)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:02:08.393UIUnload UI texture 'Units__Large_07'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:08.426NonePresentation Battle 5282: Execute action[59] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:08.426NonePresentation Battle 5282: Execute action[60] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:10.353None[Sandbox] Process order. (Serial=476, Empire=0, Order=OrderBattleMove BattleGUID: 5282 BattleUnitGUID: 5385 AStarResults: 2313 [63, 30])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:02:10.426NonePresentation Battle 5282: Execute action[61] (BattleOrderUniqueId: 26): UnitMove. EmpireIndex=0. UnitGuid=5385, DestTile=2313. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:10.426NonePresentation Battle 5282: Execute action[61] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=5385, DestTile=2313. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:11.466None[Sandbox] Process order. (Serial=477, Empire=0, Order=OrderBattleAttack BattleGUID: 5282 AttackerGUID: 5385 TargetPosition: 2314)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:02:11.526NonePresentation Battle 5282: Execute action[62] (BattleOrderUniqueId: 27): UnitAttack. EmpireIndex=0. Attacker=5385 (health=0.66) Defender =5386 (health =0.73) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:11.546None[Sandbox] Process order. (Serial=478, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5282, BattleOrderUniqueId: 26)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:02:11.546NoneBattle 5282: ServerUpdate receive all acknowledges for BattleOrderIndex #26 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:02:11.556None[Sandbox] Process order. (Serial=479, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5282, BattleOrderUniqueId: 26)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:02:11.626NonePresentation Battle 5282: Execute action[63] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:12.310UILoading async UI texture 'Units__Large_07.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:02:13.852None[Sandbox] Process order. (Serial=480, Empire=0, Order=OrderBattleMove BattleGUID: 5282 BattleUnitGUID: 5384 AStarResults: 2238 [63, 29])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:02:13.925NonePresentation Battle 5282: Execute action[64] (BattleOrderUniqueId: 28): UnitMove. EmpireIndex=0. UnitGuid=5384, DestTile=2238. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:13.926NonePresentation Battle 5282: Execute action[64] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=5384, DestTile=2238. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:13.926NonePresentation Battle 5282: Execute action[64] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=0 (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:14.244None[Sandbox] Process order. (Serial=481, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5282, BattleOrderUniqueId: 27)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:02:14.244NoneBattle 5282: ServerUpdate receive all acknowledges for BattleOrderIndex #27 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:02:14.255None[Sandbox] Process order. (Serial=482, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5282, BattleOrderUniqueId: 27)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:02:14.262UILoaded UI texture 'UI_UnitAbility_Class_BonusVsRanged'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:14.326NonePresentation Battle 5282: Execute action[65] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:14.326NonePresentation Battle 5282: Execute action[66] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:15.869None[Sandbox] Process order. (Serial=483, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5282, BattleOrderUniqueId: 28)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:02:15.869NoneBattle 5282: ServerUpdate receive all acknowledges for BattleOrderIndex #28 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:02:15.879None[Sandbox] Process order. (Serial=484, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5282, BattleOrderUniqueId: 28)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:02:15.926NonePresentation Battle 5282: Execute action[67] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:15.927NonePresentation Battle 5282: Execute action[68] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:15.930None[Sandbox] Process order. (Serial=485, Empire=0, Order=OrderBattleAttack BattleGUID: 5282 AttackerGUID: 5384 TargetPosition: 2314)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:02:16.026NonePresentation Battle 5282: Execute action[69] (BattleOrderUniqueId: 29): UnitAttack. EmpireIndex=0. Attacker=5384 (health=1.00) Defender =5386 (health =0.43) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:17.576NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item028/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

13:02:18.809NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item028/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

13:02:19.817None[Sandbox] Process order. (Serial=486, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5282, BattleOrderUniqueId: 29)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:02:19.817NoneBattle 5282: ServerUpdate receive all acknowledges for BattleOrderIndex #29 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:02:19.827None[Sandbox] Process order. (Serial=487, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5282, BattleOrderUniqueId: 29)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:02:19.926NonePresentation Battle 5282: Execute action[70] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:19.926NonePresentation Battle 5282: Execute action[71] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:21.030None[Sandbox] Process order. (Serial=488, Empire=0, Order=OrderBattleMove BattleGUID: 5282 BattleUnitGUID: 5383 AStarResults: 2161 [61, 28])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:02:21.126NonePresentation Battle 5282: Execute action[72] (BattleOrderUniqueId: 30): UnitMove. EmpireIndex=0. UnitGuid=5383, DestTile=2161. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:21.127NonePresentation Battle 5282: Execute action[72] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=5383, DestTile=2161. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:21.821None[Sandbox] Process order. (Serial=489, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5282, BattleOrderUniqueId: 30)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:02:21.821NoneBattle 5282: ServerUpdate receive all acknowledges for BattleOrderIndex #30 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:02:21.831None[Sandbox] Process order. (Serial=490, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5282, BattleOrderUniqueId: 30)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:02:21.926NonePresentation Battle 5282: Execute action[73] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:22.632None[Sandbox] Process order. (Serial=491, Empire=0, Order=OrderBattleMove BattleGUID: 5282 BattleUnitGUID: 5383 AStarResults: 2236 [61, 29])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:02:22.726NonePresentation Battle 5282: Execute action[74] (BattleOrderUniqueId: 31): UnitMove. EmpireIndex=0. UnitGuid=5383, DestTile=2236. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:22.726NonePresentation Battle 5282: Execute action[74] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=5383, DestTile=2236. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:23.433None[Sandbox] Process order. (Serial=492, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5282, BattleOrderUniqueId: 31)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:02:23.433NoneBattle 5282: ServerUpdate receive all acknowledges for BattleOrderIndex #31 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:02:23.444None[Sandbox] Process order. (Serial=493, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5282, BattleOrderUniqueId: 31)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:02:23.527NonePresentation Battle 5282: Execute action[75] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:25.867None[Sandbox] Process order. (Serial=494, Empire=0, Order=OrderBattleSkill BattleGUID: 5282 AttackerGUID: 5383 TargetPosition: 2314 Skill: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:02:25.867NoneBattle 5282: change state From ContenderRound to ContenderRoundAcknowledge. 25s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:02:25.926NonePresentation Battle 5282: Execute action[76] (BattleOrderUniqueId: 32): UnitUseSkill. EmpireIndex=0. Attacker=5383 (health=1.00). (isTopAction: True, initialActionType: UnitUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:25.927NonePresentation Battle 5282: Execute action[77] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:27.509NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenIdle()

13:02:28.234None[Sandbox] Process order. (Serial=495, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5282, BattleOrderUniqueId: 32)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:02:28.234NoneBattle 5282: ServerUpdate receive all acknowledges for BattleOrderIndex #32 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:02:28.243NonePresentation Battle 5282: Execute action[78] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:28.243NonePresentation Battle 5282: Execute action[79] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:28.243NonePresentation Battle 5282: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:02:28.245None[Sandbox] Process order. (Serial=496, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5282, BattleOrderUniqueId: 32)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:02:28.245None[Sandbox] Process order. (Serial=497, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5282, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:02:28.245NoneBattle 5282: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:02:28.325NonePresentation Battle 5282: Execute action[80] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:28.325NonePresentation Battle 5282: Execute action[81] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:28.326NonePresentation Battle 5282: Execute action[82] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:28.326NonePresentation Battle 5282: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:02:28.326NoneCould not find PresentationBattlePreview with armyEntityGUID=4960, targetEntityGUID=5279.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:30.311None[Sandbox] Process order. (Serial=498, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5282, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:02:30.311NoneBattle 5282: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:02:30.371None[Sandbox] Process order. (Serial=499, Empire=81, Order=OrderBattleMoveAndAttack BattleGUID: 5282 AttackerGUID: 5387 TargetPosition: 2313 IgnoreFoW: True AStarResults: 2163 [63, 28] --> 2237 [62, 29])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:02:30.431None[Sandbox] Process order. (Serial=500, Empire=81, Order=OrderBattleAttack BattleGUID: 5282 AttackerGUID: 5386 TargetPosition: 2313)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:02:30.431NoneBattle 5282: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:02:30.442NonePresentation Battle 5282: Execute action[83] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:30.442NonePresentation Battle 5282: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:02:30.442NonePresentation Battle 5282: Execute action[84] (BattleOrderUniqueId: 33): UnitMoveAndAttack. EmpireIndex=81. Attacker=5387, DestTile=2237/2237 (health=1.00), Defender =5385 (health =0.37). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:30.442NonePresentation Battle 5282: Execute action[84] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=81. UnitGuid=5387, DestTile=2237. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:30.442NonePresentation Battle 5282: Execute action[84] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=5387, DestTile=2237. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:30.442NonePresentation Battle 5282: Execute action[84] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=81 (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:30.442NonePresentation Battle 5282: Execute action[84] (BattleOrderUniqueId: 33): UnitAttack. EmpireIndex=81. Attacker=5387 (health=1.00) Defender =5385 (health =0.37) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:30.525NonePresentation Battle 5282: Execute action[85] (BattleOrderUniqueId: 34): UnitAttack. EmpireIndex=81. Attacker=5386 (health=0.05) Defender =5385 (health =0.09) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:30.525NonePresentation Battle 5282: Execute action[86] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:33.010UIUnload UI texture 'Units__Large_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:34.869None[Sandbox] Process order. (Serial=501, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5282, BattleOrderUniqueId: 33)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:02:34.869NoneBattle 5282: ServerUpdate receive all acknowledges for BattleOrderIndex #33 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:02:34.879None[Sandbox] Process order. (Serial=502, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5282, BattleOrderUniqueId: 33)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:02:37.760UIUnload UI texture 'Units__Large_07'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:38.780None[Sandbox] Process order. (Serial=503, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5282, BattleOrderUniqueId: 34)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:02:38.780NoneBattle 5282: ServerUpdate receive all acknowledges for BattleOrderIndex #34 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:02:38.790None[Sandbox] Process order. (Serial=504, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5282, BattleOrderUniqueId: 34)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:02:38.793NonePresentation Battle 5282: Execute action[87] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=81, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:38.793NonePresentation Battle 5282: Execute action[88] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:38.793NonePresentation Battle 5282: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:02:38.793NonePresentation Battle 5282: Execute action[89] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:38.793NonePresentation Battle 5282: Execute action[90] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:38.800None[Sandbox] Process order. (Serial=505, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5282, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:02:38.800NoneBattle 5282: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 8s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:02:38.842NonePresentation Battle 5282: Execute action[91] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:38.843NonePresentation Battle 5282: Execute action[92] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:38.843NonePresentation Battle 5282: Execute action[93] (BattleOrderUniqueId: 0): NewRound. Round=2. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:38.843NonePresentation Battle 5282: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:02:38.843NonePresentation Battle 5282: Execute action[94] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:38.843NonePresentation Battle 5282: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:02:38.843NoneCould not find PresentationBattlePreview with armyEntityGUID=4960, targetEntityGUID=5279.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:38.845UILoading async UI texture 'Units__Large_07.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:02:40.847None[Sandbox] Process order. (Serial=506, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5282, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:02:40.847NoneBattle 5282: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:02:40.926NonePresentation Battle 5282: Execute action[95] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:40.926NonePresentation Battle 5282: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:02:41.419None[Sandbox] Process order. (Serial=507, Empire=0, Order=OrderBattleAttack BattleGUID: 5282 AttackerGUID: 5384 TargetPosition: 2314)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:02:41.559NonePresentation Battle 5282: Execute action[96] (BattleOrderUniqueId: 35): UnitAttack. EmpireIndex=0. Attacker=5384 (health=1.00) Defender =5386 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:42.278UILoading async UI texture 'Units__Large_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:02:45.516None[Sandbox] Process order. (Serial=508, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5282, BattleOrderUniqueId: 35)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:02:45.516NoneBattle 5282: ServerUpdate receive all acknowledges for BattleOrderIndex #35 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:02:45.526None[Sandbox] Process order. (Serial=509, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5282, BattleOrderUniqueId: 35)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:02:45.526NoneRelease presentation battle unit 5386

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:02:45.643NonePresentation Battle 5282: Execute action[97] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:45.643NonePresentation Battle 5282: Execute action[98] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:47.719None[Sandbox] Process order. (Serial=510, Empire=0, Order=OrderBattleAttack BattleGUID: 5282 AttackerGUID: 5385 TargetPosition: 2237)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:02:47.842NonePresentation Battle 5282: Execute action[99] (BattleOrderUniqueId: 36): UnitAttack. EmpireIndex=0. Attacker=5385 (health=0.09) Defender =5387 (health =0.87) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:49.194UILoaded UI texture 'UI_UnitAbility_Class_BonusVsFlying'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:49.814None[Sandbox] Process order. (Serial=511, Empire=0, Order=OrderBattleAttack BattleGUID: 5282 AttackerGUID: 5383 TargetPosition: 2237)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:02:49.814NoneBattle 5282: change state From ContenderRound to ContenderRoundAcknowledge. 8s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:02:49.942NonePresentation Battle 5282: Execute action[100] (BattleOrderUniqueId: 37): UnitAttack. EmpireIndex=0. Attacker=5383 (health=1.00) Defender =5387 (health =0.64) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:49.943NonePresentation Battle 5282: Execute action[101] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:50.483None[Sandbox] Process order. (Serial=512, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5282, BattleOrderUniqueId: 36)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:02:50.483NoneBattle 5282: ServerUpdate receive all acknowledges for BattleOrderIndex #36 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:02:50.494None[Sandbox] Process order. (Serial=513, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5282, BattleOrderUniqueId: 36)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:02:52.869None[Sandbox] Process order. (Serial=514, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5282, BattleOrderUniqueId: 37)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:02:52.869NoneBattle 5282: ServerUpdate receive all acknowledges for BattleOrderIndex #37 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:02:52.876NonePresentation Battle 5282: Execute action[102] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:52.876NonePresentation Battle 5282: Execute action[103] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:52.876NonePresentation Battle 5282: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:02:52.876NonePresentation Battle 5282: Execute action[104] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:52.876NonePresentation Battle 5282: Execute action[105] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:52.879None[Sandbox] Process order. (Serial=515, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5282, BattleOrderUniqueId: 37)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:02:52.879None[Sandbox] Process order. (Serial=516, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5282, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:02:52.879NoneBattle 5282: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 3s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:02:52.942NonePresentation Battle 5282: Execute action[106] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:52.943NonePresentation Battle 5282: Execute action[107] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:52.943NonePresentation Battle 5282: Execute action[108] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:52.943NonePresentation Battle 5282: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:02:52.943NoneCould not find PresentationBattlePreview with armyEntityGUID=4960, targetEntityGUID=5279.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:54.935None[Sandbox] Process order. (Serial=517, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5282, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:02:54.935NoneBattle 5282: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:02:54.975None[Sandbox] Process order. (Serial=518, Empire=81, Order=OrderBattleAttack BattleGUID: 5282 AttackerGUID: 5387 TargetPosition: 2313)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:02:54.975NoneBattle 5282: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:02:55.042NonePresentation Battle 5282: Execute action[109] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:55.042NonePresentation Battle 5282: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:02:55.042NonePresentation Battle 5282: Execute action[110] (BattleOrderUniqueId: 38): UnitAttack. EmpireIndex=81. Attacker=5387 (health=0.64) Defender =5385 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:55.042NonePresentation Battle 5282: Execute action[111] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:58.643NoneRelease presentation battle unit 5385

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:02:58.643NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 888, current data frame: 888) but different data length (remote: 3, local: 4)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:58.649None[Sandbox] Process order. (Serial=519, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5282, BattleOrderUniqueId: 38)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:02:58.649NoneBattle 5282: ServerUpdate receive all acknowledges for BattleOrderIndex #38 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:02:58.659None[Sandbox] Process order. (Serial=520, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5282, BattleOrderUniqueId: 38)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:02:58.659NonePresentation Battle 5282: Execute action[112] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:58.659NonePresentation Battle 5282: Execute action[113] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:58.659NonePresentation Battle 5282: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:02:58.670None[Sandbox] Process order. (Serial=521, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5282, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:02:58.670NoneBattle 5282: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 3s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:02:58.742NonePresentation Battle 5282: Execute action[114] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:58.743NonePresentation Battle 5282: Execute action[115] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:58.743NonePresentation Battle 5282: Execute action[116] (BattleOrderUniqueId: 0): NewRound. Round=3. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:58.743NonePresentation Battle 5282: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:02:58.743NonePresentation Battle 5282: Execute action[117] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:02:58.743NonePresentation Battle 5282: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:02:58.743NoneCould not find PresentationBattlePreview with armyEntityGUID=4960, targetEntityGUID=5279.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:00.744None[Sandbox] Process order. (Serial=522, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5282, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:00.744NoneBattle 5282: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:03:00.796UILoaded UI texture 'UI_UnitItem_DoubleArrow'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:00.859NonePresentation Battle 5282: Execute action[118] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:00.859NonePresentation Battle 5282: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:03:02.318None[Sandbox] Process order. (Serial=523, Empire=0, Order=OrderBattleAttack BattleGUID: 5282 AttackerGUID: 5384 TargetPosition: 2237)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:02.443NonePresentation Battle 5282: Execute action[119] (BattleOrderUniqueId: 39): UnitAttack. EmpireIndex=0. Attacker=5384 (health=1.00) Defender =5387 (health =0.35) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:04.104None[Sandbox] Process order. (Serial=524, Empire=0, Order=OrderBattleAttack BattleGUID: 5282 AttackerGUID: 5383 TargetPosition: 2237)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:04.104NoneBattle 5282: change state From ContenderRound to ContenderRoundAcknowledge. 3s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:03:04.142NonePresentation Battle 5282: Execute action[120] (BattleOrderUniqueId: 40): UnitAttack. EmpireIndex=0. Attacker=5383 (health=1.00) Defender =5387 (health =0.03) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:04.143NonePresentation Battle 5282: Execute action[121] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:06.180None[Sandbox] Process order. (Serial=525, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5282, BattleOrderUniqueId: 39)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:06.180NoneBattle 5282: ServerUpdate receive all acknowledges for BattleOrderIndex #39 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:03:06.190None[Sandbox] Process order. (Serial=526, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5282, BattleOrderUniqueId: 39)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:08.517None[Sandbox] Process order. (Serial=527, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5282, BattleOrderUniqueId: 40)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:08.517NoneBattle 5282: ServerUpdate receive all acknowledges for BattleOrderIndex #40 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:03:08.526NonePresentation Battle 5282: Execute action[122] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:08.526None[Sandbox] Process order. (Serial=528, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5282, BattleOrderUniqueId: 40)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:08.526NonePresentation Battle 5282: Execute action[123] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:08.526NonePresentation Battle 5282: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:03:08.526NonePresentation Battle 5282: Execute action[124] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:08.526NonePresentation Battle 5282: Execute action[125] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:08.536None[Sandbox] Process order. (Serial=529, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5282, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:08.536NoneBattle 5282: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 4s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:03:08.643NonePresentation Battle 5282: Execute action[126] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:08.643NonePresentation Battle 5282: Execute action[127] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:08.643NonePresentation Battle 5282: Execute action[128] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:08.643NonePresentation Battle 5282: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:03:08.643NoneCould not find PresentationBattlePreview with armyEntityGUID=4960, targetEntityGUID=5279.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:09.510UIUnload UI texture 'Units__Large_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:09.619None[Sandbox] Process order. (Serial=530, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5282, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:09.619NoneBattle 5282: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:03:09.642NonePresentation Battle 5282: Execute action[129] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:09.642NonePresentation Battle 5282: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:03:09.649None[Sandbox] Process order. (Serial=531, Empire=81, Order=OrderBattleAttack BattleGUID: 5282 AttackerGUID: 5387 TargetPosition: 2236)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:09.649NoneBattle 5282: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:03:09.743NonePresentation Battle 5282: Execute action[130] (BattleOrderUniqueId: 41): UnitAttack. EmpireIndex=81. Attacker=5387 (health=0.03) Defender =5383 (health =0.86) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:09.743NonePresentation Battle 5282: Execute action[131] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:12.547None[Sandbox] Process order. (Serial=532, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5282, BattleOrderUniqueId: 41)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:12.547NoneBattle 5282: ServerUpdate receive all acknowledges for BattleOrderIndex #41 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:03:12.558None[Sandbox] Process order. (Serial=533, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5282, BattleOrderUniqueId: 41)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:12.560NonePresentation Battle 5282: Execute action[132] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:12.560NonePresentation Battle 5282: Execute action[133] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:12.560NonePresentation Battle 5282: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:03:12.567None[Sandbox] Process order. (Serial=534, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5282, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:12.567NoneBattle 5282: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:03:12.643NonePresentation Battle 5282: Execute action[134] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:12.643NonePresentation Battle 5282: Execute action[135] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:12.643NonePresentation Battle 5282: Execute action[136] (BattleOrderUniqueId: 0): NewRound. Round=4. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:12.643NonePresentation Battle 5282: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:03:12.644NonePresentation Battle 5282: Execute action[137] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:12.644NonePresentation Battle 5282: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:03:12.644NoneCould not find PresentationBattlePreview with armyEntityGUID=4960, targetEntityGUID=5279.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:14.632None[Sandbox] Process order. (Serial=535, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5282, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:14.632NoneBattle 5282: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:03:14.760NonePresentation Battle 5282: Execute action[138] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:14.760NonePresentation Battle 5282: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:03:14.983None[Sandbox] Process order. (Serial=536, Empire=0, Order=OrderBattleAttack BattleGUID: 5282 AttackerGUID: 5383 TargetPosition: 2237)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:14.983NoneBattle 5282: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:03:15.042NonePresentation Battle 5282: Execute action[139] (BattleOrderUniqueId: 42): UnitAttack. EmpireIndex=0. Attacker=5383 (health=0.86) Defender =5387 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:15.043NonePresentation Battle 5282: Execute action[140] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:15.043NonePresentation Battle 5282: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:03:15.053None[Sandbox] Process order. (Serial=537, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5282, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:16.146None[Sandbox] Process order. (Serial=538, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5282, BattleOrderUniqueId: 42)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:16.146NoneBattle 5282: ServerUpdate receive all acknowledges for BattleOrderIndex #42 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:03:16.156None[Sandbox] Process order. (Serial=539, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5282, BattleOrderUniqueId: 42)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:16.156NoneBattle 5282: change state From ContenderRoundAcknowledge to Result. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:03:16.159NoneRelease presentation battle unit 5387

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:03:16.160NoneBattle 5282: change state From Result to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:03:16.243NonePresentation Battle 5282: Execute action[141] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:16.243NonePresentation Battle 5282: Execute action[142] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:16.243NonePresentation Battle 5282: Execute action[143] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:16.243NonePresentation Battle 5282: State from ContenderRound to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:03:16.243NonePresentation Battle 5282: Execute action[143] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=5384, DestTile=2162. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:16.243NonePresentation Battle 5282: Execute action[143] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=5384, DestTile=2237. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:16.243NonePresentation Battle 5282: Execute action[143] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=5384, DestTile=2162. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:16.243NonePresentation Battle 5282: Execute action[143] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=5383, DestTile=2162. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:16.243NonePresentation Battle 5282: Execute action[143] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=5383, DestTile=2162. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:16.245NonePresentation Battle 5282: Execute action[144] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:16.248UILoading async UI texture 'Faction_Leaders_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:03:16.250None[Sandbox] Process order. (Serial=540, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 5282)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:16.250NoneBattle 5282: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:03:16.254NonePrevented Proxy creation for Entity #4961 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:03:16.256NonePrevented Proxy creation for Entity #5280 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:03:16.256NonePrevented Proxy creation for Entity #5281 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:03:16.256NoneQuest FactionQuest_KinOfSheredyn_Chapter01_Step02ChoiceDefinition completed

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

13:03:16.257NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:03:16.260NonePrevented Proxy creation for Entity #5279 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:03:16.322NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:16.346UILoading async UI texture 'FactionQuest_04.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:03:16.347None[Sandbox] Process order. (Serial=541, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 8, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:16.347None[Sandbox] Process order. (Serial=542, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 10, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:16.347None[Sandbox] Process order. (Serial=543, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 12, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:16.348None[Sandbox] Process order. (Serial=544, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:16.359NonePresentation Battle 5282: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:03:16.360NoneRelease presentation battle unit 5383

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:03:16.360NoneRelease presentation battle unit 5384

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:03:16.367None[Sandbox] Process order. (Serial=545, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:16.421NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:18.501None[Sandbox] Process order. (Serial=546, Empire=0, Order=OrderEndCurrentDialog DialogueName: FactionQuest_KinOfSheredyn_Chapter01_Step02_End, TotalSteps: 3, SkippedStepIndex: 1, DialogIndex: 11)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:18.522NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:18.760UILoading async UI texture 'Advisor_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:03:19.277UILoaded UI texture 'UI_UnitItem_UnitClass_Juggernaught'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:19.715None[Sandbox] Process order. (Serial=547, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 12, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:19.721NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:20.965None[Sandbox] Process order. (Serial=548, Empire=0, Order=OrderEndCurrentDialog DialogueName: FactionQuest_KinOfSheredyn_Chapter01_Step03_Start, TotalSteps: 6, SkippedStepIndex: 1, DialogIndex: 12)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:21.021NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:21.035None[Sandbox] Process order. (Serial=549, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:21.121NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:21.976UILoading async UI texture 'Bitmaps Small_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:03:21.976UILoading async UI texture 'Bitmaps Others_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:03:21.977UILoading async UI texture 'BattleWindow_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:03:21.986UILoaded UI texture 'UI_Common_ExperiencePoints'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:21.987UILoading async UI texture 'Units__Large_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:03:22.801None[Sandbox] Process order. (Serial=550, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 11, NewStatus: Dismissed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:23.261UILoading async UI texture 'KinOfSheredyn_Districts_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:03:24.926NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:03:25.999None[Sandbox] Process order. (Serial=551, Empire=0, Order=OrderGoTo Entity=#4960, path='2237 [62, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:26.009None[Sandbox] Process order. (Serial=552, Empire=0, Order=OrderContinueGotoAction Action=155)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:26.258None[Audio] Timeout on stop battle music playlist.

Amplitude.Mercury.Audio.BattleAudioModule:Update()

13:03:30.345UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:03:35.453None[Sandbox] Process order. (Serial=553, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:35.453None[Sandbox] Process order. (Serial=554, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:35.553None[Sandbox] Process order. (Serial=555, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:35.563None[Sandbox] Process order. (Serial=556, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:35.644NonePrevented Proxy creation for Entity #5051 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:03:35.644NonePrevented Proxy creation for Entity #5064 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:03:35.765NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:35.923None[Sandbox] Process order. (Serial=557, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 05:03:35)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:35.927NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:35.934None[Sandbox] Process order. (Serial=558, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=369,EmpireIndex=1 TimePlayed=369,EmpireIndex=2 TimePlayed=369,EmpireIndex=3 TimePlayed=369)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:35.954None[Sandbox] Process order. (Serial=559, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:36.026NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:36.927NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:03:37.949None[Sandbox] Process order. (Serial=560, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='1741 [16, 23] --> 1817 [17, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:37.949None[Sandbox] Process order. (Serial=561, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='2344 [19, 31] --> 2269 [19, 30] --> 2193 [18, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:37.959None[Sandbox] Process order. (Serial=562, Empire=1, Order=OrderContinueGotoAction Action=157)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:37.959None[Sandbox] Process order. (Serial=563, Empire=1, Order=OrderContinueGotoAction Action=156)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:37.968None[Sandbox] Process order. (Serial=564, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 5232, StrategyName: PopulationStrategy_Balanced)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:37.999None[Sandbox] Process order. (Serial=565, Empire=2, Order=OrderGoTo Entity=#5005, AdditionalFlags='IgnoreFogOfWar', Path='2222 [47, 29] --> 2223 [48, 29] --> 2149 [49, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:37.999None[Sandbox] Process order. (Serial=566, Empire=2, Order=OrderGoTo Entity=#5000, AdditionalFlags='IgnoreFogOfWar', Path='2076 [51, 27] --> 2152 [52, 28] --> 2153 [53, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:38.008None[Sandbox] Process order. (Serial=567, Empire=2, Order=OrderContinueGotoAction Action=159)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:38.009None[Sandbox] Process order. (Serial=568, Empire=2, Order=OrderContinueGotoAction Action=158)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:38.018None[Sandbox] Process order. (Serial=569, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Money, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:38.018None[Sandbox] Process order. (Serial=570, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 5251)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:38.049None[Sandbox] Process order. (Serial=571, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2492 [17, 33] --> 2568 [18, 34] --> 2569 [19, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:38.049None[Sandbox] Process order. (Serial=572, Empire=3, Order=OrderGoTo Entity=#5027, AdditionalFlags='IgnoreFogOfWar', Path='1811 [11, 24] --> 1735 [10, 23] --> 1660 [10, 22] --> 1584 [9, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:38.059None[Sandbox] Process order. (Serial=573, Empire=3, Order=OrderContinueGotoAction Action=161)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:38.059None[Sandbox] Process order. (Serial=574, Empire=3, Order=OrderContinueGotoAction Action=160)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:38.069None[Sandbox] Process order. (Serial=575, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:38.199None[Sandbox] Process order. (Serial=576, Empire=0, Order=OrderGoTo Entity=#4960, path='2237 [62, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:38.209None[Sandbox] Process order. (Serial=577, Empire=0, Order=OrderContinueGotoAction Action=162)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:38.249None[Sandbox] Process order. (Serial=578, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:38.631None[Sandbox] Process order. (Serial=579, Empire=1, Order=OrderContinueGotoAction Action=157)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:38.631None[Sandbox] Process order. (Serial=580, Empire=1, Order=OrderContinueGotoAction Action=156)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:38.681None[Sandbox] Process order. (Serial=581, Empire=2, Order=OrderContinueGotoAction Action=159)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:38.682None[Sandbox] Process order. (Serial=582, Empire=2, Order=OrderContinueGotoAction Action=158)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:38.732None[Sandbox] Process order. (Serial=583, Empire=3, Order=OrderContinueGotoAction Action=161)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:38.733None[Sandbox] Process order. (Serial=584, Empire=3, Order=OrderContinueGotoAction Action=160)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:39.182None[Sandbox] Process order. (Serial=585, Empire=0, Order=OrderPlayVillageQuip VillageGuid: 4696)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:39.182NoneCouldn't get optional variable. (DialogName=Quip_Elder_TheConsortium01, Variable=MyPacifiedVillages, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:39.182NoneCouldn't get optional variable. (DialogName=Quip_Elder_TheConsortium01, Variable=MyDestroyedVillage, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:39.182NoneCouldn't get optional variable. (DialogName=Quip_Elder_TheConsortium01, Variable=MyAssimilatedFaction, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:39.182NoneCouldn't get optional variable. (DialogName=Quip_Elder_TheConsortium01, Variable=MyMonsoonEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:39.302None[Sandbox] Process order. (Serial=586, Empire=1, Order=OrderContinueGotoAction Action=157)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:39.353None[Sandbox] Process order. (Serial=587, Empire=2, Order=OrderContinueGotoAction Action=159)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:39.403None[Sandbox] Process order. (Serial=588, Empire=3, Order=OrderContinueGotoAction Action=161)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:39.403None[Sandbox] Process order. (Serial=589, Empire=3, Order=OrderContinueGotoAction Action=160)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:39.626NoneHovered True button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:39.659NoneHovered False button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:39.661UIUnload UI texture 'Hero_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:39.826NoneHovered True button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:40.075None[Sandbox] Process order. (Serial=590, Empire=3, Order=OrderContinueGotoAction Action=161)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:40.082NoneThe AI synchronization took 1673 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:03:40.094None[Sandbox] Process order. (Serial=591, Empire=1, Order=OrderInteractWithPOI ArmyGUID: #4978 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:40.094NoneQuest MinorFaction_SpecificQuest_Oneiroi01_ChoiceDefinition completed

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

13:03:40.095NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:03:40.097NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:03:40.098None[Sandbox] Process order. (Serial=592, Empire=1, Order=OrderInteractWithPOI ArmyGUID: #4982 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:40.098NoneQuest FactionQuest_KinOfSheredyn_Chapter01_Step01ChoiceDefinition completed

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

13:03:40.098NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:03:40.131NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:40.144NoneSame QuestPinSubset Snapshot Frame (previous frame: 981, current data frame: 981) but different data length (remote: 12, local: 11)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:40.155None[Sandbox] Process order. (Serial=593, Empire=3, Order=OrderBuildBridge ArmyGUID: #5027 StopAction=False Action=0 at 1510 [10, 20])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:40.176None[Sandbox] Process order. (Serial=594, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:40.230NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:40.296None[Sandbox] Process order. (Serial=595, Empire=1, Order=OrderBuyoutPopulationWithMoney SettlementGUID: 5194, PopulationDefinitionName: Population_KinOfSheredyn)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:40.296None[Sandbox] Process order. (Serial=596, Empire=1, Order=OrderHeroEquip EquipmentStashIndex: 1, HeroIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:40.297None[Sandbox] Process order. (Serial=597, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 14)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:40.316None[Sandbox] Process order. (Serial=598, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='1818 [18, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:40.316None[Sandbox] Process order. (Serial=599, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='2192 [17, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:40.326None[Sandbox] Process order. (Serial=600, Empire=1, Order=OrderContinueGotoAction Action=165)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:40.327None[Sandbox] Process order. (Serial=601, Empire=1, Order=OrderContinueGotoAction Action=164)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:40.330NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:40.376None[Sandbox] Process order. (Serial=602, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:40.429NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:40.496None[Sandbox] Process order. (Serial=603, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 5194)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:40.496None[Sandbox] Process order. (Serial=604, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 15)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:40.530NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:40.697None[Sandbox] Process order. (Serial=605, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 16)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:40.697None[Sandbox] Process order. (Serial=606, Empire=1, Order=OrderQuestReplayDialog QuestIndex: 11, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:40.729NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:40.793NoneClicked on button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonClicked(System.Reflection.RuntimeParameterInfo)

13:03:40.797None[Sandbox] Process order. (Serial=607, Empire=0, Order=OrderParley ArmyGUID: #4960 StopAction=False Action=0 at 2313 [63, 30])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:40.798NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_TheConsortium01_Step01_Start, Variable=MyEmpireInMonsoon, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:40.798NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_TheConsortium01_Step01_Start, Variable=MyEmpireNOTInMonsoon, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:40.830NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:40.848None[Sandbox] Process order. (Serial=608, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 13, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:40.848None[Sandbox] Process order. (Serial=609, Empire=0, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 13)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:40.868None[Sandbox] Process order. (Serial=610, Empire=0, Order=OrderChangeCameraSequenceState CameraSequenceIndex: 0, IsPlaying: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:40.898None[Sandbox] Process order. (Serial=611, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 16)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:40.928None[Sandbox] Process order. (Serial=612, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:40.932NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:41.030NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:41.977UIUnload UI texture 'FactionQuest_04'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:42.099None[Sandbox] Process order. (Serial=613, Empire=0, Order=OrderChangeCameraSequenceState CameraSequenceIndex: 0, IsPlaying: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:42.145UILoading async UI texture 'MinorFaction_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:03:44.234None[Sandbox] Process order. (Serial=614, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 13, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:44.234None[Sandbox] Process order. (Serial=615, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 13, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:44.426UIUnload UI texture 'Advisor_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:44.484None[Sandbox] Process order. (Serial=616, Empire=0, Order=OrderEndCurrentDialog DialogueName: MinorFaction_SpecificQuest_TheConsortium01_Step01_Start, TotalSteps: 10, SkippedStepIndex: 0, DialogIndex: 17)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:44.531NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:45.910UIUnload UI texture 'Units__Large_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:45.910UIUnload UI texture 'Units__Large_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:45.910UIUnload UI texture 'BattleWindow_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:45.910UIUnload UI texture 'Bitmaps Others_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:47.043NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:03:47.132NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:03:48.367None[Sandbox] Process order. (Serial=617, Empire=0, Order=OrderGoTo Entity=#4960, path='2313 [63, 30] --> 2314 [64, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:48.377None[Sandbox] Process order. (Serial=618, Empire=0, Order=OrderContinueGotoAction Action=170)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:48.447None[Sandbox] Process order. (Serial=619, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:51.795None[Sandbox] Process order. (Serial=620, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 14, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:51.795None[Sandbox] Process order. (Serial=621, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 14, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:52.355UnityGarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.


13:03:52.506UnityGarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.


13:03:53.785None[Sandbox] Process order. (Serial=622, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 14, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:03:59.427UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:04:03.943NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:04:04.485None[Sandbox] Process order. (Serial=623, Empire=0, Order=OrderGoTo Entity=#4960, path='2388 [63, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:04.496None[Sandbox] Process order. (Serial=624, Empire=0, Order=OrderContinueGotoAction Action=171)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:04.543NoneBackward blend of state WaitForAction_TurnLeftLong (hash = 1837940057) (from 0.03000174% to 0%) in controller Unit_KinOfSheredyn_Archer_OverrideController) '4960-122-0'

Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:04:06.694UIUnload UI texture 'MinorFaction_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:04:11.078None[Sandbox] Process order. (Serial=625, Empire=0, Order=OrderGoTo Entity=#4960, path='2313 [63, 30] --> 2237 [62, 29] --> 2236 [61, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:11.087None[Sandbox] Process order. (Serial=626, Empire=0, Order=OrderContinueGotoAction Action=172)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:11.319None[Sandbox] Process order. (Serial=627, Empire=0, Order=OrderGoTo Entity=#4960, path='2313 [63, 30] --> 2237 [62, 29] --> 2236 [61, 29] --> 2161 [61, 28] --> 2085 [60, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:11.329None[Sandbox] Process order. (Serial=628, Empire=0, Order=OrderContinueGotoAction Action=173)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:11.750None[Sandbox] Process order. (Serial=629, Empire=0, Order=OrderGoTo Entity=#4960, path='2313 [63, 30] --> 2237 [62, 29] --> 2236 [61, 29] --> 2161 [61, 28] --> 2160 [60, 28] --> 2084 [59, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:11.759None[Sandbox] Process order. (Serial=630, Empire=0, Order=OrderContinueGotoAction Action=174)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:11.850None[Sandbox] Process order. (Serial=631, Empire=0, Order=OrderGoTo Entity=#4960, path='2313 [63, 30] --> 2237 [62, 29] --> 2236 [61, 29] --> 2161 [61, 28] --> 2160 [60, 28] --> 2084 [59, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:11.860None[Sandbox] Process order. (Serial=632, Empire=0, Order=OrderContinueGotoAction Action=175)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:12.070None[Sandbox] Process order. (Serial=633, Empire=0, Order=OrderGoTo Entity=#4960, path='2313 [63, 30] --> 2237 [62, 29] --> 2236 [61, 29] --> 2161 [61, 28] --> 2160 [60, 28] --> 2084 [59, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:12.080None[Sandbox] Process order. (Serial=634, Empire=0, Order=OrderContinueGotoAction Action=176)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:13.504None[Sandbox] Process order. (Serial=635, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:13.504None[Sandbox] Process order. (Serial=636, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:13.563None[Sandbox] Process order. (Serial=637, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:13.574None[Sandbox] Process order. (Serial=638, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:13.660NonePrevented Proxy creation for Entity #5074 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:04:13.660NonePrevented Proxy creation for Entity #5050 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:04:13.660NonePrevented Proxy creation for Entity #5081 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:04:13.775NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:04:13.925None[Sandbox] Process order. (Serial=639, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 05:04:13)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:13.934None[Sandbox] Process order. (Serial=640, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=407,EmpireIndex=1 TimePlayed=407,EmpireIndex=2 TimePlayed=407,EmpireIndex=3 TimePlayed=407)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:13.943NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:04:13.954None[Sandbox] Process order. (Serial=641, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:13.984None[Sandbox] Process order. (Serial=642, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:14.043NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:04:15.959None[Sandbox] Process order. (Serial=643, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='2118 [18, 28] --> 2043 [18, 27] --> 1968 [18, 26] --> 1893 [18, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:15.959None[Sandbox] Process order. (Serial=644, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='1893 [18, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:15.968None[Sandbox] Process order. (Serial=645, Empire=1, Order=OrderContinueGotoAction Action=178)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:15.969None[Sandbox] Process order. (Serial=646, Empire=1, Order=OrderContinueGotoAction Action=177)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:15.978None[Sandbox] Process order. (Serial=647, Empire=2, Order=OrderEnqueueTechnology TechnologyName: Necrophage_Technology_08, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:15.978None[Sandbox] Process order. (Serial=648, Empire=2, Order=OrderOptimizePopulationAssignement SettlementGUID: 5232)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:15.999None[Sandbox] Process order. (Serial=649, Empire=2, Order=OrderGoTo Entity=#5000, AdditionalFlags='IgnoreFogOfWar', Path='2228 [53, 29] --> 2303 [53, 30] --> 2377 [52, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:16.008None[Sandbox] Process order. (Serial=650, Empire=2, Order=OrderContinueGotoAction Action=179)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:16.019None[Sandbox] Process order. (Serial=651, Empire=2, Order=OrderGoTo Entity=#5005, AdditionalFlags='IgnoreFogOfWar', Path='2224 [49, 29] --> 2300 [50, 30] --> 2374 [49, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:16.029None[Sandbox] Process order. (Serial=652, Empire=2, Order=OrderContinueGotoAction Action=180)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:16.039None[Sandbox] Process order. (Serial=653, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=5251, ConstructionGUID=7, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:16.041None[Sandbox] Process order. (Serial=654, Empire=3, Order=OrderGoTo Entity=#5027, AdditionalFlags='IgnoreFogOfWar', Path='1510 [10, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:16.048None[Sandbox] Process order. (Serial=655, Empire=3, Order=OrderContinueGotoAction Action=181)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:16.068None[Sandbox] Process order. (Serial=656, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2644 [19, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:16.079None[Sandbox] Process order. (Serial=657, Empire=3, Order=OrderContinueGotoAction Action=182)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:16.099None[Sandbox] Process order. (Serial=658, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='2143 [43, 28] --> 2067 [42, 27] --> 1992 [42, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:16.108None[Sandbox] Process order. (Serial=659, Empire=18, Order=OrderContinueGotoAction Action=183)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:16.119None[Sandbox] Process order. (Serial=660, Empire=24, Order=OrderGoTo Entity=#5399, AdditionalFlags='IgnoreFogOfWar', Path='1752 [27, 23] --> 1677 [27, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:16.130None[Sandbox] Process order. (Serial=661, Empire=24, Order=OrderContinueGotoAction Action=184)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:16.150None[Sandbox] Process order. (Serial=662, Empire=28, Order=OrderGoTo Entity=#5402, AdditionalFlags='IgnoreFogOfWar', Path='2158 [58, 28] --> 2082 [57, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:16.160None[Sandbox] Process order. (Serial=663, Empire=28, Order=OrderContinueGotoAction Action=185)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:16.170None[Sandbox] Process order. (Serial=664, Empire=37, Order=OrderGoTo Entity=#5405, AdditionalFlags='IgnoreFogOfWar', Path='2313 [63, 30] --> 2237 [62, 29] --> 2162 [62, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:16.180None[Sandbox] Process order. (Serial=665, Empire=37, Order=OrderContinueGotoAction Action=186)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:16.200None[Sandbox] Process order. (Serial=666, Empire=49, Order=OrderGoTo Entity=#5408, AdditionalFlags='IgnoreFogOfWar', Path='1788 [63, 23] --> 1863 [63, 24] --> 1937 [62, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:16.210None[Sandbox] Process order. (Serial=667, Empire=49, Order=OrderContinueGotoAction Action=187)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:16.230None[Sandbox] Process order. (Serial=668, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1944 [69, 25] --> 1943 [68, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:16.239None[Sandbox] Process order. (Serial=669, Empire=51, Order=OrderContinueGotoAction Action=188)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:16.250None[Sandbox] Process order. (Serial=670, Empire=57, Order=OrderGoTo Entity=#5414, AdditionalFlags='IgnoreFogOfWar', Path='2491 [16, 33] --> 2490 [15, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:16.260None[Sandbox] Process order. (Serial=671, Empire=57, Order=OrderContinueGotoAction Action=189)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:16.280None[Sandbox] Process order. (Serial=672, Empire=63, Order=OrderGoTo Entity=#5417, AdditionalFlags='IgnoreFogOfWar', Path='1671 [21, 22] --> 1746 [21, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:16.290None[Sandbox] Process order. (Serial=673, Empire=63, Order=OrderContinueGotoAction Action=190)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:16.302None[Sandbox] Process order. (Serial=674, Empire=69, Order=OrderGoTo Entity=#5420, AdditionalFlags='IgnoreFogOfWar', Path='1480 [55, 19] --> 1556 [56, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:16.311None[Sandbox] Process order. (Serial=675, Empire=69, Order=OrderContinueGotoAction Action=191)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:16.331None[Sandbox] Process order. (Serial=676, Empire=73, Order=OrderGoTo Entity=#5426, AdditionalFlags='IgnoreFogOfWar', Path='1854 [54, 24] --> 1929 [54, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:16.342None[Sandbox] Process order. (Serial=677, Empire=73, Order=OrderContinueGotoAction Action=192)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:16.644None[Sandbox] Process order. (Serial=678, Empire=1, Order=OrderContinueGotoAction Action=177)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:16.685None[Sandbox] Process order. (Serial=679, Empire=2, Order=OrderContinueGotoAction Action=179)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:16.704None[Sandbox] Process order. (Serial=680, Empire=2, Order=OrderContinueGotoAction Action=180)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:16.783None[Sandbox] Process order. (Serial=681, Empire=18, Order=OrderContinueGotoAction Action=183)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:16.804None[Sandbox] Process order. (Serial=682, Empire=24, Order=OrderContinueGotoAction Action=184)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:16.834None[Sandbox] Process order. (Serial=683, Empire=28, Order=OrderContinueGotoAction Action=185)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:16.854None[Sandbox] Process order. (Serial=684, Empire=37, Order=OrderContinueGotoAction Action=186)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:16.886None[Sandbox] Process order. (Serial=685, Empire=49, Order=OrderContinueGotoAction Action=187)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:16.934None[Sandbox] Process order. (Serial=686, Empire=57, Order=OrderContinueGotoAction Action=189)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:16.964None[Sandbox] Process order. (Serial=687, Empire=63, Order=OrderContinueGotoAction Action=190)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:16.984None[Sandbox] Process order. (Serial=688, Empire=69, Order=OrderContinueGotoAction Action=191)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:17.014None[Sandbox] Process order. (Serial=689, Empire=73, Order=OrderContinueGotoAction Action=192)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:17.316None[Sandbox] Process order. (Serial=690, Empire=1, Order=OrderContinueGotoAction Action=177)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:17.355None[Sandbox] Process order. (Serial=691, Empire=2, Order=OrderContinueGotoAction Action=179)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:17.556None[Sandbox] Process order. (Serial=692, Empire=49, Order=OrderContinueGotoAction Action=187)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:17.686None[Sandbox] Process order. (Serial=693, Empire=0, Order=OrderGoTo Entity=#4960, path='2313 [63, 30] --> 2237 [62, 29] --> 2236 [61, 29] --> 2161 [61, 28] --> 2160 [60, 28] --> 2084 [59, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:17.698None[Sandbox] Process order. (Serial=694, Empire=0, Order=OrderContinueGotoAction Action=193)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:17.988None[Sandbox] Process order. (Serial=695, Empire=1, Order=OrderContinueGotoAction Action=177)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:18.370None[Sandbox] Process order. (Serial=696, Empire=0, Order=OrderContinueGotoAction Action=193)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:19.039None[Sandbox] Process order. (Serial=697, Empire=0, Order=OrderContinueGotoAction Action=193)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:19.045NoneThe AI synchronization took 2210 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:04:19.090None[Sandbox] Process order. (Serial=698, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='2043 [18, 27] --> 2118 [18, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:19.100None[Sandbox] Process order. (Serial=699, Empire=1, Order=OrderContinueGotoAction Action=194)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:19.113None[Sandbox] Process order. (Serial=700, Empire=2, Order=OrderBuildBurrow ArmyGUID: #5000 StopAction=False Action=0 at 2377 [52, 31])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:19.130None[Sandbox] Process order. (Serial=701, Empire=3, Order=OrderRemoveTechnologyByName TechnologyName: Technology_District_Tier1_Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:19.130None[Sandbox] Process order. (Serial=702, Empire=3, Order=OrderEnqueueConstructible Settlement=5251, Constructible=District_Tier1_Influence, Position=2644, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:19.131None[Sandbox] Process order. (Serial=703, Empire=3, Order=OrderChangeEntityAwakeState EntityGuid: 5023, AwakeState: Guard)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:19.150None[Sandbox] Process order. (Serial=704, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Food, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:19.193None[Sandbox] Process order. (Serial=705, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:19.772None[Sandbox] Process order. (Serial=706, Empire=1, Order=OrderContinueGotoAction Action=194)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:19.777NoneThe AI synchronization took 493 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:04:19.813None[Sandbox] Process order. (Serial=707, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='1819 [19, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:19.823None[Sandbox] Process order. (Serial=708, Empire=1, Order=OrderContinueGotoAction Action=196)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:19.883None[Sandbox] Process order. (Serial=709, Empire=3, Order=OrderBuildBridge ArmyGUID: #5027 StopAction=False Action=0 at 1511 [11, 20])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:19.923None[Sandbox] Process order. (Serial=710, Empire=37, Order=OrderGoTo Entity=#5405, AdditionalFlags='IgnoreFogOfWar', Path='2161 [61, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:19.933None[Sandbox] Process order. (Serial=711, Empire=37, Order=OrderContinueGotoAction Action=198)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:19.983None[Sandbox] Process order. (Serial=712, Empire=73, Order=OrderGoTo Entity=#5426, AdditionalFlags='IgnoreFogOfWar', Path='2004 [54, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:19.993None[Sandbox] Process order. (Serial=713, Empire=73, Order=OrderContinueGotoAction Action=199)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:20.003None[Sandbox] Process order. (Serial=714, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:20.144None[Sandbox] Process order. (Serial=715, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:20.144None[Sandbox] Process order. (Serial=716, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:24.915None[Sandbox] Process order. (Serial=717, Empire=0, Order=OrderGoTo Entity=#4960, path='2311 [61, 30] --> 2385 [60, 31] --> 2461 [61, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:24.925None[Sandbox] Process order. (Serial=718, Empire=0, Order=OrderContinueGotoAction Action=200)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:27.163UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:04:31.498None[Sandbox] Process order. (Serial=719, Empire=0, Order=OrderBuyoutConstructionAt Settlement=5211, ConstructionIndex=0, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:31.561NoneDistrict_Tier1_Population doesn't have color defined.

Amplitude.Mercury.UI.CityWindow_ConstructionQueueItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:04:36.303None[Sandbox] Process order. (Serial=720, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:36.303None[Sandbox] Process order. (Serial=721, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:36.386None[Sandbox] Process order. (Serial=722, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:36.395None[Sandbox] Process order. (Serial=723, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:36.461NonePrevented Proxy creation for Entity #5052 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:04:36.585UILoading async UI texture 'Hero_12.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:04:36.585UILoading async UI texture 'NotificationImmersiveWindow_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:04:36.599NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:04:36.757None[Sandbox] Process order. (Serial=724, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 05:04:36)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:36.766None[Sandbox] Process order. (Serial=725, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=429,EmpireIndex=1 TimePlayed=429,EmpireIndex=2 TimePlayed=429,EmpireIndex=3 TimePlayed=429)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:36.856NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:04:36.868None[Sandbox] Process order. (Serial=726, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:36.956NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:04:37.717None[Sandbox] Process order. (Serial=727, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 16, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:37.717None[Sandbox] Process order. (Serial=728, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 16, NotificationListenerIndex: 0, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:38.760None[Sandbox] Process order. (Serial=729, Empire=0, Order=OrderUpdateTechnologyAdvices SortedTechnologyNames: Amplitude.StaticString[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:38.779None[Sandbox] Process order. (Serial=730, Empire=1, Order=OrderRemoveTechnologyByName TechnologyName: Technology_District_Tier1_Food)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:38.779None[Sandbox] Process order. (Serial=731, Empire=1, Order=OrderEnqueueConstructible Settlement=5194, Constructible=District_Tier1_Industry, Position=1524, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:38.799None[Sandbox] Process order. (Serial=732, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Money, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:38.810None[Sandbox] Process order. (Serial=733, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='2117 [17, 28] --> 2116 [16, 28] --> 2040 [15, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:38.810None[Sandbox] Process order. (Serial=734, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='1744 [19, 23] --> 1670 [20, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:38.819None[Sandbox] Process order. (Serial=735, Empire=1, Order=OrderContinueGotoAction Action=202)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:38.819None[Sandbox] Process order. (Serial=736, Empire=1, Order=OrderContinueGotoAction Action=201)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:38.830None[Sandbox] Process order. (Serial=737, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Unit_Necrophage_Swarm_Larva, Position=1848, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:38.831None[Sandbox] Process order. (Serial=738, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 5232, StrategyName: PopulationStrategy_Food)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:38.860None[Sandbox] Process order. (Serial=739, Empire=2, Order=OrderGoTo Entity=#5000, AdditionalFlags='IgnoreFogOfWar', Path='2452 [52, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:38.870None[Sandbox] Process order. (Serial=740, Empire=2, Order=OrderContinueGotoAction Action=203)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:38.910None[Sandbox] Process order. (Serial=741, Empire=3, Order=OrderGoTo Entity=#5027, AdditionalFlags='IgnoreFogOfWar', Path='1511 [11, 20] --> 1512 [12, 20] --> 1513 [13, 20] --> 1438 [13, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:38.920None[Sandbox] Process order. (Serial=742, Empire=3, Order=OrderContinueGotoAction Action=204)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:38.939None[Sandbox] Process order. (Serial=743, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2720 [20, 36] --> 2795 [20, 37] --> 2871 [21, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:38.950None[Sandbox] Process order. (Serial=744, Empire=3, Order=OrderContinueGotoAction Action=205)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:38.971None[Sandbox] Process order. (Serial=745, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='1916 [41, 25] --> 1841 [41, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:38.980None[Sandbox] Process order. (Serial=746, Empire=18, Order=OrderContinueGotoAction Action=206)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:38.991None[Sandbox] Process order. (Serial=747, Empire=24, Order=OrderGoTo Entity=#5399, AdditionalFlags='IgnoreFogOfWar', Path='1601 [26, 21] --> 1526 [26, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:39.000None[Sandbox] Process order. (Serial=748, Empire=24, Order=OrderContinueGotoAction Action=207)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:39.011None[Sandbox] Process order. (Serial=749, Empire=28, Order=OrderGoTo Entity=#5402, AdditionalFlags='IgnoreFogOfWar', Path='2081 [56, 27] --> 2156 [56, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:39.020None[Sandbox] Process order. (Serial=750, Empire=28, Order=OrderContinueGotoAction Action=208)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:39.040None[Sandbox] Process order. (Serial=751, Empire=37, Order=OrderGoTo Entity=#5405, AdditionalFlags='IgnoreFogOfWar', Path='2160 [60, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:39.050None[Sandbox] Process order. (Serial=752, Empire=37, Order=OrderContinueGotoAction Action=209)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:39.060None[Sandbox] Process order. (Serial=753, Empire=49, Order=OrderGoTo Entity=#5408, AdditionalFlags='IgnoreFogOfWar', Path='1863 [63, 24] --> 1788 [63, 23] --> 1713 [63, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:39.070None[Sandbox] Process order. (Serial=754, Empire=49, Order=OrderContinueGotoAction Action=210)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:39.090None[Sandbox] Process order. (Serial=755, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1942 [67, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:39.101None[Sandbox] Process order. (Serial=756, Empire=51, Order=OrderContinueGotoAction Action=211)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:39.121None[Sandbox] Process order. (Serial=757, Empire=57, Order=OrderGoTo Entity=#5414, AdditionalFlags='IgnoreFogOfWar', Path='2489 [14, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:39.131None[Sandbox] Process order. (Serial=758, Empire=57, Order=OrderContinueGotoAction Action=212)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:39.151None[Sandbox] Process order. (Serial=759, Empire=63, Order=OrderGoTo Entity=#5417, AdditionalFlags='IgnoreFogOfWar', Path='1822 [22, 24] --> 1897 [22, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:39.160None[Sandbox] Process order. (Serial=760, Empire=63, Order=OrderContinueGotoAction Action=213)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:39.171None[Sandbox] Process order. (Serial=761, Empire=69, Order=OrderGoTo Entity=#5420, AdditionalFlags='IgnoreFogOfWar', Path='1481 [56, 19] --> 1482 [57, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:39.181None[Sandbox] Process order. (Serial=762, Empire=69, Order=OrderContinueGotoAction Action=214)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:39.191None[Sandbox] Process order. (Serial=763, Empire=72, Order=OrderGoTo Entity=#5423, AdditionalFlags='IgnoreFogOfWar', Path='2148 [48, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:39.200None[Sandbox] Process order. (Serial=764, Empire=72, Order=OrderContinueGotoAction Action=215)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:39.211None[Sandbox] Process order. (Serial=765, Empire=73, Order=OrderGoTo Entity=#5426, AdditionalFlags='IgnoreFogOfWar', Path='2003 [53, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:39.220None[Sandbox] Process order. (Serial=766, Empire=73, Order=OrderContinueGotoAction Action=216)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:39.491None[Sandbox] Process order. (Serial=767, Empire=1, Order=OrderContinueGotoAction Action=202)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:39.491None[Sandbox] Process order. (Serial=768, Empire=1, Order=OrderContinueGotoAction Action=201)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:39.591None[Sandbox] Process order. (Serial=769, Empire=3, Order=OrderContinueGotoAction Action=204)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:39.620None[Sandbox] Process order. (Serial=770, Empire=3, Order=OrderContinueGotoAction Action=205)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:39.650None[Sandbox] Process order. (Serial=771, Empire=18, Order=OrderContinueGotoAction Action=206)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:39.671None[Sandbox] Process order. (Serial=772, Empire=24, Order=OrderContinueGotoAction Action=207)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:39.701None[Sandbox] Process order. (Serial=773, Empire=28, Order=OrderContinueGotoAction Action=208)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:39.740None[Sandbox] Process order. (Serial=774, Empire=49, Order=OrderContinueGotoAction Action=210)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:39.831None[Sandbox] Process order. (Serial=775, Empire=63, Order=OrderContinueGotoAction Action=213)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:39.850None[Sandbox] Process order. (Serial=776, Empire=69, Order=OrderContinueGotoAction Action=214)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:40.162None[Sandbox] Process order. (Serial=777, Empire=1, Order=OrderContinueGotoAction Action=201)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:40.263None[Sandbox] Process order. (Serial=778, Empire=3, Order=OrderContinueGotoAction Action=204)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:40.272None[Sandbox] Process order. (Serial=779, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 15, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:40.272None[Sandbox] Process order. (Serial=780, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 15, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:40.292None[Sandbox] Process order. (Serial=781, Empire=3, Order=OrderContinueGotoAction Action=205)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:40.413None[Sandbox] Process order. (Serial=782, Empire=49, Order=OrderContinueGotoAction Action=210)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:40.845None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:40.845None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:40.846None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:40.846None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:40.846None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:40.846None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:40.848UILoading async UI texture 'Population.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:04:40.933None[Sandbox] Process order. (Serial=783, Empire=3, Order=OrderContinueGotoAction Action=204)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:40.939NoneThe AI synchronization took 1317 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:04:40.978None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:40.978None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:40.978None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:40.978None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:40.978None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:40.979None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:41.015None[Sandbox] Process order. (Serial=784, Empire=2, Order=OrderGoTo Entity=#5000, AdditionalFlags='IgnoreFogOfWar', Path='2453 [53, 32] --> 2454 [54, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:41.025None[Sandbox] Process order. (Serial=785, Empire=2, Order=OrderContinueGotoAction Action=217)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:41.026None[Sandbox] Process order. (Serial=786, Empire=2, Order=OrderGoTo Entity=#5005, AdditionalFlags='IgnoreFogOfWar', Path='2375 [50, 31] --> 2376 [51, 31] --> 2377 [52, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:41.034None[Sandbox] Process order. (Serial=787, Empire=2, Order=OrderContinueGotoAction Action=218)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:41.062None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:41.062None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:41.062None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:41.062None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:41.062None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:41.062None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:41.075None[Sandbox] Process order. (Serial=788, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:41.075None[Sandbox] Process order. (Serial=789, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:41.075None[Sandbox] Process order. (Serial=790, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:41.179None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:41.179None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:41.179None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:41.179None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:41.179None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:41.179None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:41.698None[Sandbox] Process order. (Serial=791, Empire=2, Order=OrderContinueGotoAction Action=217)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:41.707None[Sandbox] Process order. (Serial=792, Empire=2, Order=OrderContinueGotoAction Action=218)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:41.776None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:41.777None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:41.779None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:41.780None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:41.780None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:41.780None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:41.780None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:41.780None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:41.948None[Sandbox] Process order. (Serial=793, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 16, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:41.962None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:41.962None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:41.962None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:41.962None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:41.962None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:41.962None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:42.063None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:42.063None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:42.063None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:42.063None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:42.063None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:42.063None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:42.064None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:42.064None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:42.064None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:42.064None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:42.064None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:42.064None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:42.076None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:42.076None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:42.144None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:42.144None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:42.144None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:42.144None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:42.145None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:42.145None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:42.145None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:42.145None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:42.146None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:42.146None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:42.378None[Sandbox] Process order. (Serial=794, Empire=2, Order=OrderContinueGotoAction Action=218)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:42.384NoneThe AI synchronization took 1104 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:04:42.413NonePopulationWindow: Couldn't be fully refreshed: DataHasChanged, DragDropTargetHasChanged, AwaitingOrderCompletion dirty flags are still set.

Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

13:04:42.418None[Sandbox] Process order. (Serial=795, Empire=0, Order=OrderSwitchPopulationBetweenCategories SourcePopulationGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[], TargetPopulationCategoryGUID: 5213)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:42.448None[Sandbox] Process order. (Serial=796, Empire=28, Order=OrderGoTo Entity=#5402, AdditionalFlags='IgnoreFogOfWar', Path='2157 [57, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:42.458None[Sandbox] Process order. (Serial=797, Empire=28, Order=OrderContinueGotoAction Action=219)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:42.462None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:42.462None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:42.462None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:42.462None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:42.462None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:42.462None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:42.462None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:42.462None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:42.462None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:42.462None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:42.463None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:42.463None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:42.468None[Sandbox] Process order. (Serial=798, Empire=37, Order=OrderGoTo Entity=#5405, AdditionalFlags='IgnoreFogOfWar', Path='2161 [61, 28] --> 2086 [61, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:42.478None[Sandbox] Process order. (Serial=799, Empire=37, Order=OrderContinueGotoAction Action=220)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:42.478None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:42.478None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:42.478None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:42.499None[Sandbox] Process order. (Serial=800, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1868 [68, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:42.509None[Sandbox] Process order. (Serial=801, Empire=51, Order=OrderContinueGotoAction Action=221)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:42.528None[Sandbox] Process order. (Serial=802, Empire=63, Order=OrderGoTo Entity=#5417, AdditionalFlags='IgnoreFogOfWar', Path='1822 [22, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:42.539None[Sandbox] Process order. (Serial=803, Empire=63, Order=OrderContinueGotoAction Action=222)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:42.558None[Sandbox] Process order. (Serial=804, Empire=72, Order=OrderGoTo Entity=#5423, AdditionalFlags='IgnoreFogOfWar', Path='2072 [47, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:42.568None[Sandbox] Process order. (Serial=805, Empire=72, Order=OrderContinueGotoAction Action=223)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:42.578None[Sandbox] Process order. (Serial=806, Empire=73, Order=OrderGoTo Entity=#5426, AdditionalFlags='IgnoreFogOfWar', Path='2002 [52, 26] --> 1926 [51, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:42.589None[Sandbox] Process order. (Serial=807, Empire=73, Order=OrderContinueGotoAction Action=224)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:42.599None[Sandbox] Process order. (Serial=808, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:42.625Unity[Item] Load


13:04:42.625None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:42.625None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:42.625None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:42.636None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:42.636None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:42.636None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:42.636None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:42.636None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:42.636None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:42.661None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:42.662None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:42.662None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:42.662None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:42.662None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:42.662None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:43.150None[Sandbox] Process order. (Serial=809, Empire=37, Order=OrderContinueGotoAction Action=220)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:43.179None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:43.179None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:43.179None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:43.179None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:43.179None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:43.179None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:43.262None[Sandbox] Process order. (Serial=810, Empire=73, Order=OrderContinueGotoAction Action=224)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:43.266NoneThe AI synchronization took 547 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:04:43.294None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:43.294None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:43.295None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:43.295None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:43.295None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:43.295None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:43.377None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:43.378None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:43.378None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:43.378None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:43.378None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:43.378None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:04:45.355None[Sandbox] Process order. (Serial=811, Empire=72, Order=OrderGoTo Entity=#5423, AdditionalFlags='IgnoreFogOfWar', Path='2147 [47, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:45.366None[Sandbox] Process order. (Serial=812, Empire=72, Order=OrderContinueGotoAction Action=225)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:45.894NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:04:47.048None[Sandbox] Process order. (Serial=813, Empire=0, Order=OrderGoTo Entity=#4960, path='2311 [61, 30] --> 2385 [60, 31] --> 2461 [61, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:47.058None[Sandbox] Process order. (Serial=814, Empire=0, Order=OrderContinueGotoAction Action=226)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:47.732None[Sandbox] Process order. (Serial=815, Empire=0, Order=OrderContinueGotoAction Action=226)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:48.404None[Sandbox] Process order. (Serial=816, Empire=0, Order=OrderContinueGotoAction Action=226)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:48.411NoneThe AI synchronization took 1131 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:04:48.504None[Sandbox] Process order. (Serial=817, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:48.504None[Sandbox] Process order. (Serial=818, Empire=72, Order=OrderGoTo Entity=#5423, AdditionalFlags='IgnoreFogOfWar', Path='2071 [46, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:48.514None[Sandbox] Process order. (Serial=819, Empire=72, Order=OrderContinueGotoAction Action=227)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:51.853None[Sandbox] Process order. (Serial=820, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 17, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:51.853None[Sandbox] Process order. (Serial=821, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 17, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:53.879None[Sandbox] Process order. (Serial=822, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 17, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:04:59.877NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:05:03.471None[Sandbox] Process order. (Serial=823, Empire=0, Order=OrderGoTo Entity=#4960, path='2535 [60, 33] --> 2460 [60, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:03.481None[Sandbox] Process order. (Serial=824, Empire=0, Order=OrderContinueGotoAction Action=228)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:03.582None[Sandbox] Process order. (Serial=825, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:04.154None[Sandbox] Process order. (Serial=826, Empire=0, Order=OrderContinueGotoAction Action=228)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:04.159NoneThe AI synchronization took 560 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:05:05.997UILoading async UI texture 'Units__Large_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:05:07.477UIUnload UI texture 'Hero_12'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:07.477UIUnload UI texture 'NotificationImmersiveWindow_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:09.094NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:05:09.735None[Sandbox] Process order. (Serial=827, Empire=0, Order=OrderGoToAndCreateBattle Entity=#4960, path='2459 [59, 32] --> 2383 [58, 31]'. TargetGUID: 5393)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:09.746None[Sandbox] Process order. (Serial=828, Empire=0, Order=OrderContinueGotoAction Action=229)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:09.827NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.03999606% to 0%) in controller Unit_KinOfSheredyn_Archer_OverrideController) '4960-122-0'

Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:09.976NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:09.977NoneCreatePresentationBattlePreview attacker #4960, defender #5393, ticketnumber #8698.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:10.010NoneRequestAsyncOperation_Completed for ticket #8698.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:05:10.011NonePreparePresentationBattlePreview attacker #4960, defender #5393, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:05:10.012NoneRequestAsyncOperation_Dismissed for ticket #8698.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:05:10.018UILoading async UI texture 'Hero_04.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:05:10.018UILoading async UI texture 'Units__Large_12.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:05:10.794NoneKeepPresentationBattlePreviewDefenders for ticket #8698 with current ticket #8698.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:05:10.794NoneLockPresentationBattlePreview attacker #4960, defender #5393, battlePreviewId 8698

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:05:10.794NoneHidePresentationBattlePreview attacker #4960, defender #5393

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:05:10.798None[Sandbox] Process order. (Serial=829, Empire=0, Order=OrderGoToAndCreateBattle Entity=#4960, path='2459 [59, 32] --> 2383 [58, 31]'. TargetGUID: 5393)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:10.808None[Sandbox] Process order. (Serial=830, Empire=0, Order=OrderContinueGotoAction Action=230)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:10.876NoneCancelPresentationBattlePreview attacker #4960, defender #5393

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CancelPresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:12.377UIUnload UI texture 'Population'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:14.578UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:16.380UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:05:16.410None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:16.411None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:16.411None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:16.411None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:16.412None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:16.412None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:16.413UILoading async UI texture 'Population.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:05:18.754None[Sandbox] Process order. (Serial=831, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:18.754None[Sandbox] Process order. (Serial=832, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:18.795NonePopulationWindow: Couldn't be fully refreshed: DataHasChanged, AwaitingEndTurnCompletion dirty flags are still set.

Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

13:05:18.806None[Sandbox] Process order. (Serial=833, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:18.815None[Sandbox] Process order. (Serial=834, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:18.828NonePopulationWindow: Couldn't be fully refreshed: DataHasChanged, AwaitingEndTurnCompletion dirty flags are still set.

Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

13:05:18.911NonePrevented Proxy creation for Entity #5083 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:05:18.911NonePrevented Proxy creation for Entity #5059 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:05:18.911NonePrevented Proxy creation for Entity #5076 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:05:18.911NonePopulationWindow: Couldn't be fully refreshed: DataHasChanged, AwaitingEndTurnCompletion dirty flags are still set.

Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

13:05:18.945NonePopulationWindow: Couldn't be fully refreshed: DataHasChanged, AwaitingEndTurnCompletion dirty flags are still set.

Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

13:05:18.997NonePopulationWindow: Couldn't be fully refreshed: DataHasChanged, AwaitingEndTurnCompletion dirty flags are still set.

Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

13:05:19.018NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:19.028NonePopulationWindow: Couldn't be fully refreshed: DataHasChanged, AwaitingEndTurnCompletion dirty flags are still set.

Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

13:05:19.176None[Sandbox] Process order. (Serial=835, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 05:05:19)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:19.178NonePopulationWindow: Couldn't be fully refreshed: DataHasChanged, AwaitingEndTurnCompletion dirty flags are still set.

Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

13:05:19.185NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:19.187None[Sandbox] Process order. (Serial=836, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=472,EmpireIndex=1 TimePlayed=472,EmpireIndex=2 TimePlayed=472,EmpireIndex=3 TimePlayed=472)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:19.197None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:19.197None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:19.197None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:19.197None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:19.197None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:19.197None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:19.205None[Sandbox] Process order. (Serial=837, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:19.285NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:19.296None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:19.296None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:19.296None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:19.296None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:19.296None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:19.296None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:21.199None[Sandbox] Process order. (Serial=838, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='1966 [16, 26] --> 1890 [15, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:21.199None[Sandbox] Process order. (Serial=839, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='1595 [20, 21] --> 1521 [21, 20] --> 1446 [21, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:21.210None[Sandbox] Process order. (Serial=840, Empire=1, Order=OrderContinueGotoAction Action=232)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:21.210None[Sandbox] Process order. (Serial=841, Empire=1, Order=OrderContinueGotoAction Action=231)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:21.220None[Sandbox] Process order. (Serial=842, Empire=2, Order=OrderBuyoutPopulationWithMoney SettlementGUID: 5232, PopulationDefinitionName: Population_Necrophage)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:21.220None[Sandbox] Process order. (Serial=843, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 5232, StrategyName: PopulationStrategy_Balanced)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:21.250None[Sandbox] Process order. (Serial=844, Empire=2, Order=OrderGoTo Entity=#5005, AdditionalFlags='IgnoreFogOfWar', Path='2453 [53, 32] --> 2528 [53, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:21.260None[Sandbox] Process order. (Serial=845, Empire=2, Order=OrderContinueGotoAction Action=233)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:21.295None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:21.295None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:21.295None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:21.295None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:21.296None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:21.296None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:21.299None[Sandbox] Process order. (Serial=846, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2795 [20, 37] --> 2720 [20, 36] --> 2644 [19, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:21.299None[Sandbox] Process order. (Serial=847, Empire=3, Order=OrderGoTo Entity=#5027, AdditionalFlags='IgnoreFogOfWar', Path='1364 [14, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:21.310None[Sandbox] Process order. (Serial=848, Empire=3, Order=OrderContinueGotoAction Action=235)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:21.310NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:05:21.311None[Sandbox] Process order. (Serial=849, Empire=3, Order=OrderContinueGotoAction Action=234)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:21.330None[Sandbox] Process order. (Serial=850, Empire=12, Order=OrderGoTo Entity=#5440, AdditionalFlags='IgnoreFogOfWar', Path='1363 [13, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:21.340None[Sandbox] Process order. (Serial=851, Empire=12, Order=OrderContinueGotoAction Action=236)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:21.350None[Sandbox] Process order. (Serial=852, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='1765 [40, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:21.360None[Sandbox] Process order. (Serial=853, Empire=18, Order=OrderContinueGotoAction Action=237)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:21.380None[Sandbox] Process order. (Serial=854, Empire=24, Order=OrderGoTo Entity=#5399, AdditionalFlags='IgnoreFogOfWar', Path='1525 [25, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:21.391None[Sandbox] Process order. (Serial=855, Empire=24, Order=OrderContinueGotoAction Action=238)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:21.395None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:21.395None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:21.395None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:21.395None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:21.395None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:21.395None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:21.401None[Sandbox] Process order. (Serial=856, Empire=28, Order=OrderGoTo Entity=#5402, AdditionalFlags='IgnoreFogOfWar', Path='2232 [57, 29] --> 2307 [57, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:21.411None[Sandbox] Process order. (Serial=857, Empire=28, Order=OrderContinueGotoAction Action=239)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:21.431None[Sandbox] Process order. (Serial=858, Empire=37, Order=OrderGoTo Entity=#5405, AdditionalFlags='IgnoreFogOfWar', Path='2085 [60, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:21.441None[Sandbox] Process order. (Serial=859, Empire=37, Order=OrderContinueGotoAction Action=240)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:21.462None[Sandbox] Process order. (Serial=860, Empire=49, Order=OrderGoTo Entity=#5408, AdditionalFlags='IgnoreFogOfWar', Path='1637 [62, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:21.471None[Sandbox] Process order. (Serial=861, Empire=49, Order=OrderContinueGotoAction Action=241)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:21.481None[Sandbox] Process order. (Serial=862, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1869 [69, 24] --> 1870 [70, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:21.492None[Sandbox] Process order. (Serial=863, Empire=51, Order=OrderContinueGotoAction Action=242)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:21.511None[Sandbox] Process order. (Serial=864, Empire=57, Order=OrderGoTo Entity=#5414, AdditionalFlags='IgnoreFogOfWar', Path='2488 [13, 33] --> 2487 [12, 33] --> 2562 [12, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:21.512None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:21.512None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:21.512None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:21.512None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:21.512None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:21.512None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:21.522None[Sandbox] Process order. (Serial=865, Empire=57, Order=OrderContinueGotoAction Action=243)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:21.531None[Sandbox] Process order. (Serial=866, Empire=63, Order=OrderGoTo Entity=#5417, AdditionalFlags='IgnoreFogOfWar', Path='1746 [21, 23] --> 1745 [20, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:21.541None[Sandbox] Process order. (Serial=867, Empire=63, Order=OrderContinueGotoAction Action=244)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:21.552None[Sandbox] Process order. (Serial=868, Empire=69, Order=OrderGoTo Entity=#5420, AdditionalFlags='IgnoreFogOfWar', Path='1557 [57, 20] --> 1631 [56, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:21.561None[Sandbox] Process order. (Serial=869, Empire=69, Order=OrderContinueGotoAction Action=245)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:21.571None[Sandbox] Process order. (Serial=870, Empire=72, Order=OrderGoTo Entity=#5423, AdditionalFlags='IgnoreFogOfWar', Path='1996 [46, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:21.581None[Sandbox] Process order. (Serial=871, Empire=72, Order=OrderContinueGotoAction Action=246)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:21.591None[Sandbox] Process order. (Serial=872, Empire=73, Order=OrderGoTo Entity=#5426, AdditionalFlags='IgnoreFogOfWar', Path='1927 [52, 25] --> 1853 [53, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:21.595None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:21.595None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:21.595None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:21.595None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:21.595None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:21.595None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:21.601None[Sandbox] Process order. (Serial=873, Empire=73, Order=OrderContinueGotoAction Action=247)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:21.695None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:21.695None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:21.695None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:21.695None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:21.695None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:21.695None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:21.881None[Sandbox] Process order. (Serial=874, Empire=1, Order=OrderContinueGotoAction Action=232)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:21.882None[Sandbox] Process order. (Serial=875, Empire=1, Order=OrderContinueGotoAction Action=231)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:21.912None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:21.912None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:21.912None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:21.913None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:21.913None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:21.913None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:21.932None[Sandbox] Process order. (Serial=876, Empire=2, Order=OrderContinueGotoAction Action=233)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:21.983None[Sandbox] Process order. (Serial=877, Empire=3, Order=OrderContinueGotoAction Action=234)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:21.995None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:21.995None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:21.995None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:21.996None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:21.996None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:21.996None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:22.095None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:22.095None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:22.095None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:22.095None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:22.096None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:22.096None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:22.164None[Sandbox] Process order. (Serial=878, Empire=51, Order=OrderContinueGotoAction Action=242)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:22.193None[Sandbox] Process order. (Serial=879, Empire=57, Order=OrderContinueGotoAction Action=243)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:22.195None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:22.195None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:22.195None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:22.195None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:22.195None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:22.196None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:22.214None[Sandbox] Process order. (Serial=880, Empire=63, Order=OrderContinueGotoAction Action=244)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:22.234None[Sandbox] Process order. (Serial=881, Empire=69, Order=OrderContinueGotoAction Action=245)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:22.312None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:22.313None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:22.313None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:22.313None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:22.313None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:22.313None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:22.314None[Sandbox] Process order. (Serial=882, Empire=0, Order=OrderBuyoutConstructionAt Settlement=5211, ConstructionIndex=0, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:22.412None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:22.412None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:22.413None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:22.413None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:22.413None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:22.413None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:22.415None[Sandbox] Process order. (Serial=883, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:22.495None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:22.496None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:22.496None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:22.496None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:22.496None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:22.496None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:22.655None[Sandbox] Process order. (Serial=884, Empire=3, Order=OrderContinueGotoAction Action=234)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:22.661NoneThe AI synchronization took 858 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:05:22.695None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:22.695None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:22.695None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:22.695None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:22.696None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:22.696None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:22.704None[Sandbox] Process order. (Serial=885, Empire=1, Order=OrderBuildBridge ArmyGUID: #4982 StopAction=False Action=0 at 1965 [15, 26])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:22.725None[Sandbox] Process order. (Serial=886, Empire=2, Order=OrderOptimizePopulationAssignement SettlementGUID: 5232)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:22.775None[Sandbox] Process order. (Serial=887, Empire=2, Order=OrderGoTo Entity=#5000, AdditionalFlags='IgnoreFogOfWar', Path='2378 [53, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:22.785None[Sandbox] Process order. (Serial=888, Empire=2, Order=OrderContinueGotoAction Action=249)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:22.795None[Sandbox] Process order. (Serial=889, Empire=3, Order=OrderChangeEntityAwakeState EntityGuid: 5023, AwakeState: Guard)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:22.811None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:22.812None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:22.812None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:22.812None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:22.812None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:22.812None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:22.824None[Sandbox] Process order. (Serial=890, Empire=12, Order=OrderGoTo Entity=#5440, AdditionalFlags='IgnoreFogOfWar', Path='1438 [13, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:22.834None[Sandbox] Process order. (Serial=891, Empire=12, Order=OrderContinueGotoAction Action=250)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:22.896None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:22.896None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:22.896None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:22.896None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:22.896None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:22.896None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:22.938None[Sandbox] Process order. (Serial=892, Empire=2, Order=OrderTravelInBurrow ArmyGUID: #5000 StopAction=False Action=0 at 2377 [52, 31])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:22.995None[Sandbox] Process order. (Serial=893, Empire=3, Order=OrderGoTo Entity=#5027, AdditionalFlags='IgnoreFogOfWar', Path='1365 [15, 18] --> 1290 [15, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:23.005None[Sandbox] Process order. (Serial=894, Empire=3, Order=OrderContinueGotoAction Action=253)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:23.012None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:23.012None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:23.012None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:23.012None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:23.012None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:23.012None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:23.024None[Sandbox] Process order. (Serial=895, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='1841 [41, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:23.035None[Sandbox] Process order. (Serial=896, Empire=18, Order=OrderContinueGotoAction Action=254)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:23.055None[Sandbox] Process order. (Serial=897, Empire=24, Order=OrderGoTo Entity=#5399, AdditionalFlags='IgnoreFogOfWar', Path='1599 [24, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:23.064None[Sandbox] Process order. (Serial=898, Empire=24, Order=OrderContinueGotoAction Action=255)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:23.090None[Sandbox] Process order. (Serial=899, Empire=37, Order=OrderGoTo Entity=#5405, AdditionalFlags='IgnoreFogOfWar', Path='2161 [61, 28] --> 2235 [60, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:23.095None[Sandbox] Process order. (Serial=900, Empire=37, Order=OrderContinueGotoAction Action=256)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:23.096None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:23.096None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:23.096None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:23.096None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:23.096None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:23.096None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:23.115None[Sandbox] Process order. (Serial=901, Empire=49, Order=OrderGoTo Entity=#5408, AdditionalFlags='IgnoreFogOfWar', Path='1713 [63, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:23.126None[Sandbox] Process order. (Serial=902, Empire=49, Order=OrderContinueGotoAction Action=257)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:23.165None[Sandbox] Process order. (Serial=903, Empire=72, Order=OrderGoTo Entity=#5423, AdditionalFlags='IgnoreFogOfWar', Path='1997 [47, 26] --> 1998 [48, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:23.175None[Sandbox] Process order. (Serial=904, Empire=72, Order=OrderContinueGotoAction Action=258)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:23.187None[Sandbox] Process order. (Serial=905, Empire=73, Order=OrderGoTo Entity=#5426, AdditionalFlags='IgnoreFogOfWar', Path='1854 [54, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:23.194None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:23.195None[Sandbox] Process order. (Serial=906, Empire=73, Order=OrderContinueGotoAction Action=259)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:23.195None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:23.195None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:23.195None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:23.195None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:23.195None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:23.206None[Sandbox] Process order. (Serial=907, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:23.206None[Sandbox] Process order. (Serial=908, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:23.295None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:23.295None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:23.296None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:23.296None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:23.296None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:23.296None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:23.676None[Sandbox] Process order. (Serial=909, Empire=3, Order=OrderContinueGotoAction Action=253)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:23.695None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:23.695None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:23.695None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:23.695None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:23.695None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:23.695None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:23.766None[Sandbox] Process order. (Serial=910, Empire=37, Order=OrderContinueGotoAction Action=256)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:23.770NoneThe AI synchronization took 475 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:05:23.795None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:23.795None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:23.795None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:23.795None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:23.795None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:23.795None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:23.898None[Sandbox] Process order. (Serial=911, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:23.898None[Sandbox] Process order. (Serial=912, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:23.912None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:23.912None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:23.912None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:23.912None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:23.912None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:23.912None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:24.012None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:24.012None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:24.012None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:24.012None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:24.012None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:24.012None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:05:32.185None[Sandbox] Process order. (Serial=913, Empire=0, Order=OrderEnqueueConstructible Settlement=5211, Constructible=District_Tier1_Industry, Position=2014, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:32.218None[Sandbox] Process order. (Serial=914, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:34.853None[Sandbox] Process order. (Serial=915, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:34.853None[Sandbox] Process order. (Serial=916, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:34.863None[Sandbox] Process order. (Serial=917, Empire=0, Order=OrderContinueGotoAction Action=230)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:34.903None[Sandbox] Process order. (Serial=918, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:35.535None[Sandbox] Process order. (Serial=919, Empire=0, Order=OrderCreateBattle Attacker #4960 Target #5393 Action #230 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:35.535NoneBattle 5444: Initialize battle with attacker 4960 (2459) and defender 5393 (2383).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:35.535NoneBattle 5444: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:05:35.535NoneBattle 5444: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

13:05:35.536NoneBattle 5444: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:05:35.537NoneBattle 5444: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:05:35.547NoneBattle 5444: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:05:35.547NoneBattle 5444: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:05:35.556NoneBattle 5444: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:05:35.562NoneThe AI synchronization took 569 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:05:35.562None[AI] Battle 5444: Confirming battle for empire 81

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

13:05:35.575None[Sandbox] Process order. (Serial=920, Empire=81, Order=OrderBattleConfirmation BattleGUID: 5444 EmpireIndex: 81)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:35.626NonePresentation Battle 5444: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:35.627NonePresentation Battle 5444: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:35.627NonePresentation Battle 5444: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:05:35.627NonePresentation Battle 5444: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=4960, Group=Attacker, TileIndex=2459, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:35.627NonePresentation Battle 5444: Create participant 4960. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:35.627NonePresentation Battle 5444: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=81, Guid=5393, Group=Defender, TileIndex=2383, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:35.627NonePresentation Battle 5444: Create participant 5393. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:35.627NonePresentation Battle 5444: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:35.627NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

13:05:35.627NonePresentation Battle 5444: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:35.627NonePresentation Battle 5444: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:05:35.628NonePresentation Battle 5444: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=4960, Group=Attacker, TileIndex=2459, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:35.628NonePresentation Battle 5444: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=81 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:35.628NonePresentation Battle 5444: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:05:35.629NonePresentation Battle 5444: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=81, Guid=5393, Group=Defender, TileIndex=2383, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:35.629NonePresentation Battle 5444: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:35.629NonePresentation Battle 5444: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:35.629NonePresentation Battle 5444: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=81, Group=Defender, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:35.629NonePresentation Battle 5444: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:35.629NonePresentation Battle 5444: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:35.629NonePresentation Battle 5444: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=4960, ParticipantGroup=Attacker, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:35.629NoneInitialize presentation battle unit 5560 for unit 4958

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:35.630NoneInitialize presentation battle unit 5561 for unit 4959

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:35.630NonePresentation Battle 5444: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=81, ParticipantGuid=5393, ParticipantGroup=Defender, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:35.630NoneInitialize presentation battle unit 5563 for unit 5394

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:35.631NoneInitialize presentation battle unit 5562 for unit 5395

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:35.631NonePresentation Battle 5444: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:35.631NonePresentation Battle 5444: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:35.631NonePresentation Battle 5444: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:35.631NonePresentation Battle 5444: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:05:35.632NonePresentation Battle 5444: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=81 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:35.632NonePresentation Battle 5444: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:05:35.632NonePresentation Battle 5444: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:35.632NonePresentation Battle 5444: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=81 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:35.638UILoading async UI texture 'Hero_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:05:38.777UILoading async UI texture 'BattleWindow_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:05:38.779UILoaded UI texture 'UI_BattleGroupRole_Attacker_Defeated'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:40.998None[Sandbox] Process order. (Serial=921, Empire=0, Order=OrderBattleConfirmation BattleGUID: 5444 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:40.998NoneBattle 5444: change state From Confirmation to ConfirmationAcknowledge. 5s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:05:41.127NonePresentation Battle 5444: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=0 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:41.127NonePresentation Battle 5444: Execute action[22] (BattleOrderUniqueId: 0): DeploymentAcknowledge (isTopAction: True, initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:41.127NonePresentation Battle 5444: State from WaitingConfirmation to DeploymentAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:05:41.129None[Sandbox] Process order. (Serial=922, Empire=0, Order=OrderBattleDeploymentAcknowledge BattleGuid: 5444)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:41.129NoneBattle 5444: change state From ConfirmationAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:05:41.226NonePresentation Battle 5444: Execute action[23] (BattleOrderUniqueId: 0): NewRound. Round=0. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:41.226NonePresentation Battle 5444: State from DeploymentAcknowledge to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:05:41.227NonePresentation Battle 5444: Execute action[24] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:41.227NonePresentation Battle 5444: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:05:41.227NoneReleasePresentationBattlePreview attacker #4960, defender #5393

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:41.229UILoaded UI texture 'UI_UnitItem_UnitClass_CavalryRanged'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:42.578UIUnload UI texture 'Units__Large_12'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:42.578UIUnload UI texture 'Hero_04'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:43.196None[Sandbox] Process order. (Serial=923, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5444, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:43.196NoneBattle 5444: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:05:43.342NonePresentation Battle 5444: Execute action[25] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:43.343NonePresentation Battle 5444: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:05:50.112None[Sandbox] Process order. (Serial=924, Empire=0, Order=OrderBattleMove BattleGUID: 5444 BattleUnitGUID: 5561 AStarResults: 2535 [60, 33] --> 2460 [60, 32] --> 2384 [59, 31])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:50.243NonePresentation Battle 5444: Execute action[26] (BattleOrderUniqueId: 43): UnitMove. EmpireIndex=0. UnitGuid=5561, DestTile=2384. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:50.243NonePresentation Battle 5444: Execute action[26] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=5561, DestTile=2535. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:50.243NonePresentation Battle 5444: Execute action[26] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=5561, DestTile=2460. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:50.243NonePresentation Battle 5444: Execute action[26] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=5561, DestTile=2384. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:52.369None[Sandbox] Process order. (Serial=925, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 43)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:52.369NoneBattle 5444: ServerUpdate receive all acknowledges for BattleOrderIndex #43 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:05:52.379None[Sandbox] Process order. (Serial=926, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 43)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:52.442NonePresentation Battle 5444: Execute action[27] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:53.853None[Sandbox] Process order. (Serial=927, Empire=0, Order=OrderBattleMove BattleGUID: 5444 BattleUnitGUID: 5560 AStarResults: 2684 [59, 35] --> 2609 [59, 34] --> 2533 [58, 33])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:53.926NonePresentation Battle 5444: Execute action[28] (BattleOrderUniqueId: 44): UnitMove. EmpireIndex=0. UnitGuid=5560, DestTile=2533. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:53.926NonePresentation Battle 5444: Execute action[28] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=5560, DestTile=2684. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:53.926NonePresentation Battle 5444: Execute action[28] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=5560, DestTile=2609. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:53.926NonePresentation Battle 5444: Execute action[28] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=5560, DestTile=2533. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:55.877UIUnload UI texture 'Population'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:55.950None[Sandbox] Process order. (Serial=928, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 44)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:55.950NoneBattle 5444: ServerUpdate receive all acknowledges for BattleOrderIndex #44 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:05:55.959None[Sandbox] Process order. (Serial=929, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 44)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:56.043NonePresentation Battle 5444: Execute action[29] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:57.535None[Sandbox] Process order. (Serial=930, Empire=0, Order=OrderBattleEndRound BattleGUID: 5444 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:57.535NoneBattle 5444: change state From ContenderRound to ContenderRoundAcknowledge. 14s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:05:57.643NonePresentation Battle 5444: Execute action[30] (BattleOrderUniqueId: 45): UnitEndTurn. EmpireIndex=0. UnitGuid=5560. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:57.644NonePresentation Battle 5444: Execute action[31] (BattleOrderUniqueId: 46): UnitEndTurn. EmpireIndex=0. UnitGuid=5561. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:57.644NonePresentation Battle 5444: Execute action[32] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:57.655None[Sandbox] Process order. (Serial=931, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 46)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:57.655None[Sandbox] Process order. (Serial=932, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 45)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:57.656NoneBattle 5444: ServerUpdate receive all acknowledges for BattleOrderIndex #45 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:05:57.656NoneBattle 5444: ServerUpdate receive all acknowledges for BattleOrderIndex #46 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:05:57.665None[Sandbox] Process order. (Serial=933, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 45)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:57.665None[Sandbox] Process order. (Serial=934, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 46)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:57.676NonePresentation Battle 5444: Execute action[33] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:57.676NonePresentation Battle 5444: Execute action[34] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:57.676NonePresentation Battle 5444: Execute action[35] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:57.676NonePresentation Battle 5444: Execute action[36] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:57.676NonePresentation Battle 5444: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:05:57.686None[Sandbox] Process order. (Serial=935, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5444, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:57.686NoneBattle 5444: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:05:57.742NonePresentation Battle 5444: Execute action[37] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:57.744NonePresentation Battle 5444: Execute action[38] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:57.744NonePresentation Battle 5444: Execute action[39] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:57.744NonePresentation Battle 5444: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:05:57.744NoneCould not find PresentationBattlePreview with armyEntityGUID=4960, targetEntityGUID=5393.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:59.731None[Sandbox] Process order. (Serial=936, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5444, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:59.731NoneBattle 5444: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:05:59.791None[Sandbox] Process order. (Serial=937, Empire=81, Order=OrderBattleMoveAndAttack BattleGUID: 5444 AttackerGUID: 5562 TargetPosition: 2533 IgnoreFoW: True AStarResults: 2081 [56, 27] --> 2157 [57, 28] --> 2232 [57, 29] --> 2308 [58, 30])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:59.842None[Sandbox] Process order. (Serial=938, Empire=81, Order=OrderBattleMoveAndAttack BattleGUID: 5444 AttackerGUID: 5563 TargetPosition: 2533 IgnoreFoW: True AStarResults: 2082 [57, 27] --> 2157 [57, 28] --> 2232 [57, 29] --> 2307 [57, 30])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:05:59.842NoneBattle 5444: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:05:59.860NonePresentation Battle 5444: Execute action[40] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:59.860NonePresentation Battle 5444: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:05:59.860NonePresentation Battle 5444: Execute action[41] (BattleOrderUniqueId: 47): UnitMoveAndAttack. EmpireIndex=81. Attacker=5562, DestTile=2308/2308 (health=1.00), Defender =5560 (health =0.57). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:59.860NonePresentation Battle 5444: Execute action[41] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=81. UnitGuid=5562, DestTile=2308. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:59.860NonePresentation Battle 5444: Execute action[41] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=5562, DestTile=2157. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:59.860NonePresentation Battle 5444: Execute action[41] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=5562, DestTile=2232. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:59.860NonePresentation Battle 5444: Execute action[41] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=5562, DestTile=2308. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:59.860NonePresentation Battle 5444: Execute action[41] (BattleOrderUniqueId: 47): UnitAttack. EmpireIndex=81. Attacker=5562 (health=1.00) Defender =5560 (health =0.57) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:59.926NonePresentation Battle 5444: Execute action[42] (BattleOrderUniqueId: 48): UnitMoveAndAttack. EmpireIndex=81. Attacker=5563, DestTile=2307/2307 (health=1.00), Defender =5560 (health =0.44). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:59.926NonePresentation Battle 5444: Execute action[42] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=81. UnitGuid=5563, DestTile=2307. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:59.926NonePresentation Battle 5444: Execute action[42] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=5563, DestTile=2157. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:59.926NonePresentation Battle 5444: Execute action[42] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=5563, DestTile=2232. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:59.926NonePresentation Battle 5444: Execute action[42] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=5563, DestTile=2307. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:59.926NonePresentation Battle 5444: Execute action[42] (BattleOrderUniqueId: 48): UnitAttack. EmpireIndex=81. Attacker=5563 (health=1.00) Defender =5560 (health =0.44) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:05:59.927NonePresentation Battle 5444: Execute action[43] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:04.694UIUnload UI texture 'Faction_Leaders_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:04.694UIUnload UI texture 'KinOfSheredyn_Districts_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:04.694UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:05.148None[Sandbox] Process order. (Serial=939, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 47)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:06:05.148NoneBattle 5444: ServerUpdate receive all acknowledges for BattleOrderIndex #47 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:06:05.158None[Sandbox] Process order. (Serial=940, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 47)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:06:08.993UIUnload UI texture 'BattleWindow_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:09.977UIUnload UI texture 'Bitmaps Small_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:11.603None[Sandbox] Process order. (Serial=941, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 48)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:06:11.603NoneBattle 5444: ServerUpdate receive all acknowledges for BattleOrderIndex #48 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:06:11.610NonePresentation Battle 5444: Execute action[44] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=81, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:11.610NonePresentation Battle 5444: Execute action[45] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:11.610NonePresentation Battle 5444: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:06:11.610NonePresentation Battle 5444: Execute action[46] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:11.610NonePresentation Battle 5444: Execute action[47] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:11.613None[Sandbox] Process order. (Serial=942, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 48)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:06:11.613None[Sandbox] Process order. (Serial=943, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5444, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:06:11.613NoneBattle 5444: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 11s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:06:11.693NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item025/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

13:06:11.759NonePresentation Battle 5444: Execute action[48] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:11.759NonePresentation Battle 5444: Execute action[49] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:11.759NonePresentation Battle 5444: Execute action[50] (BattleOrderUniqueId: 0): NewRound. Round=1. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:11.760NonePresentation Battle 5444: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:06:11.760NonePresentation Battle 5444: Execute action[51] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:11.760NonePresentation Battle 5444: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:06:11.760NoneCould not find PresentationBattlePreview with armyEntityGUID=4960, targetEntityGUID=5393.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:13.779None[Sandbox] Process order. (Serial=944, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5444, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:06:13.779NoneBattle 5444: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:06:13.843NonePresentation Battle 5444: Execute action[52] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:13.844NonePresentation Battle 5444: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:06:13.910NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item025/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

13:06:14.177NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item025/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

13:06:14.694UILoaded UI texture 'UI_UnitAbility_Momentum_2'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:17.166None[Sandbox] Process order. (Serial=945, Empire=0, Order=OrderBattleMove BattleGUID: 5444 BattleUnitGUID: 5561 AStarResults: 2309 [59, 30])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:06:17.243NonePresentation Battle 5444: Execute action[53] (BattleOrderUniqueId: 49): UnitMove. EmpireIndex=0. UnitGuid=5561, DestTile=2309. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:17.243NonePresentation Battle 5444: Execute action[53] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=5561, DestTile=2309. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:17.243NonePresentation Battle 5444: Execute action[53] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=0 (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:18.218None[Sandbox] Process order. (Serial=946, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 49)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:06:18.218NoneBattle 5444: ServerUpdate receive all acknowledges for BattleOrderIndex #49 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:06:18.229None[Sandbox] Process order. (Serial=947, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 49)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:06:18.344NonePresentation Battle 5444: Execute action[54] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:18.344NonePresentation Battle 5444: Execute action[55] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:19.464None[Sandbox] Process order. (Serial=948, Empire=0, Order=OrderBattleAttack BattleGUID: 5444 AttackerGUID: 5561 TargetPosition: 2308)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:06:19.542NonePresentation Battle 5444: Execute action[56] (BattleOrderUniqueId: 50): UnitAttack. EmpireIndex=0. Attacker=5561 (health=1.00) Defender =5562 (health =0.76) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:23.266None[Sandbox] Process order. (Serial=949, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 50)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:06:23.266NoneBattle 5444: ServerUpdate receive all acknowledges for BattleOrderIndex #50 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:06:23.274None[Sandbox] Process order. (Serial=950, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 50)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:06:23.343NonePresentation Battle 5444: Execute action[57] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:23.343NonePresentation Battle 5444: Execute action[58] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:24.470None[Sandbox] Process order. (Serial=951, Empire=0, Order=OrderBattleMove BattleGUID: 5444 BattleUnitGUID: 5560 AStarResults: 2459 [59, 32] --> 2384 [59, 31])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:06:24.559NonePresentation Battle 5444: Execute action[59] (BattleOrderUniqueId: 51): UnitMove. EmpireIndex=0. UnitGuid=5560, DestTile=2384. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:24.560NonePresentation Battle 5444: Execute action[59] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=5560, DestTile=2459. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:24.560NonePresentation Battle 5444: Execute action[59] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=5560, DestTile=2384. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:25.932None[Sandbox] Process order. (Serial=952, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 51)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:06:25.933NoneBattle 5444: ServerUpdate receive all acknowledges for BattleOrderIndex #51 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:06:25.943None[Sandbox] Process order. (Serial=953, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 51)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:06:26.043NonePresentation Battle 5444: Execute action[60] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:28.681None[Sandbox] Process order. (Serial=954, Empire=0, Order=OrderBattleSkill BattleGUID: 5444 AttackerGUID: 5560 TargetPosition: 2308 Skill: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:06:28.681NoneBattle 5444: change state From ContenderRound to ContenderRoundAcknowledge. 14s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:06:28.760NonePresentation Battle 5444: Execute action[61] (BattleOrderUniqueId: 52): UnitUseSkill. EmpireIndex=0. Attacker=5560 (health=0.44). (isTopAction: True, initialActionType: UnitUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:28.760NonePresentation Battle 5444: Execute action[62] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:30.443NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenIdle()

13:06:30.918None[Sandbox] Process order. (Serial=955, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 52)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:06:30.918NoneBattle 5444: ServerUpdate receive all acknowledges for BattleOrderIndex #52 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:06:30.927NonePresentation Battle 5444: Execute action[63] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:30.927NonePresentation Battle 5444: Execute action[64] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:30.927NonePresentation Battle 5444: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:06:30.928None[Sandbox] Process order. (Serial=956, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 52)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:06:30.938None[Sandbox] Process order. (Serial=957, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5444, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:06:30.938NoneBattle 5444: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:06:31.060NonePresentation Battle 5444: Execute action[65] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:31.061NonePresentation Battle 5444: Execute action[66] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:31.061NonePresentation Battle 5444: Execute action[67] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:31.061NonePresentation Battle 5444: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:06:31.061NoneCould not find PresentationBattlePreview with armyEntityGUID=4960, targetEntityGUID=5393.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:33.102None[Sandbox] Process order. (Serial=958, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5444, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:06:33.102NoneBattle 5444: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:06:33.176NonePresentation Battle 5444: Execute action[68] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:33.177NonePresentation Battle 5444: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:06:33.212None[Sandbox] Process order. (Serial=959, Empire=81, Order=OrderBattleMoveAndAttack BattleGUID: 5444 AttackerGUID: 5563 TargetPosition: 2384 IgnoreFoW: True AStarResults: 2307 [57, 30] --> 2232 [57, 29] --> 2158 [58, 28])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:06:33.260NonePresentation Battle 5444: Execute action[69] (BattleOrderUniqueId: 53): UnitMoveAndAttack. EmpireIndex=81. Attacker=5563, DestTile=2158/2158 (health=1.00), Defender =5560 (health =0.29). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:33.260NonePresentation Battle 5444: Execute action[69] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=81. UnitGuid=5563, DestTile=2158. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:33.260NonePresentation Battle 5444: Execute action[69] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=5563, DestTile=2232. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:33.260NonePresentation Battle 5444: Execute action[69] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=5563, DestTile=2158. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:33.260NonePresentation Battle 5444: Execute action[69] (BattleOrderUniqueId: 53): UnitAttack. EmpireIndex=81. Attacker=5563 (health=1.00) Defender =5560 (health =0.29) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:33.283None[Sandbox] Process order. (Serial=960, Empire=81, Order=OrderBattleMoveAndAttack BattleGUID: 5444 AttackerGUID: 5562 TargetPosition: 2384 IgnoreFoW: True AStarResults: 2308 [58, 30] --> 2233 [58, 29] --> 2234 [59, 29])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:06:33.283NoneBattle 5444: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:06:33.359NonePresentation Battle 5444: Execute action[70] (BattleOrderUniqueId: 54): UnitMoveAndAttack. EmpireIndex=81. Attacker=5562, DestTile=2234/2234 (health=0.46), Defender =5560 (health =0.13). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:33.359NonePresentation Battle 5444: Execute action[70] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=81. UnitGuid=5562, DestTile=2234. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:33.359NonePresentation Battle 5444: Execute action[70] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=5562, DestTile=2233. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:33.359NonePresentation Battle 5444: Execute action[70] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=5562, DestTile=2234. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:33.359NonePresentation Battle 5444: Execute action[70] (BattleOrderUniqueId: 54): UnitAttack. EmpireIndex=81. Attacker=5562 (health=0.46) Defender =5560 (health =0.13) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:33.360NonePresentation Battle 5444: Execute action[71] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:39.096None[Sandbox] Process order. (Serial=961, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 53)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:06:39.096NoneBattle 5444: ServerUpdate receive all acknowledges for BattleOrderIndex #53 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:06:39.107None[Sandbox] Process order. (Serial=962, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 53)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:06:44.488None[Sandbox] Process order. (Serial=963, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 54)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:06:44.488NoneBattle 5444: ServerUpdate receive all acknowledges for BattleOrderIndex #54 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:06:44.498None[Sandbox] Process order. (Serial=964, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 54)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:06:44.510NonePresentation Battle 5444: Execute action[72] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=81, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:44.510NonePresentation Battle 5444: Execute action[73] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:44.510NonePresentation Battle 5444: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:06:44.510NonePresentation Battle 5444: Execute action[74] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:44.510NonePresentation Battle 5444: Execute action[75] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:44.517None[Sandbox] Process order. (Serial=965, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5444, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:06:44.517NoneBattle 5444: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 11s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:06:44.560NonePresentation Battle 5444: Execute action[76] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:44.560NonePresentation Battle 5444: Execute action[77] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:44.561NonePresentation Battle 5444: Execute action[78] (BattleOrderUniqueId: 0): NewRound. Round=2. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:44.561NonePresentation Battle 5444: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:06:44.561NonePresentation Battle 5444: Execute action[79] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:44.561NonePresentation Battle 5444: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:06:44.561NoneCould not find PresentationBattlePreview with armyEntityGUID=4960, targetEntityGUID=5393.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:46.546None[Sandbox] Process order. (Serial=966, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5444, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:06:46.546NoneBattle 5444: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:06:46.660NonePresentation Battle 5444: Execute action[80] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:46.661NonePresentation Battle 5444: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:06:50.663None[Sandbox] Process order. (Serial=967, Empire=0, Order=OrderBattleMove BattleGUID: 5444 BattleUnitGUID: 5560 AStarResults: 2460 [60, 32] --> 2535 [60, 33] --> 2611 [61, 34])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:06:50.743NonePresentation Battle 5444: Execute action[81] (BattleOrderUniqueId: 55): UnitMove. EmpireIndex=0. UnitGuid=5560, DestTile=2611. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:50.743NonePresentation Battle 5444: Execute action[81] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=5560, DestTile=2460. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:50.743NonePresentation Battle 5444: Execute action[81] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=5560, DestTile=2535. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:50.743NonePresentation Battle 5444: Execute action[81] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=5560, DestTile=2611. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:52.768None[Sandbox] Process order. (Serial=968, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 55)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:06:52.768NoneBattle 5444: ServerUpdate receive all acknowledges for BattleOrderIndex #55 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:06:52.779None[Sandbox] Process order. (Serial=969, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 55)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:06:52.876NonePresentation Battle 5444: Execute action[82] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:52.878None[Sandbox] Process order. (Serial=970, Empire=0, Order=OrderBattleAttack BattleGUID: 5444 AttackerGUID: 5561 TargetPosition: 2234)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:06:52.959NonePresentation Battle 5444: Execute action[83] (BattleOrderUniqueId: 56): UnitAttack. EmpireIndex=0. Attacker=5561 (health=1.00) Defender =5562 (health =0.25) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:56.730None[Sandbox] Process order. (Serial=971, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 56)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:06:56.730NoneBattle 5444: ServerUpdate receive all acknowledges for BattleOrderIndex #56 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:06:56.739None[Sandbox] Process order. (Serial=972, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 56)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:06:56.876NonePresentation Battle 5444: Execute action[84] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:06:56.877NonePresentation Battle 5444: Execute action[85] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:03.347None[Sandbox] Process order. (Serial=973, Empire=0, Order=OrderBattleEndRound BattleGUID: 5444 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:07:03.347NoneBattle 5444: change state From ContenderRound to ContenderRoundAcknowledge. 16s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:07:03.476NonePresentation Battle 5444: Execute action[86] (BattleOrderUniqueId: 57): UnitEndTurn. EmpireIndex=0. UnitGuid=5560. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:03.476NonePresentation Battle 5444: Execute action[87] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:03.488None[Sandbox] Process order. (Serial=974, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 57)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:07:03.489NoneBattle 5444: ServerUpdate receive all acknowledges for BattleOrderIndex #57 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:07:03.497None[Sandbox] Process order. (Serial=975, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 57)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:07:03.510NonePresentation Battle 5444: Execute action[88] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:03.510NonePresentation Battle 5444: Execute action[89] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:03.510NonePresentation Battle 5444: Execute action[90] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:03.511NonePresentation Battle 5444: Execute action[91] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:03.511NonePresentation Battle 5444: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:07:03.519None[Sandbox] Process order. (Serial=976, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5444, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:07:03.519NoneBattle 5444: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:07:03.576NonePresentation Battle 5444: Execute action[92] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:03.576NonePresentation Battle 5444: Execute action[93] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:03.576NonePresentation Battle 5444: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:07:03.576NoneCould not find PresentationBattlePreview with armyEntityGUID=4960, targetEntityGUID=5393.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:05.602None[Sandbox] Process order. (Serial=977, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5444, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:07:05.602NoneBattle 5444: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:07:05.671None[Sandbox] Process order. (Serial=978, Empire=81, Order=OrderBattleMoveAndAttack BattleGUID: 5444 AttackerGUID: 5562 TargetPosition: 2611 IgnoreFoW: True AStarResults: 2234 [59, 29] --> 2235 [60, 29] --> 2311 [61, 30] --> 2386 [61, 31])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:07:05.710NonePresentation Battle 5444: Execute action[94] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:05.710NonePresentation Battle 5444: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:07:05.722None[Sandbox] Process order. (Serial=979, Empire=81, Order=OrderBattleMoveAndAttack BattleGUID: 5444 AttackerGUID: 5563 TargetPosition: 2309 IgnoreFoW: True AStarResults: 2158 [58, 28] --> 2083 [58, 27] --> 2084 [59, 27])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:07:05.722NoneBattle 5444: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:07:05.776NonePresentation Battle 5444: Execute action[95] (BattleOrderUniqueId: 58): UnitMoveAndAttack. EmpireIndex=81. Attacker=5562, DestTile=2386/2386 (health=0.05), Defender =5560 (health =0.02). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:05.777NonePresentation Battle 5444: Execute action[95] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=81. UnitGuid=5562, DestTile=2386. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:05.777NonePresentation Battle 5444: Execute action[95] (BattleOrderUniqueId: 0): OpportunityAttack. EmpireIndex=0. Attacker=5561 (health=1.00), Defender=5562 (health=0.05). (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:05.777NonePresentation Battle 5444: Execute action[95] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=5562, DestTile=2235. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:05.777NonePresentation Battle 5444: Execute action[95] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=5562, DestTile=2311. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:05.777NonePresentation Battle 5444: Execute action[95] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=5562, DestTile=2386. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:05.777NonePresentation Battle 5444: Execute action[95] (BattleOrderUniqueId: 58): UnitAttack. EmpireIndex=81. Attacker=5562 (health=0.05) Defender =5560 (health =0.02) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:05.778NonePresentation Battle 5444: Execute action[96] (BattleOrderUniqueId: 59): UnitMoveAndAttack. EmpireIndex=81. Attacker=5563, DestTile=2084/2084 (health=1.00), Defender =5561 (health =0.93). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:05.778NonePresentation Battle 5444: Execute action[96] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=81. UnitGuid=5563, DestTile=2084. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:05.778NonePresentation Battle 5444: Execute action[96] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=5563, DestTile=2083. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:05.778NonePresentation Battle 5444: Execute action[96] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=5563, DestTile=2084. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:05.778NonePresentation Battle 5444: Execute action[96] (BattleOrderUniqueId: 59): UnitAttack. EmpireIndex=81. Attacker=5563 (health=1.00) Defender =5561 (health =0.93) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:05.779NonePresentation Battle 5444: Execute action[97] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:11.967None[Sandbox] Process order. (Serial=980, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 58)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:07:11.967NoneBattle 5444: ServerUpdate receive all acknowledges for BattleOrderIndex #58 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:07:11.977None[Sandbox] Process order. (Serial=981, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 58)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:07:16.950None[Sandbox] Process order. (Serial=982, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 59)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:07:16.950NoneBattle 5444: ServerUpdate receive all acknowledges for BattleOrderIndex #59 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:07:16.959None[Sandbox] Process order. (Serial=983, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 59)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:07:16.977NonePresentation Battle 5444: Execute action[98] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=81, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:16.977NonePresentation Battle 5444: Execute action[99] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:16.977NonePresentation Battle 5444: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:07:16.977NonePresentation Battle 5444: Execute action[100] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:16.977NonePresentation Battle 5444: Execute action[101] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:16.977NonePresentation Battle 5444: Execute action[102] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:16.980None[Sandbox] Process order. (Serial=984, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5444, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:07:16.980NoneBattle 5444: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 11s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:07:17.060NonePresentation Battle 5444: Execute action[103] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:17.060NonePresentation Battle 5444: Execute action[104] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:17.060NonePresentation Battle 5444: Execute action[105] (BattleOrderUniqueId: 0): NewRound. Round=3. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:17.060NonePresentation Battle 5444: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:07:17.061NonePresentation Battle 5444: Execute action[106] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:17.061NonePresentation Battle 5444: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:07:17.061NoneCould not find PresentationBattlePreview with armyEntityGUID=4960, targetEntityGUID=5393.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:19.086None[Sandbox] Process order. (Serial=985, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5444, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:07:19.086NoneBattle 5444: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:07:19.177NonePresentation Battle 5444: Execute action[107] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:19.178NonePresentation Battle 5444: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:07:23.386None[Sandbox] Process order. (Serial=986, Empire=0, Order=OrderBattleMove BattleGUID: 5444 BattleUnitGUID: 5560 AStarResults: 2610 [60, 34])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:07:23.477NonePresentation Battle 5444: Execute action[108] (BattleOrderUniqueId: 60): UnitMove. EmpireIndex=0. UnitGuid=5560, DestTile=2610. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:23.477NonePresentation Battle 5444: Execute action[108] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=5560, DestTile=2610. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:24.168None[Sandbox] Process order. (Serial=987, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 60)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:07:24.168NoneBattle 5444: ServerUpdate receive all acknowledges for BattleOrderIndex #60 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:07:24.177None[Sandbox] Process order. (Serial=988, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 60)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:07:24.259NonePresentation Battle 5444: Execute action[109] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:25.530None[Sandbox] Process order. (Serial=989, Empire=0, Order=OrderBattleAttack BattleGUID: 5444 AttackerGUID: 5560 TargetPosition: 2386)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:07:25.560NonePresentation Battle 5444: Execute action[110] (BattleOrderUniqueId: 61): UnitAttack. EmpireIndex=0. Attacker=5560 (health=0.02) Defender =5562 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:26.702None[Sandbox] Process order. (Serial=990, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 61)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:07:26.702NoneBattle 5444: ServerUpdate receive all acknowledges for BattleOrderIndex #61 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:07:26.710NoneRelease presentation battle unit 5562

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:07:26.712None[Sandbox] Process order. (Serial=991, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 61)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:07:26.760NonePresentation Battle 5444: Execute action[111] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:26.760NonePresentation Battle 5444: Execute action[112] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:27.794NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item028/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

13:07:29.798None[Sandbox] Process order. (Serial=992, Empire=0, Order=OrderBattleMove BattleGUID: 5444 BattleUnitGUID: 5561 AStarResults: 2234 [59, 29] --> 2159 [59, 28])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:07:29.877NonePresentation Battle 5444: Execute action[113] (BattleOrderUniqueId: 62): UnitMove. EmpireIndex=0. UnitGuid=5561, DestTile=2159. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:29.877NonePresentation Battle 5444: Execute action[113] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=5561, DestTile=2234. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:29.877NonePresentation Battle 5444: Execute action[113] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=5561, DestTile=2159. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:29.877NonePresentation Battle 5444: Execute action[113] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=0 (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:31.714None[Sandbox] Process order. (Serial=993, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 62)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:07:31.714NoneBattle 5444: ServerUpdate receive all acknowledges for BattleOrderIndex #62 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:07:31.723None[Sandbox] Process order. (Serial=994, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 62)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:07:31.776NonePresentation Battle 5444: Execute action[114] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:31.776NonePresentation Battle 5444: Execute action[115] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:32.434None[Sandbox] Process order. (Serial=995, Empire=0, Order=OrderBattleAttack BattleGUID: 5444 AttackerGUID: 5561 TargetPosition: 2084)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:07:32.434NoneBattle 5444: change state From ContenderRound to ContenderRoundAcknowledge. 13s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:07:32.476NonePresentation Battle 5444: Execute action[116] (BattleOrderUniqueId: 63): UnitAttack. EmpireIndex=0. Attacker=5561 (health=0.93) Defender =5563 (health =0.67) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:32.476NonePresentation Battle 5444: Execute action[117] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:36.265None[Sandbox] Process order. (Serial=996, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 63)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:07:36.265NoneBattle 5444: ServerUpdate receive all acknowledges for BattleOrderIndex #63 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:07:36.275None[Sandbox] Process order. (Serial=997, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 63)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:07:36.277NonePresentation Battle 5444: Execute action[118] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:36.277NonePresentation Battle 5444: Execute action[119] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:36.277NonePresentation Battle 5444: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:07:36.285None[Sandbox] Process order. (Serial=998, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5444, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:07:36.285NoneBattle 5444: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 3s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:07:36.393NonePresentation Battle 5444: Execute action[120] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:36.393NonePresentation Battle 5444: Execute action[121] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:36.393NonePresentation Battle 5444: Execute action[122] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:36.393NonePresentation Battle 5444: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:07:36.394NoneCould not find PresentationBattlePreview with armyEntityGUID=4960, targetEntityGUID=5393.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:38.401None[Sandbox] Process order. (Serial=999, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5444, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:07:38.401NoneBattle 5444: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:07:38.450None[Sandbox] Process order. (Serial=1000, Empire=81, Order=OrderBattleAttack BattleGUID: 5444 AttackerGUID: 5563 TargetPosition: 2159)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:07:38.450NoneBattle 5444: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:07:38.476NonePresentation Battle 5444: Execute action[123] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:38.476NonePresentation Battle 5444: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:07:38.593NonePresentation Battle 5444: Execute action[124] (BattleOrderUniqueId: 64): UnitAttack. EmpireIndex=81. Attacker=5563 (health=0.67) Defender =5561 (health =0.87) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:38.594NonePresentation Battle 5444: Execute action[125] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:41.047None[Sandbox] Process order. (Serial=1001, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 64)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:07:41.047NoneBattle 5444: ServerUpdate receive all acknowledges for BattleOrderIndex #64 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:07:41.056None[Sandbox] Process order. (Serial=1002, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 64)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:07:41.060NonePresentation Battle 5444: Execute action[126] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:41.060NonePresentation Battle 5444: Execute action[127] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:41.060NonePresentation Battle 5444: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:07:41.066None[Sandbox] Process order. (Serial=1003, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5444, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:07:41.066NoneBattle 5444: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:07:41.193NonePresentation Battle 5444: Execute action[128] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:41.193NonePresentation Battle 5444: Execute action[129] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:41.193NonePresentation Battle 5444: Execute action[130] (BattleOrderUniqueId: 0): NewRound. Round=4. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:41.194NonePresentation Battle 5444: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:07:41.194NonePresentation Battle 5444: Execute action[131] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:41.194NonePresentation Battle 5444: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:07:41.194NoneCould not find PresentationBattlePreview with armyEntityGUID=4960, targetEntityGUID=5393.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:43.164None[Sandbox] Process order. (Serial=1004, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5444, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:07:43.164NoneBattle 5444: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:07:43.276NonePresentation Battle 5444: Execute action[132] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:43.276NonePresentation Battle 5444: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:07:43.815None[Sandbox] Process order. (Serial=1005, Empire=0, Order=OrderBattleAttack BattleGUID: 5444 AttackerGUID: 5561 TargetPosition: 2084)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:07:43.876NonePresentation Battle 5444: Execute action[133] (BattleOrderUniqueId: 65): UnitAttack. EmpireIndex=0. Attacker=5561 (health=0.87) Defender =5563 (health =0.40) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:47.715None[Sandbox] Process order. (Serial=1006, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 65)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:07:47.715NoneBattle 5444: ServerUpdate receive all acknowledges for BattleOrderIndex #65 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:07:47.726None[Sandbox] Process order. (Serial=1007, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 65)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:07:47.776NonePresentation Battle 5444: Execute action[134] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:47.777NonePresentation Battle 5444: Execute action[135] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:48.167None[Sandbox] Process order. (Serial=1008, Empire=0, Order=OrderBattleMove BattleGUID: 5444 BattleUnitGUID: 5560 AStarResults: 2684 [59, 35] --> 2759 [59, 36] --> 2833 [58, 37])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:07:48.293NonePresentation Battle 5444: Execute action[136] (BattleOrderUniqueId: 66): UnitMove. EmpireIndex=0. UnitGuid=5560, DestTile=2833. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:48.293NonePresentation Battle 5444: Execute action[136] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=5560, DestTile=2684. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:48.294NonePresentation Battle 5444: Execute action[136] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=5560, DestTile=2759. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:48.294NonePresentation Battle 5444: Execute action[136] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=5560, DestTile=2833. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:50.312None[Sandbox] Process order. (Serial=1009, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 66)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:07:50.312NoneBattle 5444: ServerUpdate receive all acknowledges for BattleOrderIndex #66 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:07:50.322None[Sandbox] Process order. (Serial=1010, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 66)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:07:50.393NonePresentation Battle 5444: Execute action[137] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:50.403None[Sandbox] Process order. (Serial=1011, Empire=0, Order=OrderBattleEndRound BattleGUID: 5444 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:07:50.403NoneBattle 5444: change state From ContenderRound to ContenderRoundAcknowledge. 7s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:07:50.493NonePresentation Battle 5444: Execute action[138] (BattleOrderUniqueId: 67): UnitEndTurn. EmpireIndex=0. UnitGuid=5560. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:50.493NonePresentation Battle 5444: Execute action[139] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:50.504None[Sandbox] Process order. (Serial=1012, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 67)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:07:50.504NoneBattle 5444: ServerUpdate receive all acknowledges for BattleOrderIndex #67 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:07:50.511None[Sandbox] Process order. (Serial=1013, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 67)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:07:50.527NonePresentation Battle 5444: Execute action[140] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:50.527NonePresentation Battle 5444: Execute action[141] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:50.527NonePresentation Battle 5444: Execute action[142] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:50.527NonePresentation Battle 5444: Execute action[143] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:50.527NonePresentation Battle 5444: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:07:50.531None[Sandbox] Process order. (Serial=1014, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5444, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:07:50.531NoneBattle 5444: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:07:50.594NonePresentation Battle 5444: Execute action[144] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:50.594NonePresentation Battle 5444: Execute action[145] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:50.594NonePresentation Battle 5444: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:07:50.594NoneCould not find PresentationBattlePreview with armyEntityGUID=4960, targetEntityGUID=5393.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:51.554None[Sandbox] Process order. (Serial=1015, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5444, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:07:51.554NoneBattle 5444: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:07:51.603None[Sandbox] Process order. (Serial=1016, Empire=81, Order=OrderBattleAttack BattleGUID: 5444 AttackerGUID: 5563 TargetPosition: 2159)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:07:51.603NoneBattle 5444: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:07:51.693NonePresentation Battle 5444: Execute action[146] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:51.693NonePresentation Battle 5444: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:07:51.693NonePresentation Battle 5444: Execute action[147] (BattleOrderUniqueId: 68): UnitAttack. EmpireIndex=81. Attacker=5563 (health=0.40) Defender =5561 (health =0.85) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:51.693NonePresentation Battle 5444: Execute action[148] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:54.150None[Sandbox] Process order. (Serial=1017, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 68)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:07:54.150NoneBattle 5444: ServerUpdate receive all acknowledges for BattleOrderIndex #68 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:07:54.159None[Sandbox] Process order. (Serial=1018, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 68)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:07:54.176NonePresentation Battle 5444: Execute action[149] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:54.176NonePresentation Battle 5444: Execute action[150] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:54.176NonePresentation Battle 5444: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:07:54.179None[Sandbox] Process order. (Serial=1019, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5444, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:07:54.179NoneBattle 5444: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:07:54.294NonePresentation Battle 5444: Execute action[151] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:54.294NonePresentation Battle 5444: Execute action[152] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:54.294NonePresentation Battle 5444: Execute action[153] (BattleOrderUniqueId: 0): NewRound. Round=5. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:54.295NonePresentation Battle 5444: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:07:54.295NonePresentation Battle 5444: Execute action[154] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:54.295NonePresentation Battle 5444: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:07:54.295NoneCould not find PresentationBattlePreview with armyEntityGUID=4960, targetEntityGUID=5393.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:56.296None[Sandbox] Process order. (Serial=1020, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5444, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:07:56.296NoneBattle 5444: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:07:56.393NonePresentation Battle 5444: Execute action[155] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:07:56.393NonePresentation Battle 5444: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:07:56.437None[Sandbox] Process order. (Serial=1021, Empire=0, Order=OrderBattleAttack BattleGUID: 5444 AttackerGUID: 5561 TargetPosition: 2084)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:07:56.493NonePresentation Battle 5444: Execute action[156] (BattleOrderUniqueId: 69): UnitAttack. EmpireIndex=0. Attacker=5561 (health=0.85) Defender =5563 (health =0.12) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:00.286None[Sandbox] Process order. (Serial=1022, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 69)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:00.286NoneBattle 5444: ServerUpdate receive all acknowledges for BattleOrderIndex #69 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:08:00.296None[Sandbox] Process order. (Serial=1023, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 69)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:00.393NonePresentation Battle 5444: Execute action[157] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:00.393NonePresentation Battle 5444: Execute action[158] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:04.950None[Sandbox] Process order. (Serial=1024, Empire=0, Order=OrderBattleEndRound BattleGUID: 5444 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:04.950NoneBattle 5444: change state From ContenderRound to ContenderRoundAcknowledge. 8s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:08:04.993NonePresentation Battle 5444: Execute action[159] (BattleOrderUniqueId: 70): UnitEndTurn. EmpireIndex=0. UnitGuid=5560. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:04.993NonePresentation Battle 5444: Execute action[160] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:05.000None[Sandbox] Process order. (Serial=1025, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 70)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:05.003NoneBattle 5444: ServerUpdate receive all acknowledges for BattleOrderIndex #70 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:08:05.010None[Sandbox] Process order. (Serial=1026, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 70)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:05.027NonePresentation Battle 5444: Execute action[161] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:05.027NonePresentation Battle 5444: Execute action[162] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:05.027NonePresentation Battle 5444: Execute action[163] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:05.028NonePresentation Battle 5444: Execute action[164] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:05.028NonePresentation Battle 5444: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:08:05.034None[Sandbox] Process order. (Serial=1027, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5444, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:05.034NoneBattle 5444: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:08:05.092NonePresentation Battle 5444: Execute action[165] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:05.094NonePresentation Battle 5444: Execute action[166] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:05.094NonePresentation Battle 5444: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:08:05.094NoneCould not find PresentationBattlePreview with armyEntityGUID=4960, targetEntityGUID=5393.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:06.102None[Sandbox] Process order. (Serial=1028, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5444, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:06.102NoneBattle 5444: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:08:06.143None[Sandbox] Process order. (Serial=1029, Empire=81, Order=OrderBattleAttack BattleGUID: 5444 AttackerGUID: 5563 TargetPosition: 2159)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:06.143NoneBattle 5444: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:08:06.210NonePresentation Battle 5444: Execute action[167] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:06.210NonePresentation Battle 5444: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:08:06.210NonePresentation Battle 5444: Execute action[168] (BattleOrderUniqueId: 71): UnitAttack. EmpireIndex=81. Attacker=5563 (health=0.12) Defender =5561 (health =0.85) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:06.210NonePresentation Battle 5444: Execute action[169] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:08.488None[Sandbox] Process order. (Serial=1030, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 71)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:08.488NoneBattle 5444: ServerUpdate receive all acknowledges for BattleOrderIndex #71 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:08:08.497None[Sandbox] Process order. (Serial=1031, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 71)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:08.509NonePresentation Battle 5444: Execute action[170] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:08.510NonePresentation Battle 5444: Execute action[171] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:08.510NonePresentation Battle 5444: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:08:08.518None[Sandbox] Process order. (Serial=1032, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5444, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:08.518NoneBattle 5444: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:08:08.593NonePresentation Battle 5444: Execute action[172] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:08.594NonePresentation Battle 5444: Execute action[173] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:08.594NonePresentation Battle 5444: Execute action[174] (BattleOrderUniqueId: 0): NewRound. Round=6. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:08.594NonePresentation Battle 5444: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:08:08.594NonePresentation Battle 5444: Execute action[175] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:08.594NonePresentation Battle 5444: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:08:08.595NoneCould not find PresentationBattlePreview with armyEntityGUID=4960, targetEntityGUID=5393.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:10.601None[Sandbox] Process order. (Serial=1033, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5444, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:10.601NoneBattle 5444: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:08:10.710NonePresentation Battle 5444: Execute action[176] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:10.710NonePresentation Battle 5444: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:08:11.111None[Sandbox] Process order. (Serial=1034, Empire=0, Order=OrderBattleAttack BattleGUID: 5444 AttackerGUID: 5561 TargetPosition: 2084)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:11.111NoneBattle 5444: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:08:11.193NonePresentation Battle 5444: Execute action[177] (BattleOrderUniqueId: 72): UnitAttack. EmpireIndex=0. Attacker=5561 (health=0.85) Defender =5563 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:11.193NonePresentation Battle 5444: Execute action[178] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:11.193NonePresentation Battle 5444: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:08:11.202None[Sandbox] Process order. (Serial=1035, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 5444, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:14.982None[Sandbox] Process order. (Serial=1036, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 72)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:14.982NoneBattle 5444: ServerUpdate receive all acknowledges for BattleOrderIndex #72 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:08:14.992None[Sandbox] Process order. (Serial=1037, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 5444, BattleOrderUniqueId: 72)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:14.992NoneBattle 5444: change state From ContenderRoundAcknowledge to Result. 3s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:08:14.992NoneBattle 5444: change state From Result to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:08:14.993NoneRelease presentation battle unit 5563

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:08:15.093NonePresentation Battle 5444: Execute action[179] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:15.093NonePresentation Battle 5444: Execute action[180] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:15.094NonePresentation Battle 5444: Execute action[181] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:15.094NonePresentation Battle 5444: State from ContenderRound to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:08:15.094NonePresentation Battle 5444: Execute action[181] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=5561, DestTile=2459. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:15.094NonePresentation Battle 5444: Execute action[181] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=5561, DestTile=2233. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:15.094NonePresentation Battle 5444: Execute action[181] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=5561, DestTile=2309. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:15.094NonePresentation Battle 5444: Execute action[181] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=5561, DestTile=2383. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:15.094NonePresentation Battle 5444: Execute action[181] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=5561, DestTile=2459. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:15.094NonePresentation Battle 5444: Execute action[181] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=5560, DestTile=2459. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:15.094NonePresentation Battle 5444: Execute action[181] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=5560, DestTile=2759. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:15.094NonePresentation Battle 5444: Execute action[181] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=5560, DestTile=2683. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:15.094NonePresentation Battle 5444: Execute action[181] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=5560, DestTile=2609. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:15.094NonePresentation Battle 5444: Execute action[181] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=5560, DestTile=2533. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:15.094NonePresentation Battle 5444: Execute action[181] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=5560, DestTile=2459. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:15.095NonePresentation Battle 5444: Execute action[182] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:15.100UILoading async UI texture 'KinOfSheredyn_Districts_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:08:15.100UILoading async UI texture 'Faction_Leaders_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:08:15.104None[Sandbox] Process order. (Serial=1038, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 5444)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:15.106NoneBattle 5444: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:08:15.107NonePrevented Proxy creation for Entity #5394 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:08:15.108NonePrevented Proxy creation for Entity #5395 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:08:15.108NoneQuest MinorFaction_SpecificQuest_TheConsortium01_ChoiceDefinition completed

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

13:08:15.109NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:08:15.110NonePrevented Proxy creation for Entity #5393 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:08:15.163NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:15.180UILoading async UI texture 'MinorFaction_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:08:15.193None[Sandbox] Process order. (Serial=1039, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:15.210NonePresentation Battle 5444: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:08:15.211NoneRelease presentation battle unit 5560

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:08:15.211NoneRelease presentation battle unit 5561

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:08:15.264NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:15.278NonePrevented Proxy creation for Entity #5046 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:08:15.417NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:15.585None[Sandbox] Process order. (Serial=1040, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 05:08:15)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:15.595None[Sandbox] Process order. (Serial=1041, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=648,EmpireIndex=1 TimePlayed=648,EmpireIndex=2 TimePlayed=648,EmpireIndex=3 TimePlayed=648)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:15.663NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:17.572None[Sandbox] Process order. (Serial=1042, Empire=0, Order=OrderEndCurrentDialog DialogueName: MinorFaction_SpecificQuest_TheConsortium01_Step01_BranchC_End, TotalSteps: 3, SkippedStepIndex: -1, DialogIndex: 13)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:17.592None[Sandbox] Process order. (Serial=1043, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Food, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:17.592None[Sandbox] Process order. (Serial=1044, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='1965 [15, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:17.603None[Sandbox] Process order. (Serial=1045, Empire=1, Order=OrderContinueGotoAction Action=262)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:17.632None[Sandbox] Process order. (Serial=1046, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='1447 [22, 19] --> 1523 [23, 20] --> 1598 [23, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:17.643None[Sandbox] Process order. (Serial=1047, Empire=1, Order=OrderContinueGotoAction Action=263)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:17.653None[Sandbox] Process order. (Serial=1048, Empire=2, Order=OrderBurrowEvolveToNest BurrowGUID: 5438)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:17.656NoneNotify NewSettlementCreatedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:08:17.657None[Sandbox] Process order. (Serial=1049, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 5232, StrategyName: PopulationStrategy_Food)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:17.666NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:17.682None[Sandbox] Process order. (Serial=1050, Empire=2, Order=OrderGoTo Entity=#5005, AdditionalFlags='IgnoreFogOfWar', Path='2604 [54, 34] --> 2679 [54, 35] --> 2755 [55, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:17.692None[Sandbox] Process order. (Serial=1051, Empire=2, Order=OrderContinueGotoAction Action=264)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:17.693None[Sandbox] Process order. (Serial=1052, Empire=2, Order=OrderGoTo Entity=#5000, AdditionalFlags='IgnoreFogOfWar', Path='1923 [48, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:17.702None[Sandbox] Process order. (Serial=1053, Empire=2, Order=OrderContinueGotoAction Action=265)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:17.743None[Sandbox] Process order. (Serial=1054, Empire=3, Order=OrderGoTo Entity=#5027, AdditionalFlags='IgnoreFogOfWar', Path='1291 [16, 17] --> 1217 [17, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:17.753None[Sandbox] Process order. (Serial=1055, Empire=3, Order=OrderContinueGotoAction Action=266)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:17.765NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:17.773None[Sandbox] Process order. (Serial=1056, Empire=12, Order=OrderGoTo Entity=#5440, AdditionalFlags='IgnoreFogOfWar', Path='1364 [14, 18] --> 1289 [14, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:17.783None[Sandbox] Process order. (Serial=1057, Empire=12, Order=OrderContinueGotoAction Action=267)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:17.794None[Sandbox] Process order. (Serial=1058, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='1916 [41, 25] --> 1992 [42, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:17.803None[Sandbox] Process order. (Serial=1059, Empire=18, Order=OrderContinueGotoAction Action=268)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:17.813None[Sandbox] Process order. (Serial=1060, Empire=24, Order=OrderGoTo Entity=#5399, AdditionalFlags='IgnoreFogOfWar', Path='1598 [23, 21] --> 1597 [22, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:17.823None[Sandbox] Process order. (Serial=1061, Empire=24, Order=OrderContinueGotoAction Action=269)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:17.832None[Sandbox] Process order. (Serial=1062, Empire=28, Order=OrderGoTo Entity=#5402, AdditionalFlags='IgnoreFogOfWar', Path='2382 [57, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:17.843None[Sandbox] Process order. (Serial=1063, Empire=28, Order=OrderContinueGotoAction Action=270)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:17.853None[Sandbox] Process order. (Serial=1064, Empire=37, Order=OrderGoTo Entity=#5405, AdditionalFlags='IgnoreFogOfWar', Path='2236 [61, 29] --> 2237 [62, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:17.863None[Sandbox] Process order. (Serial=1065, Empire=37, Order=OrderContinueGotoAction Action=271)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:17.873None[Sandbox] Process order. (Serial=1066, Empire=49, Order=OrderGoTo Entity=#5408, AdditionalFlags='IgnoreFogOfWar', Path='1788 [63, 23] --> 1863 [63, 24] --> 1937 [62, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:17.882None[Sandbox] Process order. (Serial=1067, Empire=49, Order=OrderContinueGotoAction Action=272)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:17.893None[Sandbox] Process order. (Serial=1068, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1869 [69, 24] --> 1868 [68, 24] --> 1792 [67, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:17.903None[Sandbox] Process order. (Serial=1069, Empire=51, Order=OrderContinueGotoAction Action=273)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:17.923None[Sandbox] Process order. (Serial=1070, Empire=57, Order=OrderGoTo Entity=#5414, AdditionalFlags='IgnoreFogOfWar', Path='2487 [12, 33] --> 2412 [12, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:17.933None[Sandbox] Process order. (Serial=1071, Empire=57, Order=OrderContinueGotoAction Action=274)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:17.953None[Sandbox] Process order. (Serial=1072, Empire=63, Order=OrderGoTo Entity=#5417, AdditionalFlags='IgnoreFogOfWar', Path='1821 [21, 24] --> 1896 [21, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:17.963None[Sandbox] Process order. (Serial=1073, Empire=63, Order=OrderContinueGotoAction Action=275)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:17.983None[Sandbox] Process order. (Serial=1074, Empire=69, Order=OrderGoTo Entity=#5420, AdditionalFlags='IgnoreFogOfWar', Path='1706 [56, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:17.993None[Sandbox] Process order. (Serial=1075, Empire=69, Order=OrderContinueGotoAction Action=276)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:18.013None[Sandbox] Process order. (Serial=1076, Empire=72, Order=OrderGoTo Entity=#5423, AdditionalFlags='IgnoreFogOfWar', Path='1999 [49, 26] --> 1924 [49, 25] --> 1850 [50, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:18.023None[Sandbox] Process order. (Serial=1077, Empire=72, Order=OrderContinueGotoAction Action=277)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:18.043None[Sandbox] Process order. (Serial=1078, Empire=73, Order=OrderGoTo Entity=#5426, AdditionalFlags='IgnoreFogOfWar', Path='1855 [55, 24] --> 1930 [55, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:18.053None[Sandbox] Process order. (Serial=1079, Empire=73, Order=OrderContinueGotoAction Action=278)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:18.313None[Sandbox] Process order. (Serial=1080, Empire=1, Order=OrderContinueGotoAction Action=263)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:18.423None[Sandbox] Process order. (Serial=1081, Empire=3, Order=OrderContinueGotoAction Action=266)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:18.577None[Sandbox] Process order. (Serial=1082, Empire=49, Order=OrderContinueGotoAction Action=272)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:18.577None[Sandbox] Process order. (Serial=1083, Empire=37, Order=OrderContinueGotoAction Action=271)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:18.578None[Sandbox] Process order. (Serial=1084, Empire=24, Order=OrderContinueGotoAction Action=269)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:18.578None[Sandbox] Process order. (Serial=1085, Empire=18, Order=OrderContinueGotoAction Action=268)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:18.579None[Sandbox] Process order. (Serial=1086, Empire=12, Order=OrderContinueGotoAction Action=267)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:18.581None[Sandbox] Process order. (Serial=1087, Empire=51, Order=OrderContinueGotoAction Action=273)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:18.607None[Sandbox] Process order. (Serial=1088, Empire=57, Order=OrderContinueGotoAction Action=274)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:18.637None[Sandbox] Process order. (Serial=1089, Empire=63, Order=OrderContinueGotoAction Action=275)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:18.697None[Sandbox] Process order. (Serial=1090, Empire=72, Order=OrderContinueGotoAction Action=277)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:18.987None[Sandbox] Process order. (Serial=1091, Empire=1, Order=OrderContinueGotoAction Action=263)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:19.248None[Sandbox] Process order. (Serial=1092, Empire=49, Order=OrderContinueGotoAction Action=272)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:19.259None[Sandbox] Process order. (Serial=1093, Empire=51, Order=OrderContinueGotoAction Action=273)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:19.371None[Sandbox] Process order. (Serial=1094, Empire=72, Order=OrderContinueGotoAction Action=277)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:19.377NoneThe AI synchronization took 947 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:08:19.399None[Sandbox] Process order. (Serial=1095, Empire=1, Order=OrderCreateBattle Attacker #4978 Target #5399 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:19.399NoneBattle 5576: Initialize battle with attacker 4978 (1598) and defender 5399 (1597).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:19.399NoneBattle 5576: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:08:19.399NoneBattle 5576: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

13:08:19.399NoneBattle 5576: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:08:19.400NoneBattle 5576: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:08:19.406NoneBattle 5576: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:08:19.406NoneBattle 5576: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:08:19.413NoneBattle 5576: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:08:19.429None[Sandbox] Process order. (Serial=1096, Empire=2, Order=OrderAttachTerritoryToCity CampSettlementGUID: 5567, CitySettlementGUID: 5232)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:19.489None[Sandbox] Process order. (Serial=1097, Empire=2, Order=OrderGoTo Entity=#5000, AdditionalFlags='IgnoreFogOfWar', Path='1849 [49, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:19.499None[Sandbox] Process order. (Serial=1098, Empire=2, Order=OrderContinueGotoAction Action=279)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:19.502UILoading async UI texture 'Bitmaps Small_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:08:19.502UILoading async UI texture 'Bitmaps Others_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:08:19.502UILoading async UI texture 'BattleWindow_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:08:19.502UILoading async UI texture 'EmpireWindow_Background_04.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:08:19.510None[Sandbox] Process order. (Serial=1099, Empire=3, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 5575)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:19.512NonePresentation Battle 5576: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:19.512NonePresentation Battle 5576: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:19.512NonePresentation Battle 5576: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:08:19.512NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:19.513NoneRestorePresentationBattlePreview created ticket #10954.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:19.513NonePresentation Battle 5576: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=4978, Group=Attacker, TileIndex=1598, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:19.513NonePresentation Battle 5576: Create participant 4978. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:19.513NonePresentation Battle 5576: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=24, Guid=5399, Group=Defender, TileIndex=1597, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:19.513NonePresentation Battle 5576: Create participant 5399. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:19.513NonePresentation Battle 5576: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:19.513NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

13:08:19.513NonePresentation Battle 5576: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:19.513NonePresentation Battle 5576: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:08:19.513NonePresentation Battle 5576: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=4978, Group=Attacker, TileIndex=1598, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:19.513NonePresentation Battle 5576: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=24 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:19.513NonePresentation Battle 5576: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:08:19.513NonePresentation Battle 5576: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=24, Guid=5399, Group=Defender, TileIndex=1597, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:19.513NonePresentation Battle 5576: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:19.514NonePresentation Battle 5576: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:19.514NonePresentation Battle 5576: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=24, Group=Defender, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:19.514NonePresentation Battle 5576: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:19.514NonePresentation Battle 5576: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:19.514NonePresentation Battle 5576: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=4978, ParticipantGroup=Attacker, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:19.514NoneInitialize presentation battle unit 5672 for unit 4980

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:19.514NoneInitialize presentation battle unit 5673 for unit 4981

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:19.515NonePresentation Battle 5576: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=24, ParticipantGuid=5399, ParticipantGroup=Defender, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:19.515NoneInitialize presentation battle unit 5675 for unit 5400

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:19.516NoneInitialize presentation battle unit 5674 for unit 5401

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:19.516NonePresentation Battle 5576: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:19.516NonePresentation Battle 5576: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:19.516NonePresentation Battle 5576: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:19.516NonePresentation Battle 5576: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:08:19.516NoneReleasePresentationBattlePreview attacker #4978, defender #5399

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:19.516NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:19.516NoneRestorePresentationBattlePreview created ticket #10955.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:19.517NonePresentation Battle 5576: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=24 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:19.517NonePresentation Battle 5576: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:08:19.517NonePresentation Battle 5576: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:19.560NoneRequestRestoreAsyncOperation_Completed for ticket #10954.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:08:19.561NoneRestorePresentationBattlePreview skipped due to ended battle #5576

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:08:19.561NoneRequestAsyncOperation_Dismissed for ticket #10954.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:08:19.561NoneRequestRestoreAsyncOperation_Completed for ticket #10955.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:08:19.561NoneRestorePresentationBattlePreview skipped due to ended battle #5576

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:08:19.561NoneRequestAsyncOperation_Dismissed for ticket #10955.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:08:19.570None[Sandbox] Process order. (Serial=1100, Empire=37, Order=OrderDisbandArmy ArmyGuid: 5405)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:19.570NonePrevented Proxy creation for Entity #5405 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:08:19.570NonePrevented Proxy creation for Entity #5407 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:08:19.571NonePrevented Proxy creation for Entity #5406 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:08:19.640None[Sandbox] Process order. (Serial=1101, Empire=1, Order=OrderBattleConfirmation BattleGUID: 5576 EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:19.643None[AI] Battle 5576: Confirming battle for empire 24

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

13:08:19.649None[Sandbox] Process order. (Serial=1102, Empire=24, Order=OrderBattleConfirmation BattleGUID: 5576 EmpireIndex: 24)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:19.649NoneBattle 5576: change state From Confirmation to AutoResolve. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:08:19.651NoneBattle 5576: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:08:19.670None[Sandbox] Process order. (Serial=1103, Empire=1, Order=OrderBuildBridge ArmyGUID: #4982 StopAction=False Action=0 at 1889 [14, 25])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:19.690None[Sandbox] Process order. (Serial=1104, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 10, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:19.690None[Sandbox] Process order. (Serial=1105, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:19.691None[Sandbox] Process order. (Serial=1106, Empire=2, Order=OrderChangeEntityAwakeState EntityGuid: 5000, AwakeState: Guard)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:19.720None[Sandbox] Process order. (Serial=1107, Empire=3, Order=OrderDialogChoice DialogIndex: 18, ChoiceIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:19.728NonePresentation Battle 5576: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:19.728NonePresentation Battle 5576: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=24 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:19.728NonePresentation Battle 5576: Execute action[22] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:19.728NonePresentation Battle 5576: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:08:19.728NonePresentation Battle 5576: Execute action[23] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:19.731None[Sandbox] Process order. (Serial=1108, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 5576)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:19.731NoneBattle 5576: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:08:19.731NonePrevented Proxy creation for Entity #5400 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:08:19.731NonePrevented Proxy creation for Entity #5401 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:08:19.732NonePrevented Proxy creation for Entity #5399 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:08:19.749None[Sandbox] Process order. (Serial=1109, Empire=3, Order=OrderGoTo Entity=#5027, AdditionalFlags='IgnoreFogOfWar', Path='1216 [16, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:19.760None[Sandbox] Process order. (Serial=1110, Empire=3, Order=OrderContinueGotoAction Action=281)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:19.780None[Sandbox] Process order. (Serial=1111, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='1917 [42, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:19.790None[Sandbox] Process order. (Serial=1112, Empire=18, Order=OrderContinueGotoAction Action=282)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:19.793NonePresentation Battle 5576: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:08:19.793NoneRelease presentation battle unit 5672

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:08:19.793NoneRelease presentation battle unit 5673

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:08:19.793NoneRelease presentation battle unit 5675

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:08:19.793NoneRelease presentation battle unit 5674

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:08:19.800None[Sandbox] Process order. (Serial=1113, Empire=28, Order=OrderGoTo Entity=#5402, AdditionalFlags='IgnoreFogOfWar', Path='2307 [57, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:19.810None[Sandbox] Process order. (Serial=1114, Empire=28, Order=OrderContinueGotoAction Action=283)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:19.841None[Sandbox] Process order. (Serial=1115, Empire=69, Order=OrderGoTo Entity=#5420, AdditionalFlags='IgnoreFogOfWar', Path='1707 [57, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:19.851None[Sandbox] Process order. (Serial=1116, Empire=69, Order=OrderContinueGotoAction Action=284)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:19.871None[Sandbox] Process order. (Serial=1117, Empire=73, Order=OrderGoTo Entity=#5426, AdditionalFlags='IgnoreFogOfWar', Path='1929 [54, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:19.881None[Sandbox] Process order. (Serial=1118, Empire=73, Order=OrderContinueGotoAction Action=285)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:19.892None[Sandbox] Process order. (Serial=1119, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:19.901None[Sandbox] Process order. (Serial=1120, Empire=1, Order=OrderBuyoutPopulationWithMoney SettlementGUID: 5194, PopulationDefinitionName: Population_KinOfSheredyn)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:19.981None[Sandbox] Process order. (Serial=1121, Empire=2, Order=OrderCreateBattle Attacker #5000 Target #5423 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:19.981NoneBattle 5684: Initialize battle with attacker 5000 (1849) and defender 5423 (1850).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:19.981NoneBattle 5684: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:08:19.981NoneBattle 5684: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

13:08:19.981NoneBattle 5684: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:08:19.982NoneBattle 5684: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:08:19.993NoneBattle 5684: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:08:19.993NoneBattle 5684: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:08:20.006NoneBattle 5684: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:08:20.021None[Sandbox] Process order. (Serial=1122, Empire=3, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 18)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:20.083None[Sandbox] Process order. (Serial=1123, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:20.083None[Sandbox] Process order. (Serial=1124, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:20.093NonePresentation Battle 5684: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:20.093NonePresentation Battle 5684: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:20.093NonePresentation Battle 5684: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:08:20.093NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:20.094NoneRestorePresentationBattlePreview created ticket #10990.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:20.094NonePresentation Battle 5684: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=5000, Group=Attacker, TileIndex=1849, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:20.094NonePresentation Battle 5684: Create participant 5000. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:20.094NonePresentation Battle 5684: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=72, Guid=5423, Group=Defender, TileIndex=1850, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:20.094NonePresentation Battle 5684: Create participant 5423. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:20.094NonePresentation Battle 5684: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:20.094NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

13:08:20.094NonePresentation Battle 5684: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:20.094NonePresentation Battle 5684: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:08:20.094NonePresentation Battle 5684: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=5000, Group=Attacker, TileIndex=1849, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:20.094NonePresentation Battle 5684: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=72 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:20.094NonePresentation Battle 5684: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:08:20.094NonePresentation Battle 5684: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=72, Guid=5423, Group=Defender, TileIndex=1850, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:20.094NonePresentation Battle 5684: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:20.095NonePresentation Battle 5684: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=8 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:20.095NonePresentation Battle 5684: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=72, Group=Defender, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:20.095NonePresentation Battle 5684: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:20.095NonePresentation Battle 5684: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:20.095NonePresentation Battle 5684: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=5000, ParticipantGroup=Attacker, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:20.095NoneInitialize presentation battle unit 5786 for unit 5003

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:20.098NoneInitialize presentation battle unit 5785 for unit 5004

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:20.110NoneInitialize presentation battle unit 5784 for unit 5002

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:20.111NoneRequestRestoreAsyncOperation_Completed for ticket #10990.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:08:20.111NoneRestorePresentationBattlePreview skipped due to ended battle #5684

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:08:20.111NoneRequestAsyncOperation_Dismissed for ticket #10990.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:08:20.121None[Sandbox] Process order. (Serial=1125, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 5194)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:20.127NonePresentation Battle 5684: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=72, ParticipantGuid=5423, ParticipantGroup=Defender, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:20.127NoneInitialize presentation battle unit 5788 for unit 5424

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:20.127NoneInitialize presentation battle unit 5787 for unit 5425

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:20.129NonePresentation Battle 5684: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:20.129NonePresentation Battle 5684: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:20.129NonePresentation Battle 5684: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:20.129NonePresentation Battle 5684: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:08:20.129NoneReleasePresentationBattlePreview attacker #5000, defender #5423

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:20.129NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:20.129NoneRestorePresentationBattlePreview created ticket #10993.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:20.129NonePresentation Battle 5684: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=72 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:20.129NonePresentation Battle 5684: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:08:20.129NonePresentation Battle 5684: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:20.142None[Sandbox] Process order. (Serial=1126, Empire=2, Order=OrderBattleConfirmation BattleGUID: 5684 EmpireIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:20.143NoneRequestRestoreAsyncOperation_Completed for ticket #10993.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:08:20.144None[AI] Battle 5684: Confirming battle for empire 72

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

13:08:20.144NoneRestorePresentationBattlePreview skipped due to ended battle #5684

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:08:20.144NoneRequestAsyncOperation_Dismissed for ticket #10993.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:08:20.151None[Sandbox] Process order. (Serial=1127, Empire=72, Order=OrderBattleConfirmation BattleGUID: 5684 EmpireIndex: 72)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:20.151NoneBattle 5684: change state From Confirmation to AutoResolve. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:08:20.153NoneBattle 5684: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:08:20.210NonePresentation Battle 5684: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=2 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:20.211NonePresentation Battle 5684: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=72 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:20.211NonePresentation Battle 5684: Execute action[22] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:20.211NonePresentation Battle 5684: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:08:20.211NonePresentation Battle 5684: Execute action[23] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:20.221None[Sandbox] Process order. (Serial=1128, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 5684)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:20.221NoneBattle 5684: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:08:20.221NonePrevented Proxy creation for Entity #5424 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:08:20.222NonePrevented Proxy creation for Entity #5425 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:08:20.222NonePrevented Proxy creation for Entity #5423 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:08:20.243None[Sandbox] Process order. (Serial=1129, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:20.293NonePresentation Battle 5684: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:08:20.294NoneRelease presentation battle unit 5786

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:08:20.294NoneRelease presentation battle unit 5785

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:08:20.294NoneRelease presentation battle unit 5784

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:08:20.294NoneRelease presentation battle unit 5788

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:08:20.294NoneRelease presentation battle unit 5787

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:08:21.114None[Sandbox] Process order. (Serial=1130, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 21, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:21.114None[Sandbox] Process order. (Serial=1131, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 21, NotificationListenerIndex: 0, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:22.136None[Sandbox] Process order. (Serial=1132, Empire=2, Order=OrderGoTo Entity=#5789, AdditionalFlags='IgnoreFogOfWar', Path='1925 [50, 25] --> 1926 [51, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:22.147None[Sandbox] Process order. (Serial=1133, Empire=2, Order=OrderContinueGotoAction Action=286)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:22.561UIUnload UI texture 'Hero_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:22.818None[Sandbox] Process order. (Serial=1134, Empire=2, Order=OrderContinueGotoAction Action=286)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:22.826NoneThe AI synchronization took 502 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:08:24.071None[Sandbox] Process order. (Serial=1135, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 20, NewStatus: Dismissed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:25.126None[Audio] Timeout on stop battle music playlist.

Amplitude.Mercury.Audio.BattleAudioModule:Update()

13:08:26.196None[Sandbox] Process order. (Serial=1136, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 18, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:27.277NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:08:27.851None[Sandbox] Process order. (Serial=1137, Empire=0, Order=OrderPlayVillageQuip VillageGuid: 4716)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:27.851NoneCouldn't get optional variable. (DialogName=Quip_Elder_Xavius01, Variable=MyPacifiedVillages, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:27.851NoneCouldn't get optional variable. (DialogName=Quip_Elder_Xavius01, Variable=MyDestroyedVillage, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:27.851NoneCouldn't get optional variable. (DialogName=Quip_Elder_Xavius01, Variable=MyAssimilatedFaction, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:27.851NoneCouldn't get optional variable. (DialogName=Quip_Elder_Xavius01, Variable=MyMonsoonEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:28.293NoneHovered True button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:28.527NoneClicked on button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonClicked(System.Reflection.RuntimeParameterInfo)

13:08:28.534None[Sandbox] Process order. (Serial=1138, Empire=0, Order=OrderParley ArmyGUID: #4960 StopAction=False Action=0 at 2458 [58, 32])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:28.536NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Xavius01_Step01_Start, Variable=EmpireAtWar, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:28.575NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:28.579NoneSame QuestPinSubset Snapshot Frame (previous frame: 1942, current data frame: 1942) but different data length (remote: 14, local: 13)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:28.583None[Sandbox] Process order. (Serial=1139, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 23, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:28.583None[Sandbox] Process order. (Serial=1140, Empire=0, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 19)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:28.613None[Sandbox] Process order. (Serial=1141, Empire=0, Order=OrderChangeCameraSequenceState CameraSequenceIndex: 0, IsPlaying: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:28.674NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:30.698None[Sandbox] Process order. (Serial=1142, Empire=0, Order=OrderChangeCameraSequenceState CameraSequenceIndex: 0, IsPlaying: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:31.951None[Sandbox] Process order. (Serial=1143, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 23, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:31.951None[Sandbox] Process order. (Serial=1144, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 23, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:33.899None[Sandbox] Process order. (Serial=1145, Empire=0, Order=OrderEndCurrentDialog DialogueName: MinorFaction_SpecificQuest_Xavius01_Step01_Start, TotalSteps: 10, SkippedStepIndex: 1, DialogIndex: 20)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:33.976NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:34.801None[Sandbox] Process order. (Serial=1146, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 22, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:34.876NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:35.076NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:08:36.132UILoading async UI texture 'Hero_12.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:08:36.132UILoading async UI texture 'Hero_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:08:37.251UILoading async UI texture 'Bitmaps Others_05.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:08:37.251UILoading async UI texture 'Hero_04.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:08:37.254UILoaded UI texture 'UI_Common_DoublePreviousArrow_Picto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:37.256UILoaded UI texture 'UI_UnitAbility_Hero_Archer02'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:37.256UILoaded UI texture 'UI_UnitAbility_Hero_Archer09'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:37.256UILoaded UI texture 'UI_UnitAbility_Hero_Archer11'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:37.256UILoaded UI texture 'UI_UnitAbility_Hero_Archer04'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:37.256UILoaded UI texture 'UI_UnitAbility_Hero_Archer06'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:37.256UILoaded UI texture 'UI_UnitAbility_Hero_Archer12'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:37.256UILoaded UI texture 'UI_UnitAbility_Hero_Archer08'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:37.257UILoaded UI texture 'UI_UnitAbility_Hero_Archer05'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:37.257UILoaded UI texture 'UI_UnitAbility_Hero_KinOfSheredyn03'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:37.257UILoaded UI texture 'UI_UnitAbility_Hero_KinOfSheredyn04'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:37.257UILoaded UI texture 'UI_UnitAbility_Hero_KinOfSheredyn02'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:37.257UILoaded UI texture 'UI_UnitAbility_Hero_KinOfSheredyn05'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:37.257UILoaded UI texture 'UI_UnitAbility_Hero_KinOfSheredyn01'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:37.257UILoaded UI texture 'UI_UnitAbility_Hero_Common03'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:37.257UILoaded UI texture 'UI_UnitAbility_Hero_Common05'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:37.257UILoaded UI texture 'UI_UnitAbility_Hero_Common01'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:37.258UILoaded UI texture 'UI_UnitAbility_Hero_Common04'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:37.258UILoaded UI texture 'UI_UnitAbility_Hero_Common02'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:37.258UILoaded UI texture 'UI_UnitAbility_Hero_KinOfSheredyn_Archer02'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:37.258UILoaded UI texture 'UI_UnitAbility_Hero_KinOfSheredyn_Archer01'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:41.800None[Sandbox] Process order. (Serial=1147, Empire=0, Order=OrderHeroSkillActivate HeroIndex: 0, SkillIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:08:48.844UIUnload UI texture 'EmpireWindow_Background_04'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:50.978UIUnload UI texture 'Units__Large_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:50.978UIUnload UI texture 'BattleWindow_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:50.978UIUnload UI texture 'Bitmaps Others_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:08:52.393NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:08:55.911UIUnload UI texture 'KinOfSheredyn_Districts_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:09:00.960UIUnload UI texture 'MinorFaction_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:09:01.163None[Sandbox] Process order. (Serial=1148, Empire=0, Order=OrderGoTo Entity=#4960, path='2384 [59, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:09:01.174None[Sandbox] Process order. (Serial=1149, Empire=0, Order=OrderContinueGotoAction Action=287)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:09:03.148None[Sandbox] Process order. (Serial=1150, Empire=0, Order=OrderGoTo Entity=#4960, path='2310 [60, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:09:03.159None[Sandbox] Process order. (Serial=1151, Empire=0, Order=OrderContinueGotoAction Action=288)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:09:03.200None[Sandbox] Process order. (Serial=1152, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:09:07.228UILoading async UI texture 'KinOfSheredyn_Districts_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:09:08.630UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:09:12.444UIUnload UI texture 'Hero_04'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:09:12.444UIUnload UI texture 'Bitmaps Others_05'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:09:13.251None[Sandbox] Process order. (Serial=1153, Empire=0, Order=OrderBuyoutConstructionAt Settlement=5211, ConstructionIndex=0, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:09:13.320None[Sandbox] Process order. (Serial=1154, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:09:23.678UIUnload UI texture 'Hero_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:09:23.678UIUnload UI texture 'Hero_12'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:09:39.043UIUnload UI texture 'Units__Large_07'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:09:39.043UIUnload UI texture 'Bitmaps Small_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:15.382UILoading async UI texture 'Technologies_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:10:15.382UILoading async UI texture 'Technologies_04.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:10:15.383None[Sandbox] Process order. (Serial=1155, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:15.383UILoading async UI texture 'Technologies_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:10:15.383UILoading async UI texture 'Technologies_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:10:15.383UILoading async UI texture 'Bitmaps Others_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:10:15.453None[Sandbox] Process order. (Serial=1156, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:18.819None[Sandbox] Process order. (Serial=1157, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Population, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:18.830None[Sandbox] Process order. (Serial=1158, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:20.031None[Sandbox] Process order. (Serial=1159, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:37.068None[Sandbox] Process order. (Serial=1160, Empire=0, Order=OrderEnqueueConstructible Settlement=5211, Constructible=District_Tier1_Influence, Position=1940, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:37.138None[Sandbox] Process order. (Serial=1161, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:40.311None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:10:40.311None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:10:40.312None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:10:40.312None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:10:40.312None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:10:40.312None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:10:40.314UILoading async UI texture 'Population.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:10:42.664None[Sandbox] Process order. (Serial=1162, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:42.755None[Sandbox] Process order. (Serial=1163, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:42.755None[Sandbox] Process order. (Serial=1164, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:42.845NonePrevented Proxy creation for Entity #5048 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:10:42.965UILoading async UI texture 'Hero_12.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:10:42.965UILoading async UI texture 'NotificationImmersiveWindow_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:10:42.979NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:43.131NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:43.138None[Sandbox] Process order. (Serial=1165, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 05:10:43)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:43.146None[Sandbox] Process order. (Serial=1166, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=796,EmpireIndex=1 TimePlayed=796,EmpireIndex=2 TimePlayed=796,EmpireIndex=3 TimePlayed=796)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:43.230NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:44.168None[Sandbox] Process order. (Serial=1167, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 24, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:44.168None[Sandbox] Process order. (Serial=1168, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 24, NotificationListenerIndex: 0, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:45.142None[Sandbox] Process order. (Serial=1169, Empire=0, Order=OrderUpdateTechnologyAdvices SortedTechnologyNames: Amplitude.StaticString[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:45.161None[Sandbox] Process order. (Serial=1170, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='1889 [14, 25] --> 1888 [13, 25] --> 1887 [12, 25] --> 1886 [11, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:45.171None[Sandbox] Process order. (Serial=1171, Empire=1, Order=OrderContinueGotoAction Action=289)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:45.191None[Sandbox] Process order. (Serial=1172, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='1524 [24, 20] --> 1449 [24, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:45.202None[Sandbox] Process order. (Serial=1173, Empire=1, Order=OrderContinueGotoAction Action=290)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:45.212None[Sandbox] Process order. (Serial=1174, Empire=2, Order=OrderEnqueueTechnology TechnologyName: Necrophage_Technology_02, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:45.212None[Sandbox] Process order. (Serial=1175, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 5232, StrategyName: PopulationStrategy_Science)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:45.243None[Sandbox] Process order. (Serial=1176, Empire=2, Order=OrderGoTo Entity=#5005, AdditionalFlags='IgnoreFogOfWar', Path='2756 [56, 36] --> 2757 [57, 36] --> 2758 [58, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:45.243None[Sandbox] Process order. (Serial=1177, Empire=2, Order=OrderGoTo Entity=#5789, AdditionalFlags='IgnoreFogOfWar', Path='1927 [52, 25] --> 2003 [53, 26] --> 2004 [54, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:45.244None[Sandbox] Process order. (Serial=1178, Empire=2, Order=OrderGoTo Entity=#5000, AdditionalFlags='IgnoreFogOfWar', Path='1850 [50, 24] --> 1775 [50, 23] --> 1701 [51, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:45.252None[Sandbox] Process order. (Serial=1179, Empire=2, Order=OrderContinueGotoAction Action=293)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:45.253None[Sandbox] Process order. (Serial=1180, Empire=2, Order=OrderContinueGotoAction Action=292)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:45.254None[Sandbox] Process order. (Serial=1181, Empire=2, Order=OrderContinueGotoAction Action=291)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:45.262None[Sandbox] Process order. (Serial=1182, Empire=3, Order=OrderEnqueueConstructible Settlement=5251, Constructible=District_Tier1_Industry, Position=2569, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:45.262None[Sandbox] Process order. (Serial=1183, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Money, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:45.263None[Sandbox] Process order. (Serial=1184, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 5251)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:45.292None[Sandbox] Process order. (Serial=1185, Empire=3, Order=OrderGoTo Entity=#5027, AdditionalFlags='IgnoreFogOfWar', Path='1290 [15, 17] --> 1365 [15, 18] --> 1364 [14, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:45.303None[Sandbox] Process order. (Serial=1186, Empire=3, Order=OrderContinueGotoAction Action=294)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:45.342None[Sandbox] Process order. (Serial=1187, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='1916 [41, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:45.353None[Sandbox] Process order. (Serial=1188, Empire=18, Order=OrderContinueGotoAction Action=295)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:45.372None[Sandbox] Process order. (Serial=1189, Empire=28, Order=OrderGoTo Entity=#5402, AdditionalFlags='IgnoreFogOfWar', Path='2231 [56, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:45.382None[Sandbox] Process order. (Serial=1190, Empire=28, Order=OrderContinueGotoAction Action=296)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:45.402None[Sandbox] Process order. (Serial=1191, Empire=49, Order=OrderGoTo Entity=#5408, AdditionalFlags='IgnoreFogOfWar', Path='1863 [63, 24] --> 1788 [63, 23] --> 1713 [63, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:45.412None[Sandbox] Process order. (Serial=1192, Empire=49, Order=OrderContinueGotoAction Action=297)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:45.422None[Sandbox] Process order. (Serial=1193, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1791 [66, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:45.434None[Sandbox] Process order. (Serial=1194, Empire=51, Order=OrderContinueGotoAction Action=298)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:45.452None[Sandbox] Process order. (Serial=1195, Empire=57, Order=OrderGoTo Entity=#5414, AdditionalFlags='IgnoreFogOfWar', Path='2487 [12, 33] --> 2562 [12, 34] --> 2637 [12, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:45.462None[Sandbox] Process order. (Serial=1196, Empire=57, Order=OrderContinueGotoAction Action=299)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:45.473None[Sandbox] Process order. (Serial=1197, Empire=63, Order=OrderGoTo Entity=#5417, AdditionalFlags='IgnoreFogOfWar', Path='1972 [22, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:45.482None[Sandbox] Process order. (Serial=1198, Empire=63, Order=OrderContinueGotoAction Action=300)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:45.492None[Sandbox] Process order. (Serial=1199, Empire=69, Order=OrderGoTo Entity=#5420, AdditionalFlags='IgnoreFogOfWar', Path='1782 [57, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:45.503None[Sandbox] Process order. (Serial=1200, Empire=69, Order=OrderContinueGotoAction Action=301)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:45.522None[Sandbox] Process order. (Serial=1201, Empire=73, Order=OrderGoTo Entity=#5426, AdditionalFlags='IgnoreFogOfWar', Path='1928 [53, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:45.532None[Sandbox] Process order. (Serial=1202, Empire=73, Order=OrderContinueGotoAction Action=302)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:45.552None[Sandbox] Process order. (Serial=1203, Empire=74, Order=OrderGoTo Entity=#5794, AdditionalFlags='IgnoreFogOfWar', Path='2680 [55, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:45.563None[Sandbox] Process order. (Serial=1204, Empire=74, Order=OrderContinueGotoAction Action=303)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:45.843None[Sandbox] Process order. (Serial=1205, Empire=1, Order=OrderContinueGotoAction Action=289)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:45.873None[Sandbox] Process order. (Serial=1206, Empire=1, Order=OrderContinueGotoAction Action=290)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:45.923None[Sandbox] Process order. (Serial=1207, Empire=2, Order=OrderContinueGotoAction Action=293)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:45.924None[Sandbox] Process order. (Serial=1208, Empire=2, Order=OrderContinueGotoAction Action=292)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:45.934None[Sandbox] Process order. (Serial=1209, Empire=2, Order=OrderContinueGotoAction Action=291)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:45.973None[Sandbox] Process order. (Serial=1210, Empire=3, Order=OrderContinueGotoAction Action=294)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:46.084None[Sandbox] Process order. (Serial=1211, Empire=49, Order=OrderContinueGotoAction Action=297)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:46.134None[Sandbox] Process order. (Serial=1212, Empire=57, Order=OrderContinueGotoAction Action=299)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:46.244NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:10:46.248UILoading async UI texture 'Bitmaps Small_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:10:46.248UILoading async UI texture 'Units__Large_07.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:10:46.515None[Sandbox] Process order. (Serial=1213, Empire=1, Order=OrderContinueGotoAction Action=289)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:46.596None[Sandbox] Process order. (Serial=1214, Empire=2, Order=OrderContinueGotoAction Action=293)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:46.606None[Sandbox] Process order. (Serial=1215, Empire=2, Order=OrderContinueGotoAction Action=291)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:46.647None[Sandbox] Process order. (Serial=1216, Empire=3, Order=OrderContinueGotoAction Action=294)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:46.756None[Sandbox] Process order. (Serial=1217, Empire=49, Order=OrderContinueGotoAction Action=297)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:46.805None[Sandbox] Process order. (Serial=1218, Empire=57, Order=OrderContinueGotoAction Action=299)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:47.188None[Sandbox] Process order. (Serial=1219, Empire=1, Order=OrderContinueGotoAction Action=289)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:47.194NoneThe AI synchronization took 1296 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:10:47.208None[Sandbox] Process order. (Serial=1220, Empire=1, Order=OrderChangeEntityAwakeState EntityGuid: 4978, AwakeState: Guard)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:47.259None[Sandbox] Process order. (Serial=1221, Empire=12, Order=OrderCreateBattle Attacker #5440 Target #5027 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:47.259NoneBattle 5801: Initialize battle with attacker 5440 (1289) and defender 5027 (1364).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:47.259NoneBattle 5801: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:10:47.259NoneBattle 5801: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

13:10:47.259NoneBattle 5801: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:10:47.259NoneBattle 5801: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:10:47.265NoneBattle 5801: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:10:47.265NoneBattle 5801: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:10:47.268NoneBattle 5801: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:10:47.271None[AI] Battle 5801: Confirming battle for empire 12

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

13:10:47.280None[Sandbox] Process order. (Serial=1222, Empire=12, Order=OrderBattleConfirmation BattleGUID: 5801 EmpireIndex: 12)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:47.319None[Sandbox] Process order. (Serial=1223, Empire=74, Order=OrderGoTo Entity=#5794, AdditionalFlags='IgnoreFogOfWar', Path='2606 [56, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:47.329None[Sandbox] Process order. (Serial=1224, Empire=74, Order=OrderContinueGotoAction Action=304)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:47.340None[Sandbox] Process order. (Serial=1225, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:47.360NonePresentation Battle 5801: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:47.360NonePresentation Battle 5801: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:47.360NonePresentation Battle 5801: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:10:47.361NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:47.361NoneRestorePresentationBattlePreview created ticket #11924.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:47.361NonePresentation Battle 5801: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=12, Guid=5440, Group=Attacker, TileIndex=1289, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:47.361NonePresentation Battle 5801: Create participant 5440. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:47.361NonePresentation Battle 5801: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5027, Group=Defender, TileIndex=1364, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:47.361NonePresentation Battle 5801: Create participant 5027. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:47.361NonePresentation Battle 5801: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:47.361NoneOnBattleTagsComputed : DifficultTerrain, Exotic

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

13:10:47.361NonePresentation Battle 5801: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=12 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:47.361NonePresentation Battle 5801: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:10:47.362NonePresentation Battle 5801: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=12, Guid=5440, Group=Attacker, TileIndex=1289, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:47.362NonePresentation Battle 5801: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:47.362NonePresentation Battle 5801: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:10:47.362NonePresentation Battle 5801: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5027, Group=Defender, TileIndex=1364, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:47.362NonePresentation Battle 5801: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:47.362NonePresentation Battle 5801: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=12, Group=Attacker, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:47.362NonePresentation Battle 5801: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:47.362NonePresentation Battle 5801: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:47.362NonePresentation Battle 5801: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:47.362NonePresentation Battle 5801: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=12, ParticipantGuid=5440, ParticipantGroup=Attacker, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:47.362NoneInitialize presentation battle unit 5874 for unit 5441

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:47.363NoneInitialize presentation battle unit 5873 for unit 5442

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:47.363NonePresentation Battle 5801: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=5027, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:47.364NoneInitialize presentation battle unit 5875 for unit 5028

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:47.364NonePresentation Battle 5801: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:47.364NonePresentation Battle 5801: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:47.364NonePresentation Battle 5801: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:47.364NonePresentation Battle 5801: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:10:47.364NoneReleasePresentationBattlePreview attacker #5440, defender #5027

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:47.364NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:47.364NoneRestorePresentationBattlePreview created ticket #11925.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:47.364NonePresentation Battle 5801: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=3 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:47.364NonePresentation Battle 5801: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:10:47.364NonePresentation Battle 5801: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:47.365NonePresentation Battle 5801: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=12 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:47.393NoneRequestRestoreAsyncOperation_Completed for ticket #11924.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:10:47.393NoneRestorePresentationBattlePreview skipped due to ended battle #5801

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:10:47.393NoneRequestAsyncOperation_Dismissed for ticket #11924.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:10:47.393NoneRequestRestoreAsyncOperation_Completed for ticket #11925.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:10:47.393NoneRestorePresentationBattlePreview skipped due to ended battle #5801

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:10:47.393NoneRequestAsyncOperation_Dismissed for ticket #11925.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:10:47.450None[Sandbox] Process order. (Serial=1226, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='1885 [10, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:47.499None[Sandbox] Process order. (Serial=1227, Empire=2, Order=OrderGoTo Entity=#5000, AdditionalFlags='IgnoreFogOfWar', Path='1776 [51, 23] --> 1852 [52, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:47.510None[Sandbox] Process order. (Serial=1228, Empire=2, Order=OrderContinueGotoAction Action=306)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:47.520None[Sandbox] Process order. (Serial=1229, Empire=3, Order=OrderBattleConfirmation BattleGUID: 5801 EmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:47.520NoneBattle 5801: change state From Confirmation to AutoResolve. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:10:47.520NoneBattle 5801: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:10:47.550None[Sandbox] Process order. (Serial=1230, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='1992 [42, 26] --> 2067 [42, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:47.560None[Sandbox] Process order. (Serial=1231, Empire=18, Order=OrderContinueGotoAction Action=307)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:47.560NonePresentation Battle 5801: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:47.560NonePresentation Battle 5801: Execute action[22] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:47.560NonePresentation Battle 5801: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:10:47.560NonePresentation Battle 5801: Execute action[23] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:47.571None[Sandbox] Process order. (Serial=1232, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 5801)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:47.571NoneBattle 5801: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:10:47.571NonePrevented Proxy creation for Entity #5028 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:10:47.580None[Sandbox] Process order. (Serial=1233, Empire=28, Order=OrderGoTo Entity=#5402, AdditionalFlags='IgnoreFogOfWar', Path='2307 [57, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:47.590None[Sandbox] Process order. (Serial=1234, Empire=28, Order=OrderContinueGotoAction Action=308)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:47.610None[Sandbox] Process order. (Serial=1235, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1867 [67, 24] --> 1941 [66, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:47.620None[Sandbox] Process order. (Serial=1236, Empire=51, Order=OrderContinueGotoAction Action=309)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:47.640None[Sandbox] Process order. (Serial=1237, Empire=63, Order=OrderGoTo Entity=#5417, AdditionalFlags='IgnoreFogOfWar', Path='1973 [23, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:47.650None[Sandbox] Process order. (Serial=1238, Empire=63, Order=OrderContinueGotoAction Action=310)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:47.660None[Sandbox] Process order. (Serial=1239, Empire=69, Order=OrderGoTo Entity=#5420, AdditionalFlags='IgnoreFogOfWar', Path='1707 [57, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:47.670None[Sandbox] Process order. (Serial=1240, Empire=69, Order=OrderContinueGotoAction Action=311)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:47.677NonePresentation Battle 5801: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:10:47.677NoneRelease presentation battle unit 5874

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:10:47.677NoneRelease presentation battle unit 5873

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:10:47.677NoneRelease presentation battle unit 5875

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:10:47.680None[Sandbox] Process order. (Serial=1241, Empire=73, Order=OrderGoTo Entity=#5426, AdditionalFlags='IgnoreFogOfWar', Path='1927 [52, 25] --> 1926 [51, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:47.691None[Sandbox] Process order. (Serial=1242, Empire=73, Order=OrderContinueGotoAction Action=312)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:47.701None[Sandbox] Process order. (Serial=1243, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:47.701None[Sandbox] Process order. (Serial=1244, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:47.862None[Sandbox] Process order. (Serial=1245, Empire=1, Order=OrderContinueGotoAction Action=305)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:48.113UIUnload UI texture 'Technologies_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:48.113UIUnload UI texture 'Technologies_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:48.113UIUnload UI texture 'Technologies_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:48.113UIUnload UI texture 'Technologies_04'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:48.113UIUnload UI texture 'Bitmaps Others_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:48.181None[Sandbox] Process order. (Serial=1246, Empire=2, Order=OrderContinueGotoAction Action=306)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:48.233None[Sandbox] Process order. (Serial=1247, Empire=18, Order=OrderContinueGotoAction Action=307)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:48.290None[Sandbox] Process order. (Serial=1248, Empire=51, Order=OrderContinueGotoAction Action=309)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:48.294NoneThe AI synchronization took 492 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:10:48.342None[Sandbox] Process order. (Serial=1249, Empire=3, Order=OrderRemoveTechnologyByName TechnologyName: Technology_District_Tier1_Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:48.362None[Sandbox] Process order. (Serial=1250, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_PillageAction_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:48.371None[Sandbox] Process order. (Serial=1251, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 24, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:48.421None[Sandbox] Process order. (Serial=1252, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:48.573None[Sandbox] Process order. (Serial=1253, Empire=2, Order=OrderCreateBattle Attacker #5000 Target #5426 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:48.573NoneBattle 5878: Initialize battle with attacker 5000 (1852) and defender 5426 (1926).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:48.573NoneBattle 5878: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:10:48.573NoneBattle 5878: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

13:10:48.573NoneBattle 5878: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:10:48.574NoneBattle 5878: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:10:48.652None[Sandbox] Process order. (Serial=1254, Empire=63, Order=OrderGoTo Entity=#5417, AdditionalFlags='IgnoreFogOfWar', Path='1972 [22, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:48.663None[Sandbox] Process order. (Serial=1255, Empire=63, Order=OrderContinueGotoAction Action=313)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:48.677NonePresentation Battle 5878: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:48.677NonePresentation Battle 5878: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:48.677NonePresentation Battle 5878: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:10:48.677NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:48.677NoneRestorePresentationBattlePreview created ticket #11991.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:48.678NonePresentation Battle 5878: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=5000, Group=Attacker, TileIndex=1852, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:48.678NonePresentation Battle 5878: Create participant 5000. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:48.678NonePresentation Battle 5878: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=73, Guid=5426, Group=Defender, TileIndex=1926, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:48.678NonePresentation Battle 5878: Create participant 5426. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:48.679NonePresentation Battle 5878: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=5789. (isTopAction: True, initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:48.679NonePresentation Battle 5878: Create participant 5789. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:48.679NonePresentation Battle 5878: An additional participant 5789 from empire 2 join the battle

Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)

13:10:48.679NonePresentation Battle 5878: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:48.679NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

13:10:48.679NonePresentation Battle 5878: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:48.679NonePresentation Battle 5878: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:10:48.679NonePresentation Battle 5878: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=5000, Group=Attacker, TileIndex=1852, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:48.679NonePresentation Battle 5878: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=5789, Group=Attacker, TileIndex=2004, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:48.710NoneRequestRestoreAsyncOperation_Completed for ticket #11991.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:10:48.710NoneRestorePresentationBattlePreview skipped due to invalid battle #5878

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:10:48.710NoneRequestAsyncOperation_Dismissed for ticket #11991.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:10:48.733None[Sandbox] Process order. (Serial=1256, Empire=2, Order=OrderBattleEngagement BattleGuid: 5878)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:48.733NoneBattle 5878: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:10:48.733NoneBattle 5878: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:10:48.747NoneBattle 5878: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:10:48.877NonePresentation Battle 5878: Execute action[9] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=73 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:48.877NonePresentation Battle 5878: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:10:48.877NonePresentation Battle 5878: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=73, Guid=5426, Group=Defender, TileIndex=1926, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:48.877NonePresentation Battle 5878: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:48.877NonePresentation Battle 5878: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=9 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:48.877NonePresentation Battle 5878: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=73, Group=Defender, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:48.877NonePresentation Battle 5878: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:48.878NonePresentation Battle 5878: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:48.878NonePresentation Battle 5878: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=5000, ParticipantGroup=Attacker, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:48.878NoneInitialize presentation battle unit 5975 for unit 5003

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:48.880NoneInitialize presentation battle unit 5974 for unit 5004

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:48.910NoneInitialize presentation battle unit 5973 for unit 5002

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:48.926NonePresentation Battle 5878: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=5789, ParticipantGroup=Attacker, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:48.927NoneInitialize presentation battle unit 5976 for unit 5790

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:48.930NonePresentation Battle 5878: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=73, ParticipantGuid=5426, ParticipantGroup=Defender, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:48.930NoneInitialize presentation battle unit 5978 for unit 5427

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:48.930NoneInitialize presentation battle unit 5977 for unit 5428

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:48.930NonePresentation Battle 5878: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:48.930NonePresentation Battle 5878: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:48.931NonePresentation Battle 5878: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:48.931NonePresentation Battle 5878: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:10:48.931NoneReleasePresentationBattlePreview attacker #5000, defender #5426

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:48.931NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:48.931NoneRestorePresentationBattlePreview created ticket #12001.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:48.931NonePresentation Battle 5878: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=73 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:48.931NonePresentation Battle 5878: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:10:48.931NonePresentation Battle 5878: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:48.953None[Sandbox] Process order. (Serial=1257, Empire=2, Order=OrderBattleConfirmation BattleGUID: 5878 EmpireIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:48.955None[AI] Battle 5878: Confirming battle for empire 73

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

13:10:48.960NoneRequestRestoreAsyncOperation_Completed for ticket #12001.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:10:48.960NoneRestorePresentationBattlePreview skipped due to ended battle #5878

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:10:48.960NoneRequestAsyncOperation_Dismissed for ticket #12001.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:10:48.962None[Sandbox] Process order. (Serial=1258, Empire=73, Order=OrderBattleConfirmation BattleGUID: 5878 EmpireIndex: 73)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:48.962NoneBattle 5878: change state From Confirmation to AutoResolve. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:10:48.963NoneBattle 5878: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:10:49.077NonePresentation Battle 5878: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=2 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:49.077NonePresentation Battle 5878: Execute action[24] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=73 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:49.077NonePresentation Battle 5878: Execute action[25] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:49.077NonePresentation Battle 5878: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:10:49.077NonePresentation Battle 5878: Execute action[26] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:49.084None[Sandbox] Process order. (Serial=1259, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 5878)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:49.084NoneBattle 5878: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:10:49.084NonePrevented Proxy creation for Entity #5427 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:10:49.085NonePrevented Proxy creation for Entity #5428 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:10:49.085NonePrevented Proxy creation for Entity #5426 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:10:49.194NonePresentation Battle 5878: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:10:49.194NoneRelease presentation battle unit 5975

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:10:49.194NoneRelease presentation battle unit 5974

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:10:49.194NoneRelease presentation battle unit 5973

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:10:49.194NoneRelease presentation battle unit 5976

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:10:49.195NoneRelease presentation battle unit 5978

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:10:49.195NoneRelease presentation battle unit 5977

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:10:50.933NoneCan't find entity 5789 of ongoing task. Fails the task 305.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:50.937None[Sandbox] Process order. (Serial=1260, Empire=2, Order=OrderBuyoutConstructionByGuid Settlement=5232, ConstructionGUID=13, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:50.940None[Sandbox] Process order. (Serial=1261, Empire=2, Order=OrderBuyoutPopulationWithMoney SettlementGUID: 5232, PopulationDefinitionName: Population_Necrophage)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:50.967None[Sandbox] Process order. (Serial=1262, Empire=2, Order=OrderGoTo Entity=#5979, AdditionalFlags='IgnoreFogOfWar', Path='1703 [53, 22] --> 1628 [53, 21] --> 1554 [54, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:50.976None[Sandbox] Process order. (Serial=1263, Empire=2, Order=OrderContinueGotoAction Action=314)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:51.648None[Sandbox] Process order. (Serial=1264, Empire=2, Order=OrderContinueGotoAction Action=314)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:52.319None[Sandbox] Process order. (Serial=1265, Empire=2, Order=OrderContinueGotoAction Action=314)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:52.319NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:10:52.328NoneThe AI synchronization took 1048 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:10:52.359None[Sandbox] Process order. (Serial=1266, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Necrophage_District_Tier1_Food, Position=1923, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:52.359None[Sandbox] Process order. (Serial=1267, Empire=2, Order=OrderOptimizePopulationAssignement SettlementGUID: 5232)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:52.399None[Sandbox] Process order. (Serial=1268, Empire=2, Order=OrderGoTo Entity=#5982, AdditionalFlags='IgnoreFogOfWar', Path='1849 [49, 24] --> 1924 [49, 25] --> 2000 [50, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:52.409None[Sandbox] Process order. (Serial=1269, Empire=2, Order=OrderContinueGotoAction Action=315)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:53.083None[Sandbox] Process order. (Serial=1270, Empire=2, Order=OrderContinueGotoAction Action=315)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:53.752None[Sandbox] Process order. (Serial=1271, Empire=2, Order=OrderContinueGotoAction Action=315)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:53.759NoneThe AI synchronization took 1039 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:10:53.798NoneCan't find entity 5979 of ongoing task. Fails the task 430.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:10:53.803None[Sandbox] Process order. (Serial=1272, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=5232, ConstructionGUID=17)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:53.823None[Sandbox] Process order. (Serial=1273, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Unit_Necrophage_Swarm_Larva, Position=1848, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:54.083None[Sandbox] Process order. (Serial=1274, Empire=0, Order=OrderGoTo Entity=#4960, path='2234 [59, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:54.093None[Sandbox] Process order. (Serial=1275, Empire=0, Order=OrderContinueGotoAction Action=316)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:56.651None[Sandbox] Process order. (Serial=1276, Empire=0, Order=OrderChangeEntityAwakeState EntityGuid: 4960, AwakeState: GuardUntilHealed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:10:56.751None[Sandbox] Process order. (Serial=1277, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:03.895None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:03.895None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:03.896None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:03.896None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:03.897None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:03.898None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:05.499None[Sandbox] Process order. (Serial=1278, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:05.546NonePopulationWindow: Couldn't be fully refreshed: DataHasChanged, AwaitingEndTurnCompletion dirty flags are still set.

Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

13:11:05.551None[Sandbox] Process order. (Serial=1279, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:05.560None[Sandbox] Process order. (Serial=1280, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:05.578NonePopulationWindow: Couldn't be fully refreshed: DataHasChanged, AwaitingEndTurnCompletion dirty flags are still set.

Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

13:11:05.644NonePrevented Proxy creation for Entity #5072 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:11:05.644NonePrevented Proxy creation for Entity #5077 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:11:05.644NonePrevented Proxy creation for Entity #5079 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:11:05.646NonePopulationWindow: Couldn't be fully refreshed: DataHasChanged, AwaitingEndTurnCompletion dirty flags are still set.

Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

13:11:05.679NonePopulationWindow: Couldn't be fully refreshed: DataHasChanged, AwaitingEndTurnCompletion dirty flags are still set.

Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

13:11:05.746NonePopulationWindow: Couldn't be fully refreshed: DataHasChanged, AwaitingEndTurnCompletion dirty flags are still set.

Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

13:11:05.761NonePopulationWindow: Couldn't be fully refreshed: DataHasChanged, AwaitingEndTurnCompletion dirty flags are still set.

Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

13:11:05.762NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:11:05.920None[Sandbox] Process order. (Serial=1281, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 05:11:05)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:05.929NonePopulationWindow: Couldn't be fully refreshed: DataHasChanged, AwaitingEndTurnCompletion dirty flags are still set.

Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

13:11:05.930None[Sandbox] Process order. (Serial=1282, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=819,EmpireIndex=1 TimePlayed=819,EmpireIndex=2 TimePlayed=819,EmpireIndex=3 TimePlayed=819)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:05.941NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:11:05.946None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:05.946None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:05.946None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:05.946None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:05.946None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:05.946None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:05.952None[Sandbox] Process order. (Serial=1283, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:06.041NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:11:06.046None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:06.046None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:06.046None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:06.046None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:06.046None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:06.046None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:07.924None[Sandbox] Process order. (Serial=1284, Empire=1, Order=OrderEnqueueConstructible Settlement=5194, Constructible=Unit_KinOfSheredyn_Legionary, Position=1448, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:07.944None[Sandbox] Process order. (Serial=1285, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='1884 [9, 25] --> 1883 [8, 25] --> 1882 [7, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:07.944None[Sandbox] Process order. (Serial=1286, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='1524 [24, 20] --> 1598 [23, 21] --> 1597 [22, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:07.945None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:07.945None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:07.945None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:07.945None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:07.945None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:07.945None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:07.955None[Sandbox] Process order. (Serial=1287, Empire=1, Order=OrderContinueGotoAction Action=318)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:07.956None[Sandbox] Process order. (Serial=1288, Empire=1, Order=OrderContinueGotoAction Action=317)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:07.964None[Sandbox] Process order. (Serial=1289, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 5232, StrategyName: PopulationStrategy_Food)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:07.994None[Sandbox] Process order. (Serial=1290, Empire=2, Order=OrderGoTo Entity=#5789, AdditionalFlags='IgnoreFogOfWar', Path='2005 [55, 26] --> 2080 [55, 27] --> 2156 [56, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:07.994None[Sandbox] Process order. (Serial=1291, Empire=2, Order=OrderGoTo Entity=#5005, AdditionalFlags='IgnoreFogOfWar', Path='2759 [59, 36] --> 2834 [59, 37] --> 2835 [60, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:07.995None[Sandbox] Process order. (Serial=1292, Empire=2, Order=OrderGoTo Entity=#5000, AdditionalFlags='IgnoreFogOfWar', Path='1927 [52, 25] --> 2003 [53, 26] --> 2077 [52, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:08.003None[Sandbox] Process order. (Serial=1293, Empire=2, Order=OrderContinueGotoAction Action=321)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:08.004None[Sandbox] Process order. (Serial=1294, Empire=2, Order=OrderContinueGotoAction Action=320)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:08.005None[Sandbox] Process order. (Serial=1295, Empire=2, Order=OrderContinueGotoAction Action=319)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:08.013None[Sandbox] Process order. (Serial=1296, Empire=3, Order=OrderBuyoutPopulationWithMoney SettlementGUID: 5251, PopulationDefinitionName: Population_KinOfSheredyn)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:08.055None[Sandbox] Process order. (Serial=1297, Empire=12, Order=OrderGoTo Entity=#5440, AdditionalFlags='IgnoreFogOfWar', Path='1288 [13, 17] --> 1363 [13, 18] --> 1438 [13, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:08.063None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:08.063None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:08.063None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:08.063None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:08.063None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:08.063None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:08.064None[Sandbox] Process order. (Serial=1298, Empire=12, Order=OrderContinueGotoAction Action=322)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:08.074None[Sandbox] Process order. (Serial=1299, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='2143 [43, 28] --> 2218 [43, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:08.083None[Sandbox] Process order. (Serial=1300, Empire=18, Order=OrderContinueGotoAction Action=323)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:08.093None[Sandbox] Process order. (Serial=1301, Empire=28, Order=OrderGoTo Entity=#5402, AdditionalFlags='IgnoreFogOfWar', Path='2382 [57, 31] --> 2458 [58, 32] --> 2533 [58, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:08.104None[Sandbox] Process order. (Serial=1302, Empire=28, Order=OrderContinueGotoAction Action=324)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:08.114None[Sandbox] Process order. (Serial=1303, Empire=49, Order=OrderGoTo Entity=#5408, AdditionalFlags='IgnoreFogOfWar', Path='1637 [62, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:08.123None[Sandbox] Process order. (Serial=1304, Empire=49, Order=OrderContinueGotoAction Action=325)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:08.144None[Sandbox] Process order. (Serial=1305, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='2017 [67, 26] --> 2092 [67, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:08.154None[Sandbox] Process order. (Serial=1306, Empire=51, Order=OrderContinueGotoAction Action=326)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:08.164None[Sandbox] Process order. (Serial=1307, Empire=57, Order=OrderGoTo Entity=#5414, AdditionalFlags='IgnoreFogOfWar', Path='2636 [11, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:08.173None[Sandbox] Process order. (Serial=1308, Empire=57, Order=OrderContinueGotoAction Action=327)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:08.178None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:08.179None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:08.179None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:08.179None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:08.179None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:08.179None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:08.184None[Sandbox] Process order. (Serial=1309, Empire=0, Order=OrderBuyoutConstructionAt Settlement=5211, ConstructionIndex=0, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:08.190None[Sandbox] Process order. (Serial=1310, Empire=63, Order=OrderGoTo Entity=#5417, AdditionalFlags='IgnoreFogOfWar', Path='1973 [23, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:08.193None[Sandbox] Process order. (Serial=1311, Empire=63, Order=OrderContinueGotoAction Action=328)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:08.204None[Sandbox] Process order. (Serial=1312, Empire=69, Order=OrderGoTo Entity=#5420, AdditionalFlags='IgnoreFogOfWar', Path='1631 [56, 21] --> 1556 [56, 20] --> 1481 [56, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:08.213None[Sandbox] Process order. (Serial=1313, Empire=69, Order=OrderContinueGotoAction Action=329)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:08.234None[Sandbox] Process order. (Serial=1314, Empire=74, Order=OrderGoTo Entity=#5794, AdditionalFlags='IgnoreFogOfWar', Path='2530 [55, 33] --> 2456 [56, 32] --> 2380 [55, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:08.247None[Sandbox] Process order. (Serial=1315, Empire=74, Order=OrderContinueGotoAction Action=330)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:08.257None[Sandbox] Process order. (Serial=1316, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:08.257None[Sandbox] Process order. (Serial=1317, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:08.279None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:08.279None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:08.280None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:08.280None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:08.280None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:08.280None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:08.284None[Sandbox] Process order. (Serial=1318, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:08.378None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:08.380None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:08.380None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:08.380None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:08.380None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:08.380None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:08.624None[Sandbox] Process order. (Serial=1319, Empire=1, Order=OrderContinueGotoAction Action=318)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:08.625None[Sandbox] Process order. (Serial=1320, Empire=1, Order=OrderContinueGotoAction Action=317)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:08.663None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:08.663None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:08.663None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:08.663None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:08.663None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:08.663None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:08.674None[Sandbox] Process order. (Serial=1321, Empire=2, Order=OrderContinueGotoAction Action=321)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:08.675None[Sandbox] Process order. (Serial=1322, Empire=2, Order=OrderContinueGotoAction Action=320)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:08.675None[Sandbox] Process order. (Serial=1323, Empire=2, Order=OrderContinueGotoAction Action=319)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:08.735None[Sandbox] Process order. (Serial=1324, Empire=12, Order=OrderContinueGotoAction Action=322)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:08.763None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:08.763None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:08.763None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:08.763None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:08.763None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:08.763None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:08.775None[Sandbox] Process order. (Serial=1325, Empire=28, Order=OrderContinueGotoAction Action=324)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:08.825None[Sandbox] Process order. (Serial=1326, Empire=51, Order=OrderContinueGotoAction Action=326)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:08.863None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:08.863None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:08.863None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:08.863None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:08.863None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:08.863None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:08.885None[Sandbox] Process order. (Serial=1327, Empire=69, Order=OrderContinueGotoAction Action=329)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:08.925None[Sandbox] Process order. (Serial=1328, Empire=74, Order=OrderContinueGotoAction Action=330)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:08.979None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:08.979None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:08.979None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:08.979None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:08.979None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:08.979None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:09.079None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:09.079None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:09.079None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:09.079None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:09.079None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:09.079None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:09.295None[Sandbox] Process order. (Serial=1329, Empire=1, Order=OrderContinueGotoAction Action=318)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:09.296None[Sandbox] Process order. (Serial=1330, Empire=1, Order=OrderContinueGotoAction Action=317)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:09.348None[Sandbox] Process order. (Serial=1331, Empire=2, Order=OrderContinueGotoAction Action=320)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:09.348None[Sandbox] Process order. (Serial=1332, Empire=2, Order=OrderContinueGotoAction Action=319)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:09.362None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:09.362None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:09.362None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:09.363None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:09.363None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:09.363None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:09.406None[Sandbox] Process order. (Serial=1333, Empire=12, Order=OrderContinueGotoAction Action=322)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:09.479None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:09.479None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:09.479None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:09.479None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:09.479None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:09.479None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:09.555None[Sandbox] Process order. (Serial=1334, Empire=69, Order=OrderContinueGotoAction Action=329)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:09.596None[Sandbox] Process order. (Serial=1335, Empire=74, Order=OrderContinueGotoAction Action=330)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:09.600NoneThe AI synchronization took 1093 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:11:09.612NoneCan't find entity 5789 of ongoing task. Fails the task 453.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:11:09.656None[Sandbox] Process order. (Serial=1336, Empire=2, Order=OrderGoTo Entity=#5982, AdditionalFlags='IgnoreFogOfWar', Path='2001 [51, 26] --> 2076 [51, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:09.656None[Sandbox] Process order. (Serial=1337, Empire=2, Order=OrderGoTo Entity=#5979, AdditionalFlags='IgnoreFogOfWar', Path='1628 [53, 21] --> 1627 [52, 21] --> 1626 [51, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:09.662None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:09.662None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:09.662None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:09.662None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:09.663None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:09.663None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:09.666None[Sandbox] Process order. (Serial=1338, Empire=2, Order=OrderContinueGotoAction Action=332)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:09.666None[Sandbox] Process order. (Serial=1339, Empire=2, Order=OrderContinueGotoAction Action=331)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:09.675None[Sandbox] Process order. (Serial=1340, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 5251)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:09.715None[Sandbox] Process order. (Serial=1341, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:09.715None[Sandbox] Process order. (Serial=1342, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:09.779None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:09.780None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:09.780None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:09.780None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:09.780None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:09.780None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:10.337None[Sandbox] Process order. (Serial=1343, Empire=2, Order=OrderContinueGotoAction Action=332)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:10.338None[Sandbox] Process order. (Serial=1344, Empire=2, Order=OrderContinueGotoAction Action=331)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:10.362None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:10.362None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:10.362None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:10.362None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:10.362None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:10.362None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:10.462None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:10.462None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:10.463None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:10.463None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:10.463None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:10.463None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:11.008None[Sandbox] Process order. (Serial=1345, Empire=2, Order=OrderContinueGotoAction Action=332)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:11.016NoneThe AI synchronization took 1094 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:11:11.038None[Sandbox] Process order. (Serial=1346, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #5982 TargetArmyGUID: #5000 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:11.038NonePrevented Proxy creation for Entity #5982 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:11:11.079None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:11.079None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:11.079None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:11.079None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:11.079None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:11.079None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:11.148None[Sandbox] Process order. (Serial=1347, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='2017 [67, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:11.158None[Sandbox] Process order. (Serial=1348, Empire=51, Order=OrderContinueGotoAction Action=333)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:11.168None[Sandbox] Process order. (Serial=1349, Empire=57, Order=OrderGoTo Entity=#5414, AdditionalFlags='IgnoreFogOfWar', Path='2562 [12, 34] --> 2487 [12, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:11.179None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:11.179None[Sandbox] Process order. (Serial=1350, Empire=57, Order=OrderContinueGotoAction Action=334)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:11.179None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:11.179None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:11.179None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:11.179None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:11.179None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:11.188None[Sandbox] Process order. (Serial=1351, Empire=63, Order=OrderGoTo Entity=#5417, AdditionalFlags='IgnoreFogOfWar', Path='1972 [22, 26] --> 2046 [21, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:11.199None[Sandbox] Process order. (Serial=1352, Empire=63, Order=OrderContinueGotoAction Action=335)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:11.262None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:11.262None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:11.262None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:11.262None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:11.262None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:11.262None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:11.851None[Sandbox] Process order. (Serial=1353, Empire=57, Order=OrderContinueGotoAction Action=334)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:11.870None[Sandbox] Process order. (Serial=1354, Empire=63, Order=OrderContinueGotoAction Action=335)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:11.873NoneThe AI synchronization took 546 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:11:11.963None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:11.963None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:11.963None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:11.963None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:11.963None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:11.963None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:12.002None[Sandbox] Process order. (Serial=1355, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:12.062None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:12.062None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:12.062None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:12.062None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:12.063None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:12.063None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:11:13.605None[Sandbox] Process order. (Serial=1356, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 25, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:13.896None[Sandbox] Process order. (Serial=1357, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 10, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:13.896None[Sandbox] Process order. (Serial=1358, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:13.896None[Sandbox] Process order. (Serial=1359, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:18.194UIUnload UI texture 'Hero_12'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:11:18.195UIUnload UI texture 'NotificationImmersiveWindow_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:11:30.978UIUnload UI texture 'Units__Large_07'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:11:30.978UIUnload UI texture 'Bitmaps Small_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:11:36.050None[Sandbox] Process order. (Serial=1360, Empire=0, Order=OrderEnqueueConstructible Settlement=5211, Constructible=District_Tier1_Population, Position=2015, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:36.061NoneDistrict_Tier1_Population doesn't have color defined.

Amplitude.Mercury.UI.CityWindow_ConstructionQueueItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:11:36.071None[Sandbox] Process order. (Serial=1361, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:39.860NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:11:39.864UILoading async UI texture 'Bitmaps Small_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:11:39.864UILoading async UI texture 'Units__Large_07.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:11:42.917None[Sandbox] Process order. (Serial=1362, Empire=0, Order=OrderGoTo Entity=#4960, path='2159 [59, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:42.928None[Sandbox] Process order. (Serial=1363, Empire=0, Order=OrderContinueGotoAction Action=336)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:42.967None[Sandbox] Process order. (Serial=1364, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:44.552None[Sandbox] Process order. (Serial=1365, Empire=0, Order=OrderChangeEntityAwakeState EntityGuid: 4960, AwakeState: GuardUntilHealed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:44.582None[Sandbox] Process order. (Serial=1366, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:46.631UIUnload UI texture 'Population'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:11:47.232None[Sandbox] Process order. (Serial=1367, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:47.301None[Sandbox] Process order. (Serial=1368, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:47.311None[Sandbox] Process order. (Serial=1369, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:47.378NonePrevented Proxy creation for Entity #5080 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:11:47.495NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:11:47.653None[Sandbox] Process order. (Serial=1370, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 05:11:47)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:47.661NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:11:47.663None[Sandbox] Process order. (Serial=1371, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=860,EmpireIndex=1 TimePlayed=860,EmpireIndex=2 TimePlayed=860,EmpireIndex=3 TimePlayed=860)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:47.683None[Sandbox] Process order. (Serial=1372, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:47.761NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:11:49.657None[Sandbox] Process order. (Serial=1373, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Science, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:49.657None[Sandbox] Process order. (Serial=1374, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 5194)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:49.687None[Sandbox] Process order. (Serial=1375, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='1807 [7, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:49.687None[Sandbox] Process order. (Serial=1376, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='1672 [22, 22] --> 1746 [21, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:49.697None[Sandbox] Process order. (Serial=1377, Empire=1, Order=OrderContinueGotoAction Action=338)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:49.697None[Sandbox] Process order. (Serial=1378, Empire=1, Order=OrderContinueGotoAction Action=337)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:49.707None[Sandbox] Process order. (Serial=1379, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 5232, StrategyName: PopulationStrategy_Science)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:49.738None[Sandbox] Process order. (Serial=1380, Empire=2, Order=OrderGoTo Entity=#5979, AdditionalFlags='IgnoreFogOfWar', Path='1551 [51, 20] --> 1475 [50, 19] --> 1401 [51, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:49.738None[Sandbox] Process order. (Serial=1381, Empire=2, Order=OrderGoTo Entity=#5000, AdditionalFlags='IgnoreFogOfWar', Path='2153 [53, 28] --> 2228 [53, 29] --> 2303 [53, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:49.738None[Sandbox] Process order. (Serial=1382, Empire=2, Order=OrderGoTo Entity=#5005, AdditionalFlags='IgnoreFogOfWar', Path='2760 [60, 36] --> 2684 [59, 35] --> 2609 [59, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:49.747None[Sandbox] Process order. (Serial=1383, Empire=2, Order=OrderContinueGotoAction Action=341)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:49.748None[Sandbox] Process order. (Serial=1384, Empire=2, Order=OrderContinueGotoAction Action=340)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:49.748None[Sandbox] Process order. (Serial=1385, Empire=2, Order=OrderContinueGotoAction Action=339)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:49.788None[Sandbox] Process order. (Serial=1386, Empire=12, Order=OrderGoTo Entity=#5440, AdditionalFlags='IgnoreFogOfWar', Path='1513 [13, 20] --> 1512 [12, 20] --> 1511 [11, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:49.797None[Sandbox] Process order. (Serial=1387, Empire=12, Order=OrderContinueGotoAction Action=342)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:49.807None[Sandbox] Process order. (Serial=1388, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='2294 [44, 30] --> 2368 [43, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:49.817None[Sandbox] Process order. (Serial=1389, Empire=18, Order=OrderContinueGotoAction Action=343)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:49.828None[Sandbox] Process order. (Serial=1390, Empire=28, Order=OrderGoTo Entity=#5402, AdditionalFlags='IgnoreFogOfWar', Path='2532 [57, 33] --> 2457 [57, 32] --> 2381 [56, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:49.837None[Sandbox] Process order. (Serial=1391, Empire=28, Order=OrderContinueGotoAction Action=344)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:49.858None[Sandbox] Process order. (Serial=1392, Empire=49, Order=OrderGoTo Entity=#5408, AdditionalFlags='IgnoreFogOfWar', Path='1712 [62, 22] --> 1787 [62, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:49.868None[Sandbox] Process order. (Serial=1393, Empire=49, Order=OrderContinueGotoAction Action=345)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:49.887None[Sandbox] Process order. (Serial=1394, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1941 [66, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:49.897None[Sandbox] Process order. (Serial=1395, Empire=51, Order=OrderContinueGotoAction Action=346)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:49.908None[Sandbox] Process order. (Serial=1396, Empire=57, Order=OrderGoTo Entity=#5414, AdditionalFlags='IgnoreFogOfWar', Path='2488 [13, 33] --> 2414 [14, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:49.918None[Sandbox] Process order. (Serial=1397, Empire=57, Order=OrderContinueGotoAction Action=347)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:49.928None[Sandbox] Process order. (Serial=1398, Empire=63, Order=OrderGoTo Entity=#5417, AdditionalFlags='IgnoreFogOfWar', Path='2045 [20, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:49.938None[Sandbox] Process order. (Serial=1399, Empire=63, Order=OrderContinueGotoAction Action=348)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:49.948None[Sandbox] Process order. (Serial=1400, Empire=69, Order=OrderGoTo Entity=#5420, AdditionalFlags='IgnoreFogOfWar', Path='1480 [55, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:49.957None[Sandbox] Process order. (Serial=1401, Empire=69, Order=OrderContinueGotoAction Action=349)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:49.968None[Sandbox] Process order. (Serial=1402, Empire=74, Order=OrderGoTo Entity=#5794, AdditionalFlags='IgnoreFogOfWar', Path='2305 [55, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:49.978None[Sandbox] Process order. (Serial=1403, Empire=74, Order=OrderContinueGotoAction Action=350)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:49.990None[Sandbox] Process order. (Serial=1404, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:50.369None[Sandbox] Process order. (Serial=1405, Empire=1, Order=OrderContinueGotoAction Action=338)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:50.419None[Sandbox] Process order. (Serial=1406, Empire=2, Order=OrderContinueGotoAction Action=341)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:50.420None[Sandbox] Process order. (Serial=1407, Empire=2, Order=OrderContinueGotoAction Action=340)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:50.421None[Sandbox] Process order. (Serial=1408, Empire=2, Order=OrderContinueGotoAction Action=339)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:50.470None[Sandbox] Process order. (Serial=1409, Empire=12, Order=OrderContinueGotoAction Action=342)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:50.509None[Sandbox] Process order. (Serial=1410, Empire=28, Order=OrderContinueGotoAction Action=344)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:51.090None[Sandbox] Process order. (Serial=1411, Empire=2, Order=OrderContinueGotoAction Action=341)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:51.091None[Sandbox] Process order. (Serial=1412, Empire=2, Order=OrderContinueGotoAction Action=340)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:51.091None[Sandbox] Process order. (Serial=1413, Empire=2, Order=OrderContinueGotoAction Action=339)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:51.139None[Sandbox] Process order. (Serial=1414, Empire=12, Order=OrderContinueGotoAction Action=342)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:51.180None[Sandbox] Process order. (Serial=1415, Empire=28, Order=OrderContinueGotoAction Action=344)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:51.185NoneThe AI synchronization took 997 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:11:51.200None[Sandbox] Process order. (Serial=1416, Empire=1, Order=OrderArmySettle ArmyGUID: #4978 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:51.280None[Sandbox] Process order. (Serial=1417, Empire=2, Order=OrderGoTo Entity=#5789, AdditionalFlags='IgnoreFogOfWar', Path='2080 [55, 27] --> 2005 [55, 26] --> 1929 [54, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:51.290None[Sandbox] Process order. (Serial=1418, Empire=2, Order=OrderContinueGotoAction Action=352)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:51.340None[Sandbox] Process order. (Serial=1419, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:51.963None[Sandbox] Process order. (Serial=1420, Empire=2, Order=OrderContinueGotoAction Action=352)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:52.634None[Sandbox] Process order. (Serial=1421, Empire=2, Order=OrderContinueGotoAction Action=352)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:52.640NoneThe AI synchronization took 1101 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:11:52.674None[Sandbox] Process order. (Serial=1422, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='1882 [7, 25] --> 1957 [7, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:52.684None[Sandbox] Process order. (Serial=1423, Empire=1, Order=OrderContinueGotoAction Action=353)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:52.764None[Sandbox] Process order. (Serial=1424, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1867 [67, 24] --> 1792 [67, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:52.774None[Sandbox] Process order. (Serial=1425, Empire=51, Order=OrderContinueGotoAction Action=354)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:52.794None[Sandbox] Process order. (Serial=1426, Empire=63, Order=OrderGoTo Entity=#5417, AdditionalFlags='IgnoreFogOfWar', Path='2046 [21, 27] --> 1972 [22, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:52.804None[Sandbox] Process order. (Serial=1427, Empire=63, Order=OrderContinueGotoAction Action=355)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:52.815None[Sandbox] Process order. (Serial=1428, Empire=69, Order=OrderGoTo Entity=#5420, AdditionalFlags='IgnoreFogOfWar', Path='1406 [56, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:52.823None[Sandbox] Process order. (Serial=1429, Empire=69, Order=OrderContinueGotoAction Action=356)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:52.835None[Sandbox] Process order. (Serial=1430, Empire=74, Order=OrderGoTo Entity=#5794, AdditionalFlags='IgnoreFogOfWar', Path='2380 [55, 31] --> 2456 [56, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:52.844None[Sandbox] Process order. (Serial=1431, Empire=74, Order=OrderContinueGotoAction Action=357)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:52.855None[Sandbox] Process order. (Serial=1432, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:53.355None[Sandbox] Process order. (Serial=1433, Empire=1, Order=OrderContinueGotoAction Action=353)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:53.444None[Sandbox] Process order. (Serial=1434, Empire=51, Order=OrderContinueGotoAction Action=354)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:53.474None[Sandbox] Process order. (Serial=1435, Empire=63, Order=OrderContinueGotoAction Action=355)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:53.515None[Sandbox] Process order. (Serial=1436, Empire=74, Order=OrderContinueGotoAction Action=357)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:53.520NoneThe AI synchronization took 569 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:11:53.635None[Sandbox] Process order. (Serial=1437, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:55.557None[Sandbox] Process order. (Serial=1438, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='1958 [8, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:55.567None[Sandbox] Process order. (Serial=1439, Empire=1, Order=OrderContinueGotoAction Action=358)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:57.993NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:11:58.654None[Sandbox] Process order. (Serial=1440, Empire=0, Order=OrderGoTo Entity=#4960, path='2083 [58, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:58.666None[Sandbox] Process order. (Serial=1441, Empire=0, Order=OrderContinueGotoAction Action=359)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:11:58.683None[Sandbox] Process order. (Serial=1442, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:06.513UILoaded UI texture 'UI_UnitCollectionVisualBehaviorType_Hostile'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:13.394UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:37.928NoneSame SettlementPlacementPinsSubset Snapshot Frame (previous frame: 2680, current data frame: 2680) but different data length (remote: 55, local: 45)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+ValidTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:46.388None[Sandbox] Process order. (Serial=1443, Empire=0, Order=OrderChangeEntityAwakeState EntityGuid: 4960, AwakeState: GuardUntilHealed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:46.411NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:12:46.418None[Sandbox] Process order. (Serial=1444, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:49.214UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:12:51.100None[Sandbox] Process order. (Serial=1445, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:51.120None[Sandbox] Process order. (Serial=1446, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:51.231None[Sandbox] Process order. (Serial=1447, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:51.311NonePrevented Proxy creation for Entity #5078 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:12:51.311NonePrevented Proxy creation for Entity #5045 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:12:51.446NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:51.598NoneNotify NewSettlementCreatedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:12:51.613None[Sandbox] Process order. (Serial=1448, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 05:12:51)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:51.622None[Sandbox] Process order. (Serial=1449, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=924,EmpireIndex=1 TimePlayed=924,EmpireIndex=2 TimePlayed=924,EmpireIndex=3 TimePlayed=924)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:51.708NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:51.733None[Sandbox] Process order. (Serial=1450, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:51.807NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:53.620None[Sandbox] Process order. (Serial=1451, Empire=1, Order=OrderAttachTerritoryToCity CampSettlementGUID: 5999, CitySettlementGUID: 5194)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:53.640None[Sandbox] Process order. (Serial=1452, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='2032 [7, 27] --> 2107 [7, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:53.640None[Sandbox] Process order. (Serial=1453, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='1822 [22, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:53.650None[Sandbox] Process order. (Serial=1454, Empire=1, Order=OrderContinueGotoAction Action=361)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:53.651None[Sandbox] Process order. (Serial=1455, Empire=1, Order=OrderContinueGotoAction Action=360)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:53.657NoneCan't find entity 5979 of ongoing task. Fails the task 473.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:53.659None[Sandbox] Process order. (Serial=1456, Empire=2, Order=OrderEnqueueTechnology TechnologyName: Necrophage_Technology_06, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:53.659None[Sandbox] Process order. (Serial=1457, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Unit_Necrophage_Swarm_Larva, Position=1848, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:53.660None[Sandbox] Process order. (Serial=1458, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 5232, StrategyName: PopulationStrategy_Food)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:53.689None[Sandbox] Process order. (Serial=1459, Empire=2, Order=OrderGoTo Entity=#5000, AdditionalFlags='IgnoreFogOfWar', Path='2378 [53, 31] --> 2454 [54, 32] --> 2529 [54, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:53.689None[Sandbox] Process order. (Serial=1460, Empire=2, Order=OrderGoTo Entity=#5005, AdditionalFlags='IgnoreFogOfWar', Path='2534 [59, 33] --> 2460 [60, 32] --> 2385 [60, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:53.700None[Sandbox] Process order. (Serial=1461, Empire=2, Order=OrderContinueGotoAction Action=363)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:53.701None[Sandbox] Process order. (Serial=1462, Empire=2, Order=OrderContinueGotoAction Action=362)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:53.702None[Sandbox] Process order. (Serial=1463, Empire=2, Order=OrderGoTo Entity=#5789, AdditionalFlags='IgnoreFogOfWar', Path='1928 [53, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:53.702None[Sandbox] Process order. (Serial=1464, Empire=2, Order=OrderGoTo Entity=#5979, AdditionalFlags='IgnoreFogOfWar', Path='1475 [50, 19] --> 1550 [50, 20] --> 1624 [49, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:53.712None[Sandbox] Process order. (Serial=1465, Empire=2, Order=OrderContinueGotoAction Action=365)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:53.714None[Sandbox] Process order. (Serial=1466, Empire=2, Order=OrderContinueGotoAction Action=364)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:53.730None[Sandbox] Process order. (Serial=1467, Empire=3, Order=OrderRemoveTechnologyByName TechnologyName: Technology_PillageAction_00)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:53.730None[Sandbox] Process order. (Serial=1468, Empire=3, Order=OrderEnqueueConstructible Settlement=5251, Constructible=District_Tier1_Food, Position=2718, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:53.750None[Sandbox] Process order. (Serial=1469, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Money, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:53.780None[Sandbox] Process order. (Serial=1470, Empire=12, Order=OrderGoTo Entity=#5440, AdditionalFlags='IgnoreFogOfWar', Path='1510 [10, 20] --> 1509 [9, 20] --> 1583 [8, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:53.790None[Sandbox] Process order. (Serial=1471, Empire=12, Order=OrderContinueGotoAction Action=366)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:53.811None[Sandbox] Process order. (Serial=1472, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='2294 [44, 30] --> 2218 [43, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:53.820None[Sandbox] Process order. (Serial=1473, Empire=18, Order=OrderContinueGotoAction Action=367)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:53.830None[Sandbox] Process order. (Serial=1474, Empire=28, Order=OrderGoTo Entity=#5402, AdditionalFlags='IgnoreFogOfWar', Path='2306 [56, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:53.841None[Sandbox] Process order. (Serial=1475, Empire=28, Order=OrderContinueGotoAction Action=368)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:53.861None[Sandbox] Process order. (Serial=1476, Empire=49, Order=OrderGoTo Entity=#5408, AdditionalFlags='IgnoreFogOfWar', Path='1863 [63, 24] --> 1937 [62, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:53.871None[Sandbox] Process order. (Serial=1477, Empire=49, Order=OrderContinueGotoAction Action=369)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:53.891None[Sandbox] Process order. (Serial=1478, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1717 [67, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:53.900None[Sandbox] Process order. (Serial=1479, Empire=51, Order=OrderContinueGotoAction Action=370)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:53.920None[Sandbox] Process order. (Serial=1480, Empire=57, Order=OrderGoTo Entity=#5414, AdditionalFlags='IgnoreFogOfWar', Path='2339 [14, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:53.930None[Sandbox] Process order. (Serial=1481, Empire=57, Order=OrderContinueGotoAction Action=371)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:53.942None[Sandbox] Process order. (Serial=1482, Empire=63, Order=OrderGoTo Entity=#5417, AdditionalFlags='IgnoreFogOfWar', Path='1973 [23, 26] --> 1974 [24, 26] --> 2049 [24, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:53.950None[Sandbox] Process order. (Serial=1483, Empire=63, Order=OrderContinueGotoAction Action=372)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:53.960None[Sandbox] Process order. (Serial=1484, Empire=69, Order=OrderGoTo Entity=#5420, AdditionalFlags='IgnoreFogOfWar', Path='1407 [57, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:53.970None[Sandbox] Process order. (Serial=1485, Empire=69, Order=OrderContinueGotoAction Action=373)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:53.990None[Sandbox] Process order. (Serial=1486, Empire=74, Order=OrderGoTo Entity=#5794, AdditionalFlags='IgnoreFogOfWar', Path='2531 [56, 33] --> 2607 [57, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:54.000None[Sandbox] Process order. (Serial=1487, Empire=74, Order=OrderContinueGotoAction Action=374)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:54.021None[Sandbox] Process order. (Serial=1488, Empire=75, Order=OrderGoTo Entity=#5990, AdditionalFlags='IgnoreFogOfWar', Path='1806 [6, 24] --> 1880 [5, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:54.030None[Sandbox] Process order. (Serial=1489, Empire=75, Order=OrderContinueGotoAction Action=375)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:54.321None[Sandbox] Process order. (Serial=1490, Empire=1, Order=OrderContinueGotoAction Action=360)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:54.371None[Sandbox] Process order. (Serial=1491, Empire=2, Order=OrderContinueGotoAction Action=363)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:54.372None[Sandbox] Process order. (Serial=1492, Empire=2, Order=OrderContinueGotoAction Action=362)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:54.382None[Sandbox] Process order. (Serial=1493, Empire=2, Order=OrderContinueGotoAction Action=365)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:54.461None[Sandbox] Process order. (Serial=1494, Empire=12, Order=OrderContinueGotoAction Action=366)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:54.542None[Sandbox] Process order. (Serial=1495, Empire=49, Order=OrderContinueGotoAction Action=369)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:54.621None[Sandbox] Process order. (Serial=1496, Empire=63, Order=OrderContinueGotoAction Action=372)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:54.671None[Sandbox] Process order. (Serial=1497, Empire=74, Order=OrderContinueGotoAction Action=374)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:54.701None[Sandbox] Process order. (Serial=1498, Empire=75, Order=OrderContinueGotoAction Action=375)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:55.043None[Sandbox] Process order. (Serial=1499, Empire=2, Order=OrderContinueGotoAction Action=363)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:55.044None[Sandbox] Process order. (Serial=1500, Empire=2, Order=OrderContinueGotoAction Action=362)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:55.054None[Sandbox] Process order. (Serial=1501, Empire=2, Order=OrderContinueGotoAction Action=365)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:55.133None[Sandbox] Process order. (Serial=1502, Empire=12, Order=OrderContinueGotoAction Action=366)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:55.293None[Sandbox] Process order. (Serial=1503, Empire=63, Order=OrderContinueGotoAction Action=372)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:55.296NoneThe AI synchronization took 1020 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:12:55.313None[Sandbox] Process order. (Serial=1504, Empire=1, Order=OrderRemoveTechnologyByName TechnologyName: Technology_District_Tier1_Science)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:55.333None[Sandbox] Process order. (Serial=1505, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_PillageAction_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:55.333None[Sandbox] Process order. (Serial=1506, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='1747 [22, 23] --> 1673 [23, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:55.343None[Sandbox] Process order. (Serial=1507, Empire=1, Order=OrderContinueGotoAction Action=376)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:55.353None[Sandbox] Process order. (Serial=1508, Empire=2, Order=OrderCreateBattle Attacker #5000 Target #4611 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:55.353NoneBattle 6013: Initialize battle with attacker 5000 (2529) and defender 4611 (2605).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:55.354NoneBattle 6013: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:12:55.354NoneBattle 6013: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

13:12:55.354NoneBattle 6013: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:12:55.356NoneBattle 6013: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:12:55.360NoneBattle 6013: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:12:55.373None[Sandbox] Process order. (Serial=1509, Empire=74, Order=OrderBattleEngagement BattleGuid: 6013)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:55.373NoneBattle 6013: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:12:55.399NoneBattle 6013: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:12:55.404None[Sandbox] Process order. (Serial=1510, Empire=2, Order=OrderGoTo Entity=#5995, AdditionalFlags='IgnoreFogOfWar', Path='1849 [49, 24] --> 1924 [49, 25] --> 2000 [50, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:55.413None[Sandbox] Process order. (Serial=1511, Empire=2, Order=OrderContinueGotoAction Action=377)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:55.444NonePresentation Battle 6013: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:55.444NonePresentation Battle 6013: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:55.444NonePresentation Battle 6013: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:12:55.444NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:55.445NoneRestorePresentationBattlePreview created ticket #13554.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:55.445NonePresentation Battle 6013: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=5000, Group=Attacker, TileIndex=2529, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:55.445NonePresentation Battle 6013: Create participant 5000. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:55.445NonePresentation Battle 6013: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=74, Guid=4612, Group=Defender, TileIndex=2605, Modifiers=None, Type=Dweller UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:55.445NonePresentation Battle 6013: Create participant 4612. type=Dweller.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:55.445NonePresentation Battle 6013: Execute action[4] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=74, Guid=4611, Group=Defender, TileIndex=2605, Modifiers=None, Type=Village UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:55.446NonePresentation Battle 6013: Execute action[5] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=74. ParticipantGuid=5794. (isTopAction: True, initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:55.446NonePresentation Battle 6013: Create participant 5794. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:55.446NonePresentation Battle 6013: An additional participant 5794 from empire 74 join the battle

Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)

13:12:55.446NonePresentation Battle 6013: Execute action[6] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:55.446NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

13:12:55.446NonePresentation Battle 6013: Execute action[7] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:55.446NonePresentation Battle 6013: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:12:55.446NonePresentation Battle 6013: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=5000, Group=Attacker, TileIndex=2529, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:55.446NonePresentation Battle 6013: Execute action[9] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=74 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:55.446NonePresentation Battle 6013: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:12:55.446NonePresentation Battle 6013: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=74, Guid=4612, Group=Defender, TileIndex=2605, Modifiers=None, Type=Dweller UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:55.446NonePresentation Battle 6013: Execute action[11] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=74, Guid=4611, Group=Defender, TileIndex=2605, Modifiers=None, Type=Village UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:55.446NonePresentation Battle 6013: Execute action[12] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=74, Guid=5794, Group=Defender, TileIndex=2607, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:55.446NonePresentation Battle 6013: Execute action[13] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:55.446NonePresentation Battle 6013: Execute action[14] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=9 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:55.446NonePresentation Battle 6013: Execute action[15] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=74, Group=Defender, deploymentTileCount=8 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:55.446NonePresentation Battle 6013: Execute action[16] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:55.447NonePresentation Battle 6013: Execute action[16] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:55.447NonePresentation Battle 6013: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=5000, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:55.447NoneInitialize presentation battle unit 6103 for unit 5003

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:55.449NoneInitialize presentation battle unit 6102 for unit 5004

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:55.453None[Sandbox] Process order. (Serial=1512, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2570 [20, 34] --> 2495 [20, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:55.464None[Sandbox] Process order. (Serial=1513, Empire=3, Order=OrderContinueGotoAction Action=378)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:55.479NoneInitialize presentation battle unit 6101 for unit 5981

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:55.481NoneInitialize presentation battle unit 6100 for unit 5002

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:55.481NoneRequestRestoreAsyncOperation_Completed for ticket #13554.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:12:55.481NoneRestorePresentationBattlePreview skipped due to ended battle #6013

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:12:55.482NoneRequestAsyncOperation_Dismissed for ticket #13554.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:12:55.511NonePresentation Battle 6013: Execute action[18] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=74, ParticipantGuid=4612, ParticipantGroup=Defender, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:55.511NoneInitialize presentation battle unit 6106 for unit 4613

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:55.512NoneInitialize presentation battle unit 6105 for unit 4614

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:55.512NoneInitialize presentation battle unit 6104 for unit 4615

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:55.513NonePresentation Battle 6013: Execute action[19] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=74, ParticipantGuid=4611, ParticipantGroup=Defender, unitCount=0 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:55.513NonePresentation Battle 6013: Execute action[20] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=74, ParticipantGuid=5794, ParticipantGroup=Defender, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:55.513NoneInitialize presentation battle unit 6108 for unit 5795

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:55.513NoneInitialize presentation battle unit 6107 for unit 5796

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:55.514NonePresentation Battle 6013: Execute action[21] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:55.514NonePresentation Battle 6013: Execute action[22] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:55.514NonePresentation Battle 6013: Execute action[23] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:55.514NonePresentation Battle 6013: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:12:55.514NoneReleasePresentationBattlePreview attacker #5000, defender #4611

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:55.514NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:55.514NoneRestorePresentationBattlePreview created ticket #13557.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:55.514NonePresentation Battle 6013: Execute action[24] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=74 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:55.514NonePresentation Battle 6013: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:12:55.514NonePresentation Battle 6013: Execute action[25] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:55.561NoneRequestRestoreAsyncOperation_Completed for ticket #13557.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:12:55.561NoneRestorePresentationBattlePreview skipped due to ended battle #6013

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:12:55.561NoneRequestAsyncOperation_Dismissed for ticket #13557.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:12:56.015None[Sandbox] Process order. (Serial=1514, Empire=1, Order=OrderContinueGotoAction Action=376)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:56.084None[Sandbox] Process order. (Serial=1515, Empire=2, Order=OrderContinueGotoAction Action=377)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:56.134None[Sandbox] Process order. (Serial=1516, Empire=3, Order=OrderContinueGotoAction Action=378)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:56.305None[Sandbox] Process order. (Serial=1517, Empire=0, Order=OrderExecuteEmpireAction TargetTileIndex: 1939, TargetGUID: 0, EmpireActionType: KinOfSheredyn_Economy01)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:56.335None[Sandbox] Process order. (Serial=1518, Empire=0, Order=OrderAcknowledgeCameraSequenceTile CameraSequenceTilePoolIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:56.756None[Sandbox] Process order. (Serial=1519, Empire=2, Order=OrderContinueGotoAction Action=377)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:56.763NoneThe AI synchronization took 1033 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:12:56.826None[Sandbox] Process order. (Serial=1520, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='2032 [7, 27] --> 2033 [8, 27] --> 1959 [9, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:56.836None[Sandbox] Process order. (Serial=1521, Empire=1, Order=OrderContinueGotoAction Action=379)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:56.845None[Sandbox] Process order. (Serial=1522, Empire=2, Order=OrderBattleConfirmation BattleGUID: 6013 EmpireIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:56.848None[AI] Battle 6013: Confirming battle for empire 74

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

13:12:56.857None[Sandbox] Process order. (Serial=1523, Empire=74, Order=OrderBattleConfirmation BattleGUID: 6013 EmpireIndex: 74)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:56.857NoneBattle 6013: change state From Confirmation to AutoResolve. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:12:56.858NoneBattle 6013: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:12:56.887None[Sandbox] Process order. (Serial=1524, Empire=28, Order=OrderGoTo Entity=#5402, AdditionalFlags='IgnoreFogOfWar', Path='2230 [55, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:56.896None[Sandbox] Process order. (Serial=1525, Empire=28, Order=OrderContinueGotoAction Action=380)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:56.916None[Sandbox] Process order. (Serial=1526, Empire=49, Order=OrderGoTo Entity=#5408, AdditionalFlags='IgnoreFogOfWar', Path='1863 [63, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:56.926None[Sandbox] Process order. (Serial=1527, Empire=49, Order=OrderContinueGotoAction Action=381)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:56.936None[Sandbox] Process order. (Serial=1528, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1792 [67, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:56.946None[Sandbox] Process order. (Serial=1529, Empire=51, Order=OrderContinueGotoAction Action=382)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:56.956None[Sandbox] Process order. (Serial=1530, Empire=57, Order=OrderGoTo Entity=#5414, AdditionalFlags='IgnoreFogOfWar', Path='2338 [13, 31] --> 2337 [12, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:56.960NonePresentation Battle 6013: Execute action[26] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=2 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:56.961NonePresentation Battle 6013: Execute action[27] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=74 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:56.961NonePresentation Battle 6013: Execute action[28] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Defender, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:56.961NonePresentation Battle 6013: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:12:56.961NonePresentation Battle 6013: Execute action[29] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:56.966None[Sandbox] Process order. (Serial=1531, Empire=57, Order=OrderContinueGotoAction Action=383)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:56.966None[Sandbox] Process order. (Serial=1532, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 6013)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:56.966NoneBattle 6013: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:12:56.968NonePrevented Proxy creation for Entity #5003 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:12:56.969NonePrevented Proxy creation for Entity #5004 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:12:56.969NonePrevented Proxy creation for Entity #5981 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:12:56.969NonePrevented Proxy creation for Entity #5002 (HeroUnit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:12:56.970NonePrevented Proxy creation for Entity #5000 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:12:56.987None[Sandbox] Process order. (Serial=1533, Empire=69, Order=OrderGoTo Entity=#5420, AdditionalFlags='IgnoreFogOfWar', Path='1482 [57, 19] --> 1558 [58, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:56.996None[Sandbox] Process order. (Serial=1534, Empire=69, Order=OrderContinueGotoAction Action=384)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:57.017None[Sandbox] Process order. (Serial=1535, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:57.017None[Sandbox] Process order. (Serial=1536, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:57.017None[Sandbox] Process order. (Serial=1537, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:57.028NoneCould not find hero snapshot for unit 'PresentationUnit of PresentationBattleUnit #6100 Unit #5002 (Hero_Necrophage_Warrior_0) of empire #2 (Amplitude.Mercury.Presentation.PresentationBattleUnit)'

Amplitude.Mercury.Presentation.PresentationUnit:CheckHeroSnapshotForEquipmentChange()

13:12:57.044NonePresentation Battle 6013: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:12:57.044NoneRelease presentation battle unit 6103

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:12:57.044NoneRelease presentation battle unit 6102

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:12:57.044NoneRelease presentation battle unit 6101

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:12:57.045NoneRelease presentation battle unit 6100

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:12:57.045NoneRelease presentation battle unit 6106

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:12:57.045NoneRelease presentation battle unit 6105

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:12:57.045NoneRelease presentation battle unit 6104

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:12:57.045NoneRelease presentation battle unit 6108

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:12:57.045NoneRelease presentation battle unit 6107

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:12:57.507None[Sandbox] Process order. (Serial=1538, Empire=1, Order=OrderContinueGotoAction Action=379)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:57.638None[Sandbox] Process order. (Serial=1539, Empire=57, Order=OrderContinueGotoAction Action=383)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:57.667None[Sandbox] Process order. (Serial=1540, Empire=69, Order=OrderContinueGotoAction Action=384)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:58.019None[Sandbox] Process order. (Serial=1541, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:58.138None[Sandbox] Process order. (Serial=1542, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:58.178None[Sandbox] Process order. (Serial=1543, Empire=1, Order=OrderContinueGotoAction Action=379)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:58.186NoneThe AI synchronization took 947 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:12:58.208None[Sandbox] Process order. (Serial=1544, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 10, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:58.209None[Sandbox] Process order. (Serial=1545, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:58.209None[Sandbox] Process order. (Serial=1546, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:58.238None[Sandbox] Process order. (Serial=1547, Empire=2, Order=OrderGoTo Entity=#5789, AdditionalFlags='IgnoreFogOfWar', Path='2003 [53, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:58.248None[Sandbox] Process order. (Serial=1548, Empire=2, Order=OrderContinueGotoAction Action=385)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:58.299None[Sandbox] Process order. (Serial=1549, Empire=74, Order=OrderGoTo Entity=#5794, AdditionalFlags='IgnoreFogOfWar', Path='2681 [56, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:58.310None[Sandbox] Process order. (Serial=1550, Empire=74, Order=OrderContinueGotoAction Action=386)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:58.329None[Sandbox] Process order. (Serial=1551, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:58.470None[Sandbox] Process order. (Serial=1552, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:58.528NonePrevented Proxy creation for Entity #5055 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:12:58.528NonePrevented Proxy creation for Entity #5062 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:12:58.631UILoading async UI texture 'Hero_12.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:12:58.631UILoading async UI texture 'NotificationImmersiveWindow_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:12:58.642NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:58.802None[Sandbox] Process order. (Serial=1553, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 05:12:58)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:58.812None[Sandbox] Process order. (Serial=1554, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=932,EmpireIndex=1 TimePlayed=932,EmpireIndex=2 TimePlayed=932,EmpireIndex=3 TimePlayed=932)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:58.909NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:12:59.684None[Sandbox] Process order. (Serial=1555, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 26, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:59.684None[Sandbox] Process order. (Serial=1556, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 26, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:12:59.710NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:00.086None[Sandbox] Process order. (Serial=1557, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 27, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:00.086None[Sandbox] Process order. (Serial=1558, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 27, NotificationListenerIndex: 0, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:00.799None[Sandbox] Process order. (Serial=1559, Empire=0, Order=OrderUpdateTechnologyAdvices SortedTechnologyNames: Amplitude.StaticString[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:00.849None[Sandbox] Process order. (Serial=1560, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='1884 [9, 25] --> 1810 [10, 24] --> 1811 [11, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:00.849None[Sandbox] Process order. (Serial=1561, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='1672 [22, 22] --> 1671 [21, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:00.859None[Sandbox] Process order. (Serial=1562, Empire=1, Order=OrderContinueGotoAction Action=388)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:00.860None[Sandbox] Process order. (Serial=1563, Empire=1, Order=OrderContinueGotoAction Action=387)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:00.869None[Sandbox] Process order. (Serial=1564, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 5232, StrategyName: PopulationStrategy_Balanced)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:00.880None[Sandbox] Process order. (Serial=1565, Empire=2, Order=OrderDiplomaticAction Action='ProposeTreaty' with TreatyName='Declaration_CloseBorders', OtherEmpire=#0.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:00.909None[Sandbox] Process order. (Serial=1566, Empire=2, Order=OrderGoTo Entity=#5005, AdditionalFlags='IgnoreFogOfWar', Path='2310 [60, 30] --> 2235 [60, 29] --> 2161 [61, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:00.909None[Sandbox] Process order. (Serial=1567, Empire=2, Order=OrderGoTo Entity=#5995, AdditionalFlags='IgnoreFogOfWar', Path='2001 [51, 26] --> 2076 [51, 27] --> 2077 [52, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:00.920None[Sandbox] Process order. (Serial=1568, Empire=2, Order=OrderContinueGotoAction Action=390)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:00.921None[Sandbox] Process order. (Serial=1569, Empire=2, Order=OrderContinueGotoAction Action=389)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:00.935UILoading async UI texture 'Faction_Leaders_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:13:00.943None[Sandbox] Process order. (Serial=1570, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 28, NotificationListenerIndex: 4, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:00.960None[Sandbox] Process order. (Serial=1571, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2496 [21, 33] --> 2422 [22, 32] --> 2347 [22, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:00.969None[Sandbox] Process order. (Serial=1572, Empire=3, Order=OrderContinueGotoAction Action=391)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:00.979None[Sandbox] Process order. (Serial=1573, Empire=12, Order=OrderGoTo Entity=#5440, AdditionalFlags='IgnoreFogOfWar', Path='1584 [9, 21] --> 1510 [10, 20] --> 1511 [11, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:00.990None[Sandbox] Process order. (Serial=1574, Empire=12, Order=OrderContinueGotoAction Action=392)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:01.001None[Sandbox] Process order. (Serial=1575, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='2143 [43, 28] --> 2067 [42, 27] --> 1992 [42, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:01.012None[Sandbox] Process order. (Serial=1576, Empire=18, Order=OrderContinueGotoAction Action=393)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:01.021None[Sandbox] Process order. (Serial=1577, Empire=28, Order=OrderGoTo Entity=#5402, AdditionalFlags='IgnoreFogOfWar', Path='2229 [54, 29] --> 2228 [53, 29] --> 2153 [53, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:01.031None[Sandbox] Process order. (Serial=1578, Empire=28, Order=OrderContinueGotoAction Action=394)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:01.051None[Sandbox] Process order. (Serial=1579, Empire=49, Order=OrderGoTo Entity=#5408, AdditionalFlags='IgnoreFogOfWar', Path='1788 [63, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:01.061None[Sandbox] Process order. (Serial=1580, Empire=49, Order=OrderContinueGotoAction Action=395)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:01.082None[Sandbox] Process order. (Serial=1581, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1791 [66, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:01.092None[Sandbox] Process order. (Serial=1582, Empire=51, Order=OrderContinueGotoAction Action=396)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:01.103None[Sandbox] Process order. (Serial=1583, Empire=57, Order=OrderGoTo Entity=#5414, AdditionalFlags='IgnoreFogOfWar', Path='2412 [12, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:01.111None[Sandbox] Process order. (Serial=1584, Empire=57, Order=OrderContinueGotoAction Action=397)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:01.122None[Sandbox] Process order. (Serial=1585, Empire=63, Order=OrderGoTo Entity=#5417, AdditionalFlags='IgnoreFogOfWar', Path='1974 [24, 26] --> 1898 [23, 25] --> 1824 [24, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:01.131None[Sandbox] Process order. (Serial=1586, Empire=63, Order=OrderContinueGotoAction Action=398)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:01.152None[Sandbox] Process order. (Serial=1587, Empire=69, Order=OrderGoTo Entity=#5420, AdditionalFlags='IgnoreFogOfWar', Path='1632 [57, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:01.161None[Sandbox] Process order. (Serial=1588, Empire=69, Order=OrderContinueGotoAction Action=399)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:01.182None[Sandbox] Process order. (Serial=1589, Empire=74, Order=OrderGoTo Entity=#5794, AdditionalFlags='IgnoreFogOfWar', Path='2756 [56, 36] --> 2830 [55, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:01.191None[Sandbox] Process order. (Serial=1590, Empire=74, Order=OrderContinueGotoAction Action=400)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:01.201None[Sandbox] Process order. (Serial=1591, Empire=75, Order=OrderGoTo Entity=#5990, AdditionalFlags='IgnoreFogOfWar', Path='1955 [5, 26] --> 1954 [4, 26] --> 1953 [3, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:01.214None[Sandbox] Process order. (Serial=1592, Empire=75, Order=OrderContinueGotoAction Action=401)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:01.532None[Sandbox] Process order. (Serial=1593, Empire=1, Order=OrderContinueGotoAction Action=388)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:01.533None[Sandbox] Process order. (Serial=1594, Empire=1, Order=OrderContinueGotoAction Action=387)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:01.593None[Sandbox] Process order. (Serial=1595, Empire=2, Order=OrderContinueGotoAction Action=390)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:01.594None[Sandbox] Process order. (Serial=1596, Empire=2, Order=OrderContinueGotoAction Action=389)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:01.643None[Sandbox] Process order. (Serial=1597, Empire=3, Order=OrderContinueGotoAction Action=391)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:01.663None[Sandbox] Process order. (Serial=1598, Empire=12, Order=OrderContinueGotoAction Action=392)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:01.682None[Sandbox] Process order. (Serial=1599, Empire=18, Order=OrderContinueGotoAction Action=393)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:01.682None[Sandbox] Process order. (Serial=1600, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 26, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:01.703None[Sandbox] Process order. (Serial=1601, Empire=28, Order=OrderContinueGotoAction Action=394)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:01.805None[Sandbox] Process order. (Serial=1602, Empire=63, Order=OrderContinueGotoAction Action=398)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:01.865None[Sandbox] Process order. (Serial=1603, Empire=74, Order=OrderContinueGotoAction Action=400)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:01.883None[Sandbox] Process order. (Serial=1604, Empire=75, Order=OrderContinueGotoAction Action=401)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:02.204None[Sandbox] Process order. (Serial=1605, Empire=1, Order=OrderContinueGotoAction Action=387)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:02.264None[Sandbox] Process order. (Serial=1606, Empire=2, Order=OrderContinueGotoAction Action=390)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:02.265None[Sandbox] Process order. (Serial=1607, Empire=2, Order=OrderContinueGotoAction Action=389)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:02.315None[Sandbox] Process order. (Serial=1608, Empire=3, Order=OrderContinueGotoAction Action=391)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:02.331None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:02.331None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:02.332None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:02.332None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:02.333None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:02.333None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:02.335UILoading async UI texture 'Population.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:13:02.335None[Sandbox] Process order. (Serial=1609, Empire=12, Order=OrderContinueGotoAction Action=392)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:02.374None[Sandbox] Process order. (Serial=1610, Empire=28, Order=OrderContinueGotoAction Action=394)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:02.379NoneThe AI synchronization took 943 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:13:02.393None[Sandbox] Process order. (Serial=1611, Empire=1, Order=OrderBribe ArmyGUID: #4978 StopAction=False Action=0 at 1595 [20, 21])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:02.395NoneQuest MinorFaction_SpecificQuest_Ametrine01_ChoiceDefinition failed

Amplitude.Mercury.Simulation.QuestController:FailQuestStep(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:02.397NoneNo ArmyActionCameraSequenceDefinition for Bribe.

Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:02.414NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:02.424None[Sandbox] Process order. (Serial=1612, Empire=1, Order=OrderBuildBridge ArmyGUID: #4982 StopAction=False Action=0 at 1736 [11, 23])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:02.430None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:02.431None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:02.431None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:02.431None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:02.431None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:02.431None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:02.476None[Sandbox] Process order. (Serial=1613, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #5789 TargetArmyGUID: #5995 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:02.476NonePrevented Proxy creation for Entity #5789 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:13:02.477None[Sandbox] Process order. (Serial=1614, Empire=2, Order=OrderGoTo Entity=#5979, AdditionalFlags='IgnoreFogOfWar', Path='1700 [50, 22] --> 1775 [50, 23] --> 1850 [50, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:02.484None[Sandbox] Process order. (Serial=1615, Empire=2, Order=OrderContinueGotoAction Action=403)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:02.512NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:02.525None[Sandbox] Process order. (Serial=1616, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:02.525None[Sandbox] Process order. (Serial=1617, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:02.531None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:02.531None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:02.531None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:02.531None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:02.531None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:02.531None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:02.630None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:02.630None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:02.631None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:02.631None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:02.631None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:02.631None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:03.144None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:03.144None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:03.157None[Sandbox] Process order. (Serial=1618, Empire=2, Order=OrderContinueGotoAction Action=403)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:03.247None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:03.247None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:03.247None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:03.247None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:03.247None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:03.247None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:03.829None[Sandbox] Process order. (Serial=1619, Empire=2, Order=OrderContinueGotoAction Action=403)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:03.836NoneThe AI synchronization took 1103 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:13:03.849None[Sandbox] Process order. (Serial=1620, Empire=1, Order=OrderRemoveConstructionByGuid Settlement=5194, ConstructionGUID=19)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:03.849None[Sandbox] Process order. (Serial=1621, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 19)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:03.869None[Sandbox] Process order. (Serial=1622, Empire=1, Order=OrderEnqueueConstructible Settlement=5194, Constructible=Unit_KinOfSheredyn_Legionary, Position=1448, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:03.880None[Sandbox] Process order. (Serial=1623, Empire=1, Order=OrderCancelAction ActionGUID: 402)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:03.900None[Sandbox] Process order. (Serial=1624, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='1812 [12, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:03.910None[Sandbox] Process order. (Serial=1625, Empire=1, Order=OrderContinueGotoAction Action=404)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:03.945None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:03.945None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:03.945None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:03.947None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:03.947None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:03.947None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:03.980None[Sandbox] Process order. (Serial=1626, Empire=49, Order=OrderGoTo Entity=#5408, AdditionalFlags='IgnoreFogOfWar', Path='1789 [64, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:03.990None[Sandbox] Process order. (Serial=1627, Empire=49, Order=OrderContinueGotoAction Action=405)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:04.000None[Sandbox] Process order. (Serial=1628, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1792 [67, 23] --> 1793 [68, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:04.009None[Sandbox] Process order. (Serial=1629, Empire=51, Order=OrderContinueGotoAction Action=406)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:04.020None[Sandbox] Process order. (Serial=1630, Empire=57, Order=OrderGoTo Entity=#5414, AdditionalFlags='IgnoreFogOfWar', Path='2487 [12, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:04.030None[Sandbox] Process order. (Serial=1631, Empire=57, Order=OrderContinueGotoAction Action=407)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:04.045None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:04.046None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:04.046None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:04.046None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:04.046None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:04.046None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:04.051None[Sandbox] Process order. (Serial=1632, Empire=69, Order=OrderGoTo Entity=#5420, AdditionalFlags='IgnoreFogOfWar', Path='1707 [57, 22] --> 1782 [57, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:04.061None[Sandbox] Process order. (Serial=1633, Empire=69, Order=OrderContinueGotoAction Action=408)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:04.081None[Sandbox] Process order. (Serial=1634, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:04.146None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:04.146None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:04.146None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:04.146None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:04.146None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:04.146None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:04.310None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:04.311None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:04.312None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:04.313None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:04.313None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:04.313None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:04.313None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:04.313None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:04.461None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:04.461None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:04.461None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:04.461None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:04.461None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:04.461None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:04.462None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:04.462None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:04.462None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:04.462None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:04.681None[Sandbox] Process order. (Serial=1635, Empire=51, Order=OrderContinueGotoAction Action=406)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:04.729None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:04.729None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:04.730None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:04.730None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:04.730None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:04.730None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:04.732None[Sandbox] Process order. (Serial=1636, Empire=69, Order=OrderContinueGotoAction Action=408)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:04.737NoneThe AI synchronization took 544 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:13:04.782None[Sandbox] Process order. (Serial=1637, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='1595 [20, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:04.793None[Sandbox] Process order. (Serial=1638, Empire=1, Order=OrderContinueGotoAction Action=409)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:04.829None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:04.829None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:04.829None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:04.830None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:04.830None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:04.830None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:05.044NonePopulationWindow: Couldn't be fully refreshed: DataHasChanged, DragDropTargetHasChanged, AwaitingOrderCompletion dirty flags are still set.

Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

13:13:05.054None[Sandbox] Process order. (Serial=1639, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:05.054None[Sandbox] Process order. (Serial=1640, Empire=0, Order=OrderSwitchPopulationBetweenCategories SourcePopulationGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[], TargetPopulationCategoryGUID: 5212)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:05.095None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:05.095None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:05.095None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:05.095None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:05.095None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:05.095None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:05.096None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:05.096None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:05.096None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:05.096None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:05.096None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:05.096None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:05.130None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:05.131None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:05.131None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:05.131None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:05.132None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:05.132None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:05.160None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:05.160None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:05.494None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:05.494None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:05.977None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:05.977None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:06.895None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:06.895None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:06.895None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:06.895None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:06.895None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:06.895None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:06.927None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:06.927None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:07.080None[Sandbox] Process order. (Serial=1641, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 27, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:07.112None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:07.112None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:07.112None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:07.112None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:07.112None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:07.112None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:07.112None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:07.112None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:07.113None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:07.113None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:07.129None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:07.129None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:07.129None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:07.129None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:07.129None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:07.130None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:07.346NonePopulationWindow: Couldn't be fully refreshed: DataHasChanged, DragDropTargetHasChanged, AwaitingOrderCompletion dirty flags are still set.

Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

13:13:07.350None[Sandbox] Process order. (Serial=1642, Empire=0, Order=OrderSwitchPopulationBetweenCategories SourcePopulationGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[], TargetPopulationCategoryGUID: 5213)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:07.378None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:07.378None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:07.378None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:07.378None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:07.378None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:07.378None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:07.379None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:07.379None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:07.379None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:07.379None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:07.379None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:07.379None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:07.429None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:07.429None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:07.429None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:07.429None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:07.429None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:07.429None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:07.727None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:07.727None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:08.079None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:08.080None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:08.080None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:08.080None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:08.080None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:08.080None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:08.110None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:08.110None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:08.194None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:08.194None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:08.194None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:08.194None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:08.195None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:08.195None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:08.195None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:08.195None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:08.195None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:08.195None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:08.612NonePopulationWindow: Couldn't be fully refreshed: DataHasChanged, DragDropTargetHasChanged, AwaitingOrderCompletion dirty flags are still set.

Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

13:13:08.614None[Sandbox] Process order. (Serial=1643, Empire=0, Order=OrderSwitchPopulationBetweenCategories SourcePopulationGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[], TargetPopulationCategoryGUID: 5212)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:08.645None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:08.645None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:08.646None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:08.646None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:08.646None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:08.646None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:08.646None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:08.646None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:08.646None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:08.646None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:08.646None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:08.646None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:08.660None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:08.660None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:08.729None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:08.729None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:08.729None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:08.729None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:08.729None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:08.729None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:08.810None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:08.810None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:12.865None[Sandbox] Process order. (Serial=1644, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:12.865UILoading async UI texture 'Technologies_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:13:12.865UILoading async UI texture 'Technologies_04.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:13:12.865UILoading async UI texture 'Technologies_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:13:12.865UILoading async UI texture 'Technologies_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:13:12.865UILoading async UI texture 'Bitmaps Others_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:13:13.036None[Sandbox] Process order. (Serial=1645, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:16.303None[Sandbox] Process order. (Serial=1646, Empire=0, Order=OrderEnqueueTechnology TechnologyName: KinOfSheredyn_Technology_04, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:16.333None[Sandbox] Process order. (Serial=1647, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:16.333None[Sandbox] Process order. (Serial=1648, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:17.885None[Sandbox] Process order. (Serial=1649, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Money, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:17.936None[Sandbox] Process order. (Serial=1650, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:19.361UIUnload UI texture 'Units__Large_07'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:19.361UIUnload UI texture 'Bitmaps Small_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:19.750None[Sandbox] Process order. (Serial=1651, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:20.902None[Sandbox] Process order. (Serial=1652, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:20.932None[Sandbox] Process order. (Serial=1653, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:21.042None[Sandbox] Process order. (Serial=1654, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:21.244NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:21.405None[Sandbox] Process order. (Serial=1655, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 05:13:21)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:21.412None[Sandbox] Process order. (Serial=1656, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=954,EmpireIndex=1 TimePlayed=954,EmpireIndex=2 TimePlayed=954,EmpireIndex=3 TimePlayed=954)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:21.420NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:21.453None[Sandbox] Process order. (Serial=1657, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:21.521NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:23.045None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:23.045None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:23.045None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:23.045None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:23.046None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:23.046None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:23.437None[Sandbox] Process order. (Serial=1658, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='1813 [13, 24] --> 1888 [13, 25] --> 1889 [14, 25] --> 1965 [15, 26] --> 1966 [16, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:23.437None[Sandbox] Process order. (Serial=1659, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='1594 [19, 21] --> 1593 [18, 21] --> 1592 [17, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:23.448None[Sandbox] Process order. (Serial=1660, Empire=1, Order=OrderContinueGotoAction Action=411)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:23.449None[Sandbox] Process order. (Serial=1661, Empire=1, Order=OrderContinueGotoAction Action=410)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:23.488None[Sandbox] Process order. (Serial=1662, Empire=2, Order=OrderGoTo Entity=#5005, AdditionalFlags='IgnoreFogOfWar', Path='2085 [60, 27] --> 2011 [61, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:23.498None[Sandbox] Process order. (Serial=1663, Empire=2, Order=OrderContinueGotoAction Action=412)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:23.499None[Sandbox] Process order. (Serial=1664, Empire=2, Order=OrderGoTo Entity=#5995, AdditionalFlags='IgnoreFogOfWar', Path='2078 [53, 27] --> 2079 [54, 27] --> 2155 [55, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:23.508None[Sandbox] Process order. (Serial=1665, Empire=2, Order=OrderContinueGotoAction Action=413)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:23.518None[Sandbox] Process order. (Serial=1666, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_PillageAction_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:23.529None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:23.529None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:23.529None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:23.529None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:23.529None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:23.529None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:23.548None[Sandbox] Process order. (Serial=1667, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2273 [23, 30] --> 2198 [23, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:23.558None[Sandbox] Process order. (Serial=1668, Empire=3, Order=OrderContinueGotoAction Action=414)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:23.568None[Sandbox] Process order. (Serial=1669, Empire=12, Order=OrderGoTo Entity=#5440, AdditionalFlags='IgnoreFogOfWar', Path='1512 [12, 20] --> 1513 [13, 20] --> 1438 [13, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:23.578None[Sandbox] Process order. (Serial=1670, Empire=12, Order=OrderContinueGotoAction Action=415)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:23.598None[Sandbox] Process order. (Serial=1671, Empire=28, Order=OrderGoTo Entity=#5402, AdditionalFlags='IgnoreFogOfWar', Path='2154 [54, 28] --> 2155 [55, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:23.608None[Sandbox] Process order. (Serial=1672, Empire=28, Order=OrderContinueGotoAction Action=416)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:23.620None[Sandbox] Process order. (Serial=1673, Empire=49, Order=OrderGoTo Entity=#5408, AdditionalFlags='IgnoreFogOfWar', Path='1788 [63, 23] --> 1787 [62, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:23.629None[Sandbox] Process order. (Serial=1674, Empire=49, Order=OrderContinueGotoAction Action=417)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:23.629None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:23.629None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:23.630None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:23.630None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:23.630None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:23.630None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:23.649None[Sandbox] Process order. (Serial=1675, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1794 [69, 23] --> 1795 [70, 23] --> 1796 [71, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:23.659None[Sandbox] Process order. (Serial=1676, Empire=51, Order=OrderContinueGotoAction Action=418)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:23.669None[Sandbox] Process order. (Serial=1677, Empire=57, Order=OrderGoTo Entity=#5414, AdditionalFlags='IgnoreFogOfWar', Path='2563 [13, 34] --> 2638 [13, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:23.679None[Sandbox] Process order. (Serial=1678, Empire=57, Order=OrderContinueGotoAction Action=419)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:23.688None[Sandbox] Process order. (Serial=1679, Empire=63, Order=OrderGoTo Entity=#5417, AdditionalFlags='IgnoreFogOfWar', Path='1748 [23, 23] --> 1673 [23, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:23.699None[Sandbox] Process order. (Serial=1680, Empire=63, Order=OrderContinueGotoAction Action=420)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:23.709None[Sandbox] Process order. (Serial=1681, Empire=69, Order=OrderGoTo Entity=#5420, AdditionalFlags='IgnoreFogOfWar', Path='1707 [57, 22] --> 1632 [57, 21] --> 1558 [58, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:23.718None[Sandbox] Process order. (Serial=1682, Empire=69, Order=OrderContinueGotoAction Action=421)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:23.729None[Sandbox] Process order. (Serial=1683, Empire=72, Order=OrderGoTo Entity=#6116, AdditionalFlags='IgnoreFogOfWar', Path='2149 [49, 28] --> 2074 [49, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:23.739None[Sandbox] Process order. (Serial=1684, Empire=72, Order=OrderContinueGotoAction Action=422)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:23.746None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:23.746None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:23.747None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:23.747None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:23.747None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:23.747None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:23.759None[Sandbox] Process order. (Serial=1685, Empire=74, Order=OrderGoTo Entity=#5794, AdditionalFlags='IgnoreFogOfWar', Path='2755 [55, 36] --> 2680 [55, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:23.769None[Sandbox] Process order. (Serial=1686, Empire=74, Order=OrderContinueGotoAction Action=423)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:23.779None[Sandbox] Process order. (Serial=1687, Empire=75, Order=OrderGoTo Entity=#5990, AdditionalFlags='IgnoreFogOfWar', Path='2027 [2, 27] --> 2026 [1, 27] --> 2101 [1, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:23.789None[Sandbox] Process order. (Serial=1688, Empire=75, Order=OrderContinueGotoAction Action=424)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:23.828None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:23.829None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:23.829None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:23.829None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:23.829None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:23.829None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:24.121None[Sandbox] Process order. (Serial=1689, Empire=1, Order=OrderContinueGotoAction Action=411)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:24.122None[Sandbox] Process order. (Serial=1690, Empire=1, Order=OrderContinueGotoAction Action=410)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:24.130None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:24.130None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:24.130None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:24.130None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:24.130None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:24.130None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:24.171None[Sandbox] Process order. (Serial=1691, Empire=2, Order=OrderContinueGotoAction Action=412)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:24.180None[Sandbox] Process order. (Serial=1692, Empire=2, Order=OrderContinueGotoAction Action=413)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:24.229None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:24.230None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:24.230None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:24.230None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:24.230None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:24.230None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:24.231None[Sandbox] Process order. (Serial=1693, Empire=3, Order=OrderContinueGotoAction Action=414)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:24.250None[Sandbox] Process order. (Serial=1694, Empire=12, Order=OrderContinueGotoAction Action=415)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:24.281None[Sandbox] Process order. (Serial=1695, Empire=28, Order=OrderContinueGotoAction Action=416)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:24.300None[Sandbox] Process order. (Serial=1696, Empire=49, Order=OrderContinueGotoAction Action=417)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:24.329None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:24.330None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:24.330None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:24.330None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:24.330None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:24.330None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:24.331None[Sandbox] Process order. (Serial=1697, Empire=51, Order=OrderContinueGotoAction Action=418)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:24.352None[Sandbox] Process order. (Serial=1698, Empire=57, Order=OrderContinueGotoAction Action=419)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:24.370None[Sandbox] Process order. (Serial=1699, Empire=63, Order=OrderContinueGotoAction Action=420)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:24.391None[Sandbox] Process order. (Serial=1700, Empire=69, Order=OrderContinueGotoAction Action=421)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:24.411None[Sandbox] Process order. (Serial=1701, Empire=72, Order=OrderContinueGotoAction Action=422)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:24.429None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:24.429None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:24.429None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:24.429None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:24.429None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:24.429None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:24.441None[Sandbox] Process order. (Serial=1702, Empire=74, Order=OrderContinueGotoAction Action=423)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:24.461None[Sandbox] Process order. (Serial=1703, Empire=75, Order=OrderContinueGotoAction Action=424)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:24.529None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:24.529None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:24.529None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:24.529None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:24.529None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:24.529None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:24.782None[Sandbox] Process order. (Serial=1704, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 29, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:24.782None[Sandbox] Process order. (Serial=1705, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 29, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:24.792None[Sandbox] Process order. (Serial=1706, Empire=1, Order=OrderContinueGotoAction Action=411)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:24.793None[Sandbox] Process order. (Serial=1707, Empire=1, Order=OrderContinueGotoAction Action=410)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:24.829None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:24.829None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:24.830None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:24.830None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:24.830None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:24.830None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:24.852None[Sandbox] Process order. (Serial=1708, Empire=2, Order=OrderContinueGotoAction Action=413)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:24.925None[Sandbox] Process order. (Serial=1709, Empire=12, Order=OrderContinueGotoAction Action=415)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:24.929None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:24.930None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:24.930None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:24.930None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:24.930None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:24.930None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:25.003None[Sandbox] Process order. (Serial=1710, Empire=51, Order=OrderContinueGotoAction Action=418)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:25.030None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:25.030None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:25.030None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:25.030None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:25.030None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:25.030None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:25.063None[Sandbox] Process order. (Serial=1711, Empire=69, Order=OrderContinueGotoAction Action=421)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:25.131None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:25.131None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:25.131None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:25.131None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:25.131None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:25.131None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:25.133None[Sandbox] Process order. (Serial=1712, Empire=75, Order=OrderContinueGotoAction Action=424)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:25.245None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:25.246None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:25.246None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:25.246None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:25.246None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:25.246None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:25.464None[Sandbox] Process order. (Serial=1713, Empire=1, Order=OrderContinueGotoAction Action=410)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:25.547None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:25.547None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:25.547None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:25.547None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:25.547None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:25.547None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:25.893None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:25.893None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.135None[Sandbox] Process order. (Serial=1714, Empire=1, Order=OrderContinueGotoAction Action=410)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:26.142NoneThe AI synchronization took 1916 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:13:26.165None[Sandbox] Process order. (Serial=1715, Empire=2, Order=OrderBuildBurrow ArmyGUID: #5005 StopAction=False Action=0 at 2011 [61, 26])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:26.193None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.193None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.196None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.196None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.196None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.196None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.196None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.196None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.205None[Sandbox] Process order. (Serial=1716, Empire=2, Order=OrderGoTo Entity=#5995, AdditionalFlags='IgnoreFogOfWar', Path='2080 [55, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:26.216None[Sandbox] Process order. (Serial=1717, Empire=2, Order=OrderContinueGotoAction Action=426)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:26.229None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.229None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.229None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.229None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.229None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.229None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.265None[Sandbox] Process order. (Serial=1718, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:26.265None[Sandbox] Process order. (Serial=1719, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:26.265None[Sandbox] Process order. (Serial=1720, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:26.278None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.278None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.278None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.278None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.278None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.278None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.278None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.278None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.278None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.278None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.329None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.329None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.329None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.329None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.329None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.329None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.415None[Sandbox] Process order. (Serial=1721, Empire=2, Order=OrderGoTo Entity=#5979, AdditionalFlags='IgnoreFogOfWar', Path='1849 [49, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:26.425None[Sandbox] Process order. (Serial=1722, Empire=2, Order=OrderContinueGotoAction Action=427)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:26.446None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.446None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.446None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.446None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.446None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.446None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.496NonePopulationWindow: Couldn't be fully refreshed: DataHasChanged, DragDropTargetHasChanged, AwaitingOrderCompletion dirty flags are still set.

Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

13:13:26.496None[Sandbox] Process order. (Serial=1723, Empire=0, Order=OrderSwitchPopulationBetweenCategories SourcePopulationGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[], TargetPopulationCategoryGUID: 5213)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:26.510None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.512None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.512None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.512None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.512None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.512None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.512None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.512None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.512None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.512None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.512None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.512None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.529None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.529None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.529None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.529None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.530None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.530None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.543None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.543None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.586None[Sandbox] Process order. (Serial=1724, Empire=2, Order=OrderTravelInBurrow ArmyGUID: #5979 StopAction=False Action=0 at 1848 [48, 24])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:26.629None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.630None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.630None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.630None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.630None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.630None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.637None[Sandbox] Process order. (Serial=1725, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 29, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:26.694None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.694None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.747None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.747None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.747None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.747None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.747None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.747None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.856None[Sandbox] Process order. (Serial=1726, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:26.945None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.945None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.945None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.945None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.946None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:26.946None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:13:27.646UIUnload UI texture 'Hero_12'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:27.646UIUnload UI texture 'NotificationImmersiveWindow_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:31.628UIUnload UI texture 'Faction_Leaders_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:31.747None[Sandbox] Process order. (Serial=1727, Empire=0, Order=OrderEnqueueConstructible Settlement=5211, Constructible=DistrictImprovement_City_Center_08, Position=1939, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:33.081None[Sandbox] Process order. (Serial=1728, Empire=0, Order=OrderBuyoutConstructionAt Settlement=5211, ConstructionIndex=0, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:33.761None[Sandbox] Process order. (Serial=1729, Empire=0, Order=OrderRemoveTechnologyByName TechnologyName: Technology_District_Tier1_Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:35.615None[Sandbox] Process order. (Serial=1730, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:35.666None[Sandbox] Process order. (Serial=1731, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:35.766None[Sandbox] Process order. (Serial=1732, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:35.968NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:36.117NoneQuest FactionQuest_Necrophage_Chapter01_Step01_ChoiceDefinition completed

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

13:13:36.118NoneCouldn't get optional variable. (DialogName=FactionQuest_Necrophage_Chapter01_Step01_End, Variable=RefBurrowTile, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:36.118NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:13:36.133NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:36.136None[Sandbox] Process order. (Serial=1733, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 05:13:36)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:36.146None[Sandbox] Process order. (Serial=1734, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=969,EmpireIndex=1 TimePlayed=969,EmpireIndex=2 TimePlayed=969,EmpireIndex=3 TimePlayed=969)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:36.166NoneSame QuestPinSubset Snapshot Frame (previous frame: 3076, current data frame: 3076) but different data length (remote: 15, local: 14)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:36.177None[Sandbox] Process order. (Serial=1735, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:36.232NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:38.162None[Sandbox] Process order. (Serial=1736, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='1967 [17, 26] --> 1968 [18, 26] --> 1969 [19, 26] --> 1970 [20, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:38.162None[Sandbox] Process order. (Serial=1737, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='1591 [16, 21] --> 1590 [15, 21] --> 1515 [15, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:38.170None[Sandbox] Process order. (Serial=1738, Empire=1, Order=OrderContinueGotoAction Action=433)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:38.171None[Sandbox] Process order. (Serial=1739, Empire=1, Order=OrderContinueGotoAction Action=432)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:38.181None[Sandbox] Process order. (Serial=1740, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Necrophage_District_Tier1_Food, Position=2453, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:38.182None[Sandbox] Process order. (Serial=1741, Empire=2, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 19)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:38.182None[Sandbox] Process order. (Serial=1742, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:38.183None[Sandbox] Process order. (Serial=1743, Empire=2, Order=OrderEvolveUnit UnitGUID: 5994, EvolutionName: Unit_Necrophage_Spitter)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:38.184None[Sandbox] Process order. (Serial=1744, Empire=2, Order=OrderBurrowEvolveToNest BurrowGUID: 6129)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:38.186NoneNotify NewSettlementCreatedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:13:38.234NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:38.241None[Sandbox] Process order. (Serial=1745, Empire=2, Order=OrderGoTo Entity=#5995, AdditionalFlags='IgnoreFogOfWar', Path='2005 [55, 26] --> 1930 [55, 25] --> 1856 [56, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:38.241None[Sandbox] Process order. (Serial=1746, Empire=2, Order=OrderGoTo Entity=#5005, AdditionalFlags='IgnoreFogOfWar', Path='2085 [60, 27] --> 2084 [59, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:38.252None[Sandbox] Process order. (Serial=1747, Empire=2, Order=OrderContinueGotoAction Action=435)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:38.253None[Sandbox] Process order. (Serial=1748, Empire=2, Order=OrderContinueGotoAction Action=434)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:38.262None[Sandbox] Process order. (Serial=1749, Empire=3, Order=OrderEnqueueConstructible Settlement=5251, Constructible=Unit_KinOfSheredyn_Legionary, Position=2643, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:38.263None[Sandbox] Process order. (Serial=1750, Empire=3, Order=OrderBuildFoundationAt Settlement=5251, Position=2793)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:38.291None[Sandbox] Process order. (Serial=1751, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2199 [24, 29] --> 2125 [25, 28] --> 2050 [25, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:38.301None[Sandbox] Process order. (Serial=1752, Empire=3, Order=OrderContinueGotoAction Action=436)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:38.321None[Sandbox] Process order. (Serial=1753, Empire=12, Order=OrderGoTo Entity=#5440, AdditionalFlags='IgnoreFogOfWar', Path='1513 [13, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:38.331None[Sandbox] Process order. (Serial=1754, Empire=12, Order=OrderContinueGotoAction Action=437)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:38.334NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:38.351None[Sandbox] Process order. (Serial=1755, Empire=24, Order=OrderGoTo Entity=#6113, AdditionalFlags='IgnoreFogOfWar', Path='1902 [27, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:38.361None[Sandbox] Process order. (Serial=1756, Empire=24, Order=OrderContinueGotoAction Action=438)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:38.382None[Sandbox] Process order. (Serial=1757, Empire=28, Order=OrderGoTo Entity=#5402, AdditionalFlags='IgnoreFogOfWar', Path='2156 [56, 28] --> 2157 [57, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:38.392None[Sandbox] Process order. (Serial=1758, Empire=28, Order=OrderContinueGotoAction Action=439)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:38.412None[Sandbox] Process order. (Serial=1759, Empire=49, Order=OrderGoTo Entity=#5408, AdditionalFlags='IgnoreFogOfWar', Path='1863 [63, 24] --> 1937 [62, 25] --> 2013 [63, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:38.422None[Sandbox] Process order. (Serial=1760, Empire=49, Order=OrderContinueGotoAction Action=440)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:38.441None[Sandbox] Process order. (Serial=1761, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1795 [70, 23] --> 1870 [70, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:38.451None[Sandbox] Process order. (Serial=1762, Empire=51, Order=OrderContinueGotoAction Action=441)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:38.461None[Sandbox] Process order. (Serial=1763, Empire=57, Order=OrderGoTo Entity=#5414, AdditionalFlags='IgnoreFogOfWar', Path='2637 [12, 35] --> 2636 [11, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:38.473None[Sandbox] Process order. (Serial=1764, Empire=57, Order=OrderContinueGotoAction Action=442)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:38.482None[Sandbox] Process order. (Serial=1765, Empire=63, Order=OrderGoTo Entity=#5417, AdditionalFlags='IgnoreFogOfWar', Path='1597 [22, 21] --> 1596 [21, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:38.492None[Sandbox] Process order. (Serial=1766, Empire=63, Order=OrderContinueGotoAction Action=443)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:38.502None[Sandbox] Process order. (Serial=1767, Empire=69, Order=OrderGoTo Entity=#5420, AdditionalFlags='IgnoreFogOfWar', Path='1559 [59, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:38.512None[Sandbox] Process order. (Serial=1768, Empire=69, Order=OrderContinueGotoAction Action=444)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:38.523None[Sandbox] Process order. (Serial=1769, Empire=72, Order=OrderGoTo Entity=#6116, AdditionalFlags='IgnoreFogOfWar', Path='2000 [50, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:38.531None[Sandbox] Process order. (Serial=1770, Empire=72, Order=OrderContinueGotoAction Action=445)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:38.541None[Sandbox] Process order. (Serial=1771, Empire=73, Order=OrderGoTo Entity=#6120, AdditionalFlags='IgnoreFogOfWar', Path='1779 [54, 23] --> 1855 [55, 24] --> 1856 [56, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:38.552None[Sandbox] Process order. (Serial=1772, Empire=73, Order=OrderContinueGotoAction Action=446)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:38.572None[Sandbox] Process order. (Serial=1773, Empire=74, Order=OrderGoTo Entity=#5794, AdditionalFlags='IgnoreFogOfWar', Path='2605 [55, 34] --> 2530 [55, 33] --> 2455 [55, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:38.581None[Sandbox] Process order. (Serial=1774, Empire=74, Order=OrderContinueGotoAction Action=447)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:38.601None[Sandbox] Process order. (Serial=1775, Empire=75, Order=OrderGoTo Entity=#5990, AdditionalFlags='IgnoreFogOfWar', Path='2026 [1, 27] --> 1952 [2, 26] --> 1877 [2, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:38.612None[Sandbox] Process order. (Serial=1776, Empire=75, Order=OrderContinueGotoAction Action=448)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:38.842None[Sandbox] Process order. (Serial=1777, Empire=1, Order=OrderContinueGotoAction Action=433)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:38.843None[Sandbox] Process order. (Serial=1778, Empire=1, Order=OrderContinueGotoAction Action=432)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:38.924None[Sandbox] Process order. (Serial=1779, Empire=2, Order=OrderContinueGotoAction Action=435)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:38.925NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:13:38.926None[Sandbox] Process order. (Serial=1780, Empire=2, Order=OrderContinueGotoAction Action=434)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:38.964UILoaded UI texture 'UI_Common_Army'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:38.973None[Sandbox] Process order. (Serial=1781, Empire=3, Order=OrderContinueGotoAction Action=436)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:39.064None[Sandbox] Process order. (Serial=1782, Empire=28, Order=OrderContinueGotoAction Action=439)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:39.093None[Sandbox] Process order. (Serial=1783, Empire=49, Order=OrderContinueGotoAction Action=440)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:39.123None[Sandbox] Process order. (Serial=1784, Empire=51, Order=OrderContinueGotoAction Action=441)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:39.143None[Sandbox] Process order. (Serial=1785, Empire=57, Order=OrderContinueGotoAction Action=442)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:39.147NoneTag 'CityConstructionModeFoundation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:39.147NoneTag 'CityConstructionModeImprovement' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:39.147NoneTag 'CityConstructionModeUnit' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:39.147NoneTag 'CityConstructionModePopulation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:39.164None[Sandbox] Process order. (Serial=1786, Empire=63, Order=OrderContinueGotoAction Action=443)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:39.255None[Sandbox] Process order. (Serial=1787, Empire=74, Order=OrderContinueGotoAction Action=447)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:39.285None[Sandbox] Process order. (Serial=1788, Empire=75, Order=OrderContinueGotoAction Action=448)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:39.514None[Sandbox] Process order. (Serial=1789, Empire=1, Order=OrderContinueGotoAction Action=433)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:39.514None[Sandbox] Process order. (Serial=1790, Empire=1, Order=OrderContinueGotoAction Action=432)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:39.604None[Sandbox] Process order. (Serial=1791, Empire=2, Order=OrderContinueGotoAction Action=434)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:39.644None[Sandbox] Process order. (Serial=1792, Empire=3, Order=OrderContinueGotoAction Action=436)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:39.764None[Sandbox] Process order. (Serial=1793, Empire=49, Order=OrderContinueGotoAction Action=440)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:39.955None[Sandbox] Process order. (Serial=1794, Empire=75, Order=OrderContinueGotoAction Action=448)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:40.185None[Sandbox] Process order. (Serial=1795, Empire=1, Order=OrderContinueGotoAction Action=432)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:40.194NoneThe AI synchronization took 1248 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:13:40.215None[Sandbox] Process order. (Serial=1796, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=5232, ConstructionGUID=25)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:40.215None[Sandbox] Process order. (Serial=1797, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 5232, StrategyName: PopulationStrategy_Science)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:40.216None[Sandbox] Process order. (Serial=1798, Empire=2, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 21)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:40.216None[Sandbox] Process order. (Serial=1799, Empire=2, Order=OrderQuestReplayDialog QuestIndex: 14, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:40.216None[Sandbox] Process order. (Serial=1800, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:40.217None[Sandbox] Process order. (Serial=1801, Empire=2, Order=OrderAttachTerritoryToCity CampSettlementGUID: 6133, CitySettlementGUID: 5232)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:40.233NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:40.236None[Sandbox] Process order. (Serial=1802, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Unit_Necrophage_Swarm_Larva, Position=1848, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:40.285None[Sandbox] Process order. (Serial=1803, Empire=2, Order=OrderGoTo Entity=#5995, AdditionalFlags='IgnoreFogOfWar', Path='2005 [55, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:40.295None[Sandbox] Process order. (Serial=1804, Empire=2, Order=OrderContinueGotoAction Action=451)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:40.306None[Sandbox] Process order. (Serial=1805, Empire=3, Order=OrderInteractWithPOI ArmyGUID: #5023 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:40.306NoneQuest FactionQuest_KinOfSheredyn_Chapter01_Step01ChoiceDefinition completed

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

13:13:40.307NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:13:40.334NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:40.347None[Sandbox] Process order. (Serial=1806, Empire=63, Order=OrderDisbandArmy ArmyGuid: 5417)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:40.347NonePrevented Proxy creation for Entity #5417 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:13:40.347NonePrevented Proxy creation for Entity #5419 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:13:40.347NonePrevented Proxy creation for Entity #5418 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:13:40.376None[Sandbox] Process order. (Serial=1807, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:40.376None[Sandbox] Process order. (Serial=1808, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:40.416None[Sandbox] Process order. (Serial=1809, Empire=2, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 21)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:40.433NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:40.466None[Sandbox] Process order. (Serial=1810, Empire=2, Order=OrderGoTo Entity=#5005, AdditionalFlags='IgnoreFogOfWar', Path='2160 [60, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:40.476None[Sandbox] Process order. (Serial=1811, Empire=2, Order=OrderContinueGotoAction Action=452)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:40.477None[Sandbox] Process order. (Serial=1812, Empire=2, Order=OrderGoTo Entity=#5979, AdditionalFlags='IgnoreFogOfWar', Path='2303 [53, 30] --> 2228 [53, 29] --> 2229 [54, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:40.477None[Sandbox] Process order. (Serial=1813, Empire=2, Order=OrderGoTo Entity=#6124, AdditionalFlags='IgnoreFogOfWar', Path='1849 [49, 24] --> 1924 [49, 25] --> 1925 [50, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:40.485None[Sandbox] Process order. (Serial=1814, Empire=2, Order=OrderContinueGotoAction Action=454)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:40.486None[Sandbox] Process order. (Serial=1815, Empire=2, Order=OrderContinueGotoAction Action=453)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:40.496None[Sandbox] Process order. (Serial=1816, Empire=3, Order=OrderBuyoutPopulationWithMoney SettlementGUID: 5251, PopulationDefinitionName: Population_KinOfSheredyn)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:40.497None[Sandbox] Process order. (Serial=1817, Empire=3, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 22)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:40.532NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:40.536None[Sandbox] Process order. (Serial=1818, Empire=12, Order=OrderGoTo Entity=#5440, AdditionalFlags='IgnoreFogOfWar', Path='1514 [14, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:40.547None[Sandbox] Process order. (Serial=1819, Empire=12, Order=OrderContinueGotoAction Action=455)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:40.596None[Sandbox] Process order. (Serial=1820, Empire=69, Order=OrderGoTo Entity=#5420, AdditionalFlags='IgnoreFogOfWar', Path='1558 [58, 20] --> 1482 [57, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:40.606None[Sandbox] Process order. (Serial=1821, Empire=69, Order=OrderContinueGotoAction Action=456)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:40.617None[Sandbox] Process order. (Serial=1822, Empire=72, Order=OrderGoTo Entity=#6116, AdditionalFlags='IgnoreFogOfWar', Path='1999 [49, 26] --> 1998 [48, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:40.626None[Sandbox] Process order. (Serial=1823, Empire=72, Order=OrderContinueGotoAction Action=457)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:40.633NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:41.159None[Sandbox] Process order. (Serial=1824, Empire=2, Order=OrderContinueGotoAction Action=454)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:41.159None[Sandbox] Process order. (Serial=1825, Empire=2, Order=OrderContinueGotoAction Action=453)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:41.279None[Sandbox] Process order. (Serial=1826, Empire=69, Order=OrderContinueGotoAction Action=456)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:41.299None[Sandbox] Process order. (Serial=1827, Empire=72, Order=OrderContinueGotoAction Action=457)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:41.831None[Sandbox] Process order. (Serial=1828, Empire=2, Order=OrderContinueGotoAction Action=454)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:41.832None[Sandbox] Process order. (Serial=1829, Empire=2, Order=OrderContinueGotoAction Action=453)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:41.839NoneThe AI synchronization took 994 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:13:41.901None[Sandbox] Process order. (Serial=1830, Empire=1, Order=OrderCreateBattle Attacker #4978 Target #5440 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:41.901NoneBattle 6152: Initialize battle with attacker 4978 (1515) and defender 5440 (1514).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:41.901NoneBattle 6152: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:13:41.901NoneBattle 6152: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

13:13:41.901NoneBattle 6152: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:13:41.902NoneBattle 6152: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:13:41.911NoneBattle 6152: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:13:41.911NoneBattle 6152: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:13:41.923NoneBattle 6152: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:13:41.928NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#5023-111)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

13:13:41.928NoneUnitActionMove(#5023): Movement timed out'

Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)

13:13:41.960NonePresentation Battle 6152: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:41.960NonePresentation Battle 6152: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:41.960NonePresentation Battle 6152: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:13:41.961NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:41.961None[Sandbox] Process order. (Serial=1831, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 5251)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:41.961NoneRestorePresentationBattlePreview created ticket #14205.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:41.961NonePresentation Battle 6152: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=4978, Group=Attacker, TileIndex=1515, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:41.961NonePresentation Battle 6152: Create participant 4978. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:41.961NonePresentation Battle 6152: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=12, Guid=5440, Group=Defender, TileIndex=1514, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:41.961NonePresentation Battle 6152: Create participant 5440. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:41.961NonePresentation Battle 6152: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:41.961NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

13:13:41.961NonePresentation Battle 6152: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:41.961None[Sandbox] Process order. (Serial=1832, Empire=3, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 23)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:41.961NonePresentation Battle 6152: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:13:41.961NonePresentation Battle 6152: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=4978, Group=Attacker, TileIndex=1515, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:41.961NonePresentation Battle 6152: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=12 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:41.961NonePresentation Battle 6152: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:13:41.961None[Sandbox] Process order. (Serial=1833, Empire=3, Order=OrderQuestReplayDialog QuestIndex: 15, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:41.961NonePresentation Battle 6152: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=12, Guid=5440, Group=Defender, TileIndex=1514, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:41.961NonePresentation Battle 6152: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:41.961NonePresentation Battle 6152: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=8 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:41.961NonePresentation Battle 6152: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=12, Group=Defender, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:41.961NonePresentation Battle 6152: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:41.961NonePresentation Battle 6152: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:41.961NonePresentation Battle 6152: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=4978, ParticipantGroup=Attacker, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:41.963NoneInitialize presentation battle unit 6252 for unit 4980

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:41.963NoneInitialize presentation battle unit 6254 for unit 4981

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:41.963NoneInitialize presentation battle unit 6253 for unit 6112

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:41.963NonePresentation Battle 6152: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=12, ParticipantGuid=5440, ParticipantGroup=Defender, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:41.964NoneInitialize presentation battle unit 6256 for unit 5441

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:41.964NoneInitialize presentation battle unit 6255 for unit 5442

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:41.964NonePresentation Battle 6152: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:41.964NonePresentation Battle 6152: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:41.964NonePresentation Battle 6152: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:41.964NonePresentation Battle 6152: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:13:41.965NoneReleasePresentationBattlePreview attacker #4978, defender #5440

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:41.965NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:41.965NoneRestorePresentationBattlePreview created ticket #14206.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:41.965NonePresentation Battle 6152: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=12 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:41.965NonePresentation Battle 6152: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:13:41.965NonePresentation Battle 6152: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:41.993NoneRequestRestoreAsyncOperation_Completed for ticket #14205.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:13:41.993NoneRestorePresentationBattlePreview skipped due to ended battle #6152

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:13:41.993NoneRequestAsyncOperation_Dismissed for ticket #14205.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:13:41.993NoneRequestRestoreAsyncOperation_Completed for ticket #14206.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:13:41.993NoneRestorePresentationBattlePreview skipped due to ended battle #6152

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:13:41.993NoneRequestAsyncOperation_Dismissed for ticket #14206.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:13:42.034NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:42.062NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:13:42.065UILoading async UI texture 'Bitmaps Small_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:13:42.065UILoading async UI texture 'Units__Large_07.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:13:42.093None[Sandbox] Process order. (Serial=1834, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:42.121None[Sandbox] Process order. (Serial=1835, Empire=1, Order=OrderBattleConfirmation BattleGUID: 6152 EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:42.124None[AI] Battle 6152: Confirming battle for empire 12

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

13:13:42.130None[Sandbox] Process order. (Serial=1836, Empire=12, Order=OrderBattleConfirmation BattleGUID: 6152 EmpireIndex: 12)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:42.130NoneBattle 6152: change state From Confirmation to AutoResolve. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:13:42.130NoneBattle 6152: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:13:42.134NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:42.171None[Sandbox] Process order. (Serial=1837, Empire=3, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 23)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:42.177NonePresentation Battle 6152: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:42.177NonePresentation Battle 6152: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=12 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:42.177NonePresentation Battle 6152: Execute action[22] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:42.177NonePresentation Battle 6152: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:13:42.177NonePresentation Battle 6152: Execute action[23] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:42.180None[Sandbox] Process order. (Serial=1838, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 6152)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:42.180NoneBattle 6152: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:13:42.181NonePrevented Proxy creation for Entity #5441 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:13:42.181NonePrevented Proxy creation for Entity #5442 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:13:42.181NonePrevented Proxy creation for Entity #5440 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:13:42.235NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:42.261None[Sandbox] Process order. (Serial=1839, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:42.278NonePresentation Battle 6152: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:13:42.278NoneRelease presentation battle unit 6252

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:13:42.278NoneRelease presentation battle unit 6254

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:13:42.278NoneRelease presentation battle unit 6253

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:13:42.278NoneRelease presentation battle unit 6256

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:13:42.278NoneRelease presentation battle unit 6255

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:13:42.337NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:42.810NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:42.810NoneCreatePresentationBattlePreview attacker #4960, defender #6140, ticketnumber #14222.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:42.814NoneCannot go from 2083 to 2011 - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:42.815NoneCannot go from 2083 to 2011 - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:42.816NoneCannot go from 2011 to 2083 - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:42.844NoneRequestAsyncOperation_Completed for ticket #14222.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:13:42.844NonePreparePresentationBattlePreview attacker #4960, defender #6140, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:13:42.844NoneRequestAsyncOperation_Dismissed for ticket #14222.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:13:42.845UILoading async UI texture 'Hero_04.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:13:42.845UILoading async UI texture 'Units__Large_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:13:44.115None[Sandbox] Process order. (Serial=1840, Empire=1, Order=OrderHeroSkillActivate HeroIndex: 1, SkillIndex: 22)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:44.227NoneHidePresentationBattlePreview for ticket #14222 with current ticket #14222.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:13:44.227NoneHidePresentationBattlePreview attacker #4960, defender #6140

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:13:44.315None[Sandbox] Process order. (Serial=1841, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 30, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:44.743NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:44.743NoneCreatePresentationBattlePreview attacker #4960, defender #6144, ticketnumber #14228.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:44.760NoneRequestAsyncOperation_Completed for ticket #14228.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:13:44.761NonePreparePresentationBattlePreview attacker #4960, defender #6144, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:13:44.761NoneRequestAsyncOperation_Dismissed for ticket #14228.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:13:44.877NoneHidePresentationBattlePreview for ticket #14228 with current ticket #14228.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:13:44.877NoneHidePresentationBattlePreview attacker #4960, defender #6144

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:13:44.877NoneReleasePresentationBattlePreview attacker #4960, defender #6140

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:45.544UIUnload UI texture 'Technologies_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:45.544UIUnload UI texture 'Technologies_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:45.544UIUnload UI texture 'Technologies_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:45.544UIUnload UI texture 'Technologies_04'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:45.544UIUnload UI texture 'Bitmaps Others_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:49.964UILoading async UI texture 'Bitmaps Others_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:13:51.359UILoading async UI texture 'Faction_Leaders_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:13:53.144UIUnload UI texture 'Population'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:53.944NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__19:MoveNext()

13:13:53.977NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

13:13:53.977NoneWaiting while GameService is not completely shutdown...

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

13:13:53.977None[LoadingScreen] Show

Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:53.978None[LoadingScreen] Showing the LoadingScreen LoadingScreen_Variant_Application. Predicted duration 0.4

Amplitude.Mercury.LoadingScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)

13:13:53.978NoneInGameView calls Presentation DoShutdown.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

13:13:53.979None[Presentation] Shutting down PresentationMovementController (Amplitude.Mercury.Presentation.PresentationMovementController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:13:53.979None[Presentation] Shutting down PresentationBattleController (Amplitude.Mercury.Presentation.PresentationBattleController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:13:53.979None[Presentation] Shutting down PresentationDialogController (Amplitude.Mercury.Presentation.PresentationDialogController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:13:53.979None[Presentation] Shutting down PresentationCursorController (Amplitude.Mercury.Presentation.PresentationCursorController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:13:53.979None[Presentation] Shutting down PresentationWorldController (Amplitude.Mercury.Presentation.PresentationWorldController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:13:53.979None[Presentation] Shutting down PresentationUnitChoreographyController (Amplitude.Mercury.Presentation.PresentationChoreographyController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:13:53.979None[Presentation] Shutting down PresentationUIController (Amplitude.Mercury.Presentation.PresentationUIController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:13:53.979None[Presentation] Shutting down PresentationTutorialController (Amplitude.Mercury.Presentation.PresentationTutorialController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:13:53.979None[Presentation] Shutting down PresentationTormentedCorruptionController (Amplitude.Mercury.Presentation.PresentationTormentedCorruptionController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:13:53.979None[Presentation] Shutting down PresentationTileFeedbackController (Amplitude.Mercury.Presentation.PresentationTileFeedbackController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:13:53.979None[Presentation] Shutting down PresentationTerritoryHighlightController (Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:13:53.979None[Presentation] Shutting down PresentationTerritoryController (Amplitude.Mercury.Presentation.PresentationTerritoryController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:13:53.979None[Presentation] Shutting down PresentationTerrainController (Amplitude.Mercury.Presentation.PresentationTerrainController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:13:53.979None[Presentation] Shutting down PresentationStripTileController (Amplitude.Mercury.Presentation.PresentationStripTileController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:13:53.979None[Presentation] Shutting down PresentationStartupController (Amplitude.Mercury.Presentation.PresentationStartupController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:13:53.979None[Presentation] Shutting down PresentationRiverController (Amplitude.Mercury.Presentation.PresentationRiverController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:13:53.980None[Presentation] Shutting down PresentationRecessController (Amplitude.Mercury.Presentation.PresentationRecessController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:13:53.980None[Presentation] Shutting down PresentationPawnColorController (Amplitude.Mercury.Presentation.PresentationPawnColorController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:13:53.980None[Presentation] Shutting down PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindRenderingController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:13:53.980None[Presentation] Shutting down PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindingController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:13:53.980None[Presentation] Shutting down PresentationHazardController (Amplitude.Mercury.Presentation.PresentationHazardController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:13:53.980None[Presentation] Shutting down PresentationGridController (Amplitude.Mercury.Presentation.PresentationGridController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:13:53.980None[Presentation] Shutting down PresentationGameShortcutController (Amplitude.Mercury.Presentation.PresentationGameShortcutController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:13:53.980None[Presentation] Shutting down PresentationGameObjectPoolController (Amplitude.Mercury.Presentation.PresentationGameObjectPoolController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:13:53.980None[Presentation] Shutting down PresentationFrontiersController (Amplitude.Mercury.Presentation.PresentationFrontiersController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:13:53.980None[Presentation] Shutting down PresentationFimsController (Amplitude.Mercury.Presentation.PresentationFimsController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:13:53.980None[Presentation] Shutting down PresentationEntityMeshController (Amplitude.Mercury.Presentation.PresentationEntityMeshController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:13:53.980None[Presentation] Shutting down PresentationEntityFactoryController (Amplitude.Mercury.Presentation.PresentationEntityFactoryController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:13:53.981None[Presentation] Shutting down PresentationEditorController (Amplitude.Mercury.Presentation.PresentationEditorController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:13:53.981None[Presentation] Shutting down PresentationCoroutineController (Amplitude.Mercury.Presentation.PresentationCoroutineController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:13:53.981None[Presentation] Shutting down PresentationCoralController (Amplitude.Mercury.Presentation.PresentationCoralController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:13:53.981None[Presentation] Shutting down PresentationClosingRiftsController (Amplitude.Mercury.Presentation.PresentationClosingRiftsController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:13:53.981None[Presentation] Shutting down PresentationCheatsController (Amplitude.Mercury.Presentation.PresentationCheatsController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:13:53.981None[Presentation] Shutting down PresentationCameraSequenceController (Amplitude.Mercury.Presentation.PresentationCameraSequenceController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:13:53.981None[Presentation] Shutting down PresentationCameraController (Amplitude.Mercury.Presentation.PresentationGameplayCameraController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:13:53.981None[Presentation] Shutting down PresentationBattlePreviewController (Amplitude.Mercury.Presentation.PresentationBattlePreviewController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:13:53.981None[Presentation] Shutting down PresentationAIController (Amplitude.Mercury.Presentation.PresentationAIController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:13:53.981None[Presentation] Shutting down PresentationVisibilityController (Amplitude.Mercury.Presentation.PresentationVisibilityController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:13:53.981NonePresentation has been shutdown.

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:13:53.981NoneAmplitude.Mercury.Presentation.Presentation.DoShutdown took 4 ms

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:13:53.982NoneInGameView calls DestroyImmediate Presentation gameObject.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

13:13:53.983NoneInGameView Presentation destroy done.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

13:13:53.984UILoading async UI texture 'LoadingScreen_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:13:53.992None[Sandbox] Gracefully exited the sandbox loop; shutting down...

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

13:13:53.993NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

13:13:53.996NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

13:13:53.999NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

13:13:54.004NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

13:13:54.045NoneAIController shutdown...

Amplitude.Mercury.AI.AIController:DoShutdown(System.Reflection.RuntimeParameterInfo)

13:13:54.047NoneAIController shutdown terminated.

Amplitude.Mercury.AI.AIController:DoShutdown(System.Reflection.RuntimeParameterInfo)

13:13:54.047NoneAncillaries DoShutdown finished. (Time=0.0003ms)

Amplitude.Mercury.Sandbox.Sandbox:ShutdownAncillaries(System.Reflection.RuntimeParameterInfo)

13:13:54.076NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Framework.Game.GameManager+d__19:MoveNext()

13:13:54.109NoneGameService is now completely shutdown.

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

13:13:54.109NoneDisconnecting...

Amplitude.Mercury.Game.GameClient:Disconnect()

13:13:54.110NoneDisconnected

Amplitude.Mercury.Game.GameClient:Disconnect()

13:13:54.110NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer:Disconnect()

13:13:54.110NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:54.110NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer:Disconnect()

13:13:54.110NoneTLPROD-28676 clearing local member

Amplitude.Framework.Session.Session+d__54:MoveNext()

13:13:54.376NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

13:13:54.393None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

13:13:54.394None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

13:13:54.409NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__16:MoveNext()

13:13:54.409NoneMetadata 'GameOption_GameSpeed' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:54.409NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:54.409NoneMetadata 'GameOption_WorldSize' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:54.409NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Framework.Session.SessionManager+d__16:MoveNext()

13:13:54.411NoneOpening the session, hosting an offline game...

Amplitude.Framework.Session.Session+d__57:MoveNext()

13:13:54.427NoneSession has been opened.

Amplitude.Framework.Session.Session+d__57:MoveNext()

13:13:54.427NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)

13:13:54.427NoneTLPROD-28676 set local member

Amplitude.Framework.Session.Session+d__57:MoveNext()

13:13:54.427NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)

13:13:54.443None[LoadingScreen] Show

Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:54.444None[LoadingScreen] Showing the LoadingScreen LoadingScreen_Variant_Session. Predicted duration 2.9

Amplitude.Mercury.LoadingScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)

13:13:54.444NoneTryBindSessionInfos factionName:'Faction_KinOfSheredyn' empireSymbol:'EmpireSymbolDefinition_Blason_KinOfSheredyn03' colorIndex:'0'

Amplitude.Mercury.LoadingScreen_Session:TryBindSessionInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:54.444UILoading async UI texture 'LoadingScreen_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:13:54.594UILoading async UI texture 'LoadingScreen_04.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:13:55.043NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__18:MoveNext()

13:13:55.054NoneThe constructible family 'DistrictImprovementFamily_Bridge', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

13:13:55.054NoneThe constructible family 'DistrictImprovementFamily_Bridge_Exploitation', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

13:13:55.054NoneThe constructible family 'DistrictImprovementFamily_Bridge_Military', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

13:13:55.054NoneThe constructible family 'DistrictImprovementFamily_CityCenterUpgrade_Tier2', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

13:13:55.054NoneThe constructible family 'DistrictImprovementFamily_CityCenterUpgrade_Tier3', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

13:13:55.054NoneThe constructible family 'DistrictImprovementFamily_Extractor', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

13:13:55.055NoneThe constructible family 'DistrictImprovementFamily_Food', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

13:13:55.055NoneThe constructible family 'DistrictImprovementFamily_General', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

13:13:55.055NoneThe constructible family 'DistrictImprovementFamily_Industry', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

13:13:55.055NoneThe constructible family 'DistrictImprovementFamily_Influence', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

13:13:55.055NoneThe constructible family 'DistrictImprovementFamily_Military', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

13:13:55.055NoneThe constructible family 'DistrictImprovementFamily_Money', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

13:13:55.055NoneThe constructible family 'DistrictImprovementFamily_Population', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

13:13:55.055NoneThe constructible family 'DistrictImprovementFamily_Science', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

13:13:55.055NoneThe constructible family 'DistrictImprovementFamily_Trade', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

13:13:55.055NoneThe constructible family 'Mukag_DistrictImprovementFamily_SGEUpgrade', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

13:13:55.055NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier1', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

13:13:55.055NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier2', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

13:13:55.055NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier3', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

13:13:55.136NoneAncillaries DoStart finished. (Time=0.0003ms)

Amplitude.Mercury.Sandbox.Sandbox:StartAncillaries()

13:13:55.371NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_HeroTrait_Archimedias_PartnerTrait.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.371NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Descriptor_BattleAbility_Equipment_Passive_37.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.372NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_08_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.372NoneDescriptor 'UnitAbility_Hero_BattleAbility_Equipment_Passive_29_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.372NoneDescriptor 'UnitAbility_Hero_BattleAbility_Equipment_Passive_45_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.372NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_48_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.372NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_49_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.372NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_50_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.372NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_51_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.372NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sChampion_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.372NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sChampion_Descriptor' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.372NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sDefender_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.372NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sInfusor_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.372NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sInstructor_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.374NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Hydracorn01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.374NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Noquensi01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.374NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Sollusk01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.374NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Hero_Mukag05.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.374NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Hero_Necrophage_Warrior01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.374NoneDescriptor 'BattleAbility_Descriptor_Hero_Stellar01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.374NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Descriptor_Hero_MinorFaction_Ochling02.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.375NoneDescriptor 'Effect_HeroTrait_Mercenary' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.375NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_HeroTrait_KinOfSheredyn_PartnerTrait02.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.375NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Ambassy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.375NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Ambassy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.375NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.375NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.375NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.375NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.375NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.375NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.375NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.375NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.375NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.375NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.375NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.375NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.376NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.376NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.376NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.376NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.376NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.376NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.376NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.376NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Relation.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.376NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Relation.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.376NoneDescriptor 'Effect_Empire_HasNoOngoingWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.376NoneDescriptor 'Effect_Empire_HasNoOngoingWar' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.376NoneDescriptor 'Effect_Empire_IsAtWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.376NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.376NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.376NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.376NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.376NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.376NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.376NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.376NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.377NoneDescriptor 'Effect_Base_Treaty' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.377NoneDescriptor 'Effect_Base_Treaty' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.377NoneDescriptor 'TreatyCancelCost_Descriptor_Large' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.377NoneDescriptor 'TreatyCancelCost_Descriptor_Large_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.377NoneDescriptor 'TreatyCancelCost_Descriptor_Large_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.377NoneDescriptor 'TreatyCancelCost_Descriptor_Medium' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.377NoneDescriptor 'TreatyCancelCost_Descriptor_Medium_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.377NoneDescriptor 'TreatyCancelCost_Descriptor_Medium_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.377NoneDescriptor 'TreatyCancelCost_Descriptor_Small' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.377NoneDescriptor 'TreatyCancelCost_Descriptor_Small_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.377NoneDescriptor 'TreatyCancelCost_Descriptor_Small_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.377NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for TreatyCost_Descriptor_DeclareWarInTruce.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.378NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for TreatyCost_Descriptor_EverFighting_CostIncrease.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.378NoneDescriptor 'TreatyCost_Descriptor_ForceTruce' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.378NoneDescriptor 'TreatyCost_Descriptor_Large' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.378NoneDescriptor 'TreatyCost_Descriptor_Large_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.378NoneDescriptor 'TreatyCost_Descriptor_Large_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.378NoneDescriptor 'TreatyCost_Descriptor_Medium' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.378NoneDescriptor 'TreatyCost_Descriptor_Medium_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.378NoneDescriptor 'TreatyCost_Descriptor_Medium_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.378NoneDescriptor 'TreatyCost_Descriptor_PublicOpinionBased' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.378NoneDescriptor 'TreatyCost_Descriptor_Small' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.378NoneDescriptor 'TreatyCost_Descriptor_Small_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.378NoneDescriptor 'TreatyCost_Descriptor_Small_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.378NoneDescriptor 'TreatyCost_Descriptor_UnjustifiedWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.379NoneDescriptor 'Effect_Status_Empire_GenericMinor05_Step02A' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.381NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Lesser.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.381NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.381NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '14' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.381NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.381NoneDescriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.381NoneDescriptor 'Tag_Empire_Major' Effect '6' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.381NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.381NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.381NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.381NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.381NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.381NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.381NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.382NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.382NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Councillor_SocietyTrait15.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.383NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.383NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.383NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.383NoneDescriptor 'Effect_Custom_Specific02' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.383NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific03.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.383NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific15.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.383NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific15.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.383NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific18.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.383NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific22.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.383NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific22.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.383NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific29.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.383NoneDescriptor 'Effect_Aspects_Chapter04Choice1Step02A_FactionQuest': Effect '0': Cannot feedback '!Tag_Coral_Disabled' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.383NoneDescriptor 'Effect_Aspects_CoralHealthRegen': Effect '0': Cannot feedback '!Tag_Coral_Disabled' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.383NoneDescriptor 'Effect_KinOfSheredyn_ApprovalUnderColonizationCap' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.383NoneDescriptor 'Effect_KinOfSheredyn_ChosenCapUpkeepIncrease' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.384NoneDescriptor 'Effect_KinOfSheredyn_ChosenCapUpkeepIncrease' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.384NoneDescriptor 'Effect_LastLord_BaseHealMoneyCost' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.384NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LastLord_NoRebellion.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.384NoneDescriptor 'Effect_LastLord_PopulationBuyout' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.384NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LastLord_UnitCannotRegen.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.384NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_Chapter05Step01B_FactionQuest.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.384NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_Chapter06AStep01Choice2C_FactionQuest.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.384NoneDescriptor 'Effect_Mukag_HolyFireConduit' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.384NoneDescriptor 'Effect_Mukag_Land01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.384NoneDescriptor 'Effect_Mukag_Library' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.384NoneDescriptor 'Effect_Mukag_Light03' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.384NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_SGE_Empire_Property.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.384NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_SGE_Empire_Property.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.384NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Necrophage_BurrowsAndNestsCost.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.384NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Necrophage_BurrowsAndNestsCost.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.385NoneDescriptor 'Effect_Status_ForeignPopulationConsumption' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.385NoneDescriptor 'Effect_Status_ForeignPopulationKnighting' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.385NoneDescriptor 'MinorEmpire_MaxDwellerCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.385NoneDescriptor 'MinorEmpire_MinDwellerCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.385NoneDescriptor 'MinorEmpire_UnitCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.385NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.385NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.385NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.385NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.386NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for TerrainEffects_MonsoonTheme_04.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.386NoneDescriptor 'RiftDescriptor_CloseRiftRewardScore' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.386NoneDescriptor 'RiftDescriptor_MaxRiftTileSpawnPerMonsoon' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.386NoneDescriptor 'RiftDescriptor_MinRiftTileSpawnPerMonsoon' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.389NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_District_Money_OnCity.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.389NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_District_Science_OnCity.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.389None%EmpireBonusResourceStock Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:13:55.389NoneDescriptor 'Tag_FortificationConversion' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.390NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.390NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.390NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.390NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.390NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.390NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '11' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.390NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PopulationCollection_Called_2.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.391NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.391NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.391NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.391NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.391NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.391NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_Settlement.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.392NoneDescriptor 'Effect_Base_Synergy' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.392NoneDescriptor 'Effect_Base_Synergy' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.392NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.392NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.392NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.392NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.392NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.393NoneDescriptor 'UnitAbilityDescriptor_HeroUnit_ShieldBash' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.393NoneDescriptor 'UnitAbilityDescriptor_HeroUnit_ShieldBash' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.396NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_CursedDefense.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.396NoneDescriptor 'Effect_Status_Unit_Battle_DefenderOnFortification' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.396NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_Entangled.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.396NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_Immobilized.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.396NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_UnecessaryExistence.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.396NoneDescriptor 'Effect_Status_Unit_Damaged' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.396NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.396NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.396NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.396NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.396NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.396NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.396NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.396NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_HP_Loss01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.396NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Sick.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.397NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_StoneStance_Upgraded.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.397NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Warmaster.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.397NoneDescriptor 'Tag_UnitClass_Juggernaught' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.397NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Descriptor_Aware.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.397NoneDescriptor 'UnitAbility_Descriptor_RighteousWrath' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.397NoneDescriptor 'UnitDescriptor_ExperienceValue_Hero' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.397NoneDescriptor 'UnitDescriptor_Hero_LevelUpScaling' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.397NoneDescriptor 'UnitDescriptor_Hero_LevelUpScaling' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.397NoneDescriptor 'UnitDescriptor_SpoilOfWarHero' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.398NoneDescriptor 'UnitDescriptor_UnitPrototype_LandUnit' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.398NoneDescriptor 'UnitDescriptor_UnitPrototype_LandUnit' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.398NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.398NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.398NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.398NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitDescriptor_UnitPrototype_Unit.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.399NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitDescriptor_UnitPrototype_Unit.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.399NoneDescriptor 'GameEffect_UnitCollection' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.399NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury01': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.400NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury02': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.400NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury03': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.400NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury04': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.400NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury05': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.400NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury06': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.400NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury07': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.400NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury08': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.400NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury09': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.400NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury10': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.400NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury11': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.400NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury12': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.400NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury13': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.400NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury14': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.400NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury15': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.400NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury16': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.401NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic01': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.401NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic02': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.401NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic03': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.401NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic04': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.401NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic05': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.401NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic06': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.402None[DATA] The descriptor Tag_DistrictImprovement_00 is used both in DistrictImprovement_Bridge_01 and DistrictImprovement_Bridge_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.402None[DATA] The descriptor Tag_DistrictImprovement_Family_Food is used both in DistrictImprovement_Food_01 and DistrictImprovement_Food_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.402None[DATA] The descriptor Tag_DistrictImprovement_Family_Industry is used both in DistrictImprovement_Industry_01 and DistrictImprovement_Industry_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.402None[DATA] The descriptor Tag_DistrictImprovement_Family_Influence is used both in DistrictImprovement_Influence_01 and DistrictImprovement_Influence_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.402None[DATA] The descriptor Tag_DistrictImprovement_Family_Military is used both in DistrictImprovement_Military_01 and DistrictImprovement_Military_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.402None[DATA] The descriptor Tag_DistrictImprovement_Family_Money is used both in DistrictImprovement_Money_01 and DistrictImprovement_Money_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.402None[DATA] The descriptor Tag_DistrictImprovement_Family_Population is used both in DistrictImprovement_Population_03 and DistrictImprovement_Population_01. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.402None[DATA] The descriptor Tag_DistrictImprovement_Family_Science is used both in DistrictImprovement_Science_01 and DistrictImprovement_Science_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.402None[DATA] The descriptor Effect_DistrictImprovement_CityCenter_TerritoryCap_Flat00 is used both in Mukag_DistrictImprovement_02 and DistrictImprovement_Prototype_CityCenter_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.402None[DATA] The descriptor Effect_DistrictImprovement_CityCenter_LevelUp_00 is used both in Mukag_DistrictImprovement_02 and DistrictImprovement_Prototype_CityCenter_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.402None[DATA] The descriptor Effect_District_Vision_Flat01 is used both in District_HeroDen and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.402None[DATA] The descriptor Effect_District_Default_Fortification is used both in District_Prototype_Base and District_HeroDen. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.402None[DATA] The descriptor Effect_District_Vision_Flat00 is used both in District_Prototype_Base and District_HeroDen. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.402None[DATA] The descriptor Tag_FortificationConversion is used both in District_Prototype_CityCenter and District_Prototype_BaseCampCenter. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.402None[DATA] The descriptor Tag_District_Tier2_Or_Above is used both in District_Prototype_Tier3 and District_Prototype_Tier2. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.402None[DATA] The descriptor Tag_Bridge is used both in District_Tier0_Bridge and District_Bridge. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.402None[DATA] The descriptor Effect_District_LevelUp_00 is used both in District_Tier1_Bridge_Exploitation and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.402None[DATA] The descriptor Effect_Synergy_FoodOnRiver is used both in District_Tier1_Food and District_Tier0_Bridge. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.402None[DATA] The descriptor Tag_District_Family_Industry is used both in District_Tier1_VictoryConditionBuilding and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.402None[DATA] The descriptor Tag_District_Tier1_Industry is used both in District_Tier1_VictoryConditionBuilding and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.403None[DATA] The descriptor Effect_District_LevelUp_01 is used both in District_Tier2_Food and District_Base_CityCenter_Tier2. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.403None[DATA] The descriptor Effect_Synergy_FoodOnLake is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.403None[DATA] The descriptor Effect_Synergy_DistrictPopulation_00 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.403None[DATA] The descriptor Tag_District_Tier1_Food is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.403None[DATA] The descriptor Tag_District_Family_Food is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.403None[DATA] The descriptor Effect_District_Food_Flat00 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.403None[DATA] The descriptor Effect_District_Food_OnTerrainType_Food_Flat01 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.403None[DATA] The descriptor Effect_Synergy_IndustryOnMountain_00 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.403None[DATA] The descriptor Effect_Synergy_DistrictPopulation_01 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.403None[DATA] The descriptor Effect_District_Industry_Flat00 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.403None[DATA] The descriptor Effect_District_Industry_OnTerrainType_Industry_Flat01 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.403None[DATA] The descriptor Effect_Synergy_InfluenceAdjacentDistrict_T1_00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.403None[DATA] The descriptor Effect_Synergy_InfluenceAdjacentDistrict_T2_00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.403None[DATA] The descriptor Tag_District_Family_Influence is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.403None[DATA] The descriptor Tag_District_Tier1_Influence is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.403None[DATA] The descriptor Effect_District_Influence_Flat00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.403None[DATA] The descriptor Effect_Synergy_Fortification_00 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.403None[DATA] The descriptor Tag_District_Family_Military is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.403None[DATA] The descriptor Tag_District_Tier1_Military is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.403None[DATA] The descriptor Effect_District_FortificationBonus_Flat00 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.403None[DATA] The descriptor Effect_District_Vision_Flat02 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.403None[DATA] The descriptor Effect_Synergy_DistrictPopulation_02 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.403None[DATA] The descriptor Tag_District_Family_Money is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.403None[DATA] The descriptor Tag_District_Tier1_Money is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.403None[DATA] The descriptor Effect_District_Money_Flat00 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.403None[DATA] The descriptor Effect_District_Money_OnTerrainType_Money_Flat01 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.404None[DATA] The descriptor Effect_Synergy_ScienceAdjacentAnomaly_00 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.404None[DATA] The descriptor Effect_Synergy_DistrictPopulation_03 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.404None[DATA] The descriptor Tag_District_Family_Science is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.404None[DATA] The descriptor Tag_District_Tier1_Science is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.404None[DATA] The descriptor Effect_District_Science_Flat00 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.404None[DATA] The descriptor Effect_District_Science_OnTerrainType_MixedFIDSI_Flat01 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.404None[DATA] The descriptor Effect_District_Food_Flat01 is used both in District_Tier2_Food_Custom_Specific24 and District_Tier2_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.404None[DATA] The descriptor Effect_District_Industry_Flat01 is used both in District_Tier2_Industry_Custom_Specific24 and District_Tier2_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.404None[DATA] The descriptor Effect_District_Influence_Flat01 is used both in District_Tier2_Influence_Custom_Specific24 and District_Tier2_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.404None[DATA] The descriptor Effect_District_Money_Flat01 is used both in District_Tier2_Money_Custom_Specific24 and District_Tier2_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

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